Slowking (Update)

http://www.smogon.com/dp/pokemon/slowking


Made changes such as removing any mentions of banned Pokemon and such, putting it through QC again since a fairly long period of time has passed and I've made some changes to the sets.

[Overview]

<p>Despite facing stiff competition from its cousin Slowbro, Slowking stands strong thanks to its excellent special bulk. Plus, its access to Nasty Plot allows it to quickly go on the offensive. Instant recovery in the form of Slack Off only adds to Slowking's credentials as a top-tier UU bulky Water-type, and despite its poor Speed stat, it can play various roles effectively. However, weaknesses to Electric, Grass, Bug, Ghost, and Dark are not very appealing, and that’s the main reason why Slowking usually gets the shaft in favor of other special walls like Chansey. Nevertheless, Slowking's Special Attack is higher than Chansey's, and its array of special attacks is much wider, making it capable of hitting its counters harder. If your team is ever in need of an all-purpose wall that is capable of attacking back, then Slowking is just right for you.</p>

[SET]
name: Bulky Water
move 1: Surf
move 2: Psychic / Ice Beam
move 3: Slack Off
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Own Tempo
nature: Calm
evs: 252 HP / 144 Def / 112 SpD

[SET COMMENTS]

<p>With access to instant-recovery in the form of Slack Off, useful resistances to Fire, Water, Ice, Fighting, and Psychic, and solid overall bulk, Slowking can become a sturdy wall that is capable of blocking many of UU's largest threats, such as Azumarill and Hitmonlee. Slowking also has the additional benefit of always being able to take on Blaziken, something that other bulky Waters cannot always claim.</p>

<p>This set allows Slowking to alternate between replenishing its health and attacking, or inflicting status on an opposing Pokemon and stalling. Surf from Slowking's base 100 Special Attack stat provides a solid STAB attack that hits the majority of the metagame neutrally, and Psychic provides good coverage alongside it, as well as dealing with Fighting- and Poison-types. Ice Beam is a valuable alternative over Psychic for super effectively hitting Grass- and Flying-types. Psychic, however, is the better choice if one is concerned about Venusaur. Slack Off makes sure that Slowking can keep switching in throughout the game. Finally on the last slot, Toxic is usually the preferred choice, as it allows Slowking to slowly weaken other bulky Pokemon such as Milotic and Blastoise, though Thunder Wave does have its merit against hyper-offensive teams by crippling fast switch-ins such as Mismagius, Scyther, and Sceptile. Thunder Wave also allows your sweepers to have an easier time plowing through the opponent's crippled team.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Slowking to function as an effective mixed wall, being able to take both physical and special attacks. With 144 Defense EVs, Slowking can more comfortably take on Altaria's +1 Outrage, Ambipom's Return, and Donphan's Earthquake, while with 112 SpD, Slowking is never 2HKOed from Moltres's Hidden Power Grass, +0 Leftovers Mismagius's Shadow Ball, and Lanturn's Thunderbolt. An alternative EV spread of 252 HP / 252 Def / 4 SpD with the same Calm nature can be considered so that Slowking is never 2HKOed by +2 Curse Miltank's Return, Choice Band Azumarill's and Kangaskhan's Return, and +1 Feraligatr's Earthquake. However, Slowking's value as a special wall will slightly diminish and you'd be better off using Slowbro if your goal is a physically defensive Water-type.</p>

<p>Slowking appreciates Pokemon that can cover its five weaknesses and benefit from the status it spreads around. Nidoking and Venusaur make good offensive partners for Slowking by covering its Electric- and Bug- or Grass-type weaknesses, respectively, and having the tools to sustain offensive pressure upon the opponent. Both Pokemon also love Thunder Wave support from Slowking to make up for their average Speed. Defensively, Chansey and Clefable are valuable choices to consider, especially since their Fighting weaknesses are covered by Slowking. If Slowking has Toxic, it is likely to cripple most bulky switch-ins with ease; as such, the aforementioned Pokemon can help by stalling the opponents with their great bulk and access to Encore (for Clefable) and Wish. Suffice to say, Slowking appreciates support against Chansey and Clefable as well, as they will wall it to no end. As such, Fighting-type Pokemon like Toxicroak and Hitmonlee make great partners as they can eliminate the special walls in a single swoop. Lastly, Steelix can make a splendid defensive core with Slowking as they cover each other's weaknesses well, with the exception of Ground and Grass. Also, Steelix is capable of taking the physical attacks aimed at Slowking, while Slowking takes the special attacks aimed at Steelix.</p>

[SET]
name: Defensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Leftovers
ability: Own Tempo
nature: Sassy
evs: 252 HP / 144 Def / 112 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking and Slowbro share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do have their advantages. Despite Slowbro being chosen more often over its sibling, mostly due to its higher physical bulk being better suited for the metagame, Slowking does possess the ability to come in on special attackers more easily.</p>

<p>Surf and Psychic have perfect coverage in the UU metagame, outside of Shiftry, Cacturne, Exeggutor, Shedinja, Slowbro, Sharpedo, Crawdaunt, and opposing Slowking. Slack Off allows Slowking to come in and use Trick Room multiple times, which is a great asset to have in a Trick Room supporter since the field effect lasts for only five turns. The way this set works is simple: switch into a Pokemon that cannot severly hurt Slowking, such as a bulky Water-type, and set up Trick Room. Afterward, switch in a Trick Room sweeper resistant to the opponent's attacks and thrash the opponent. A Sassy nature is beneficial to this set as it lowers Slowking's already poor Speed, and combined with a reduction of its IVs to 0, Slowking will outspeed almost every Pokemon in the metagame after Trick Room is set up.</p>

[ADDITIONAL COMMENTS]

<p>Good partners for this set are Pokemon that can make the most out of Trick Room, specifically slow and powerful bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard and have some limited type synergy with Slowking in that they can come in on predicted Electric attacks unscathed. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Exeggutor is a wonderful Trick Room partner as it resists Slowking's Electric and Grass weaknesses, can wreak havoc with Leaf Storm, sleep foes with Sleep Powder, and take down a threatening Pokemon with Explosion. Additionally, Exeggutor can reset Trick Room again in case it runs out of turns. Hariyama is another great partner, as with Close Combat at its disposal, it can demolish teams. It also has useful resistances to Dark and Bug.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Psychic
move 4: Surf
item: Life Orb
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Due to Slowking's bulk on both sides, ability to set up Trick Room, and high Special Attack, it is a prime candidate for an offensive Trick Room set. Unlike its counterpart, Slowbro, Slowking is able to quickly boost its Special Attack with Nasty Plot, distinguishing itself. Slowking's bulk allows it to come in on a wide array of Pokemon and set up Trick Room for its teammates, while also potentially allowing Slowking itself to sweep. Slowking's base 30 Speed enables it to "outspeed" almost every Pokemon in UU when under Trick Room, which makes sweeping easier. After a single Nasty Plot, Slowking reaches a beastly 658 Special Attack, making it more than capable of tearing through teams that lack Chansey. Psychic and Surf are STAB moves that provide excellent coverage in UU. Life Orb is equipped since Slowking appreciates the extra power to turn 2HKOs into OHKOs. In addition, Slowking actually has a chance to 2HKO Chansey with a +2 Surf after Stealth Rock damage, which is an impressive feat.</p>

[ADDITIONAL COMMENTS]

<p>Since this set is Trick Room based, minimum Speed is recommended for Slowking to outspeed almost everything in the metagame once Trick Room is set up. A Quiet nature helps lower Slowking's Speed, while also boosting its Special Attack. Although Slowking's Water / Psychic typing is primarily advantageous, it does cause some trouble at times. Dark-types such as Drapion and Absol are often seen switching in on Slowking and posing an immediate threat. It is therefore best to pair Slowking with something a Pokemon that can handle both of these threats. Rhyperior is perhaps the best partner to aid Slowking against these threats. Not only does it take advantage of Slowking's Trick Room with its sluggish 40 base Speed, but it also has incredible physical bulk to cushion their attacks and the ability to OHKO both of them with a single Earthquake.</p>

