Steelix (Update)

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
OK, so I don't mean to flood the forum with all of these analyses, (actually I do), but I really just want to get this shit done. We are so close to Gen 5, and we aren't even close to having Gen 4 completed.

Anway, here is frogbandit's Steelix. I edited a lot of the analysis, but his original write-up and thread can be found and locked here.

Flora gets credit for writing the Torment set


http://www.smogon.com/dp/pokemon/steelix

Comments regarding the Curse set are encouraged.

[Overview]

<p>Steelix has fallen a long way from the titan it once was back in GSC, but that doesn't make it a bad Pokemon by any means. Its amazing physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a reliable user of Stealth Rock in UU. Its rival, Registeel, is more popular thanks to wider support movepool and much higher Special Defense, but Steelix makes up for what it lacks with its unique typing, which is great offensively and good defensively, its access to Roar, and its Attack, which is just enough to pose a threat to its frailer would-be counters. It is also one of the handful of Pokemon who are immune to both Toxic and Thunder Wave. On the other hand, Steelix's shortcomings in its low Special Defense and Speed, defenselessness against Taunt, and common weaknesses in Water-, Fighting-, Fire-, and Ground-type attacks put Steelix at the bottom of the UU support ladder. Don't let these drawbacks fool you though, Steelix is a solid choice for any team looking for a Steel-type defensive pivot.</p>

[SET]
name: Standard Wall
move 1: Stealth Rock
move 2: Earthquake
move 3: Gyro Ball / Stone Edge
move 4: Roar / Toxic / Explosion
item: Leftovers
nature: Sassy / Relaxed
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Steelix’s basic walling set returns for another round in the UU tier. Its great resistances are the cause of many switches, which it can exploit by laying down Stealth Rock while the opposing Pokemon flees. Due to an uninvested Attack stat, the residual damage will probably do more harm than any direct attacks that Steelix can dish out, so you'll want Stealth Rock set up as soon as possible.</p>

<p>STAB Earthquake deals respectable damage, and no Steelix should walk out the door without it. The third slot depends on whether you want coverage with Stone Edge, or STAB and accuracy in Gyro Ball. Both hit Flying-types and frail Ghosts; Stone Edge does better against Moltres, while Gyro Ball does better against Mismagius. A Sassy or Relaxed nature with 0 Speed IVs should be used with Gyro Ball in order to increase its Base Power. The fourth slot provides additional support. Roar works well after you've eliminated the opponent's Taunt user, as it scouts the opponent's team and racks up Stealth Rock damage. Toxic can wear down Steelix's usual counters gradually, making it harder for them to stall, but Explosion can leave a lasting dent on them or even OHKO them outright. Unfortunately, Steelix will then no longer be able to supply its valuable resistances to the team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to give Steelix as much Special Defense as possible. The reason for this is because Steelix's Defense is already so monstrous even without any investment, and most opponents will be preying on its weaker Special Defense stat anyway. If you feel that Steelix's physical walling capabilities are diminished too greatly by this, then an alternative EV spread of 252 HP / 4 Atk / 252 Def can be used. Be warned, however, as now almost any special attacker will have no problem dealing with Steelix. Steelix can run Payback in the third slot to nail Rotom for super effective damage, as it resists Gyro Ball and is immune to Earthquake. It is also useful for hitting other Levitators, such as Mismagius, Uxie, and Mesprit, harder than Steelix's other moves.</p>

<p>Steelix's resistances create a solid defensive pivot, especially for teams that rely on a powerful special attacker to clean up. With Stealth Rock weakening the opponent's team and priority sweepers kept at bay, Pokemon such as Ludicolo and Ninetales can breathe easier and sweep more reliably. Slowking makes an excellent partner for Steelix in many aspects. While Slowking provides the same Water-, Fire-, and Fighting-type resistances that Slowbro does, Slowking is better suited as a partner since its higher Special Defense complements Steelix's lower Defense stat much better, making it a great check for many threats who like to switch into Steelix - from Moltres and Milotic to Hitmontop and Hariyama - and can support Steelix with paralysis to make up for its low Speed. It's worth noting that running Thunder Wave on Slowking when Steelix is running Gyro Ball is a conflicting strategy; it is better then to run a neutral Speed nature on Steelix and use Iron Head to make the most of its flinch chance while the opposing Pokemon is paralyzed.</p>

[SET]
name: BaitLix
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Stone Edge / Iron Head / Roar
item: Passho Berry / Occa Berry
nature: Adamant
evs: 100 HP / 164 Atk / 244 SpD

[SET COMMENTS]

<p>With Fire- and Water-types rising in dominance, Steelix's role as a Normal-type resister is constantly put into question. This set runs type-resist Berries that help mitigate its inherent weaknesses by taking advantage of the two assets that Registeel doesn't have: a good Attack stat, and STAB Earthquake.</p>

<p>The purpose of this set is to lure in some of Steelix's usual counters, such as bulky Waters such as Milotic and Slowbro or Fire-types like Houndoom, and then use Explosion or Earthquake to clear the path for a sweeper, such as Dragon Dance Feraligatr or Swords Dance Venusaur, who are normally troubled by them. Stealth Rock should be used early-game when your opponent is still playing conservatively with weak attacks such as Fake Out and U-turn. The last slot is up to preference; Stone Edge hits Flying-types the hardest and allows Steelix to check Moltres (if Steelix still has or even has an Occa Berry, of course) and Altaria, but Iron Head is more reliable and does more damage to Ghost- and Grass-types. Roar can scout for counters so you can better assess what Pokemon your team needs to eliminate.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are geared to give Steelix a good amount of Special Defense, while also giving its Explosion the power to significantly damage or take out most foes. Steelix can survive even a Life Orb Milotic's Hydro Pump or a Blaziken's Fire Blast with the EV investment, provided it's holding the appropriate type-resist Berry, and then act accordingly to take the foe out. A Passho Berry is for Water-types such as Azumarill and offensive Milotic, while Occa Berry is for Fire-types such as Blaziken, Magmortar, and Houndoom. The type-resist Berry of choice should be specific to your team's needs, so choose with that in mind.</p>

<p>Be wary, as BaitLix is less physically-defensive than the Standard Wall Steelix, which can often lead to it not fulfilling its commonly perceived role of a physical wall as well as one might expect. It is often a good idea to have some other physically-bulky Pokémon, such as Donphan or Milotic, in reserve if you're running this Steelix set.</p>

[SET]
name: Torment
move 1: Torment
move 2: Substitute
move 3: Toxic
move 4: Earthquake / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 124 Atk / 132 SDef

[SET COMMENTS]

<p>This is a rather unique Steelix set that utilizes Torment in conjunction with Substitute to halt the enemy's attacks. By doing this, Steelix can stall the foe with Toxic or attack freely with Earthquake or Gyro Ball.</p>

<p>Steelix should first use Substitute to scout the switch-in; beware of overusing Substitute, however, since Steelix's HP stat is fairly low. If the switch-in is a Pokemon who carries only one super effective attack or you know is Choiced, use Torment, which allows Steelix to stop foes from using the same move twice in a row. This is especially useful if the foe has only one super effective attack or is Choiced because it is forced to use an ineffective move or Struggle. Afterward, if Steelix's Substitute has been broken, set up another one while the foe either stays in and uses an ineffective attack or switches out. Depending on the switch-in, use Toxic if the foe can take Steelix's attacks relatively well, or Earthquake or Gyro Ball if it will devastate the opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Earthquake and Gyro Ball depends on what Pokemon your team can handle. Earthquake is preferred since it can strike Poison- and Steel-types who are immune to Toxic. However, if your team employs Toxic Spikes from supporters such as Omastar, Drapion, and Cloyster, it may be better to attack Flying-types and Levitators, such as Swellow, Mismagius, and Scyther, with Gyro Ball.</p>

<p>Some potential options to use on this set are Protect and Roar. Protect helps Steelix stall the opponent with Torment, gain HP from Leftovers, and better stall for increasing poison damage on the foe. Roar can shuffle the opponent's team around so you can identify key threats and take them out beforehand. Steelix is strapped for moveslots as it is, however, and it needs all of the listed moves to work as effectively as possible.</p>

