Lunatone (Update)

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
After having played with and written the analysis for Solrock, I've been experimenting with Lunatone a little bit, and I'm actually surprised by the results.



http://www.smogon.com/dp/pokemon/lunatone

Plans:
- Remove Choice Specs
- Move Calm Mind to OC
- Update Baton Pass
- Add Rock Polish set
- Add Trick Room

[Overview]

<p>Lunatone has had a rough road since its introduction in RSE. It has a very unique typing, a great ability, and an expansive movepool, but it lacks any exceptional stats to abuse its good qualities with. Add that onto the fact that its typing brings with it a whole slew of weaknesses, the absence of a good special Rock-type STAB, and the fact that Lunatone is directly outclassed by its counterpart, Solrock, and there seems to be little reason to use it all. While Lunatone's lower Attack stat compared to Solrock does mean a weaker Explosion, its higher Special Defense and Special Attack do provide it with a niche in the UU metagame. Play to Lunatone's strengths, and the results just may surprise you.</p>

[SET]
name: Baton Pass
move 1: Rock Polish
move 2: Baton Pass
move 3: Psychic
move 4: Calm Mind / Substitute
item: Leftovers / Petaya Berry
nature: Calm
evs: 252 HP / 28 SpD / 228 Spe

[SET COMMENTS]

<p>This set is designed to actually take advantage of Lunatone's many weaknesses; Lunatone can lure out specific counters, use Rock Polish on the switch, and then proceed to Baton Pass to the appropriate teammate. The last two attacks allow Lunatone to deal decent damage off its respectable base 95 Special Attack stat. With the lack of a good Rock-type STAB, Psychic is Lunatone's most reliable STAB move available, blasting Venusaur and Fighting-types for good damage. Calm Mind gives Lunatone another option to Baton Pass to its teammates. In most situations, Lunatone will only be able to set up a Rock Polish before needing to Baton Pass out; however, in a Baton Pass chain, Lunatone could be passed some defensive boosts, allowing it to find more time to set up a few Calm Minds before passing to a receiver. Finally, Substitute can be abused in the last slot to bring Lunatone down to a low enough HP total to activate the Petaya Berry. Substitute itself can be passed too, and it is very helpful for blocking unexpected status attacks and protecting Lunatone's teammates as it Baton Passes to them.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to allow Lunatone to reach a Speed stat of 233, enough to just outpace max Speed Torterra. After a Rock Polish boost, Lunatone reaches a Speed stat of 466, enough to outspeed Timid Choice Scarf Rotom. The rest of the EVs are placed into HP and Special Defense to give Lunatone some bulk. Lunatone isn't just limited to passing a Petaya Berry boost, either; any of the pinch Berries make for a good replacement, depending on the Pokemon Lunatone is planning on passing to. Charge Beam is a good alternative to use in the last slot, as it allows Lunatone to go on the offensive and pass on any boosts it receives to its teammates. Psychic and Electric also have fantastic coverage in the UU tier. Explosion can be used in the last slot too, but Lunatone's low Attack stat means it usually won't be doing much damage, especially without any EV investment. It can be useful for punching a hole in Chansey and Clefable, who otherwise wall Lunatone until the end of days, thus allowing a specially-oriented sweeper to come in and clean up.</p>

<p>Because of Lunatone's many weaknesses, there is a plethora of potential teammates who can make use of Lunatone's boosts while covering its weaknesses. Lunatone tends to draw Water- and Grass-type attacks, especially from the two most common Pokemon of UU, Milotic and Venusaur. Therefore, any partner who can make use of the Speed boost Lunatone provides while eliminating the aforementioned Pokemon makes a great teammate. Life Orb Magmortar or offensive Venusaur can easily come in on Venusaur or Milotic, respectively, while boasting an increase to their average Speed thanks to the Baton Passed Rock Polish from Lunatone. Drapion makes a good partner to Lunatone, covering its Ghost-, Dark-, Bug- and Grass-type weaknesses and enjoying the Speed boosts it provides. As a bonus, Lunatone can easily come in on any Ground-type attacks aimed at Drapion and start the cycle all over again. Some good examples of other Pokemon who appreciate Lunatone's Rock Polishes include Azumarill, Octillery, Cradily, Hariyama, Medicham, and Moltres. Finally, if Lunatone gets a chance to use Calm Mind as well, the aforementioned Octillery and Moltres make even better partners, as they are able to capitalize on the Special Attack boosts to become truly devastating sweepers.</p>

[SET]
name: Rock Polish + Life Orb
move 1: Rock Polish
move 2: Psychic
move 3: Earth Power
move 4: Shadow Ball / Grass Knot / Baton Pass
item: Life Orb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]

<p>This set aims to abuse Lunatone's decent Special Attack, access to Rock Polish, rare Speed stat, and generous movepool to their fullest extent. After a single Rock Polish, Lunatone reaches 466 Speed, enough to outpace Timid Choice Scarf Rotom. From there, Lunatone's goal is to either blast its usual counters with a super effective coverage move, sweep late-game, or Baton Pass out to a teammate if the opposition is too tough. Psychic is Lunatone's STAB move of choice, and is powerful enough to OHKO Special Sweeper Venusaur on the spot. Earth Power and Shadow Ball, when combined with Psychic, provide the best possible super effective coverage in the UU tier. Earth Power nails Registeel (though only for 33.5% - 39.6%), Rhyperior, Drapion, and Skuntank, while Shadow Ball blasts opposing Psychic- and Ghost-types into oblivion, dealing 44.6% - 53.1% to 252 / 0 Uxie and 73.3% - 87% to 4 / 0 Mismagius. Grass Knot is a good alternative for the last slot, as it 2HKOes Milotic and other bulky Water-types that would otherwise wall Lunatone and drown it with Surf. Finally, Baton Pass is available to allow Lunatone to escape from a bad situation, such as against a full-health Registeel or Spiritomb, and pass the Rock Polish boost to a teammate.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature can be used, and allows Lunatone to outpace neutral-natured base 80s before a boost. This can be particularly useful to eliminate neutral-natured Venusaur and Blaziken in emergency situations. Lunatone's movepool has no shortage of other options to use in the last slot. Ice Beam is extremely useful for OHKOing Tangrowth, Altaria, Exeggutor, and Donphan (the latter two after Stealth Rock damage) in one go. Signal Beam is nice to hit Absol for super effective damage, but in most situations it will Sucker Punch and OHKO Lunatone anyway, making it the attempt futile. Lunatone tends to lure in Chansey and Clefable, on whom Lunatone can then use Explosion with a Rash nature, OHKOing them and opening the door for a special sweeper to clean up the opponent's team unhindered. Unfortunately, Lunatone does not receive a good special Rock-type STAB attack outside of AncientPower and Hidden Power Rock.</p>