[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Although a bit of a novelty, Slowking sports the devastating Trick, which has the potential to cripple one of the most common Slowking switch-ins, Chansey, allowing it to viably run a Choice Specs set. Additionally, this set has the power to 2HKO Clefable, and Slowking's considerable bulk makes up for its lacking Speed, making it a very practical slow and powerful Choice Specs user.</p>

<p>Surf and Psychic are staples on any Slowking set, as they provide great coverage in the UU metagame, which is an excellent quality for any Specs user to have since it makes prediction much less of an issue when you can just choose between Slowking's powerful STAB attacks and catch the switch-in. Choice Specs Psychic has the ability to OHKO Support Venusaur after Stealth Rock damage, as well as all Weezing variants. Trick is self-explanatory and is the real reason why this set is viable in UU, although it is not advisable to use it before scouting the opponent's team, as Slowking may end up giving Choice Specs to Pokemon such as Venusaur or Mismagius. Slowking also runs the risk of receiving an unfavorable item in return, such as a Choice Band from Spiritomb; afterward, Spiritomb can trap and remove Slowking with Pursuit as it switches out. Slack Off keeps Slowking alive for a longer period of time once it has Tricked an opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Complements to this specific set should be Pokemon that can take advantage of special walls locked into a single move. Bulky special sweepers with Substitute and Calm Mind can often take advantage of a Choiced Chansey. Espeon is a nice offensive teammate, being able to boost up and sweep with its high base Speed. Similarly, Nasty Plot Houndoom is able to decimate locked special walls after it gets the necessary boosts. Slowking also complements Houndoom defensively, taking Water-type attacks with ease. Of course, it is important to take into account common switch-ins to Slowking, such as Mismagius and Rotom, which can be quite problematic after receiving Choice Specs as a result of Trick. For the aforementioned common switch-ins, packing a Pursuit user such as Skuntank or Drapion can be useful to remove the Ghosts.</p>

[Team Options]

<p>Because of Slowking's great overall bulk, it often causes switches. Perhaps the most common switch-in to Slowking is Chansey. There are quite a few Pokemon in UU that can eliminate Chansey. Dugtrio is the most obvious, being able to trap and 2HKO Chansey with Earthquake. Blaziken and Hitmontop can both OHKO Chansey as well as deal with other tanks that Slowking cannot get through, such as Registeel.</p>

<p>Offensive switch-ins to Slowking include Mismagius and Venusaur, as both possess strong STAB moves that will KO Slowking. Bulky Steel-types partner quite well with Slowking because of this. Registeel is a great partner, taking hits with ease and being able to cripple the aforementioned Pokemon with Thunder Wave or even set up with Curse. Chansey is quite a feasible partner as well, since it can take on the majority of special attackers that threaten Slowking. Chansey also sports Aromatherapy, which can get rid of status should Slowking be affected. Note that Slowking also attracts physical attackers, most notably Tangrowth and Leafeon. Although Slowking can smack them hard with Psychic or Ice Beam on the switch in, they can still switch in on Surf and begin terrorizing Slowking. Therefore, it is helpful to pair Slowking with a teammate like Weezing or Moltres to sponge Power Whip and Leaf Blade. If you opt to use Moltres, then spin support is necessary as Moltres is crippled by Stealth Rock. If this is not possible, then Weezing is the better choice for your teammate.</p>

[Optional Changes]

<p>Slowking has a rather large special movepool, although most of it isn't suitable for UU play. The most interesting special attacks include Flamethrower, Fire Blast, Grass Knot, and Focus Blast. Sadly, Flamethrower and Fire Blast are the only valuable moves as they can hit Registeel for more damage than Surf, but are essentially useless besides that. Registeel cannot do much back to Slowking anyway, other than use Toxic, Thunder Wave, or Explosion, meaning that it is often a wasted moveslot. Grass Knot can give a world of hurt to Omastar, Quagsire, and Kabutops that would usually try and set up on Slowking, although outside of that it does not have many uses as it fails to do significant damage to other Water-types. Focus Blast is a shaky option simply because of its unwelcoming accuracy and the poor coverage it provides with Slowking's STAB moves. Yawn is an interesting option for Slowking because it can cause an unsuspecting opponent to switch and reveal other members of the opponent's team.</p>

<p>Support-wise, Slowking gets a few noteworthy moves. Light Screen can be used to further increase Slowking's large Special Defense and can provide overall team support. Psych Up is an interesting option to steal boosts from a stat booster like Calm Mind Slowbro. Curse can be utilized pretty effectively thanks to Slowking's relatively high base Special Defense and the fact that Curse will boost its average Defense stat. Although Slowking has a rather pitiful base 75 Attack stat, a few Curses can make Slowking a rather terrifying sweeper. However, due to the absence of Waterfall from Slowking's movepool, it must rely on the shaky accuracy of Aqua Tail. The lack of a reliable way to cure itself of status is another reason why Slowking is rarely seen carrying Curse.</p>

[Counters]

<p>Generally, the best counter to Slowking is Toxic. The likelihood of Slowking running Rest is extremely low, meaning that Toxic can slowly deplete Slowking's health. Chansey comes out as the number one counter to Slowking, as it is able to take any attack easily and cripple Slowking with Toxic, although it should watch out for Trick. Grass-types are usually a safe bet to defeat Slowking, specifically Exeggutor. Exeggutor resists both Surf and Psychic, and can retaliate with a powerful Power Whip or Leaf Storm. Although it takes quite some damage from Psychic, Venusaur can switch in on Surf and Toxic with ease, and either render Slowking useless with Sleep Powder or smack it with Power Whip or Leaf Storm. Dark-types such as Absol and Drapion can switch in on a predicted Psychic, and threaten with Dark-type attacks. Clefable falls in the same category as Chansey, as it has the special bulk to take repeated hits well enough, although it should steer clear of Nasty Plot variants. It also has access to Encore, allowing it to lock Slowking into a single move and switch to an appropriate counter or begin setting up. Basically, any Pokemon that can hit hard with a super effective move and outspeed Slowking can easily deal with it as long as they avoid being afflicted with status.</p>
 
Ok, let's go. The main problem here seems to be the NP set, as with ludicrous Speed, so-so physical defense and Venusaur, Haze Milotic and the whole shitbang everywhere, I don't see this set working by itself. However, I could see it working when paired to Trick Room. What I have in mind is this:

name: Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Nasty Plot / Slack Off
item: Leftovers
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

A rather durable Trick Room support Pokemon that can sweep by itself, and sweep rather well. Slack Off can be used over NP with the EV spread of the defensive set if one wants a more durable supporter.

For now that's it. Maybe the Specs set shouldn't be brought down too readily as I'm pretty sure Slowbro got one and that people like Thund have had some success with these sets. A set of Psychic / Trick / Slack Off / Surf with 252 HP and SpA might be interesting, as it can dent stuff as they switch-in, cripple something with Trick and survive thoughtout the match with Slack Off.
 
Thanks Bluewind, made changes/additions. Also made nature for Specs set Modest since its role is to dismantle opposing walls+hit as hard as possible.
 
Trick Room set should imo mostly be used as a bulky set up Pokemon rather than a sweeper, as there are other more powerful options available, while Trick Room starters are at a premium. Thus, I would like to see Slack Off take the primary option in the 4th slot with NP as a slash. Also a more defensive EV spread would help there as well, as Slowking will likely need to take a couple of hits to come in and set up TR. Mention Nasty Plot + max SpA in AC though, as that is certainly a viable alternative.

This isn't a huge issue, but can you explain the EVs on the standard bulky Water set?

Finally, bulky Water-types in general should be listed in the counters section, as the best that Slowking can do is Toxic (if he even has it). Otherwise this looks solid

QC APPROVED 1/2
 
Ok, after a discussion with one of the most cunning minds of UU (joking it was just uragg), we have decided to split the TR set in two, as they play in a completely different way. It would be something like this:

name: Defensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Leftovers
ability: Own Tempo
nature: Sassy
evs: 252 HP / 144 Def / 112 SpD
ivs: 0 Spe

name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Surf
move 4: Psychic
item: Life Orb / Leftovers
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

With all that mess put on the table:

QC APPROVED 2/2
 
Yo i used some TR Teams and in a TR Team you will usually never find the time to set up TR and then a boost (no one will let you set up so easily) - not to mention that then you only have 3 rounds remaining.