<p>The nature and defensive EVs allow Steelix to take less than 25% damage from 0 Special Attack Milotic's Ice Beam, which means Steelix's Substitute will never break. The remaining EVs are placed in Attack to deal as much damage as possible with Earthquake or Gyro Ball. Note that if Steelix is using Gyro Ball, you should choose Sassy over Careful and set the Speed IVs to 0 to increase Gyro Ball's damage output. Also, with Gyro Ball, you can use an alternative EV spread of 252 HP / 48 Atk / 208 SpD so Houndoom's Dark Pulse doesn't break Steelix's Substitute; this is important since Steelix lacks a way to OHKO Houndoom. Sandstorm support from Hippopotas is welcome to increase the residual damage done to the opponent over time.</p>

<p>Walls who are immune to or take little damage from Earthquake and Gyro Ball, and are also immune to poison or carry Rest, such as Milotic and Weezing, are huge threats to this Steelix. Against these Pokemon, Electric-type special attackers, such as Manectric and Rotom, can switch in on a weak attack and then strike back with STAB Thunderbolt. Watch out, however, as repeated attacks from these walls will eventually KO these fragile Electric-types. Wish support is appreciated from Chansey and Leafeon to keep these relatively frail Pokemon healthy. Wish can also help Steelix regenerate more HP if Substitute is taking its toll on Steelix's health. Moltres, Taunt users such as Mismagius, and Encore users such as Clefable and Poliwrath are also major pains to this set. Using specially defensive Hariyama can help remove Clefable and Mismagius with Close Combat and Payback, respectively. Against Poliwrath and Moltres, Rotom can use Thunderbolt, but beware of switching into both Waterfall and Fire Blast. Alternatively, Lanturn is a much safer option due to its Water-typing and bulk; however, using Lanturn comes at the cost of fewer immunities and mediocre offensive stats.</p>

[SET]
name: Curse
move 1: Curse
move 2: Earthquake
move 3: Gyro Ball
move 4: Explosion / Rest
item: Leftovers / Chesto Berry
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set is much harder to use than the other sets, as the Pokemon who can interrupt its sweep attempts are numerous. However, the benefits cannot be ignored in comparison to the other sets. By using Curse, you have the advantage of powering up all of Steelix's moves, while strengthening its already massive Defense, and after a couple of Curses, Steelix can surpass the damage capacity of the other sets easily. Naturally, you'll want to start Steelix's sweep later in the match, when all Fire-, Water-, and Grass-types on the opposing team have been taken care of.</p>

<p>Gyro Ball is the main attack this time, as the synergy between it and Curse comes naturally. As Steelix's Speed lowers, the number of targets Gyro Ball can hit at peak damage increases. With just two Curses, Steelix's Speed becomes 29, which allows Steelix to nail foes with a Speed stat of 174 or higher with full-powered Gyro Balls. Earthquake is still Steelix's most reliable STAB move though, and gets decent coverage with Gyro Ball. Either of these attacks can be replaced with Stone Edge if you need Steelix to take on Moltres, but that's a job that would be done better by another Pokemon on your team.</p>

[ADDITIONAL COMMENTS]

<p>Explosion lets Steelix take its hard-earned boosts and go out with a bang, but Rest gives Steelix greater longevity and prevents status from getting in the way of its sweep. If using Rest, Chesto Berry can be used to give Steelix a one-time full health regeneration at no cost. You could also use type-resist Berries on this set, namely Passho Berry or Occa Berry, to protect Steelix against specific threats that the rest of your team may not be able to remove. The EVs are designed to reinforce Steelix's vulnerable Special Defense, as its monstrous Defense will already be boosted to tremendous heights by Curse.</p>

<p>Unfortunately, this Steelix isn't much of a team player, and needs a lot of support in order to effectively sweep. Stealth Rock works wonders for its sweeping potential, keeping Moltres off its back if Steelix is not running Stone Edge. Clefable and Chansey can absorb special attacks aimed at Steelix, lay down Stealth Rock, and provide Wish support so that Steelix can attempt multiple sweeps. Claydol and Uxie synergize well with this Steelix set in numerous ways: they resist or are immune to Steelix's Ground and Fighting weaknesses, can set up Stealth Rock, and can provide Light Screen support to give Steelix a much easier time setting up.</p>

[Team Options]

<p>Steelix has trouble with powerful special attacks due to its low Special Defense. Bulky Water-types such as Milotic and Blastoise can be cleared by strong Grass-types such as Venusaur and Tangrowth, while bulky Waters of your own help against Fire-types. Milotic makes the best choice for addressing most of them, but Azumarill can utilize a powerful priority attack in Aqua Jet. Slowking has slightly lower stats than Milotic, but still serves as an excellent special wall, and provides a valuable Fighting-type resistance for Steelix. Rotom has the Special Attack and Speed to stop most Rapid Spin users in UU from clearing away Steelix's Stealth Rock before they can even respond to it, and makes a decent check to Moltres. It can also set up Reflect and Light Screen, further aiding Steelix in resisting attacks so it can reliably Explode on its counters.</p>

[Optional Changes]

<p>Thunder Fang and Ice Fang have a chance of causing status effects and give Steelix greater coverage, but their utility is otherwise limited compared to Stone Edge (and even Crunch). Iron Tail is stronger than Iron Head and can lower the opposing Pokemon's Defense, but is far less accurate. Steelix gets Taunted often, so utilizing a RestTalk strategy without a boosting move is not a good idea. Steelix’s horrid Speed also make Rock Polish and Screech rather ineffective.</p>

<p>Giving Steelix an Iron Ball halves its already sluggish Speed, powering its Gyro Ball to the same level as 2 Curses. Shed Shell allows Steelix to escape trappers such as Magneton and Dugtrio, but is useless against anything else, and Steelix can usually bypass them with Roar anyway. Finally, Steelix can make use of a Choice Band to nail common switch-ins for a surprise heavy hit. However, using a Choice Band leaves Steelix even more exposed to Fire- and Water-types if it's locked into the wrong move. Finally, if you want Steelix to pose more of a threat offensively, transfer the HP EVs to Attack EVs, but keep a +Special Defense nature as without it, Steelix is helpless against any special attack it doesn't resist.</p>

[Counters]

<p>The way to go when handling Steelix is to come in on Stealth Rock and fire off powerful Fire-, Water-, and Fighting-type attacks. Steelix's Explosion and a proper type-resist Berry can reduce the number of effective counters, but even then some Pokémon are just too powerful to be stopped due to Steelix's low Special Defense stat. Pokemon who can blow right past any Steelix include Choice Specs Ninetales, Life Orb Blaziken, and Houndoom after a Nasty Plot boost. The offensive sets have to predict perfectly to catch these Pokémon on the switch, or Steelix will be forced out for certain. Milotic and Slowbro generally take pitiful damage from Steelix and can wear it down with STAB Surf. Defensive Tangrowth and Leafeon don't fear anything that Steelix throws at them, and can KO back with STAB Grass-type attacks. Moltres has been mentioned multiple times, and for good reason: it threatens any Steelix without Stone Edge with its strong Fire STAB attacks.</p>

<p>Spiritomb is immune to Explosion and takes little damage from anything Steelix can dish out; it can also cripple Steelix with Will-O-Wisp or set up in its face with Calm Mind if Steelix doesn't carry Roar. Claydol, Donphan, and Blastoise take hardly any damage from Steelix, and can remove its Stealth Rock from the field with Rapid Spin. Hitmontop reduces Steelix's Attack with Intimidate and can fire powerful super effective STAB Close Combats straight at it. Hariyama can Force Palm or just Whirlwind Steelix out if it tries to Curse up. Steelix is too slow to retaliate more than once against these threats, so a few special attacks will eventually bring it down. Plan ahead for Explosion, and you'll be fine.</p>
 
For the standard wall set, could you explain the choice of the EVs? I know Steelix has such a monstrous Defense stat it wouldn't matter too much to invest in that, whereas the Special Defense patches its weaker defense stat, but newbies checking out Steelix for the first time won't, so could you add in a mention
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Oh shoot, I thought that was mentioned, I guess only in one of the other sets or something, because I remember reading it.

Oh well, adding it in. Thanks YaM!!

EDIT: I think this is ready for GP checks.
 
I'm sorry, but Roar should be the first option in that third slot. Just too fucking useful, even with just SR.
 

Conflict

is the 9th Smogon Classic Winneris a Three-Time Past SPL Championis the defending GSC Circuit Champion
World Defender
I think Payback should be slashed with GyroBall/Stone Edge (1st Slash or 2nd Slash) on the "Standard Wall"-Set.