<p>Like most offensive Pokemon, Lunatone enjoys Spikes and Stealth Rock support to achieve a few KOs, such as a 2HKO on Registeel with Earth Power. Cloyster and Qwilfish are fantastic teammates for providing Spikes, while Miltank and Steelix are great teammates for setting up Stealth Rock. Chansey and Clefable utterly wall Lunatone if it lacks Explosion, and Registeel does the same if Lunatone isn't running Earth Power, so teammates who can get rid of such threats are highly appreciated. Hariyama can switch in on all of them with ease and smash them with its STAB attacks, and Dugtrio can trap and dispose of them with Earthquake or Beat Up. Uxie and Mesprit wall Lunatone if it doesn't have Shadow Ball or Signal Beam, as do Altaria and Tangrowth if it lacks Ice Beam. Spiritomb easily rips the pixies apart with Pursuit, while Milotic can switch into Altaria with ease and eliminate it with its own Ice Beam. Finally, Venusaur is a great offensive teammate to pair with Lunatone, and it can dispose of Tangrowth with its powerful STAB Sludge Bomb.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Explosion
move 3: Stealth Rock
move 4: Psychic
item: Leftovers / Focus Sash
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>As a Trick Room user, Lunatone offers a unique array of qualities that separate it from its competition. Lunatone's biggest advantage is its access to both Explosion and Stealth Rock. With Explosion, Lunatone is able to set up Trick Room, Explode on whatever unfortunate Pokemon that happens to be on the field, and allow a teammate to come in unscathed with three turns of Trick Room remaining. Stealth Rock is always useful for chipping health off opposing Pokemon, making it easier for Lunatone's teammates to garner KOs. The last slot is mostly filler. Psychic is Lunatone's most reliable STAB, but unfortunately leaves it walled by Spiritomb and Steel-types.</p>

[ADDITIONAL COMMENTS]

<p>When using Lunatone, the main idea is to come in, set up Trick Room, and use Explosion as soon as possible to give the rest of the team time to abuse Trick Room. However, using Explosion blindly is not always the best course of action; in many cases, it will probably be better to use Stealth Rock and then switch to the appropriate teammate. If your team already has Stealth Rock support elsewhere, Earth Power or Shadow Ball can be used in its place to grant Lunatone far greater coverage, allowing it to function as a sweeper. The EV spread is designed to give Lunatone the strongest Explosion possible, as Lunatone will rarely be using Psychic at all.</p>

<p>Lunatone makes an adequate lead, but it suffers from the omnipresence of Taunt, and has no way to stop leads such as Omastar, Uxie, and Qwilfish from setting up entry hazards. However, using Lunatone in the lead position can prove useful at times, as Lunatone is guaranteed to set up Trick Room if the opposing lead lacks Taunt. When being used as a lead, Focus Sash is the recommended item since it allows Lunatone to survive any attack and set up Trick Room. With the EV spread listed, Lunatone has a chance to survive the combination of Life Orb Ambipom's Fake Out and U-turn. However, most times it will usually be better to just switch out to a teammate who isn't threatened by Ambipom, such as Rhyperior or Spiritomb. Using Lunatone in the lead position can also provide your team with Stealth Rock early in the game, while Explosion is useful for punching a hole in the opposing team right from the get-go.</p>

<p>Good teammates for this Lunatone include Pokemon who love Trick Room in play, and can also cover Lunatone's many weaknesses well. Exeggutor and Slowbro can both set up Trick Room, as well as absorb the Grass- and Water-type attacks, respectively, that are aimed at Lunatone. Porygon2 makes a good partner to Lunatone, absorbing the Ghost-type attacks aimed at it and switching into Spiritomb with little trouble. Porygon2 is also neutral to Dark-type attacks, unique among Trick Room users, but is crippled by Taunt. Good sweepers to pair with Lunatone include Azumarill, Hariyama, and Camerupt. Azumarill has no trouble switching into the Water-types Lunatone will encounter, and functions well both in and out of Trick Room thanks to Aqua Jet. Hariyama can switch into any Dark-type Lunatone may encounter and smash them with its STAB Close Combat. Lunatone loves Camerupt as a partner, since Lunatone can switch into Ground-type attacks aimed at Camerupt for free and set up Trick Room multiple times throughout the battle.</p>

[Other Options]

<p>Lunatone has a plethora of other support options, including Hypnosis, Reflect, Light Screen, and Gravity, but is generally too frail to successfully use any of them. Lunatone can also pass Charge Beam and Cosmic Power boosts, but has a hard time doing so due to its many weaknesses and lack of Speed. A Choice Specs set consisting of Psychic / Grass Knot / Shadow Ball / Ice Beam is possible, but Lunatone is far too frail and slow to effectively pull off such a set. AncientPower is Lunatone's sole source of a special Rock-type STAB outside of Hidden Power Rock, but the Base Power is far too low and the benefits are not worth the effort. Lunatone also has Pain Split, but, again, Lunatone is neither bulky nor fast enough to make use of it. If using Lunatone in the lead slot, Hidden Power Grass can be used in place of Stealth Rock to 2HKO Rhyperior, Omastar, and Kabutops, but has little use otherwise.</p>