I find some set like this way way better:
Slowking@Life Orb
move 1: Trick Room
move 2: Surf
move 3: Grass Knot/Psychic
move 4: Flamethrower/ Random [HP]
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

Just an opinion i wanna throw into this discussion.
 
I wonder if this set is analysis worthy (I've tested it and it's ok, otherwise possibly slash Nasty Plot in the Bulky Water set):

name: ParaPlotter
Slowking
move 1: Thunder Wave
move 2: Nasty Plot
move 3: Surf
move 4: Slack Off / Psychic
item: Leftovers
ability: Own Tempo
nature: Modest
evs: 252 HP / 144 SpA / 112 SpD

Idea is to play like a regular Slowking, switch into Moltres and friends and start to spread paralysis. Once you've done that and eliminated key Water-resists, NP up and attempt a sweep. Works similarly to Paradancer Groudon in Ubers.

EDIT: I reckon Thunder Wave should be the primary option for the bulky water set, it's the reason you use Slowking, IMO. Otherwise, you're just better off using Milotic, lol.
 
@Conflict: That looks like OU material, Flamethrower isn't needed as the only Pokemon it nails is Registeel and it won't even land a 2HKO. Also if you forgo Grass Knot for Psychic, then you already lose valuable coverage not to mention that threats such as Venusaur won't be able to be OHKO'd. That kind of set would work alot better in OU seeing as Steel-type is dominant. Thanks anyways.


@Shrang: The problem is that Slack Off is a must on Slowking as it is slow and also with only 1 STAB move you aren't really going to get far. Appreciated input, thanks.


Done writing it up. Can a moderator please check it and add it to the GP queue.

EDIT: Ready for GP checks, thanks Rising Dusk.
 
Changes in bold
Removals in red
Comments in bold red

[Overview]
<p>Slowking, despite facing stiff competition from its cousin Slowbro in the UU metagame, stands strong thanks to its excellent special bulk and access to Nasty Plot, which allows it to quickly go on the offensive as well. Instant recovery in the form of Slack Off only adds to Slowking's credentials as a top-tier UU bulky Water, and despite its poor Speed stat, it can play various roles effectively. However, a special wall with weaknesses to both Electric- and Grass-type attacks, which are both quite common special attacking types in the metagame, is not very appealing, and that’s the main reason why Slowking usually gets the shaft for things like Chansey in that regard. Nevertheless, Slowking’s Special Attack is higher than Chansey's, and its array of special attacks is a lot wider, making it capable of hitting its counters better. Although primarily defensive in nature, remember that Slowking has Nasty Plot at its disposal, quickly changing it from simply a bulky staller to a bulky sweeper. With its dual Water / Psychic typing, Slowking can set up on a lot of the UU metagame and threaten a sweep. (don't mention specific sets here..)</p>


[SET]
name: Bulky Water
move 1: Surf
move 2: Psychic / Ice Beam
move 3: Slack Off
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Own Tempo
nature: Calm
evs: 252 HP / 144 Def / 112 SpD

[SET COMMENTS]

<p>Like many of its fellow bulky Waters in UU, Slowking has access to an instant-recovery move in the form of Slack Off, as well as useful resistances to Fire, Water, and a bonus one to Fighting, thanks to its Psychic typing, allow Slowking to wall many of UU's largest threats, such as Azumarill and Hitmonlee. Slowking also has the additional benefit of being able to take on Blaziken, something other bulky Waters cannot always claim.</p>

<p>
This set allows Slowking to alternate between replenishing its health and attacking, or perhaps inflicting status on an opposing Pokemon and stalling. Toxic is usually the preferred choice for this, allowing Slowbro to slowly weaken other bulky Pokemon, though Thunder Wave does have merit; often crippling fast switch-ins such as Mismagius and Scyther. Surf from Slowking's base 100 Special Attack stat provides a solid STAB attack that hits the majority of the metagame neutrally, and Psychic provides good coverage alongside it, as well as dealing with the likes of Hitmontop and other Fighting- and Poison-types.</p>

[ADDITIONAL COMMENTS]

<p>As mentioned above, Slowking should always have a status move in case its dual attacking options fail. Toxic is particularly useful against bulky Pokemon such as Milotic and Blastoise, who both take little damage from any attack Slowking has. Thunder Wave is rather useful against hyper-offensive teams in UU, crippling fast, powerful sweepers such as Mismagius, Scyther, and Kangaskhan. Inflicting status allows Slowking to stall with greater ease, while maintaining the "attack and recover" scheme. It also allows fellow sweepers to have an easier time plowing through the opponent's crippled team. (do not repeat yourself, find something else to say.. where is the EV and nature explanation?) Nidoking and Venusaur make good offensive partners for Slowking, covering each others weaknesses well, not to mention that paralysis support is greatly appreciated to outspeed faster threats, most notably Arcanine and Scyther.</p>

[SET]
name: Defensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Leftovers
ability: Own Tempo
nature: Sassy
evs: 252 HP / 144 Def / 112 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking and Slowbro share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do have their advantages over each other. This set focuses on Slowking's excellent bulk, allowing it to set up Trick Room multiple times. Despite Slowbro being chosen more often over its sibling, mostly due to its higher physical bulk being better suited for the metagame, Slowking does possess the ability to come in on both physical and special attackers more easily that do not possess STAB super effective moves.</p>

<p>Surf and Psychic once again make for the best two attack combination for Slowking, both getting STAB and having perfect coverage in the UU metagame, while Slack Off is the same essential instant recovery move that allows Slowking to come in and use Trick Room multiple times throughout the match, which is a great asset to have as a Trick Room supporter, since the field effect lasts for such a short period of time. The way this set works is simple, switch into a Pokemon which cannot hurt Slowking, such as bulky waters and set up Trick Room. Having teammates who can take advantage of the 5 turns of Trick Room is advantageous.</p>

[ADDITIONAL COMMENTS]

<p>A Sassy nature is beneficial to this set as it lowers Slowking's already poor Speed, and combined with the IV reduction, Slowking will outspeed almost everything in the metagame after Trick Room is set up, which can be useful at times when facing opposing Trick Room teams.</p> (moved; those two do not require you to set your EV and nature to zero.. also, what about the rest of the EV spread? ^.-)

<p>Good partners for this set are Pokemon who can make the most of Trick Room, specifically slow, powerful, and preferably bulky sweepers. Rhyperior and Hariyama are both extremely threatening in this regard and have some limited type synergy with Slowking in that the latter can come in on predicted Electric attacks unscathed, while the former can take Bug- and Dark-type attacks with ease, falling back on Slowking to take Psychic-type attacks. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble when pairing Slowbro with Rhyperior. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It can also increase its firepower even further by deliberately activating Guts with a Toxic or Flame Orb, or by using Bulk Up. However, this can often be hard to pull off, as the former slashes Hariyama's longevity, while the latter may come to naught as Hariyama is forced to switch once Trick Room runs out. Hariyama does have useful resistances to Dark and Bug to come in on, though.</p>


[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Psychic
move 4: Surf
item: Life Orb
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
<p>(backspace)Due to Slowking's bulk on both the physical and special sides, ability to set up Trick Room, and decent Special Attack, it is a prime candidate for a Trick Room set. This time, unlike its counterpart, Slowbro, Slowking does not need the Calm Mind boosts thanks to its already high base 110 Special Defense stat; it would much rather benefit from the is able to quickly boost its Special Attack with Nasty Plot, distinguishing itself from Slowbro (that's not the reason; Slowbro doesn't even run Calm Mind on its TR set). With Slack Off at its disposal, Slowking is one of the top bulky stat-boosting tanks in UU. Overall, With Nasty Plot boosting its Special Attack and Trick Room allowing it to use its low Speed to its advantage, Slowking makes quite the formidable sweeper, while still being able to support the rest of its team with Trick Room.</p>