With Payback Steelix is able to damage Rotom which should be advised because Steelix is a pretty good Counter to any Rotom-Set without WoW due to its type-combination. Exspecially against the now-popular Sub-LO-Set Steelix does a great Job.

Oh and when Steelix is using an Relaxed Nature, he should use this spread: 252 HP/16 Def/242 SDef or 242 HP/16 Def/252 SDef cause this way he gains 2 more overall Stat points.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Thanks Thund.

@ Conflict - I gave Payback a good mention in AC, as I'm not too sure it deserves an actual slash on the set, (and with it Steelix ends up having some major slashitis).

Edit: I also don't agree with the EV changes, as Steelix loses 3 points in SpD, just to gain 6 points in Defense, which he doesn't need. Steelix needs all of the SpD he can get. Speaking of which, I'm making Careful the main slash on the Wall set.
 
I meant fourth slot. Fuck. :p

And why not just make it Sassy? Steelix doesn't need the Speed, and it powers up Gyro Ball if you use it.
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
Removals in red

Comments regarding the Curse set are encouraged.

[Overview]

<p>Steelix has fallen a long way from the titan it once was back in the GSC, but that doesn't make it a bad Pokemon by any means. Its huge physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a safe user of Stealth Rock in UU. Its rivals, Regirock and Registeel, have better support options, but Steelix makes up for what lacks in support with brute force. It has great typing both offensively and defensively, and just enough Attack to make its counters think twice about coming in. It is also one of the handful of Pokémon who are immune to both poison and paralysis, allowing it to not have to worry about either status move Chansey could run. Steelix's main shortcomings are its weaknesses to common attacking types, low Special Defense, and Speed, leaving it rather vulnerable towards faster Taunt users, and Water-, Fighting-, Fire-, and Ground-type Pokemon. Steelix still has powerful attacks on its side though, and one should be hesitant to underestimate a Steelix on any well-balanced team.</p>


[SET]
name: Standard Wall
move 1: Stealth Rock
move 2: Earthquake
move 3: Gyro Ball / Stone Edge
move 4: Roar / Toxic / Explosion
item: Leftovers
nature: Sassy / Relaxed
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Steelix’s basic walling set returns for another round in the UU tier. Its great resistances are the cause of many switches, all of which it can exploit by laying down Stealth Rock. With an uninvested Attack stat, the residual damage will probably do more harm than any direct physical attacks Steelix can dish out, so you'll want them set up as soon as possible.</p>

<p>STAB Earthquake deals respectable damage, and no Steelix should walk out the door without it. The third slot depends on whether you want coverage with Stone Edge, or STAB and accuracy in Gyro Ball. Both hit Flying-types and frail Ghosts, but Stone Edge does better against Moltres, while Gyro Ball does better against Mismagius. A Sassy or Relaxed nature with 0 Speed IVs should be run with Gyro Ball, so as to increase its Base Power. The fourth slot provides additional support. Roar works well after you've eliminated the opponent's Taunt user, as it scouts switches and racks up Stealth Rock damage. Toxic can wear down Steelix's usual counters quickly indirectly, making it harder for them to start any walling shenanigans, but Explosion can leave a lasting dent on them or even OHKO them outright. Unfortunately, Steelix will then no longer be able to supply its resistances to the team.</p>

[Additional Comments]

<p>The EVs are designed to give Steelix as much Special Defense as possible. The reason for this is that because Steelix's Defense is already so monstrous, even without any investment, and most opponents will be preying on its weaker Special Defense stat anyway. If you feel Steelix's walling capabilities diminished too greatly by this, an alternative EV spread of 252 HP / 4 Atk / 252 Def can be used. Be warned, however, as now almost any special Water-, Fire-, and Ground-type attacker will have absolutely no problem dealing with Steelix, where before Steelix would have a chance of only being 2HKOed. Steelix can also run Payback in the third slot to nail Rotom for super effective damage, as it resists Gyro Ball and is immune to Earthquake. It is also useful for hitting other Levitators, such as Mismagius, Uxie, and Mesprit harder.</p>

<p>Slowking makes an excellent partner for Steelix in many aspects. While Slowbro provides the same Water-, Fire-, and Fighting-type resistances that Slowking does, Slowking is better suited as a partner since its higher Special Defense complements Steelix's lower defensive stat much better, making it a great check for many of the threats that like to switch into Steelixfrom Moltres and Milotic to Hitmontop and Hariyamaand can support Steelix with paralysis to make up for its low Speed. It's worth noting that running Thunder Wave on Slowking when Steelix runs Gyro Ball is a conflicting strategy; it is better then to run a neutral Speed nature on Steelix and use Iron Head to make the most of its flinch chance.</p>

<p>Steelix's resistances create a solid defensive pivot, especially for teams that rely on a powerful special attacker to clean up. With Stealth Rock weakening the opponent's team and priority sweepers kept at bay, Pokemon such as Ludicolo and Ninetales can sweep breathing easy. As one of only two really useable Steel-types in UU, Steelix fills an important niche in the tier (what the? this is overview stuff. what is this doing down here?).</p>


[SET]
name: BaitLix
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Stone Edge / Iron Head / Roar
item: Passho Berry / Occa Berry
nature: Adamant
evs: 100 HP / 164 Atk / 244 SpD

[SET COMMENTS]

<p>With Fire- and Water-types rising in dominance, Steelix's role as a Normal-type resist is constantly put into question. This offensive set runs type-resist berries to help mitigate its inherent weaknesses, so that you're not using an inferior Registeel, by taking advantage of the two things Registeel doesn't have: a good Attack stat, and STAB Earthquake.</p>

<p>The purpose of this set is to lure in some of Steelix's usual counters (bulky Waters like Milotic and Slowbro, or Fire-types like Houndoom), and then use Explosion or Earthquake to clear the path for a sweeper, such as Dragon Dance Feraligatr or Swords Dance Venusaur that is normally troubled by them. Stealth Rock is for the early-game, when your opponent is still playing conservatively with weak attacks such as Fake Out and U-turn, before the action really heats up. The last slot is up to preference; Stone Edge hits Flying-types the hardest and allows you to check Moltres, if Steelix still has or has an Occa Berry of course, and Altaria, but Iron Head is more reliable and does more damage to any Pokemon who would resist Earthquake, including Ghost- and Grass-types. Roar can scout for counters so you can better assess what your team needs to eliminate.</p>

[Additional Comments]

<p>The EVs are geared to give Steelix a good amount of Special Defense, while also giving its Explosion the power to significantly damage or take out most foes. Steelix can survive even a Life Orb Milotic's Hydro Pump or a Blaziken's Fire Blast with the EV investment, provided it's holding the appropriate type-resist Berry, and then act accordingly to take the foe out. Obviously, Passho Berry is specifically for Water-types, such as Azumarill and offensive Milotic, common switch-ins to Steelix, while Occa Berry is for Fire-types such as Blaziken, Magmortar, and Houndoom, and retaliate with a super effective STAB Earthquake. The type-resist Berry of choice should be specific to your team's needs, so choose with that in mind.</p>

<p>Be wary, BaitLix is less physically-defensive than the Standard Steelix which can often lead to it not fulfilling its commonly perceived role of physical wall as well as one might expect. It is often a good idea to have some other physically-bulky Pokémon, such as Donphan or Milotic, in reserve if you're running this Steelix set.</p>

[SET]
name: Torment
http://www.smogon.com/forums/showthread.php?t=80525&highlight=torment


[SET]
name: Curse
move 1: Curse
move 2: Earthquake
move 3: Gyro Ball
move 4: Explosion / Rest
item: Leftovers / Chesto Berry
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set is a harder to use than the other sets, as the Pokémon who can interrupt your sweep attempt are numerous. However, the benefits cannot be ignored in comparison to the Choice Band set. By using Curse, you have the advantage of powering up all of Steelix's moves, while strengthening its already massive Defense, and after a couple of Curses Steelix can surpass the damage capacity of the Choice Band set easily. Naturally, you'll want to start your sweep during the late-game, when all Fire-, Water-, and Grass-types have been taken care of.</p> (this entire paragraph should be rewritten, as there is no Choice Band set..)