[Checks and Counters]

<p>Countering Lunatone directly is tricky due to Baton Pass and Explosion, but Chansey, Clefable, and Miltank easily wall anything, save for Explosion, that Lunatone may attempt. Registeel fears almost nothing from Lunatone, except maybe a +4 Earth Power, and easily breaks down the Meteorite Pokemon with a super effective Iron Head or Shadow Claw. Altaria and bulky Grass-types not named Venusaur walk all over Lunatone if it lacks Ice Beam. Phazers stop Lunatone's Baton Passing games in its tracks and prevent any stat boosts from being accumulated. Dark-types put Lunatone in a checkmate position if it lacks Baton Pass, and Water-types can soak Lunatone if it lacks Grass Knot. Lanturn sticks out as a Water-type who doesn't fear Grass Knot in the slightest, but it won't like Earth Power. In general, Lunatone probably won't be attacking any Pokemon directly, but be wary of who it may be passing to and watch out for Explosion.</p>
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
It's sad to see a Lunatone thread without a post...

Could Calm Mind fit in the Rock Polish + Baton Pass set over the third/fourth slot or something? Maybe somehow Lunatone can find time to get two boosts, similar to Agility + Nasty Plot Ambipom. Given the HP and SpD EVs + Calm nature too, I think it could work.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Yeah, I suppose Lunatone is a little better in that respect than Solrock. I'll give it the slash over Sub, and move Explosion to AC. Thanks Flora.
 
What's the reasoning behind Timid on the RP + LO set? With a Modest nature, Lunatone still outspeeds Timid Scarf Rotom (which is the fastest thing you should be worrying about) at +2, while gaining more power from the nature. While it's true that Modest doesn't really net you any more KOs, it's better than wasting pointless Speed.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Base 55 Attack sucks, but Explosion and a Rash nature could be mentioned in AC or get a slash on the offensive set just to lol at Chansey, just my two cents.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
@Eon - The Speed is to outpace neutral nature base 80s before a Rock Polish, as most of them are maimed or KOed by Lunatone's attacks

@shrang - will do, thanks
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Ok, short of time, so I'll try to be concise:

name: Baton Pass
move 1: Rock Polish
move 2: Baton Pass
move 3: Psychic
move 4: Calm Mind / Substitute
item: Leftovers / Petaya Berry
nature: Calm
evs: 252 HP / 28 SpD / 228 Spe

Simple, changed the name to Baton Pass. I also think this should be moved to top, as it's her most unique trait.

name: Rock Polish + Life Orb
move 1: Rock Polish
move 2: Psychic
move 3: Earth Power / Baton Pass
move 4: Shadow Ball / Grass Knot
item: Life Orb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

This is the good old attacking combination other Psychic-types such as Espeon have been using; Earth Power is another good plus as well. Grass Knot and Baton Pass go together because you can get rid of common Haze / Roar users, such as Milotic, Blastoise, Steelix (EP is stronger vs him but it's ok to settle for 120 BP) etc etc.

TR I'm pretty unsure of, so for now I'll keep this things here.
 
^ Going to agree with Bluewind on the RP + LO set, except that I think Ice Beam deserves a slash instead of Shadow Ball, and that Grass Knot should be the primary slash on the last slot.

@Oglemi: In AC, where you mention Signal Beam, mention Shadow Ball too, since it has slightly more power, but less useful coverage.

@Eon - The Speed is to outpace neutral nature base 80s before a Rock Polish, as most of them are maimed or KOed by Lunatone's attacks
Fair enough, but I'd much rather have the extra power after an RP. Maybe make it a slash (even though that's a lot of slashits).

And Trick Room doesn't seem like it's worth it to me. Lack of sleep may be dulling my senses, but to me Weaker Explosion + Crappier coverage compared to Solrock (who is already iffy as a TR setter as is) doesn't seem like it would work too well. It's basically bait for Taunt Drapion (or any Drapion for that matter) and Taunt Mismagius, wheras Solrock can at least do something to them if it gets Taunted.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Those 3 moves are the best possible coverage you get. Signal Beam could go there instead of Shadow Ball to hit Absol (and Girafarig lol), but you deal less damage to Mismagius, Rotom, Psychic-types and such. Ice Beam does absolutely nothing when it comes to coverage outside of hitting things like Altaria and Torterra; while Grass Knot makes you a sitting duck versus any bulky Psychic-type; Alakazam can survive a hit and KO you back, and so on; hence why Grass Knot is made the secondary option to hit Bulky Water-types (but can be run without Baton Pass) and why I removed Ice Beam.
 
The old analysis mentions HP Rock. Why not just run [RP/CM]/HP Rock/Earth Power/Baton Pass? Gets coverage...and stuff. HP Rock isn't...terrible...just bad. Same BP as Power Gem, for what it's worth.

Um, mention of gimmicky-but lulzy mono-attacking CM/Resttalk/Ancientpower set?
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
STAB Psychic > STAB HP Rock, so I might make a mention of that in the BP set Darkamber.

Also, yeah I'll mention that in OC too.

Bluewind's changes made.
 