<p>Although having a herroundous base 30 Speed, Slowking's bulk allows it to come in on a wide array of Pokemon and set up Trick Room for its fellow teammates, not to mention that Slowking itself greatly benefits from it and allows it to set up sweep much more efficiently. After a single Nasty Plot, Slowking reaches a beastly 658 Special Attack, making it more than capable of tearing through teams that lack Chansey, whom can take several hits and cripple Slowking with Toxic. Psychic and Surf are dual STAB moves that provide unresisted coverage in UU. Life Orb is equipped since Slowking appreciates the extra power to turn 2HKO's into OHKO's. For instance, Chansey actually has a chance to be 2HKOed by a +2 Surf after Stealth Rock damage which is an impressive feat.</p>

[ADDITIONAL COMMENTS]
<p>A Quiet nature is used simply because of what this set tries to accomplish. Since this set is Trick Room based, minimum Speed is recommended for it to outspeed almost everything in the metagame once Trick Room is set; a Quiet nature helps with this, and also boosts Slowking's Special Attack. While Slowking's dual Water / Psychic typing is primarily advantageous, it does cause some trouble at times. Dark-types such as Drapion and Absol are often seen switching in on Slowking and posing an immediate threat. It is therefore best to pair Slowking with something that can handle both of these threats. Weezing is perhaps the most reliable partner, being able to cripple both threats with Will-O-Wisp and hit back with Thunderbolt or STAB Sludge Bomb respectively. Weezing can also take advantage of Trick Room due to its poor base 60 Speed and usable base 85 Special Attack.</p>

[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def /252 SpA

[SET COMMENTS]

<p>Unlike its counterpart Slowbro, Slowking can run more of an offensive set with no need for setup. (Slowbro also has a Specs set.. and also has the same SpA) Although a bit of a novelty, Slowking sports the devastating Trick, which has the potential to cripple one of the most common Slowking switch-ins, Chansey, allowing it to viably run a Choice Specs set. Additionally, this set has the power to 2HKO Clefable and Slowking's considerable bulk even with just HP investment makes up for its lacking Speed, making it a very practical slow, but powerful, Choice Specs user.</p>

<p>Surf and Psychic are the staples on any Slowking set, as they provide great coverage in the UU metagame, which is an excellent quality for any Specs user since it makes prediction is much less of an issue when you can just choose between your powerful STAB attacks to throw out and catch the switch-in, not to mention that they are both STAB (it's funny cuz' you mentioned it =P). Choice Specs Psychic grants Clefable (<-lol) actually has the ability to outright OHKO Support Venusaur after Stealth Rock damage, as well as nailing a guaranteed kill on all Weezing variants. Trick is self-explanatory and it is the only real reason this set is viable in UU, although it is advised not to use it straight away on an unscouted team as you may end giving Choice Specs to notable switch-ins, such as Venusaur or Mismagius. You also run the risk of getting an unfavourable item in return for Choice Specs such as a Choice Band from Spiritomb, whom can severely dent you as you try to switch with Pursuit. Slack Off keeps Slowking alive for a longer period of time once it has Tricked an opposing Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>Complements to this specific set should be things that can take advantage of special walls locked into a single move. Bulky special sweepers with Substitute and Calm Mind can often take advantage of a Choiced Chansey; Espeon is a nice offensive complement, being able to boost up and sweep with its high base Speed. Similarly, Nasty Plot Houndoom falls in the same category, being is able to decimate locked special walls after it gets the necessary boosts. It is also nice that Slowking complements Houndoom defensively, taking Water-type attacks with ease. Of course, it is important to take into account common switch-ins to Slowking; with Mismagius and Rotom being quite problematic, possibly taking Choice Specs as a result of Trick.</p>
(backspace)

[OPTIONAL CHANGES]
<p>Slowking has a pretty large special movepool. However most of these moves are not suitable for UU play. Slowking gets Flamethrower, Fire Blast, Grass Knot, and Focus Blast, among other moves. The only move worthy of any use is Flamethrower or Fire Blast, and the only UU Pokemon it hits harder than Surf or Psychic, or Hidden Power Grass is Registeel, who cannot do much back to Slowking other than use Toxic, Thunder Wave, or Explosion, meaning it is often a wasted moveslot. Hidden Power Grass can give a world of hurt to Omastar, Gastrodon and Kabutops whom would usually try and set up on Slowking, although outside of that it does not have many uses as it fails to do significant damage other Water-types, both whom are weak to it. Focus Blast is a shaky option simply because of its unwelcoming accuracy, and the poor coverage it provides with Slowking's STAB moves. Yawn is an interesting option for Slowking which can cause an unsuspecting opponent to switch and reveal other members of the opponent's team.</p>

<p>Support-wise, Slowking gets a few moves worthy of note. Light Screen can be used to further increase Slowking's large Special Defense and can provide overall team support. Psych Up is an interesting option to steal boosts from something like Calm Mind Slowbro. Slowking can utilize Curse can be utilized pretty effectively thanks to Slowking's relatively high base Special Defense stat, while further boosting its average Defense stat. Although Slowking has a rather pitiful base 75 Attack stat, a few Curses can create a difficult tank to take down. However, due to the absence of Waterfall from Slowking's movepool, it must rely on the shaky accuracy of Aqua Tail. The lack of a reliable way to cure itself of status is another reason why Slowking is rarely seen carrying Curse.</p>

[TEAM OPTIONS]

<p>Because of Slowking's bulk on both sides of the spectrum, it often causes a lot of switches. Perhaps the most common switch-in to Slowking is Chansey. Quite a few Pokemon exist in UU that can eliminate Chansey; Dugtrio being the most obvious, being immune to Thunder Wave, and able to trap and 2HKO Chansey with Earthquake. Blaziken, Heracross (not allowed to mention this bad boy in analyses until the Council has decided) and Hitmontop can all OHKO Chansey as well as deal with other tanks that Slowking cannot get past such as Clefable.</p>

<p>Offensive switch-ins to Slowking often include Mismagius and Venusaur, both possessing strong STAB moves that will KO Slowking. Bulky Steel-types in UU partner quite well with Slowking because of this. Registeel is an obvious partner, taking hits with ease and being able to cripple the aforementioned Pokemon with Thunder Wave or even set up with Curse. Chansey is quite a feasible partner as well, being able to take on the majority of special attackers that threaten Slowking. Chansey also sports Aromatherapy, which can get rid of status, should Slowking be affected. Note that Slowking also attracts a few physical attackers, notably Venusaur and Leafeon. Should Slowking forego Psychic or Ice Beam for Hidden Power Grass, these bulky physical Grass-types become much harder to take down. It is therefore helpful to pair Slowking with something like Weezing or Moltres to be able to sponge Seed Bomb and Leaf Blade. Although Moltres and Slowking cover each others weaknesses quite well, spin support is necessary for Moltres. If this is not possible, Weezing is the better choice for teammate.</p>


[COUNTERS]
<p>Generally, the best counter to Slowking is Toxic. The likelihood of Slowking running Rest is extremely low, meaning Toxic can slowly and eventually deplete Slowking's health very reliably. Grass-types in UU are usually a safe bet to defeat Slowking, specifically Venusaur. Venusaur has the bulk to take an Ice Beam, and can retaliate with a powerful Leaf Storm or Power Whip. Chansey is probably the best set to Slowking in general, being able to take any attack from Slowking with ease, although it should watch out for Trick. Dark-types such as Absol and Drapion can switch in on a predicted Psychic, and threaten with STAB Night Slash. Heracross can switch in on a predicted Surf and OHKO with Megahorn although it quite risky play as you run the risk of switching into a STAB Psychic. Clefable falls in the same category as Chansey, having the special bulk to take repeated hits well enough, although it should steer clear of Nasty Plot variants. It also has access to Encore, allowing it to lock Slowking into a single move and switch to an appropriate counter or set-up itself. Slowbro walls its sibling pretty well resisting both STAB attacks (wait.. what? you should probably not say it's unresisted in UU then -_-) and can set up Curse on non-offensive sets. Basically, anything that can hit hard with a super effective move and outspeed Slowking can easily deal with it, the only issue being getting a safe switch-in and avoiding status.</p>

Damn, this took me an hour O_o
Your point is gotten across very well, so don't repeat yourself, but your grammar needs.. some work... Also, what is up with never telling us what those bizarre 252/112/144 EVs accomplish that a regular 252/252/4 doesn't?
 