<p>Gyro Ball is the main attack this time, as the synergy between it and Curse comes naturally—as your Speed lowers, the number of targets Gyro Ball can hit at peak damage increases. With just two Curses, your Speed becomes 29, and Steelix is free to hit foes with at least 174 Speed with full-powered Gyro Balls at +2 Attack. (going to deep there..) Earthquake is still another reliable STAB move, though, and gets decent enough coverage with Gyro Ball. Either of these attacks can be replaced with Stone Edge if you need Steelix to take on Moltres, but that's a job that would be done better by something else on your team.</p>

[Additional Comments]

<p>Explosion lets you take Steelix's hard-earned boosts and go out with a bang, but Chesto Berry and Rest gives Steelix greater longevity, and prevent status from getting in the way of its sweep. You could use type-resist Berries here again, namely a Passho Berry or Occa Berry, to protect Steelix against specific threats the rest of your team may not be able to remove. The EVs are designed to reinforce Steelix's vulnerable Special Defense, as his monstrous Defense will already be boosted further by Curse nd work well with Chesto Berry + Rest, or a type-resist Berry in assuring that most non-boosted special attacks won't OHKO Steelix as it Curses.</p>

<p>Unfortunately this Steelix isn't much of a team player, and wants a lot of support for itself. Stealth Rock works wonders for its sweeping potential, keeping Moltres off its back if you’re not running Stone Edge. Clefable and Chansey can absorb special attacks aimed at Steelix, lay down Stealth Rock, and provide Wish support so that Steelix can attempt multiple sweeps. Claydol and Uxie synergize well with Steelix set, can set up Stealth Rock, and also provide Light Screen support to give Steelix a much easier time setting up.</p>

[Team Options]

<p>Steelix has trouble with powerful special attacks, due to its low Special Defense and lack of recovery. Bulky Water-types such as Milotic and Blastoise can be cleared by a strong Grass-types such as Venusaur and Tangrowth, while bulky Waters of your own will help against Fire-types, just be careful playing around Blaziken and Magmortar. Milotic makes the best choice for addressing most of them, but Azumarill can also provide a powerful priority attack. Slowking has slightly lower stats than Milotic in almost every stat, but still serves as an excellent special wall, and has that valuable Fighting resist for Steelix. For Spin blocking, Rotom has the Special Attack and Speed to stop most Spinners in UU from blowing off the Stealth Rock Steelix sets up before they can even respond to it, and makes a decent check to Moltres. It can also set up Reflect and Light Screen, further aiding Steelix in resisting attacks so it can reliably Explode on its counters.</p>

[Optional Changes]

<p>Thunder Fang and Ice Fang get coverage, but their utility is otherwise limited compared to Stone Edge and even Crunch. Iron Tail is stronger than Iron Head and can lower Defense, but is far less accurate. Steelix gets Taunted often, so utilizing a ResTalk strategy without a boosting move is not a good idea. Steelix’s low attacking stats and Speed also make Rock Polish and Screech ineffective.</p>

<p>Giving Steelix an Iron Ball halves its Speed, giving its Gyro Ball more potential to the same potential as 2 Curses. Take caution, though, as the lack of recovery makes it harder to sponge special attacks. Shed Shell allows Steelix to escape trappers such as Magneton and Dugtrio, but is useless against anything else, and Steelix can usually bypass them with Roar. Finally, Steelix can make use of a Choice Band to nail common switch-ins for a surprise heavy hit. However, using a Choice Band leaves Steelix even more easily exposed to the Fire- and Water-types of UU if its locked into the wrong move.</p>

<p>Steelix's physical Defense is already impressive, so any defensive set will want to maximize its HP and Special Defense instead. Steelix needs as much Special Defense as possible to survive unboosted special attacks without a type-resist Berry. If you want your Steelix to pose more of a threat offensively, transfer HP EVs, but still keep that Special Defense as without it, Steelix is helpless against any special attack it doesn't resist.</p>

[Counters]

<p>The way to go when handling Steelix is to come in on Stealth Rock and fire off powerful Fire-, Water-, or Fighting-type attacks. Steelix's Explosion and a proper type-resist Berry can reduce the number of effective counters, but even then some Pokémon are just too powerful to be stopped with such a low Special Defense stat. Pokemon who can blow right past any Steelix include Choice Specs Ninetales, Life Orb Blaziken, and Houndoom after a Nasty Plot. The offensive sets have to predict perfectly to catch these Pokémon on the switch, or Steelix will be forced out for certain. Milotic and Slowbro generally take pitiful damage from Steelix and can break it down with STAB Surf. Defensive Tangrowth and Leafeon don't fear anything Steelix throws at them, and can KO Steelix back with STAB Grass-type attacks. Moltres has been mentioned multiple times, and for good reason: it threatens any Steelix without Stone Edge with its strong Fire STABs.</p>

<p>Spiritomb is immune to Explosion and takes little damage from anything Steelix can dish out; it can also cripple Steelix with Will-O-Wisp or set up Calm Minds in its face if Steelix doesn't carry Roar. Claydol, Donphan, and Blastoise take very little damage from Steelix, and can remove its Stealth Rock from the field with Rapid Spin. Hitmontop reduces Steelix's Attack with Intimidate and can fire powerful super effective STAB Close Combats straight at it; the Attack reduction also gives it a chance at surviving Explosion. Hariyama can Force Palm or just Whirlwind it out if Steelix tries to Curse up.</p>

<p>Steelix is too slow to retaliate more than once against these threats, so a few special attacks will eventually bring it down. Plan ahead for Explosion, and you'll be fine.</p>
>_>, that was long..
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check 1/2:
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Steelix has fallen a long way from the titan it once was back in GSC, but that doesn't make it a bad Pokemon by any means. Its huge physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a safe user of Stealth Rock in UU. Its rivals rival, Regirock and Registeel, have has better support options, but Steelix makes up for what its lacks in support with brute force (Regirock is statistically stronger offensively but its NU anyways now.). It has great typing both offensively and defensively, and just enough Attack to make its counters think twice about coming in. It is also one of the handful of Pokémon who are immune to both poison and paralysis, which means it doesn't have to worry about Toxic and Thunder Wave. On the other hand, (comma) Steelix's main shortcomings are its low Special Defense and Speed, defenselessness against Taunt, and common weaknesses in Water-, Fighting-, Fire-, and Ground-type attacks. Don't let these shortcomings fool you, as a well-placed Steelix on any team is a dangerous one.</p>
(backspace)

(Nitpick, any way you can rephrase some of the sentences here? The "It is cool. It is awesome. Its sexy." repetition is slightly kicking in a bit too much here. I guess if it's just two of them, it's okay... but I still don't like it. I'll still be leaving the "two"s alone.)

[SET]
name: Standard Wall
move 1: Stealth Rock
move 2: Earthquake
move 3: Gyro Ball / Stone Edge
move 4: Roar / Toxic / Explosion
item: Leftovers
nature: Sassy / Relaxed
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Steelix’s basic walling set returns for another round in the UU tier. Its great resistances are the cause of many switches, which it can exploit by laying down Stealth Rock. With Due to an uninvested Attack stat, the residual damage will probably do more harm than any direct attacks that Steelix can dish out, so you'll want them Stealth Rock set up as soon as possible.</p>

<p>STAB Earthquake deals respectable damage, and no Steelix should walk out the door without it. The third slot depends on whether you want coverage with Stone Edge, or STAB and accuracy in Gyro Ball. Both hit Flying-types and frail Ghosts; Stone Edge does better against Moltres while Gyro Ball does better against Mismagius. A Sassy or Relaxed nature with 0 Speed IVs should be run used (IDK if it's me or not, but I can keep saying this sentence with "run" over and over again and it just doesn't make sense to me. Sassy nature... running with Gyro Ball? I think using a word more direct would be better. Maybe it's because "run" lacks an "ed" at the end.) with Gyro Ball, so as in order to increase its Base Power. The fourth slot provides additional support. Roar works well after you've eliminated the opponent's Taunt user, as it scouts switches switch-ins and racks up Stealth Rock damage. Toxic can wear down Steelix's usual counters quickly gradually, making it harder for them to start any stalling shenanigans stall, but Explosion can leave a lasting dent on them or even OHKO them outright. Unfortunately, Steelix will then no longer be able to supply its resistances to the team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to give Steelix as much Special Defense as possible. The reason for this is because Steelix's Defense is already so monstrous even without any investment, and most opponents will be preying on its weaker Special Defense stat anyway. If you feel that Steelix's walling capabilities are diminished too greatly by this, then an alternative EV spread of 252 HP / 4 Atk / 252 Def can be used. Be warned, (comma) however, as now almost any special attacker will have no problem dealing with Steelix. Steelix can run (Off-topic note, but I think this is how "run" should only be used.) Payback in the third slot to nail Rotom for super effective damage, as it resists Gyro Ball and is immune to Earthquake. It is also useful for hitting other Levitators, such as Mismagius, Uxie, and Mesprit, harder than Steelix's other moves.</p>