Bad Ass

Custom Title
is a Tiering Contributor Alumnusis the 2nd Grand Slam Winneris a Past SPL Championis a Three-Time Past WCoP Champion
[SET]
name: Rock Polish + Life Orb
move 1: Rock Polish
move 2: Psychic
move 3: Earth Power / Shadow Ball
move 4: Grass Knot / Baton Pass
item: Life Orb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

imo this is what it should be; earth power is almost as necessary as psychic because it is generally the best coverage move with psychic. i'd probably recommend shadow ball with grass knot and earth power with baton pass. this is because, outside of grass types, earth power hits most rock types and such hard. earth power works because, like i said, it's the best general coverage with only one coverage move, and you can do the most damage before baton passing out.

other than that, trick room is almost necessary since there are not many good uu trick room setters other than porygon2, plus lunatone has that nice [albeit weak coming off of 55 base attack] explosion to get some damage / a ko and a free switch to abuse tr.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
I don't really see why you'd slash Shadow Ball with Earth Power, as the latter provides better coverage individually and alongside Grass Knot; while Shadow Ball's coverage is superior to Grass Knot's. Remove the slash of Shadow Ball on the third move slot, and it before Grass Knot.

Still on the fence about Trick Room, as its heavility outclassed by Solrock etc etc, but for now change places with Psychic and Baton Pass, as Lunatone is too slow (fast under TR) to abuse it, and most of the time you'll be exploding anyways.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Ok, I've tested TR Lunatone a bit more and it seems this is the best Lunatone can do in this role, even being outclassed by Solrock, as Lunatone is not bulky enough to do anything funky with its defenses. I'd just change the nature from Quiet to Brave, as you'll mostly be exploding anyways; and remove Baton Pass completely, as you are too slow to abuse it and have Explosion. Don't forget to put 0 Speed IVs as well. Outside of that, approved.
 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
[Overview]

<p>Lunatone has had a rough road since its introduction in RSE. It has a very unique typing, a great ability, and an expansive movepool, but it lacks any real phenomenal stats to abuse its good qualities with. Add that onto the fact that its typing brings with it a whole slew of weaknesses, the absence of a good special Rock-type STAB, and the fact that Lunatone is directly outclassed by its counterpart, Solrock, and there seems to be little reason to use it all. While Lunatone's lower Attack stat compared to Solrock does mean a weaker Explosion, its higher Special Defense and Special Attack do provide it with a niche in the UU metagame. Play to Lunatone's strengths, and the results just may surprise you.</p>

[SET]
name: Baton Pass
move 1: Rock Polish
move 2: Baton Pass
move 3: Psychic
move 4: Calm Mind / Substitute
item: Leftovers / Petaya Berry
nature: Calm
evs: 252 HP / 28 SpD / 228 Spe

[SET COMMENTS]

<p>This set is designed to actually take advantage of Lunatone's many weaknesses; Lunatone can lure out specific counters, use Rock Polish on the switch, and then proceed to Baton Pass to the appropriate teammate. The last two attacks allow Lunatone to deal some damage off its decent base 95 Special Attack stat. With the lack of a good Rock-type STAB, Psychic is Lunatone's most reliable STAB available, and it's nice for blasting Venusaur and Fighting-types for good damage. Calm Mind gives Lunatone another option to Baton Pass to its teammates. In most situations, Lunatone will only be able to set up a Rock Polish before needing to Baton Pass out; however, in a Baton Pass chain, Lunatone could be passed some defensive boosts, allowing it to find more time to set up a few Calm Minds before passing to the receiver. Finally, Substitute can be abused in the last slot to bring Lunatone down to a low enough health to activate the Petaya Berry. Substitute itself can be passed too, and it is very helpful for blocking unexpected status attacks and for protecting Lunatone's teammates as it Baton Passes to them.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to allow Lunatone to reach a Speed stat of 233, enough to just outpace max Speed Torterra. After a Rock Polish boost, it reaches a Speed stat of 466, enough to outspeed Timid Choice Scarf Rotom. The rest of the EVs are placed into HP and Special Defense to give Lunatone some bulk. Lunatone isn't just limited to passing a Petaya Berry boost, either; any of the pinch Berries make for a good replacement, depending on who Lunatone Baton Passes to. Charge Beam is a good alternative to use in the last slot as it allows Lunatone to go on the offensive and pass on any boosts it receives to its teammates. Psychic and Electric also have fantastic coverage in the UU tier. Explosion can be used in the last slot too, but Lunatone's low Attack stat means it usually won't be doing much damage, especially without any EV investment. It can be useful for punching a hole in Chansey and Clefable, who otherwise wall Lunatone until the end of days, thus allowing a specially-oriented sweeper to come in and clean up.</p>

<p>Because of Lunatone's many weaknesses, there is a plethora of potential teammates who can make use of Lunatone's boosts while covering its weaknesses. Lunatone tends to draw Water- and Grass-type attacks, especially from the two most-used Pokemon of UU, Milotic and Venusaur. So, any partner who can make use of the Speed boost Lunatone provides while eliminating the aforementioned Pokemon makes a great teammate for Lunatone. Life Orb Magmortar or offensive Venusaur can easily come in on Venusaur or Milotic, respectively, while boasting an increase to their average Speed thanks to the Baton Passed Rock Polish from Lunatone. Drapion makes a good partner to Lunatone, covering its Ghost-, Dark-, Bug- and Grass-type weaknesses and enjoying the Speed boosts it provides. As a bonus, Lunatone can easily come in on any Ground-type attacks aimed at Drapion and start the cycle all over again. Some good examples of other Pokemon who appreciate Lunatone's Rock Polishes include Azumarill, Octillery, Cradily, Hariyama, Medicham, and Moltres. Finally, if Lunatone gets a chance to use Calm Mind as well, the aforementioned Octillery and Moltres make even better partners, as they are able to capitalize on the Special Attack boosts.</p>

[SET]
name: Rock Polish + Life Orb
move 1: Rock Polish
move 2: Psychic
move 3: Earth Power
move 4: Shadow Ball / Grass Knot / Baton Pass
item: Life Orb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]