Team Options are supposed to be above Optional Changes. This is the correct order:

[Overview]
[SET]
[SET]
[SET]
[Team Options]
[Optional Changes]
[Counters]

I might come back and give this a check, after the changes are made.
 
Your point is gotten across very well, so don't repeat yourself, but your grammar needs.. some work... Also, what is up with never telling us what those bizarre 252/112/144 EVs accomplish that a regular 252/252/4 doesn't?

My English grammar is shit I know, don't know how i passed it in A-levels...

Thanks alot for all the effort you put in.

Made changes although I left some parts which had some useful information such as the mention of how the ivs where 0 for the TR set, you cannot assume everyone to know that it should be set at 0. Very much appreciated and you probably started checking this when I was making some edits because some of them I had changed before seeing your proofread.
 
Also, what is up with never telling us what those bizarre 252/112/144 EVs accomplish that a regular 252/252/4 doesn't?

Those EVs ensure that Moltres never 2HKOs with HP Grass, IIRC, but yeah, that should probably be mentioned in AC where you are explaining things.
 
GP Check 1/2
Changes
Removals
[Comments]
[Overview]

<p>Slowking, despite facing stiff competition from its cousin Slowbro in the UU metagame, stands strong thanks to its excellent special bulk and access to Nasty Plot, allowing it to quickly go on the offensive as well. Instant recovery in the form of Slack Off only adds to Slowking's credentials as a top-tier UU bulky Water-type, and despite its poor Speed stat, it can play various roles effectively. However, weaknesses to both Electric and Grass, which are both quite common special attacking types in the metagame, are not very appealing, and that’s the main reason why Slowking usually gets the shaft in favor of things like Chansey in that regard. Nevertheless, Slowking’s Special Attack is higher than Chansey's, and its array of special attacks is much wider, making it capable of hitting its counters better.</p>


[SET]
name: Bulky Water
move 1: Surf
move 2: Psychic / Ice Beam
move 3: Slack Off
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Own Tempo
nature: Calm
evs: 252 HP / 144 Def / 112 SpD

[SET COMMENTS]

<p>Like many of its fellow bulky Water-types in UU, Slowking has access to an instant-recovery move in the form of Slack Off, as well as useful resistances to Fire and Water, while also resisting Fighting, thanks to its Psychic typing, all of which allow Slowking to wall many of UU's largest threats, such as Azumarill and Hitmonlee. Slowking also has the additional benefit of being able to take on Blaziken, something other bulky Waters cannot always claim.</p>

<p>This set allows Slowking to alternate between replenishing its health and attacking, or inflicting status on an opposing Pokemon and stalling. Toxic is usually the preferred choice for this, allowing Slowbro to slowly weaken other bulky Pokemon, though Thunder Wave does have merit in that it cripples fast switch-ins such as Mismagius and Scyther. Surf from Slowking's base 100 Special Attack stat provides a solid STAB attack that hits the majority of the metagame neutrally, and Psychic provides good coverage alongside it, as well as dealing with other Fighting- and Poison-types.</p>

[ADDITIONAL COMMENTS]

<p>The EV Spread above allows Slowking to function as an effective mixed wall, being able to take both physical and special attacks, and ensuring it is never 2HKOed by Hidden Power Grass from Moltres. Not too many Special Defense EVs need to be invested as a Sassy (+ SpD nature) is used. As mentioned above, Slowking should always have a status move in case its dual attacking options fail it. Toxic is particularly useful against bulky Pokemon such as Milotic and Blastoise, which both take little damage from any attack Slowking has. Thunder Wave is rather useful against hyper-offensive teams in UU, crippling fast, powerful sweepers such as Mismagius, Scyther, and Kangaskhan, allowing Slowking to stall with greater ease, while maintaining the "attack and recover" scheme. It also allows fellow sweepers to have an easier time plowing through the opponent's crippled team. Nidoking and Venusaur make good offensive partners for Slowking, covering each others' weaknesses well, not to mention that paralysis support is greatly appreciated to outspeed faster threats, most notably Arcanine and Scyther.</p>

[SET]
name: Defensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Leftovers
ability: Own Tempo
nature: Sassy
evs: 252 HP / 144 Def / 112 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking and Slowbro share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do have their advantages over each other. Despite Slowbro being chosen more often over its sibling, mostly due to its higher physical bulk being better suited for the metagame, Slowking does possess the ability to come in on special attackers more easily.</p>

<p>Surf and Psychic have perfect coverage in the UU metagame. Slack Off allows Slowking to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time. The way this set works is simple: switch into a Pokemon that cannot hurt Slowking, such as a bulky Water-type, and set up Trick Room. Having teammates that can take advantage of the 5 turns of Trick Room is advantageous. A Sassy nature is beneficial to this set as it lowers Slowking's already poor Speed, and combined with a reduction of its ivs to 0, Slowking will outspeed almost everything in the metagame after Trick Room is set up. This can be useful at times such as finishing off a weakened Venusaur or landing the final hit to remove Arcanine from play.

[ADDITIONAL COMMENTS]

<p>Good partners for this set are Pokemon who can make the most of Trick Room, specifically slow, powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard and have some limited type synergy with Slowking in that they can come in on predicted Electric attacks unscathed. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Hariyama is also a great partner, with Close Combat, one of the strongest physical attacks in UU, at its disposal. It also has useful resistances to Dark and Bug.</p>


[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Psychic
move 4: Surf
item: Life Orb
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Due to Slowking's bulk on both sides, ability to set up Trick Room, and decent Special Attack, it is a prime candidate for a Trick Room set. This time, Unlike its counterpart, Slowbro, Slowking is able to quickly boost its Special Attack with Nasty Plot, distinguishing itself from Slowbro. With Slack Off at its disposal, Slowking is one of the top bulky stat-boosting tanks in UU. With Nasty Plot boosting its Special Attack and Trick Room allowing it to use its low Speed to its advantage, Slowking makes quite the formidable sweeper, while still being able to support the rest of its team with Trick Room.</p>

<p>Although having a horrendous base 30 Speed, Slowking's bulk allows it to come in on a wide array of Pokemon and set up Trick Room for its fellow teammates, while also potentially allowing Slowking itself to sweep. After a single Nasty Plot, Slowking reaches a beastly 658 Special Attack, making it more than capable of tearing through teams that lack Chansey. Psychic and Surf are dual STAB moves that provide unresisted coverage in UU. [Don't Sharpedo and for that matter Slowbro/king resist this combination?] Life Orb is equipped since Slowking appreciates the extra power to turn 2HKOs into OHKOs. In addition, Slowking actually has a chance to 2HKO Chansey with a +2 Surf after Stealth Rock damage which is an impressive feat.</p>

[ADDITIONAL COMMENTS]

<p>Since this set is Trick Room based, minimum Speed is recommended for it to outspeed almost everything in the metagame once Trick Room is set up. a Quiet nature helps with this, and also boosts Slowking's Special Attack. While Slowking's dual Water / Psychic typing is primarily advantageous, it does cause some trouble at times. Dark-types such as Drapion and Absol are often seen switching in on Slowking and posing an immediate threat. It is therefore best to pair Slowking with something that can handle both of these threats. Weezing is perhaps the most reliable partner, being able to cripple both threats with Will-O-Wisp and hit them with Thunderbolt or STAB Sludge Bomb respectively. Weezing can also take advantage of Trick Room due to its poor base 60 Speed and usable base 85 Special Attack.</p>

[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def /252 SpA

[SET COMMENTS]