<p>Steelix's resistances create a solid defensive pivot, especially for teams that rely on a powerful special attacker to clean up. With Stealth Rock weakening the opponent's team and priority sweepers kept at bay, Pokemon such as Ludicolo and Ninetales can breathe easier and sweep more reliably. Slowking makes an excellent partner for Steelix in many aspects. While Slowking provides the same Water-, Fire-, and Fighting-type resistances that Slowbro does, Slowking is better suited as a partner since its higher Special Defense complements Steelix's lower defensive stat much better, making it a great check for many of the threats who like to switch into Steelix - from Moltres and Milotic to Hitmontop and Hariyama - (I went and spaced the dashes since that's how they're suppose to be. If you dislike the spaces, then use the emdash: — see it's more awesome! =P) and can support Steelix with paralysis to make up for its low Speed. It's worth noting that running Thunder Wave on Slowking when Steelix is running Gyro Ball is a conflicting strategy; it is better then to run a neutral Speed nature on Steelix and use Iron Head to make the most of its flinch chance while the opponent is paralyzed.</p>

(backspace)
[SET]
name: BaitLix
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Stone Edge / Iron Head / Roar
item: Passho Berry / Occa Berry
nature: Adamant
evs: 100 HP / 164 Atk / 244 SpD

[SET COMMENTS]

<p>With Fire- and Water-types rising in dominance, Steelix's role as a Normal-type resister is constantly put into question. This set runs type-resist Berries that will help mitigate its inherent weaknesses, (remove comma) so that you're not using an inferior Registeel, (remove comma) by taking advantage of the two things that Registeel doesn't have: a good Attack stat, and STAB Earthquake.</p>

<p>The purpose of this set is to lure in some of Steelix's usual counters, such as bulky Waters like Milotic and Slowbro or Fire-types like Houndoom, and then use Explosion or Earthquake to clear the path for a sweeper, such as Dragon Dance Feraligatr or Swords Dance Venusaur, who are normally troubled by them. Stealth Rock is for the should be used early-game when your opponent is still playing conservatively with weak attacks such as Fake Out and U-turn. The last slot is up to preference; Stone Edge hits Flying-types the hardest and allows you Steelix to check Moltres, if Steelix still has or even has an Occa Berry of course, and Altaria, but Iron Head is more reliable and does more damage to Ghost- and Grass-types. Roar can scout for counters so you can better assess what your team needs to eliminate.</p>

[Additional Comments] (This be lower-cased. I don't think it has any affect on upload, but maybe you're picky or something and want these stuff to be capitalized.)

<p>The EVs are geared to give Steelix a good amount of Special Defense, while also giving its Explosion the power to significantly damage or take out most foes. Steelix can survive even a Life Orb Milotic's Hydro Pump or a Blaziken's Fire Blast with the EV investment, provided it's holding the appropriate type-resist Berry, and then act accordingly to take the foe out. A Passho Berry is for Water-types, (remove comma) such as Azumarill and offensive Milotic, while Occa Berry if is for Fire-types such as Blaziken, Magmortar, and Houndoom. The type-resist Berry of choice should be specific to your team's needs, so choose with that in mind.</p>

<p>Be wary, BaitLix is less physically-defensive than the standard (or Standard Wall) Steelix, (comma) which can often lead to it not fulfilling its commonly perceived role of a physical wall as well as one might expect. It is often a good idea to have some other physically-bulky Pokémon, such as Donphan or Milotic, in reserve if you're running this Steelix set.</p>

[SET]
name: Torment
move 1: Torment
move 2: Substitute
move 3: Toxic
move 4: Earthquake / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 124 Atk / 132 SDef

[SET COMMENTS]

<p>This is a rather unique Steelix set that utilizes Torment in conjunction with Substitute to halt the enemy's attacks. By doing this, Steelix can stall the foe with Toxic or attack freely with Earthquake or Gyro Ball.</p>

<p>Steelix should first use Substitute to scout the switch-in; beware of overusing Substitute, however, since Steelix's HP stat is fairly low. If the switch-in is a Pokemon who carries only one super effective attack or you know is Choiced, use Torment, which allows Steelix to stop foes from using the same move twice in a row. This is especially useful if the foe has only one super effective attack or is Choiced because it is forced to use an ineffective move or Struggle. Afterward, if Steelix's Substitute has been broken, set up another one while the foe either stays in and uses an ineffective attack or switches out. Depending on the switch-in, use Toxic if the foe can take Steelix's attacks relatively well, or Earthquake or Gyro Ball if it will devastate the opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Earthquake and Gyro Ball depends on what your team can handle. Earthquake is preferred since it can strike Poison- and Steel-types who are immune to Toxic. However, if your team employs Toxic Spikes from supporters such as Omastar, Drapion, and Cloyster, it may be better to attack Flying-types and Levitators, such as Swellow, Mismagius, and Scyther, with Gyro Ball.</p>

<p>Some other options to use on this set are Protect and Roar. Protect helps Steelix stall the opponent with Torment, gain HP from Leftovers, and better stall for increasing poison damage on the foe. Roar can shuffle the opponent's team around so you can identify key threats and take them out beforehand. Steelix is strapped for moveslots as it is, however, and it needs all of the listed moves to work as effectively as possible.</p>

<p>The nature and defensive EVs allow Steelix to take less than 25% damage from 0 Special Attack Milotic's Ice Beam, which means Steelix's Substitute will never break. The remaining EVs are placed in Attack to deal as much damage as possible with Earthquake or Gyro Ball. Note that if you're using Gyro Ball, you should choose Sassy over Careful and set the Speed IVs to 0 to increase Gyro Ball's damage output. Also, with Gyro Ball, you can use an alternative EV spread of 252 HP / 48 Atk / 208 SpD so Houndoom's Dark Pulse doesn't break Steelix's Substitute; this is important since Steelix lacks a way to OHKO Houndoom. Sandstorm support from Hippopotas is welcome to increase the damage done to the opponent over time.</p>

<p>Walls who are immune to or take little damage from Earthquake and Gyro Ball, and are also immune to poison or carry Rest, such as Milotic and Weezing, are huge threats to this Steelix. Against these Pokemon, Electric-type special attackers, such as Manectric and Rotom, can switch in on a weak attack and then strike back with STAB Thunderbolt. Watch out, however, as repeated attacks from these walls will eventually KO these fragile Electric-types. Wish support is appreciated from Chansey and Leafeon to keep these relatively frail Pokemon healthy. Wish can also help Steelix regenerate more HP if Substitute is taking its toll. Moltres, Taunt users such as Mismagius, and Encore users such as Clefable and Poliwrath are also major pains to this set. Using specially defensive Hariyama can help remove Clefable and Mismagius with Close Combat and Payback, respectively. Against Poliwrath and Moltres, Rotom can use Thunderbolt, but beware of switching into both Waterfall and Fire Blast. Alternatively, Lanturn is a much safer option due to its Water-typing and bulk; however, using Lanturn comes at the cost of fewer immunities and mediocre offenses.</p>

(lol gp my own writing; going to keep it as is but next gper can make changes to their likings.)