<p>This set aims to abuse Lunatone's decent Special Attack, access to Rock Polish, and rare Speed stat, and generous movepool to their fullest extent. After a single Rock Polish, Lunatone reaches 466 Speed, enough to outpace Timid Choice Scarf Rotom. From there, Lunatone's goal is to either blast its usual counters with a super effective coverage move, sweep late-game, or Baton Pass out to a teammate if the opposition is too tough. Psychic is Lunatone's STAB move of choice, and is powerful enough to OHKO Special Sweeper Venusaur on the spot. Earth Power and Shadow Ball, when combined with Psychic, provide the best possible super effective coverage in the UU tier. Earth Power nails Registeel (though only for 33.5% - 39.6%), Rhyperior, Drapion, and Skuntank, while Shadow Ball blasts opposing Psychic- and Ghost-types into oblivion, dealing 44.6% - 53.1% to 252 / 0 Uxie and 73.3% - 87% to 4 / 0 Mismagius. Grass Knot is a good alternative for the last slot, as it 2HKOes Milotic and other bulky Water-types that would otherwise wall Lunatone and drown it with Surf. Finally, Baton Pass is available to allow Lunatone to escape from a bad situation, such as against a full-health Registeel or Spiritomb, and pass the Rock Polish boost to a teammate.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature can be used and allows Lunatone to outpace neutral-natured base 80s before a boost. This can be particularly useful to eliminate neutral-natured Venusaur and Blaziken in emergency situations. Lunatone's movepool has no shortage of other options to use in the last slot. Ice Beam is extremely useful for OHKOing Tangrowth, Altaria, Exeggutor, and Donphan, the latter two after Stealth Rock damage, in one go. Signal Beam is nice to hit Absol for super effective damage, but in most situations it will Sucker Punch and OHKO Lunatone anyway, making it the attempt null. Lunatone tends to lure in Chansey and Clefable, on whom Lunatone can then use Explosion with a Rash nature, to OHKOing them and opening the door for a special sweeping teammate to clean up the opponent's team unhindered. Unfortunately, Lunatone does not receive a good special Rock-type STAB attack outside of AncientPower and Hidden Power Rock.</p>

<p>Like most offensive Pokemon, Lunatone enjoys Spikes and Stealth Rock support to achieve a few KOs, such as a 2HKO on Registeel with Earth Power. Cloyster and Qwilfish are fantastic teammates for providing Spikes, while Miltank and Steelix are great teammates for setting up Stealth Rock. Chansey and Clefable utterly wall Lunatone if it lacks Explosion, and Registeel does the same if Lunatone isn't running Earth Power, so teammates who can get rid of them are highly appreciated. Hariyama can switch in on all of them with ease and smash them with its STAB attacks, and Dugtrio can trap and dispose of them with Earthquake or Beat Up. Uxie and Mesprit wall Lunatone if it doesn't have Shadow Ball or Signal Beam, as do Altaria and Tangrowth if it lacks Ice Beam. Spiritomb easily rips the pixies apart with Pursuit, while Milotic can switch into Altaria with ease and eliminate it with its own Ice Beam. Finally, Venusaur is a great offensive teammate to pair with Lunatone, and it can dispose of Tangrowth with Sludge Bomb.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Explosion
move 3: Stealth Rock
move 4: Psychic
item: Leftovers / Focus Sash
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>As a Trick Room user, Lunatone offers a unique array of qualities that separate it from its fellow Trick Room-using brethren. Lunatone's biggest advantage is its access to both Explosion and Stealth Rock. With Explosion, Lunatone is able to set up Trick Room, Explode on whatever unfortunate Pokemon that happens to be on the field, and allow a teammate to come in unscathed with three turns of Trick Room remaining. Stealth Rock is always useful for chipping health off of the opposing team and making it easier for Lunatone's teammates to garner KOs. The last slot is mostly filler. Psychic is Lunatone's most reliable STAB, but unfortunately leaves it walled by Spiritomb and Steel-types.</p>

[ADDITIONAL COMMENTS]

<p>When using Lunatone, the main idea is to come in, set up Trick Room, and use Explosion as soon as possible to give the rest of the team time to abuse Trick Room. However, using Explosion blindly is not always the best course of action; in many cases, it will probably be better to use Stealth Rock and then switch to the appropriate teammate. If your team already has Stealth Rock support elsewhere, Earth Power or Shadow Ball can be used in its place to grant Lunatone far greater coverage, allowing it to function as a sweeper. The EV spread is designed to give Lunatone the strongest Explosion possible, as Lunatone will rarely be using Psychic at all.</p>

<p>Lunatone makes an adequate lead, but it suffers from the omnipresence of Taunt and it has no way of stopping leads such as Omastar, Uxie, and Qwilfish from setting up entry hazards. However, using Lunatone in the lead position can prove useful at times, as Lunatone is guaranteed to set up Trick Room if the opposing lead lacks Taunt. When being used as a lead, Focus Sash is the recommended item since it allows Lunatone to survive any attack and set up Trick Room. With the EV spread listed, Lunatone has a chance to survive a combination of Life Orb Ambipom's Fake Out and U-turn. However, most times it will usually be better to just switch out to a teammate who isn't threatened by Ambipom, such as Rhyperior or Spiritomb. Using Lunatone in the lead position can also provide your team with Stealth Rock early in the game, while Explosion is useful for punching a hole in the opposing team right from the get-go.</p>