<p>Although a bit of a novelty, Slowking sports the devastating Trick, which has the potential to cripple one of the most common Slowking switch-ins, Chansey, allowing it to viably run a Choice Specs set. Additionally, this set has the power to 2HKO Clefable and Slowking's considerable bulk makes up for its lacking Speed, making it a very practical slow, powerful Choice Specs user.</p>

<p>Surf and Psychic are the staples on any Slowking set, as they provide great coverage in the UU metagame, which is an excellent quality for any Specs user since it makes prediction is much less of an issue when you can just choose between your powerful STAB attacks to throw out and catch the switch-in. Choice Specs Psychic actually has the ability to outright OHKO Support Venusaur after Stealth Rock damage, as well as all Weezing variants. Trick is self-explanatory and it is the real reason this set is viable in UU, although it is not advisable to use it before scouting the opponent's team, as you may end giving Choice Specs to Pokemon such as Venusaur or Mismagius. You also run the risk of getting an unfavourable item in return, for Choice Specs such as a Choice Band from Spiritomb, who can damage you with Pursuit as you switch out. Slack Off keeps Slowking alive for a longer period of time once it has Tricked an opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Complements to this specific set should be things that can take advantage of special walls locked into a single move. Bulky special sweepers with Substitute and Calm Mind can often take advantage of a Choiced Chansey; Espeon is a nice offensive complement, being able to boost up and sweep with its high base Speed. Similarly, Nasty Plot Houndoom is able to decimate locked special walls after it gets the necessary boosts. It is also nice that Slowking also complements Houndoom defensively, taking Water-type attacks with ease. Of course, it is important to take into account common switch-ins to Slowking, such as Mismagius and Rotom, which can be quite problematic after receiving Choice Specs as a result of Trick.</p>

[Team Options]

<p>Because of Slowking's bulk on both sides of the spectrum, it often causes a lot of switches. Perhaps the most common switch-in to Slowking is Chansey. Quite a few Pokemon exist in UU that can eliminate Chansey. Dugtrio is the most obvious, being able to trap and 2HKO Chansey with Earthquake. Blaziken and Hitmontop can both OHKO Chansey as well as deal with other tanks past which Slowking cannot get [Feel free to ignore this change; I thought it was pretty sweet.], such as Clefable.</p>

<p>Offensive switch-ins to Slowking often include Mismagius and Venusaur, both possessing strong STAB moves that will KO Slowking. Bulky Steel-types in UU partner quite well with Slowking because of this. Registeel is an obvious partner, taking hits with ease and being able to cripple the aforementioned Pokemon with Thunder Wave or even set up with Curse. Chansey is quite a feasible partner as well, being able to take on the majority of special attackers that threaten Slowking. Chansey also sports Aromatherapy, which can get rid of status, should Slowking be affected. Note that Slowking also attracts a few physical attackers, notably Venusaur and Leafeon. Should Slowking forego Psychic or Ice Beam for Hidden Power Grass, these bulky physical Grass types become much harder to take down. It is therefore helpful to pair Slowking with something like Weezing or Moltres to be able to sponge Seed Bomb and Leaf Blade. Although Moltres and Slowking cover each others weaknesses quite well, spin support is necessary for Moltres. If this is not possible, Weezing is the better choice for teammate.</p>

[Optional Changes]

<p>Slowking has a rather large special movepool, although most of it isn't suitable for UU play. Slowking gets Flamethrower, Fire Blast, Grass Knot, and Focus Blast, among others. The only moves worthy of any use are Flamethrower or Fire Blast, and the only UU Pokemon they harder than Surf or Psychic is Registeel. Registeel who cannot do much back to Slowking other than use Toxic, Thunder Wave, or Explosion, meaning it is often a wasted moveslot. Hidden Power Grass can give a world of hurt to Omastar, Gastrodon and Kabutops who would usually try and set up on Slowking, although outside of that it does not have many uses as it fails to do significant damage other Water-types. Focus Blast is a shaky option simply because of its unwelcoming accuracy and the poor coverage it provides with Slowking's STAB moves. Yawn is an interesting option for Slowking which can cause an unsuspecting opponent to switch and reveal other members of the opponent's team.</p>

<p>Support-wise, Slowking gets a few moves worthy of note. Light Screen can be used to further increase Slowking's large Special Defense and can provide overall team support. Psych Up is an interesting option to steal boosts from something like Calm Mind Slowbro. Curse can be utilized pretty effectively thanks to Slowking's relatively high base Special Defense, while further boosting its average Defense stat. Although Slowking has a rather pitiful base 75 Attack stat, a few Curses can create a difficult tank to take down. However, due to the absence of Waterfall from Slowking's movepool, it must rely on the shaky accuracy of Aqua Tail. The lack of a reliable way to cure itself of status is another reason why Slowking is rarely seen carrying Curse.</p>

[Counters]

<p>Generally, the best counter to Slowking is Toxic. The likelihood of Slowking running Rest is extremely low, meaning Toxic can slowly deplete Slowking's health. Grass-types are usually a safe bet to defeat Slowking, specifically Venusaur. Venusaur has the bulk to take an Ice Beam, and can retaliate with a powerful Leaf Storm or Leaf Storm [Change one of these to whatever it was supposed to be.]. Chansey comes out as the number one counter to Slowking in general, being able to take any attack easily, although it should watch out for Trick. Dark-types such as Absol and Drapion can switch in on a predicted Psychic, and threaten with STAB Night Slash. Clefable falls in the same category as Chansey, having the special bulk to take repeated hits well enough, although it should steer clear of Nasty Plot variants. It also has access to Encore, allowing it to lock Slowking into a single move and switch to an appropriate counter or begin setting up. Slowbro walls its sibling fairly well, resisting both STAB attacks, and can set up Curse on non-offensive sets. Basically, anything that can hit hard with a super effective move and outspeed Slowking can easily deal with it, the only issue being switching in safely and avoiding status.</p>

Good writeup.

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GP Check: 2/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Slowking, Despite facing stiff competition from its cousin Slowbro in the UU metagame, Slowking stands strong thanks to its excellent special bulk. (period) and Access to Nasty Plot, allowing allows it to quickly go on the offensive. Instant recovery in the form of Slack Off only adds to Slowking's credentials as a top-tier UU bulky Water-type, and despite its poor Speed stat, it can play various roles effectively. However, weaknesses to both Electric, and Grass, Bug, Ghost, and Dark which are both quite common special attacking types in the metagame, (Not Electric, really. The analysis even mentions that it's not common later on, lol. Maybe Rotom itself makes it common... but I'll just leave that out.) are not very appealing, and that’s the main reason why Slowking usually gets the shaft in favor of things other special walls like Chansey. Nevertheless, Slowking’s Special Attack is higher than Chansey's, and its array of special attacks is much wider, making it capable of hitting its counters better harder. If your team is ever in need of an all-purpose wall that is capable of attacking back, then Slowking is just right for you.</p>

[SET]
name: Bulky Water
move 1: Surf
move 2: Psychic / Ice Beam
move 3: Slack Off
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Own Tempo
nature: Calm
evs: 252 HP / 144 Def / 112 SpD

[SET COMMENTS]

<p>Like many of its fellow bulky Water-types in UU, (Only Milotic, Slowbro, and to a lesser extent, Ludicolo have this. There's like 6+ other Waters that do not have instant recovery.) Slowking has access to an instant-recovery move in the form of Slack Off, as well as and useful resistances to Fire and Water, while also resisting Fighting, thanks to its Psychic typing, all of which allow Slowking to wall With access to instant-recovery in the form of Slack Off, useful resistances to Fire, Water, Ice, Fighting, and Psychic, and solid overall bulk, Slowking can become a sturdy wall that is capable of blocking many of UU's largest threats, such as Azumarill and Hitmonlee. Slowking also has the additional benefit of always being able to take on Blaziken, something that other bulky Waters cannot always claim.</p>

<p>This set allows Slowking to alternate between replenishing its health and attacking, or inflicting status on an opposing Pokemon and stalling. Toxic is usually the preferred choice for this, allowing Slowbro to slowly weaken other bulky Pokemon, though Thunder Wave does have merit in that it cripples fast switch-ins such as Mismagius and Scyther. (Moving it. And you called it Slowbro =P) Surf from Slowking's base 100 Special Attack stat provides a solid STAB attack that hits the majority of the metagame neutrally, and Psychic provides good coverage alongside it, as well as dealing with Fighting- and Poison-types. Ice Beam is a valuable alternative over Psychic for super effectively hitting Grass- and Flying-types. Slack Off makes sure that Slowking can keep switching in throughout the game. On the last slot, Toxic is usually the preferred choice, as it allows Slowking to slowly weaken other bulky Pokemon such as Milotic and Blastoise, though Thunder Wave does have merit against hyper-offensive teams by crippling fast switch-ins such as Mismagius, Scyther, and Sceptile. Thunder Wave also allows your sweepers to have an easier time plowing through the opponent's crippled team.</p>

(Some moves you didn't talk about for some reason so I put them in.)