[SET]
name: Curse
move 1: Curse
move 2: Earthquake
move 3: Gyro Ball
move 4: Explosion / Rest
item: Leftovers / Chesto Berry
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set is a much harder to use than the other sets, as the Pokémon who can interrupt your its sweep attempts are numerous. However, the benefits cannot be ignored in comparison to the other sets. By using Curse, you have the advantage of powering up all of Steelix's moves, while strengthening its already massive Defense, and after a couple of Curses Steelix can surpass the damage capacity of the other sets easily. Naturally, you'll want to start your Steelix's sweep during the late-game, when all Fire-, Water-, and Grass-types have been taken care of.</p>

<p>Gyro Ball is the main attack this time, as the synergy between it and Curse comes naturally. As Steelix's Speed lowers, the number of targets Gyro Ball can hit at peak damage increases. With just two Curses, Steelix's Speed becomes 29, and it is free which allows Steelix to nail foes with at least a Speed stat of 174 or higher with full-powered Gyro Balls. Earthquake is still Steelix's most reliable STAB move though, and gets decent enough coverage with Gyro Ball. Either of these attacks can be replaced with Stone Edge if you need Steelix to take on Moltres, but that's a job that would be done better by another Pokemon on your team.</p>

[Additional Comments] (meow)

<p>Explosion lets you Steelix take Steelix's its hard-earned boosts and go out with a bang, but Rest gives Steelix greater longevity and prevents status from getting in the way of its sweep. If using Rest, Chesto Berry can be used alongside it to give Steelix a one-time full health regeneration at no cost. You could also use type-resist Berries here again, namely Passho Berry or Occa Berry, to protect Steelix against specific threats that the rest of your team may not be able to remove. The EVs are designed to reinforce Steelix's vulnerable Special Defense, as his its monstrous Defense will already be boosted further by Curse.</p>

<p>Unfortunately, (comma) this Steelix isn't much of a team player, and wants a lot of support for itself. Stealth Rock works wonders for its sweeping potential, keeping Moltres off its back if you’re not running Stone Edge. Clefable and Chansey can absorb special attacks aimed at Steelix, lay down Stealth Rock, and provide Wish support so that Steelix can attempt multiple sweeps. Claydol and Uxie synergize well with this Steelix set in numerous ways: they resist or are immune to Steelix's Ground and Fighting weaknesses, can set up Stealth Rock, and can provide Light Screen support to give Steelix a much easier time setting up.</p>

[Team Options]

<p>Steelix has trouble with powerful special attacks, due to its low Special Defense. Bulky Water-types such as Milotic and Blastoise can be cleared by strong Grass-types such as Venusaur and Tangrowth, while bulky Waters of your own will help against Fire-types. Milotic makes the best choice for addressing most of them, but Azumarill can also provide utilize a powerful priority attack in Aqua Jet. Slowking has slightly lower stats than Milotic in almost every stat, but still serves as an excellent special wall, and has provides a valuable Fighting-type resistance for Steelix. Rotom has the Special Attack and Speed to stop most spinners in UU from blowing off the Steelix's Stealth Rock Steelix sets up before they can even respond to it, and makes a decent check to Moltres. It can also set up Reflect and Light Screen, further aiding Steelix in resisting attacks so it can reliably Explode on its counters.</p>

[Optional Changes]

<p>Thunder Fang and Ice Fang have a chance of causing status effects and give Steelix greater coverage, but their utility is otherwise limited compared to Stone Edge and even Crunch. Iron Tail is stronger than Iron Head and can lower Defense, but is far less accurate. Steelix gets Taunted often, so utilizing a RestTalk strategy without a boosting move is not a good idea. Steelix’s horrid Speed also make Rock Polish and Screech rather ineffective.</p>

<p>Giving Steelix an Iron Ball halves its already sluggish Speed, powering its Gyro Ball to the same potential as 2 Curses. Shed Shell allows Steelix to escape trappers such as Magneton and Dugtrio, but is useless against anything else, and Steelix can usually bypass them with Roar anyway. Finally, Steelix can make use of a Choice Band to nail common switch-ins for a surprise heavy hit. However, using a Choice Band leaves Steelix even more exposed to Fire- and Water-types if it's locked into the wrong move.</p>

<p>Steelix's physical Defense is already impressive, so any defensive set will want to maximize its HP and Special Defense instead. Steelix needs as much Special Defense as possible to survive unboosted special attacks without a type-resist Berry. (I don't see optional changes here.) If you want Steelix to pose more of a threat offensively, transfer the HP EVs to Attack EVs, but keep a +Special Defense, (remove comma) nature as without it, Steelix is helpless against any special attack it doesn't resist. (Maybe you can stick this sentence into the above paragraph so it's not lonely. If so, change the "Finally" to "Additionally" in the above paragraph's last sentence and then you can use "Finally" for this sentence.)</p>

[Counters]

<p>The way to go when handling Steelix is to come in on Stealth Rock and fire off powerful Fire-, Water-, or and Fighting-type attacks. Steelix's Explosion and a proper type-resist Berry can reduce the number of effective counters, but even then some Pokémon are just too powerful to be stopped with such a due to Steelix's low Special Defense stat. Pokemon who can blow right past any Steelix include Choice Specs Ninetales, Life Orb Blaziken, and Houndoom after a Nasty Plot. The offensive sets have to predict perfectly to catch these Pokémon on the switch, or Steelix will be forced out for certain. Milotic and Slowbro generally take pitiful damage from Steelix and can break it down with STAB Surf. Defensive Tangrowth and Leafeon don't fear anything that Steelix throws at them, and can KO back with STAB Grass-type attacks. Moltres has been mentioned multiple times, and for good reason: it threatens any Steelix without Stone Edge with its strong Fire STAB attacks.</p>

<p>Spiritomb is immune to Explosion and takes little damage from anything Steelix can dish out; it can also cripple Steelix with Will-O-Wisp or set up in on its face with Calm Mind if Steelix doesn't carry Roar. Claydol, Donphan, and Blastoise take very little hardly any damage from Steelix, and can remove its Stealth Rock from the field with Rapid Spin. Hitmontop reduces Steelix's Attack with Intimidate and can fire powerful super effective STAB Close Combats straight at it. Hariyama can Force Palm or just Whirlwind Steelix out if it tries to Curse up.</p>

<p>Steelix is too slow to retaliate more than once against these threats, so a few special attacks will eventually bring it down. Plan ahead for Explosion, and you'll be fine.</p>


Yeah, nice job!
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Thanks as always for the check Flora. I think I toned down the Overview sufficiently.

(This be lower-cased. I don't think it has any affect on upload, but maybe you're picky or something and want these stuff to be capitalized.)
>.> For whatever reason, I always seem to miss this in my own analyses.

Anyway, 1 for 2.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
i don't know but i think the overview is just a tad superfluous near the end and the overview itself presents some wrong information. even though i'm not a grammar checker, i'd like to nitpick some misleading content. also i think you should mention roar as a useful perk that registeel doesn't have. comments in the quote box (take note bold doesn't mean change, its just a mere highlight not a change. comments in parenthesis)

[Overview]

<p>Steelix has fallen a long way from the titan it once was back in GSC, but that doesn't make it a bad Pokemon by any means. Its huge physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a safe user of Stealth Rock in UU. Its rival, Registeel, outclasses it thanks to its much better support options [This is not entirely true because its a pretty subjective opinion - maybe try rewording it?], but Steelix makes up for what it lacks in support with its unique typing, which is great offensively and good defensively, and it has just enough Attack to pose a threat to its counters. [it doesn't really pose a threat to common counters such as Slowbro and Milotic. just mention how Earthquake is a great asset that can ward off weaker Fire-types. Just be more specific in general.] It is also one of the handful of Pokemon who are immune to both Toxic and Thunder Wave. On the other hand, Steelix's shortcomings in its low Special Defense and Speed, defenselessness against Taunt, and common weaknesses in Water-, Fighting-, Fire-, and Ground-type attacks put Steelix at the bottom of the UU support ladder. Don't let these drawbacks fool you though, as a well-placed Steelix on any team is a dangerous one. [this is kind of superfluous and you might want to end off with a consistent note prior to the one you presented to this last sentence. wording is up to you though].</p>
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions in blue
removals in red

[Overview]

<p>Steelix has fallen a long way from the titan it once was back in GSC, but that doesn't make it a bad Pokemon by any means. Its huge amazing physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a safe reliable user of Stealth Rock in UU. Its rival, Registeel, outclasses it thanks to its much better support options, but Steelix makes up for what it lacks in support with its unique typing, which is great offensively and good defensively, and it has just enough Attack to pose a threat to its counters. It is also one of the handful of Pokemon who are immune to both Toxic and Thunder Wave. On the other hand, Steelix's shortcomings in its low Special Defense and Speed, defenselessness against Taunt, and common weaknesses in Water-, Fighting-, Fire-, and Ground-type attacks put Steelix at the bottom of the UU support ladder. Don't let these drawbacks fool you though, as a well-placed well-played Steelix on any team is a dangerous one.</p>