<p>Good teammates for this Lunatone include Pokemon who love Trick Room in play that also cover Lunatone's many weaknesses well. Exeggutor and Slowbro can both set up Trick Room as well and absorb the Grass- and Water-type attacks, respectively, that are aimed at Lunatone. Porygon2 makes a good partner to Lunatone, absorbing the Ghost-type attacks aimed at it and switching into Spiritomb with little trouble. Porygon2 is also neutral to Dark-type attacks, unique among Trick Room users, but is crippled by Taunt. Good sweepers to pair with Lunatone include Azumarill, Hariyama, and Camerupt. Azumarill has no trouble switching into the Water-types Lunatone will probably encounter and functions well both in and out of Trick Room thanks to Aqua Jet. Hariyama can switch into any Dark-type Lunatone may encounter and hits hard with STAB Close Combat. Lunatone loves Camerupt as a partner since Lunatone can switch into Ground-type attacks aimed at Camerupt for free and set up Trick Room again.</p>


[Team Options]

<p>Water-types such as Azumarill and Octillery make great partners to Lunatone; they are able to switch into any Water-type attacks aimed at Lunatone and enjoy any Speed boosts it may provide. Lanturn is a great defensive partner as well; Lunatone can switch into any Ground-type attacks aimed at Lanturn for free, while Lanturn can tank any Water-type attacks for Lunatone. Drapion makes a good teammate to Lunatone, being able to switch into the Dark-, Bug-, Grass-, and Ghost-type attacks aimed at Lunatone. Lunatone is easily walled by the likes of Registeel, Regirock, and Chansey, so Pokemon who can easily dispose of them, such as Milotic, Dugtrio, and Hariyama, make good teammates. Sweepers who enjoy Trick Room such as Camerupt, Clamperl, and Exeggutor make good partners for Lunatone as well.</p>

[Optional Changes]

<p>Lunatone has a plethora of other support options, including Hypnosis, Reflect, Light Screen, and Gravity, but is generally too frail to use any of them. Lunatone can also pass Charge Beam and Cosmic Power boosts, but has a hard time doing so due to its many weaknesses and lack of Speed. A Choice Specs set consisting of Psychic / Grass Knot / Shadow Ball / Ice Beam is possible, but Lunatone is far too frail and slow to pull it off effectively. AncientPower is Lunatone's sole source of a special Rock STAB outside of Hidden Power Rock, but the base power is far too low and the benefits are not worth the effort. Lunatone also has Pain Split, but, again, Lunatone is neither bulky nor fast enough to make use of it. If using Lunatone in the lead slot, Hidden Power Grass can be used in place of Stealth Rock to 2HKO Rhyperior, Omastar, and Kabutops, but has little use otherwise.</p>

[Counters]

<p>Countering Lunatone directly is tricky due to Baton Pass and Explosion, but Chansey, Clefable, and Miltank easily wall anything, save for Explosion, that Lunatone may attempt. Registeel fears almost nothing from Lunatone, except maybe a +4 Earth Power, and easily breaks down Lunatone with a super effective Iron Head or Shadow Claw. Altaria and bulky Grass-types not named Venusaur walk all over Lunatone if it lacks Ice Beam. Phazers stop Lunatone's Baton Passing games in its tracks and prevent any stat boosts from being accumulated. Dark-types put Lunatone in a checkmate position if it lacks Baton Pass, and Water-types can soak Lunatone if it lacks Grass Knot. Lanturn sticks out as a Water-type who doesn't fear Grass Knot in the slightest, but it won't like Earth Power. In general, Lunatone probably won't be attacking any Pokemon directly, but be wary of who it may be passing to; and watch out for Explosion.</p>


good stuff

GP CHECK 1/2

STAMP STAMP STAMP
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Lunatone has had a rough road since its introduction in RSE. It has a very unique typing, a great ability, and an expansive movepool, but it lacks any real phenomenal exceptional stats to abuse its good qualities with. Add that onto the fact that its typing brings with it a whole slew of weaknesses, the absence of a good special Rock-type STAB, and the fact that Lunatone is directly outclassed by its counterpart, Solrock, and there seems to be little reason to use it all. While Lunatone's lower Attack stat compared to Solrock does mean a weaker Explosion, its higher Special Defense and Special Attack do provide it with a niche in the UU metagame. Play to Lunatone's strengths, and the results just may surprise you.</p>

[SET]
name: Baton Pass
move 1: Rock Polish
move 2: Baton Pass
move 3: Psychic
move 4: Calm Mind / Substitute
item: Leftovers / Petaya Berry
nature: Calm
evs: 252 HP / 28 SpD / 228 Spe

[SET COMMENTS]

<p>This set is designed to actually take advantage of Lunatone's many weaknesses; Lunatone can lure out specific counters, use Rock Polish on the switch, and then proceed to Baton Pass to the appropriate teammate. The last two attacks allow Lunatone to deal some decent damage off its decent respectable base 95 Special Attack stat. With the lack of a good Rock-type STAB, Psychic is Lunatone's most reliable STAB move available, blasting Venusaur and Fighting-types for good damage. Calm Mind gives Lunatone another option to Baton Pass to its teammates. In most situations, Lunatone will only be able to set up a Rock Polish before needing to Baton Pass out; however, in a Baton Pass chain, Lunatone could be passed some defensive boosts, allowing it to find more time to set up a few Calm Minds before passing to the a receiver. Finally, Substitute can be abused in the last slot to bring Lunatone down to a low enough health HP total to activate the Petaya Berry. Substitute itself can be passed too, and it is very helpful for blocking unexpected status attacks and for protecting Lunatone's teammates as it Baton Passes to them.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to allow Lunatone to reach a Speed stat of 233, enough to just outpace max Speed Torterra. After a Rock Polish boost, it Lunatone reaches a Speed stat of 466, enough to outspeed Timid Choice Scarf Rotom. The rest of the EVs are placed into HP and Special Defense to give Lunatone some bulk. Lunatone isn't just limited to passing a Petaya Berry boost, either; any of the pinch Berries make for a good replacement, depending on who the Pokemon Lunatone Baton Passes is planning on passing to. Charge Beam is a good alternative to use in the last slot, as it allows Lunatone to go on the offensive and pass on any boosts it receives to its teammates. Psychic and Electric also have fantastic coverage in the UU tier. Explosion can be used in the last slot too, but Lunatone's low Attack stat means it usually won't be doing much damage, especially without any EV investment. It can be useful for punching a hole in Chansey and Clefable, who otherwise wall Lunatone until the end of days, thus allowing a specially-oriented sweeper to come in and clean up.</p>