[ADDITIONAL COMMENTS]

<p>The EV spread above allows Slowking to function as an effective mixed wall, being able to take both physical and special attacks. (period) and ensuring it is never 2HKOed by Hidden Power Grass from Moltres. Not too many Special Defense EVs need to be invested as a Sassy (+ SpD nature) is used. (Honestly didn't tell me much so it's probably better to just give examples of how well the spread fares + moving Moltres mention.) With 144 Defense EVs, Slowking can more comfortably take on Altaria's +1 Outrage, Ambipom's Return, and Donphan's Earthquake, while with 112 SpD, Slowking is never 2HKOed from Moltres's Hidden Power Grass, +0 Leftovers Mismagius's Shadow Ball, and Lanturn's Thunderbolt (Gotta, say, I "wowed" myself calcing that.). As mentioned above, Slowking should always have a status move in case its dual attacking options fail it. Toxic is particularly useful against bulky Pokemon such as Milotic and Blastoise, which both take little damage from any attack Slowking has. Thunder Wave is rather useful against hyper-offensive teams in UU, crippling fast, powerful sweepers such as Mismagius, Scyther, and Kangaskhan, allowing Slowking to stall with greater ease, while maintaining the "attack and recover" scheme. It also allows fellow sweepers to have an easier time plowing through the opponent's crippled team. (This is essentially moved above.) Nidoking and Venusaur make good offensive partners for Slowking, covering each others' weaknesses well, not to mention that paralysis support is greatly appreciated to outspeed faster threats, most notably Arcanine and Scyther. (Let's make another paragraph for that.) An alternative EV spread of 252 HP / 252 Def / 4 SpD with the same Calm nature can be considered so that Slowking is never 2HKOed by +2 Curse Miltank's Return, Choice Band Azumarill's and Kangaskhan's Return, and +1 Feraligatr's Earthquake. However, Slowking's value as a special wall will slightly diminish.</p>

<p>Slowking appreciates Pokemon that can cover its five weaknesses and benefit from the status it spreads around. Nidoking and Venusaur make good offensive partners for Slowking by covering its Electric- and Bug- or Grass-type weaknesses, respectively, and having the tools to sustain offensive pressure upon the opponent. Both Pokemon also love Thunder Wave support from Slowking to make up for their average Speed. Defensively, Chansey and Clefable are valuable choices to consider, especially since their Fighting weaknesses are covered by Slowking. If Slowking has Toxic, it is likely to cripple most bulky switch-ins with ease; as such, the aforementioned Pokemon can help by stalling the opponents with their great bulk and access to Encore (for Clefable) and Wish. Suffice to say, Slowking appreciates support against Chansey and Clefable as well, as they will wall it to no end. As such, Fighting-type Pokemon like Toxicroak and Hitmonlee make great partners as they can eliminate the special walls in a single swoop. Lastly, Steelix can make a splendid defensive core with Slowking as they cover each other's weaknesses well, with the exception of Ground and Grass. Also, Steelix is capable of taking the physical attacks aimed at Slowking, while Slowking takes the special attacks aimed at Steelix.</p>

[SET]
name: Defensive Trick Room
move 1: Trick Room
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Leftovers
ability: Own Tempo
nature: Sassy
evs: 252 HP / 144 Def / 112 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowking and Slowbro share a lot of things in common, and one of these is the ability to set up Trick Room. When opting for one of them on a Trick Room team, it is important to choose the right one for your team's needs, as both do have their advantages. Despite Slowbro being chosen more often over its sibling, mostly due to its higher physical bulk being better suited for the metagame, Slowking does possess the ability to come in on special attackers more easily.</p>

<p>Surf and Psychic have perfect coverage in the UU metagame, outside of Shiftry, Cacturne, Exeggutor, Shedinja, Slowbro, Sharpedo, Crawdaunt, and Slowking (Or you can just say "have near-perfect coverage" if you don't want to list.). Slack Off allows Slowking to come in and use Trick Room multiple times, which is a great asset to have as a Trick Room supporter since the field effect lasts for such a short period of time only five turns. The way this set works is simple: switch into a Pokemon that cannot hurt Slowking, such as a bulky Water-type, and set up Trick Room. Having teammates that can take advantage of Trick Room is advantageous. Afterward, switch in a Trick Room sweeper resistant to the opponent's attacks and thrash the opponent. A Sassy nature is beneficial to this set as it lowers Slowking's already poor Speed, and combined with a reduction of its IVs to 0, Slowking will outspeed almost everything Pokemon in the metagame after Trick Room is set up.</p>

[ADDITIONAL COMMENTS]

<p>Good partners for this set are Pokemon who that can make the most out of Trick Room, specifically slow, and powerful, and preferably bulky sweepers. Rhyperior and Marowak are both extremely threatening in this regard and have some limited type synergy with Slowking in that they can come in on predicted Electric attacks unscathed. However, because of the rarity of Electric-type attacks, and because of the shared crippling weakness to Grass, it's highly recommended to run a Pokemon that can come into Grass-type moves with little trouble alongside them. Exeggutor is a wonderful Trick Room sweeper as it resists Slowking's Electric and Grass weaknesses, can wreak havoc with Leaf Storm, sleep foes with Sleep Powder, and take down a threatening Pokemon with Explosion. Additionally, Exeggutor can reset Trick Room again in case it runs out of turns. Hariyama is another great partner, as with Close Combat, one of the strongest physical attacks in UU, at its disposal, it can demolish teams. It also has useful resistances to Dark and Bug.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Psychic
move 4: Surf
item: Life Orb
ability: Own Tempo
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Due to Slowking's bulk on both sides, ability to set up Trick Room, and decent high Special Attack, it is a prime candidate for an offensive Trick Room set. Unlike its counterpart, Slowbro, Slowking is able to quickly boost its Special Attack with Nasty Plot, distinguishing itself from Slowbro. With Slack Off at its disposal, Slowking is one of the top bulky stat-boosting tanks in UU. (Slack Off doesn't even exist on this set lol.) With Nasty Plot boosting its Special Attack and Trick Room allowing it to use its low Speed to its advantage, Slowking makes quite the formidable sweeper, while still being able to support the rest of its team with Trick Room. (Okay... repeated and sure... just let the below paragraph say this since it already is talking about the same thing.)</p>

(Let's just move the goods from here to the next paragraph and delete this paragraph.)