[SET]
name: Standard Wall
move 1: Stealth Rock
move 2: Earthquake
move 3: Gyro Ball / Stone Edge
move 4: Roar / Toxic / Explosion
item: Leftovers
nature: Sassy / Relaxed
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Steelix’s basic walling set returns for another round in the UU tier. Its great resistances are the cause of many switches, which it can exploit by laying down Stealth Rock while the opposing Pokemon flees. Due to an uninvested Attack stat, the residual damage will probably do more harm than any direct attacks that Steelix can dish out, so you'll want Stealth Rock set up as soon as possible.</p>

<p>STAB Earthquake deals respectable damage, and no Steelix should walk out the door without it. The third slot depends on whether you want coverage with Stone Edge, or STAB and accuracy in Gyro Ball. Both hit Flying-types and frail Ghosts; Stone Edge does better against Moltres, while Gyro Ball does better against Mismagius. A Sassy or Relaxed nature with 0 Speed IVs should be used with Gyro Ball, Ball in order to increase its Base Power. The fourth slot provides additional support. Roar works well after you've eliminated the opponent's Taunt user, as it scouts switch-ins the opponent's team and racks up Stealth Rock damage. Toxic can wear down Steelix's usual counters gradually, making it harder for them to stall, but Explosion can leave a lasting dent on them or even OHKO them outright. Unfortunately, Steelix will then no longer be able to supply its valuable resistances to the team.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to give Steelix as much Special Defense as possible. The reason for this is because Steelix's Defense is already so monstrous even without any investment, and most opponents will be preying on its weaker Special Defense stat anyway. If you feel that Steelix's physical walling capabilities are diminished too greatly by this, then an alternative EV spread of 252 HP / 4 Atk / 252 Def can be used. Be warned, however, as now almost any special attacker will have no problem dealing with Steelix. Steelix can run Payback in the third slot to nail Rotom for super effective damage, as it resists Gyro Ball and is immune to Earthquake. It is also useful for hitting other Levitators, such as Mismagius, Uxie, and Mesprit, harder than Steelix's other moves.</p>

<p>Steelix's resistances create a solid defensive pivot, especially for teams that rely on a powerful special attacker to clean up. With Stealth Rock weakening the opponent's team and priority sweepers kept at bay, Pokemon such as Ludicolo and Ninetales can breathe easier and sweep more reliably. Slowking makes an excellent partner for Steelix in many aspects. While Slowking provides the same Water-, Fire-, and Fighting-type resistances that Slowbro does, Slowking is better suited as a partner since its higher Special Defense complements Steelix's lower defensive Defense stat much better, making it a great check for many threats who like to switch into Steelix - from Moltres and Milotic to Hitmontop and Hariyama - and can support Steelix with paralysis to make up for its low Speed. It's worth noting that running Thunder Wave on Slowking when Steelix is running Gyro Ball is a conflicting strategy; it is better then to run a neutral Speed nature on Steelix and use Iron Head to make the most of its flinch chance while the opponent is opposing Pokemon is paralyzed.</p>

[SET]
name: BaitLix
move 1: Earthquake
move 2: Explosion
move 3: Stealth Rock
move 4: Stone Edge / Iron Head / Roar
item: Passho Berry / Occa Berry
nature: Adamant
evs: 100 HP / 164 Atk / 244 SpD

[SET COMMENTS]

<p>With Fire- and Water-types rising in dominance, Steelix's role as a Normal-type resister is constantly put into question. This set runs type-resist Berries that will help mitigate its inherent weaknesses by taking advantage of the two things assets that Registeel doesn't have: a good Attack stat, and STAB Earthquake.</p>

<p>The purpose of this set is to lure in some of Steelix's usual counters, such as bulky Waters like such as Milotic and Slowbro or Fire-types like Houndoom, and then use Explosion or Earthquake to clear the path for a sweeper, such as Dragon Dance Feraligatr or Swords Dance Venusaur, who are normally troubled by them. Stealth Rock should be used early-game when your opponent is still playing conservatively with weak attacks such as Fake Out and U-turn. The last slot is up to personal preference; Stone Edge hits Flying-types the hardest and allows Steelix to check Moltres, if Moltres (if Steelix still has or even has an Occa Berry, of course, course) and Altaria, but Iron Head is more reliable and does more damage to Ghost- and Grass-types. Roar can scout for counters so you can better assess what Pokemon your team needs to eliminate.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are geared to give Steelix a good amount of Special Defense, while also giving its Explosion the power to significantly damage or take out most foes. Steelix can survive even a Life Orb Milotic's Hydro Pump or a Blaziken's Fire Blast with the EV investment, provided it's holding the appropriate type-resist Berry, and then act accordingly to take the foe out. A Passho Berry is for Water-types such as Azumarill and offensive Milotic, while Occa Berry is for Fire-types such as Blaziken, Magmortar, and Houndoom. The type-resist Berry of choice should be specific to your team's needs, so choose with that in mind.</p>

<p>Be wary, as BaitLix is less physically-defensive than the Standard Wall Steelix, which can often lead to it not fulfilling its commonly perceived role of a physical wall as well as one might expect. It is often a good idea to have some other physically-bulky Pokémon, such as Donphan or Milotic, in reserve if you're running this Steelix set.</p>

[SET]
name: Torment
move 1: Torment
move 2: Substitute
move 3: Toxic
move 4: Earthquake / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 124 Atk / 132 SDef

[SET COMMENTS]

<p>This is a rather unique Steelix set that utilizes Torment in conjunction with Substitute to halt the enemy's attacks. By doing this, Steelix can stall the foe with Toxic or attack freely with Earthquake or Gyro Ball.</p>

<p>Steelix should first use Substitute to scout the switch-in; beware of overusing Substitute, however, since Steelix's HP stat is fairly low. If the switch-in is a Pokemon who carries only one super effective attack or you know is Choiced, use Torment, which allows Steelix to stop foes from using the same move twice in a row. This is especially useful if the foe has only one super effective attack or is Choiced because it is forced to use an ineffective move or Struggle. Afterward, if Steelix's Substitute has been broken, set up another one while the foe either stays in and uses an ineffective attack or switches out. Depending on the switch-in, use Toxic if the foe can take Steelix's attacks relatively well, or Earthquake or Gyro Ball if it will devastate the opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The choice between Earthquake and Gyro Ball depends on what Pokemon your team can handle. Earthquake is preferred since it can strike Poison- and Steel-types who are immune to Toxic. However, if your team employs Toxic Spikes from supporters such as Omastar, Drapion, and Cloyster, it may be better to attack Flying-types and Levitators, such as Swellow, Mismagius, and Scyther, with Gyro Ball.</p>

<p>Some other potential options to use on this set are Protect and Roar. Protect helps Steelix stall the opponent with Torment, gain HP from Leftovers, and better stall for increasing poison damage on the foe. Roar can shuffle the opponent's team around so you can identify key threats and take them out beforehand. Steelix is strapped for moveslots as it is, however, and it needs all of the listed moves to work as effectively as possible.</p>

<p>The nature and defensive EVs allow Steelix to take less than 25% damage from 0 Special Attack Milotic's Ice Beam, which means Steelix's Substitute will never break. The remaining EVs are placed in Attack to deal as much damage as possible with Earthquake or Gyro Ball. Note that if you're Steelix is using Gyro Ball, you should choose Sassy over Careful and set the Speed IVs to 0 to increase Gyro Ball's damage output. Also, with Gyro Ball, you can use an alternative EV spread of 252 HP / 48 Atk / 208 SpD so Houndoom's Dark Pulse doesn't break Steelix's Substitute; this is important since Steelix lacks a way to OHKO Houndoom. Sandstorm support from Hippopotas is welcome to increase the residual damage done to the opponent over time.</p>

<p>Walls who are immune to or take little damage from Earthquake and Gyro Ball, and are also immune to poison or carry Rest, such as Milotic and Weezing, are huge threats to this Steelix. Against these Pokemon, Electric-type special attackers, such as Manectric and Rotom, can switch in on a weak attack and then strike back with STAB Thunderbolt. Watch out, however, as repeated attacks from these walls will eventually KO these fragile Electric-types. Wish support is appreciated from Chansey and Leafeon to keep these relatively frail Pokemon healthy. Wish can also help Steelix regenerate more HP if Substitute is taking its toll on Steelix's health. Moltres, Taunt users such as Mismagius, and Encore users such as Clefable and Poliwrath are also major pains to this set. Using specially defensive Hariyama can help remove Clefable and Mismagius with Close Combat and Payback, respectively. Against Poliwrath and Moltres, Rotom can use Thunderbolt, but beware of switching into both Waterfall and Fire Blast. Alternatively, Lanturn is a much safer option due to its Water-typing and bulk; however, using Lanturn comes at the cost of fewer immunities and mediocre offenses offensive stats.</p>