<p>Because of Lunatone's many weaknesses, there is a plethora of potential teammates who can make use of Lunatone's boosts while covering its weaknesses. Lunatone tends to draw Water- and Grass-type attacks, especially from the two most-used most common Pokemon of UU, Milotic and Venusaur. So, Therefore, any partner who can make use of the Speed boost Lunatone provides while eliminating the aforementioned Pokemon makes a great teammate for Lunatone. Life Orb Magmortar or offensive Venusaur can easily come in on Venusaur or Milotic, respectively, while boasting an increase to their average Speed thanks to the Baton Passed Rock Polish from Lunatone. Drapion makes a good partner to Lunatone, covering its Ghost-, Dark-, Bug- and Grass-type weaknesses and enjoying the Speed boosts it provides. As a bonus, Lunatone can easily come in on any Ground-type attacks aimed at Drapion and start the cycle all over again. Some good examples of other Pokemon who appreciate Lunatone's Rock Polishes include Azumarill, Octillery, Cradily, Hariyama, Medicham, and Moltres. Finally, if Lunatone gets a chance to use Calm Mind as well, the aforementioned Octillery and Moltres make even better partners, as they are able to capitalize on the Special Attack boosts to become truly devestating sweepers.</p>

[SET]
name: Rock Polish + Life Orb
move 1: Rock Polish
move 2: Psychic
move 3: Earth Power
move 4: Shadow Ball / Grass Knot / Baton Pass
item: Life Orb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]

<p>This set aims to abuse Lunatone's decent Special Attack, access to Rock Polish, rare Speed stat, and generous movepool to their fullest extent. After a single Rock Polish, Lunatone reaches 466 Speed, enough to outpace Timid Choice Scarf Rotom. From there, Lunatone's goal is to either blast its usual counters with a super effective coverage move, sweep late-game, or Baton Pass out to a teammate if the opposition is too tough. Psychic is Lunatone's STAB move of choice, and is powerful enough to OHKO Special Sweeper Venusaur on the spot. Earth Power and Shadow Ball, when combined with Psychic, provide the best possible super effective coverage in the UU tier. Earth Power nails Registeel (though only for 33.5% - 39.6%), Rhyperior, Drapion, and Skuntank, while Shadow Ball blasts opposing Psychic- and Ghost-types into oblivion, dealing 44.6% - 53.1% to 252 / 0 Uxie and 73.3% - 87% to 4 / 0 Mismagius. Grass Knot is a good alternative for the last slot, as it 2HKOes Milotic and other bulky Water-types that would otherwise wall Lunatone and drown it with Surf. Finally, Baton Pass is available to allow Lunatone to escape from a bad situation, such as against a full-health Registeel or Spiritomb, and pass the Rock Polish boost to a teammate.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 4 HP / 252 SpA / 252 Spe with a Timid nature can be used, and allows Lunatone to outpace neutral-natured base 80s before a boost. This can be particularly useful to eliminate neutral-natured Venusaur and Blaziken in emergency situations. Lunatone's movepool has no shortage of other options to use in the last slot. Ice Beam is extremely useful for OHKOing Tangrowth, Altaria, Exeggutor, and Donphan, Donphan (the latter two after Stealth Rock damage, damage) in one go. Signal Beam is nice to hit Absol for super effective damage, but in most situations it will Sucker Punch and OHKO Lunatone anyway, making it the attempt null futile. Lunatone tends to lure in Chansey and Clefable, on whom Lunatone can then use Explosion with a Rash nature, OHKOing them and opening the door for a special sweeping teammate sweeper to clean up the opponent's team unhindered. Unfortunately, Lunatone does not receive a good special Rock-type STAB attack outside of AncientPower and Hidden Power Rock.</p>

<p>Like most offensive Pokemon, Lunatone enjoys Spikes and Stealth Rock support to achieve a few KOs, such as a 2HKO on Registeel with Earth Power. Cloyster and Qwilfish are fantastic teammates for providing Spikes, while Miltank and Steelix are great teammates for setting up Stealth Rock. Chansey and Clefable utterly wall Lunatone if it lacks Explosion, and Registeel does the same if Lunatone isn't running Earth Power, so teammates who can get rid of them such threats are highly appreciated. Hariyama can switch in on all of them with ease and smash them with its STAB attacks, and Dugtrio can trap and dispose of them with Earthquake or Beat Up. Uxie and Mesprit wall Lunatone if it doesn't have Shadow Ball or Signal Beam, as do Altaria and Tangrowth if it lacks Ice Beam. Spiritomb easily rips the pixies apart with Pursuit, while Milotic can switch into Altaria with ease and eliminate it with its own Ice Beam. Finally, Venusaur is a great offensive teammate to pair with Lunatone, and it can dispose of Tangrowth with its powerful STAB Sludge Bomb.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Explosion
move 3: Stealth Rock
move 4: Psychic
item: Leftovers / Focus Sash
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>As a Trick Room user, Lunatone offers a unique array of qualities that separate it from its fellow Trick Room-using brethren competition. Lunatone's biggest advantage is its access to both Explosion and Stealth Rock. With Explosion, Lunatone is able to set up Trick Room, Explode on whatever unfortunate Pokemon that happens to be on the field, and allow a teammate to come in unscathed with three turns of Trick Room remaining. Stealth Rock is always useful for chipping health off of the opposing team Pokemon, and making it easier for Lunatone's teammates to garner KOs. The last slot is mostly filler. Psychic is Lunatone's most reliable STAB, but unfortunately leaves it walled by Spiritomb and Steel-types.</p>

