Entomology
This team is probably one of my most successful ones ever (yes I say that every RMT I make, but I mean it this time). It's based on the most simple idea offense has: luring and KOing a sweeper's counters. Scyther, Donphan, and Houndoom work as a team to get the opponent's Ghost out of the battle as soon as possible, letting Heracross sweep.
Scyther in particular works very well with Heracross as a "double bug" strategy. Most people would assume that Heracross will break walls for Scyther. However, I have figured out that the opposite is much more effective. CB Scyther's U-turn is far more effective at luring and KOing Heracross's counters because it can damage + force them out, not allowing them to recover or even cause any harm. Scarf Heracross also has the benefit of being faster than standard Scyther as well as being more powerful than Scarf Scyther. It's the perfect balance of power and Speed.
Scyther in particular works very well with Heracross as a "double bug" strategy. Most people would assume that Heracross will break walls for Scyther. However, I have figured out that the opposite is much more effective. CB Scyther's U-turn is far more effective at luring and KOing Heracross's counters because it can damage + force them out, not allowing them to recover or even cause any harm. Scarf Heracross also has the benefit of being faster than standard Scyther as well as being more powerful than Scarf Scyther. It's the perfect balance of power and Speed.
Now presenting team Entomology:
__________________________________________________ _______________________
Team Entomology:
__________________________________________________ _______________________
Scyther (M) @ Choice Band
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- U-turn
- Quick Attack
- Pursuit
Role: Scyther is one of my favorite leads simply because it gives me momentum early in the match. I could list what it does on the top 10 leads, but frankly it is simply just "U-turn". Scyther's role later in the game is very crucial to the team. Scyther lures in Ghosts, checks Heracross, and sweeps late game. Part of the "double bug" strategy.
Moveset: Choice Band set. I keep thinking that I should get rid of QA for something like Bug Bite or Brick Break but it's saved me so many times against Sucker Punch Doom and Absol.
EVs, Nature, and Item: Max/Max, Jolly, and Choice Band to deal maximum damage as fast as possible.
--------------------------------------------------
Houndoom (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 228 Spd / 28 SAtk
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Pursuit
- Fire Blast / Overheat
- Hidden Power Rock / Taunt
Role: I'd love to say that Houndoom has a very simple role, but it doesn't. Houndoom, primarily, is my Ghost/Psychic trapper. However, as you can tell, I also do not have a Fire-type resist besides Houndoom. Houndoom isn't one of those Pokemon that I can just throw away for that reason in particular. It is my initial Moltres switch in, as well as Ghost.
Moveset: Standard MixDoom but with Hidden Power Rock in the last slot to beat Moltres and nail Arcanine.
EVs, Nature, and Item: 310 Speed to outpace Rotom, Max Atk, and the remaining EVs is SpA for maximum damage.
--------------------------------------------------
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 200 Atk / 56 Def
Adamant Nature
- Head Smash
- Earthquake
- Rapid Spin
- Stealth Rock
Role: Simple. Checks every physical threat. Sets up Rocks. Rapin Spins. With 2 Pursuiters, and 3 Ghost-lures on my team, the likely hood of a Ghost being alive is slim-to-none. If a Ghost comes in when I Rapid Spin, I'll absolutely sacrifice most of Donphan's health to KO it. This will allow me to sweep with Heracross much more easily.
Moveset: Standard Rapid Spin set, but with Head Smash to 2HKO Heracross after it switches into Earthquake (or even Rapid Spin).
EVs, Nature, and Item: With 200 Attack, Donphan 2HKOes / OHKOes what it needs to with Head Smash and Earthquake. 252 HP and 56 Defense allows it to easily take two Adamant Scarf Megahorns from Heracross if all else fails.
--------------------------------------------------
Venusaur (M) @ Life Orb
Trait: Overgrow
EVs: 120 HP / 136 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Sleep Powder
- Leaf Storm
- Synthesis
Role: This is my favorite Venusaur ever. It's fast enough, bulky enough, and powerful enough to do what it needs to do. It survives two Ice Beams from Milotic, OHKOes Milotic every time, and 2HKOes Heracross. It also fucks up Arcanine on the switch. It checks Azumaril and other waters that my team would otherwise have a little bit of trouble with. I used to have Azumarill in this spot, but other Water-types gave me too much trouble. It also lures and Sleeps Moltres, Scyther, and Ghosts, which is always helpful.
Moveset: Standard LO Saur. Sludge Bomb and Leaf Storm dominate everything while Sleep Powder temporarily removes a Pokemon from the battle. Synthesis gives it the ability to recover health instantly.
EVs, Nature, and Item: 136 Speed EVs puts Venusaur at 230, outpacing Timid Omastar and min Speed Uxie. After this, SpA is maximized with a Modest nature, and the 120 EVs remaining go into HP.
--------------------------------------------------
Rotom @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Shadow Ball
- Pain Split
Role: Rotom is one of the most useful Pokemon in the metagame. It is yet another Heracross revenge killer, with the addition of beating Moltres. Most importantly it lures and beats non-CB Sneak Spiritomb, allowing me to Spin much more easily. Rotom also obviously blocks Spin as well as checks Swellow and Scyther.
Moveset: SubLO Pain Split is a great set. It beats many Pokemon, and then afterwards severely cripples a wall while healing itself at the same time.
EVs, Nature, and Item: Life Orb, Max speed, and Max SpA allow maximum damage. Pretty self-explanatory.
--------------------------------------------------
Heracross (M) @ Choice Scarf
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Aerial Ace
- Megahorn
Role: The cleaner and revenge killer. Heracross makes an excellent Scarfer simply because it also functions well against stall. It can switch into any status against stall and cause shit.
Moveset: CC + Megahorn are my sweeping tools, while Stone Edge hits Pokemon like Scyther and Moltres for quick OHKOes. Aerial Ace is put there for the sole reason that it OHKOes other Heracross.
EVs, Nature, and Item: Well the EVs and item are self-explanatory. Adamant vs Jolly is up for debate. I've always liked Adamant simply because it gives me much more sweeping power. However, Jolly is not out of the question to outpace opposing Heracross and Scarf Venusaur.
--------------------------------------------------
So yea, if you find anything I can improve, please do tell. Otherwise, I hope you enjoyed it.