[SET]
name: Curse
move 1: Curse
move 2: Earthquake
move 3: Gyro Ball
move 4: Explosion / Rest
item: Leftovers / Chesto Berry
nature: Sassy
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set is much harder to use than the other sets, as the Pokemon who can interrupt its sweep attempts are numerous. However, the benefits cannot be ignored in comparison to the other sets. By using Curse, you have the advantage of powering up all of Steelix's moves, while strengthening its already massive Defense, and after a couple of Curses, Steelix can surpass the damage capacity of the other sets easily. Naturally, you'll want to start Steelix's sweep during late-game later in the match, when all Fire-, Water-, and Grass-types on the opposing team have been taken care of.</p>

<p>Gyro Ball is the main attack this time, as the synergy between it and Curse comes naturally. As Steelix's Speed lowers, the number of targets Gyro Ball can hit at peak damage increases. With just two Curses, Steelix's Speed becomes 29, which allows Steelix to nail foes with a Speed stat of 174 or higher with full-powered Gyro Balls. Earthquake is still Steelix's most reliable STAB move though, and gets decent coverage with Gyro Ball. Either of these attacks can be replaced with Stone Edge if you need Steelix to take on Moltres, but that's a job that would be done better by another Pokemon on your team.</p>

[ADDITIONAL COMMENTS]

<p>Explosion lets Steelix take its hard-earned boosts and go out with a bang, but Rest gives Steelix greater longevity and prevents status from getting in the way of its sweep. If using Rest, Chesto Berry can be used to give Steelix a one-time full health regeneration at no cost. You could also use type-resist Berries here again on this set, namely Passho Berry or Occa Berry, to protect Steelix against specific threats that the rest of your team may not be able to remove. The EVs are designed to reinforce Steelix's vulnerable Special Defense, as its monstrous Defense will already be boosted further to tremendous heights by Curse.</p>

<p>Unfortunately, this Steelix isn't much of a team player, and wants needs a lot of support for itself in order to effectively sweep. Stealth Rock works wonders for its sweeping potential, keeping Moltres off its back if you’re Steelix is not running Stone Edge. Clefable and Chansey can absorb special attacks aimed at Steelix, lay down Stealth Rock, and provide Wish support so that Steelix can attempt multiple sweeps. Claydol and Uxie synergize well with this Steelix set in numerous ways: they resist or are immune to Steelix's Ground and Fighting weaknesses, can set up Stealth Rock, and can provide Light Screen support to give Steelix a much easier time setting up.</p>

[Team Options]

<p>Steelix has trouble with powerful special attacks, attacks due to its low Special Defense. Bulky Water-types such as Milotic and Blastoise can be cleared by strong Grass-types such as Venusaur and Tangrowth, while bulky Waters of your own will help against Fire-types. Milotic makes the best choice for addressing most of them, but Azumarill can utilize a powerful priority attack in Aqua Jet. Slowking has slightly lower stats than Milotic, but still serves as an excellent special wall, and provides a valuable Fighting-type resistance for Steelix. Rotom has the Special Attack and Speed to stop most spinners Rapid Spin users in UU from blowing off clearing away Steelix's Stealth Rock before they can even respond to it, and makes a decent check to Moltres. It can also set up Reflect and Light Screen, further aiding Steelix in resisting attacks so it can reliably Explode on its counters.</p>

[Optional Changes]

<p>Thunder Fang and Ice Fang have a chance of causing status effects and give Steelix greater coverage, but their utility is otherwise limited compared to Stone Edge and (and even Crunch. Iron Tail is stronger than Iron Head and can lower the opposing Pokemon's Defense, but is far less accurate. Steelix gets Taunted often, so utilizing a RestTalk strategy without a boosting move is not a good idea. Steelix’s horrid Speed also make Rock Polish and Screech rather ineffective.</p>

<p>Giving Steelix an Iron Ball halves its already sluggish Speed, powering its Gyro Ball to the same potential level as 2 Curses. Shed Shell allows Steelix to escape trappers such as Magneton and Dugtrio, but is useless against anything else, and Steelix can usually bypass them with Roar anyway. Finally, Steelix can make use of a Choice Band to nail common switch-ins for a surprise heavy hit. However, using a Choice Band leaves Steelix even more exposed to Fire- and Water-types if it's locked into the wrong move. Finally, if you want Steelix to pose more of a threat offensively, transfer the HP EVs to Attack EVs, but keep a +Special Defense, Defense nature as without it, Steelix is helpless against any special attack it doesn't resist.</p>

[Counters]

<p>The way to go when handling Steelix is to come in on Stealth Rock and fire off powerful Fire-, Water-, and Fighting-type attacks. Steelix's Explosion and a proper type-resist Berry can reduce the number of effective counters, but even then some Pokémon are just too powerful to be stopped due to Steelix's low Special Defense stat. Pokemon who can blow breeze right past any Steelix include Choice Specs Ninetales, Life Orb Blaziken, and Houndoom after a Nasty Plot boost. The offensive sets have to predict perfectly to catch these Pokémon on the switch, or Steelix will be forced out for certain. Milotic and Slowbro generally take pitiful damage from Steelix and can break wear it down with STAB Surf. Defensive Tangrowth and Leafeon don't fear anything that Steelix throws at them, and can KO back with STAB Grass-type attacks. Moltres has been mentioned multiple times, and for good reason: it threatens any Steelix without Stone Edge with its strong Fire STAB attacks.</p>

<p>Spiritomb is immune to Explosion and takes little damage from anything Steelix can dish out; it can also cripple Steelix with Will-O-Wisp or set up in its face with Calm Mind if Steelix doesn't carry Roar. Claydol, Donphan, and Blastoise take hardly any damage from Steelix, and can remove its Stealth Rock from the field with Rapid Spin. Hitmontop reduces Steelix's Attack with Intimidate and can fire powerful super effective STAB Close Combats straight at it. Hariyama can Force Palm or just Whirlwind Steelix out if it tries to Curse up.</p><p>Steelix is too slow to retaliate more than once against these threats, so a few special attacks will eventually bring it down. Plan ahead for Explosion, and you'll be fine.</p>


i combined the last two paragraphs in counters, as i felt that the final one was too short to stand alone. anyway, this was a really top-notch analysis, so feel free to upload this after these changes are made, ogls! (also my computer seems to be having a problem with stamps right now, so i'll give you an imaginary stamp.)

-insert GP stamp here-
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Its rival, Registeel, outclasses it thanks to its much better support options, but Steelix makes up for what it lacks in support with its unique typing, which is great offensively and good defensively, and Attack stat, which is just enough to pose a threat to Steelix's counters.
Kinda awkward imo..
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
@ franky - There, I think I fixed the Overview now. I've never had so much trouble with one before.

@ Snorlaxe - Changes made thanks!

@ Aeron Ee1 - I kind of did what you suggested, thanks.

Any other comments regarding the Overview and such welcomed before I upload this.
 

jrrrrrrr

wubwubwub
is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
I made a sweep through this and caught some errors and awkward wording that I fixed:

[Overview]

<p>Steelix has fallen a long way from the titanic status it once had back in GSC, but that doesn't make it a bad Pokemon by any means. Its amazing physical defense and 11 resistances, including immunities to Poison and Electric, make Steelix a reliable user of Stealth Rock in UU. Its rival, Registeel, is more popular thanks to a wider support movepool and much higher Special Defense,
<p>The purpose of this set is to lure in some of Steelix's usual counters, [removed this first "such as"] bulky Waters such as Milotic and Slowbro or Fire-types like Houndoom, and then
Torment in conjunction with Substitute to halt the enemy's attacks. By doing this, Steelix can stall the foe with Toxic or attack freely with Earthquake and Gyro Ball.</p>
There was one thing I wasn't sure of:
[Team Options]

<p>Steelix has trouble with powerful special attacks due to its low Special Defense.
I was pretty sure "special attacks" shouldn't be capitalized, so I left it lowercase. Can someone please fix that if it's wrong?

I uploaded this, thanks everyone!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top