[ADDITIONAL COMMENTS]

<p>When using Lunatone, the main idea is to come in, set up Trick Room, and use Explosion as soon as possible to give the rest of the team time to abuse Trick Room. However, using Explosion blindly is not always the best course of action; in many cases, it will probably be better to use Stealth Rock and then switch to the appropriate teammate. If your team already has Stealth Rock support elsewhere, Earth Power or Shadow Ball can be used in its place to grant Lunatone far greater coverage, allowing it to function as a sweeper. The EV spread is designed to give Lunatone the strongest Explosion possible, as Lunatone will rarely be using Psychic at all.</p>

<p>Lunatone makes an adequate lead, but it suffers from the omnipresence of Taunt, and has no way of stopping to stop leads such as Omastar, Uxie, and Qwilfish from setting up entry hazards. However, using Lunatone in the lead position can prove useful at times, as Lunatone is guaranteed to set up Trick Room if the opposing lead lacks Taunt. When being used as a lead, Focus Sash is the recommended item since it allows Lunatone to survive any attack and set up Trick Room. With the EV spread listed, Lunatone has a chance to survive a the combination of Life Orb Ambipom's Fake Out and U-turn. However, most times it will usually be better to just switch out to a teammate who isn't threatened by Ambipom, such as Rhyperior or Spiritomb. Using Lunatone in the lead position can also provide your team with Stealth Rock early in the game, while Explosion is useful for punching a hole in the opposing team right from the get-go.</p>

<p>Good teammates for this Lunatone include Pokemon who love Trick Room in play, and can that also cover Lunatone's many weaknesses well. Exeggutor and Slowbro can both set up Trick Room, as well and as absorb the Grass- and Water-type attacks, respectively, that are aimed at Lunatone. Porygon2 makes a good partner to Lunatone, absorbing the Ghost-type attacks aimed at it and switching into Spiritomb with little trouble. Porygon2 is also neutral to Dark-type attacks, unique among Trick Room users, but is crippled by Taunt. Good sweepers to pair with Lunatone include Azumarill, Hariyama, and Camerupt. Azumarill has no trouble switching into the Water-types Lunatone will probably encounter, and functions well both in and out of Trick Room thanks to Aqua Jet. Hariyama can switch into any Dark-type Lunatone may encounter and hits hard smash them with its STAB Close Combat. Lunatone loves Camerupt as a partner, since Lunatone can switch into Ground-type attacks aimed at Camerupt for free and set up Trick Room again multiple times throughout the battle.</p>

[Team Options]

<p>Water-types such as Azumarill and Octillery make great partners to Lunatone; they are able to switch into any Water-type attacks aimed at Lunatone, and enjoy any Speed boosts it may provide. Lanturn is a great defensive partner as well; well, since Lunatone can switch into any Ground-type attacks aimed at Lanturn for free, while Lanturn can tank any Water-type attacks for Lunatone. Drapion makes a good teammate to Lunatone, being able to switch into the Dark-, Bug-, Grass-, and Ghost-type attacks aimed at Lunatone the Meteorite Pokemon. Lunatone is easily walled by the likes of Registeel, Regirock, and Chansey, so Pokemon who can easily dispose of them, such as Milotic, Dugtrio, and Hariyama, make good teammates. Sweepers who enjoy Trick Room, such as Camerupt, Clamperl, and Exeggutor, make good partners for Lunatone as well.</p>

[Optional Changes]

<p>Lunatone has a plethora of other support options, including Hypnosis, Reflect, Light Screen, and Gravity, but is generally too frail to successfully use any of them. Lunatone can also pass Charge Beam and Cosmic Power boosts, but has a hard time doing so due to its many weaknesses and lack of Speed. A Choice Specs set consisting of Psychic / Grass Knot / Shadow Ball / Ice Beam is possible, but Lunatone is far too frail and slow to pull it off effectively pull off such a set. AncientPower is Lunatone's sole source of a special Rock-type STAB outside of Hidden Power Rock, but the base power Base Power is far too low and the benefits are not worth the effort. Lunatone also has Pain Split, but, again, Lunatone is neither bulky nor fast enough to make use of it. If using Lunatone in the lead slot, Hidden Power Grass can be used in place of Stealth Rock to 2HKO Rhyperior, Omastar, and Kabutops, but has little use otherwise.</p>

[Counters]

<p>Countering Lunatone directly is tricky due to Baton Pass and Explosion, but Chansey, Clefable, and Miltank easily wall anything, save for Explosion, that Lunatone may attempt. Registeel fears almost nothing from Lunatone, except maybe a +4 Earth Power, and easily breaks down Lunatone the Meteorite Pokemon with a super effective Iron Head or Shadow Claw. Altaria and bulky Grass-types not named Venusaur walk all over Lunatone if it lacks Ice Beam. Phazers stop Lunatone's Baton Passing games in its tracks and prevent any stat boosts from being accumulated. Dark-types put Lunatone in a checkmate position if it lacks Baton Pass, and Water-types can soak Lunatone if it lacks Grass Knot. Lanturn sticks out as a Water-type who doesn't fear Grass Knot in the slightest, but it won't like Earth Power. In general, Lunatone probably won't be attacking any Pokemon directly, but be wary of who it may be passing to and watch out for Explosion.</p>


apologies for my laziness!

 
I am going to upload this instead of playing Pokemon White. I deserve a fricken' medal for this!

EDIT: Subject/Verb agreement plagues this analysis, but I caught all of them and fixed it right up. Good job!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top