<p>Due to Slowking's bulk on both sides, ability to set up Trick Room, and high Special Attack, it is a prime candidate for an offensive Trick Room set. Unlike its counterpart, Slowbro, Slowking is able to quickly boost its Special Attack with Nasty Plot, distinguishing itself from Slowbro. Although having a horrendous base 30 Speed, Slowking's bulk allows it to come in on a wide array of Pokemon and set up Trick Room for its teammates, while also potentially allowing Slowking itself to sweep. Slowking's base 30 Speed enables it to "outspeed" almost every Pokemon in UU when under Trick Room, which makes sweeping easier. After a single Nasty Plot, Slowking reaches a beastly 658 Special Attack, making it more than capable of tearing through teams that lack Chansey. Psychic and Surf are STAB moves that provide excellent coverage in UU. Life Orb is equipped since Slowking appreciates the extra power to turn 2HKOs into OHKOs. In addition, Slowking actually has a chance to 2HKO Chansey with a +2 Surf after Stealth Rock damage which is an impressive feat.</p>

[ADDITIONAL COMMENTS]

<p>Since this set is Trick Room based, minimum Speed is recommended for it to outspeed almost everything in the metagame once Trick Room is set up. A Quiet nature helps with this lower Slowking's Speed, and while also boosting Slowking's Special Attack. While Although Slowking's Water / Psychic typing is primarily advantageous, it does cause some trouble at times. Dark-types such as Drapion and Absol are often seen switching in on Slowking and posing an immediate threat. It is therefore best to pair Slowking with something a Pokemon that can handle both of these threats. Weezing is perhaps the most reliable partner, being able to cripple both threats with Will-O-Wisp and hit themwith Thunderbolt or STAB Sludge Bomb respectively. Weezing can also take advantage of Trick Room due to its poor base 60 Speed and usable base 85 Special Attack. (I have to respectively disagree with the usage of Weezing in a Trick Room team. Why in the entire world would I want to use it in the first place? 85 base SpA sweep with a terrible STAB? Let's use the next example.) Rhyperior is perhaps the best partner to aid Slowking against these threats. Not only does it take advantage of Slowking's Trick Room with its sluggish 40 base Speed, but it also has incredible physical bulk to cushion their attacks and the ability to OHKO both of them with a single Earthquake.</p>

[SET]
name: Choice Specs
move 1: Trick
move 2: Surf
move 3: Psychic
move 4: Slack Off
item: Choice Specs
ability: Own Tempo
nature: Modest
EVs: 252 HP / 4 Def /(space this)252 SpA

[SET COMMENTS]

<p>Although a bit of a novelty, Slowking sports the devastating Trick, which has the potential to cripple one of the most common Slowking switch-ins, Chansey, allowing it to viably run a Choice Specs set. Additionally, this set has the power to 2HKO Clefable and Slowking's considerable bulk makes up for its lacking Speed, making it a very practical slow, powerful Choice Specs user.</p>

<p>Surf and Psychic are staples on any Slowking set, as they provide great coverage in the UU metagame, which is an excellent quality for any Specs user since it makes prediction much less of an issue when you can just choose between your Slowking's powerful STAB attacks to throw out and catch the switch-in. Choice Specs Psychic has the ability to OHKO Support Venusaur after Stealth Rock damage, as well as all Weezing variants. Trick is self-explanatory and is the real reason why this set is viable in UU, although it is not advisable to use it before scouting the opponent's team, as you Slowking may end up giving Choice Specs to Pokemon such as Venusaur or Mismagius. You Slowking also runs the risk of getting receiving an unfavorable item in return, such as a Choice Band from Spiritomb; (semi-colon) afterward, who Spiritomb can damage you trap and remove Slowking with Pursuit as you it switches out. Slack Off keeps Slowking alive for a longer period of time once it has Tricked an opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Complements to this specific set should be things Pokemon that can take advantage of special walls locked into a single move. Bulky special sweepers with Substitute and Calm Mind can often take advantage of a Choiced Chansey. (period) Espeon is a nice offensive complement, being able to boost up and sweep with its high base Speed. Similarly, Nasty Plot Houndoom is able to decimate locked special walls after it gets the necessary boosts. Slowking also complements Houndoom defensively, taking Water-type attacks with ease. Of course, it is important to take into account common switch-ins to Slowking, such as Mismagius and Rotom, which can be quite problematic after receiving Choice Specs as a result of Trick. For the aforementioned common switch-ins, packing a Pursuit user such as Spiritomb or Drapion can be useful to remove the Ghosts.</p>

[Team Options]

<p>Because of Slowking's great overall bulk on both sides of the spectrum, it often causes switches. Perhaps the most common switch-in to Slowking is Chansey. There are quite a few Pokemon exist in UU that can eliminate Chansey. Dugtrio is the most obvious, being able to trap and 2HKO Chansey with Earthquake. Blaziken and Hitmontop can both OHKO Chansey as well as deal with other tanks past which that Slowking cannot get past through, such as Registeel.</p>

<p>Offensive switch-ins to Slowking include Mismagius and Venusaur, as both possess strong STAB moves that will KO Slowking. Bulky Steel-types in UU partner quite well with Slowking because of this. Registeel is an obvious partner, taking hits with ease and being able to cripple the aforementioned Pokemon with Thunder Wave or even set up with Curse. Chansey is quite a feasible partner as well, being able to since it can take on the majority of special attackers that threaten Slowking. Chansey also sports Aromatherapy, which can get rid of status, should Slowking be affected. Note that Slowking also attracts a few physical attackers, most notably Venusaur and Leafeon. Should Slowking forgo Psychic or Ice Beam for Hidden Power Grass, these bulky physical Grass-types become much harder to take down. (Psychic is the main option for every set lol. You'd be talking Optional Changes, the rare options, but I don't think that has any weight here anyway.) Although Slowking can smack Venusaur and Leafeon hard with Psychic or Ice Beam on the switch in, they can still switch in on Surf and begin terrorizing Slowking. It is Therefore, it is helpful to pair Slowking with something a teammate like Weezing or Moltres to be able to sponge Seed Bomb and Leaf Blade. Although Moltres and Slowking cover each others weaknesses quite well If you opt to use Moltres, then spin support is necessary as Moltres is crippled by Stealth Rock for Moltres. If this is not possible, then Weezing is the better choice for your teammate.</p>

[Optional Changes]

<p>Slowking has a rather large special movepool, although most of it isn't suitable for UU play. Slowking gets The most interesting special attacks include Flamethrower, Fire Blast, Grass Knot, and Focus Blast, among others. Sadly, only moves worthy of any use are Flamethrower or and Fire Blast are the only valuable moves as they can hit Registeel for more damage than Surf, but are essentially useless besides that., and the only UU Pokemon they harder than Surf or Psychic is Registeel. Registeel who cannot do much back to Slowking anyway, other than use Toxic, Thunder Wave, or Explosion, meaning that it is often a wasted moveslot. Hidden Power Grass Grass Knot can give a world of hurt to Omastar, Gastrodon, (comma) and Kabutops who that would usually try and set up on Slowking, although outside of that it does not have many uses as it fails to do significant damage to other Water-types. Focus Blast is a shaky option simply because of its unwelcoming accuracy and the poor coverage it provides with Slowking's STAB moves. Yawn is an interesting option for Slowking which because it can cause an unsuspecting opponent to switch and reveal other members of the opponent's team.</p>

<p>Support-wise, Slowking gets a few noteworthy moves worthy of note. Light Screen can be used to further increase Slowking's large Special Defense and can provide overall team support. Psych Up is an interesting option to steal boosts from something a stat booster like Calm Mind Slowbro. Curse can be utilized pretty effectively thanks to Slowking's relatively high base Special Defense, while and the fact that Curse will further boosting boost its average Defense stat. Although Slowking has a rather pitiful base 75 Attack stat, a few Curses can create a difficult tank to take down make Slowking a rather terrifying sweeper. However, due to the absence of Waterfall from Slowking's movepool, it must rely on the shaky accuracy of Aqua Tail. The lack of a reliable way to cure itself of status is another reason why Slowking is rarely seen carrying Curse.</p>

[Counters]

<p>Generally, the best counter to Slowking is Toxic. The likelihood of Slowking running Rest is extremely low, meaning that Toxic can slowly deplete Slowking's health. Chansey comes out as the number one counter to Slowking, as it is able to take any attack easily and cripple Slowking with Toxic, although it should watch out for Trick. Grass-types are usually a safe bet to defeat Slowking, specifically Venusaur Exeggutor. Venusaur has the bulk to take an Ice Beam Exeggutor resists both Surf and Psychic, and can retaliate with a powerful Power Whip or Leaf Storm [Change one of these to whatever it was supposed to be.]. (Suffice to say, Ice Beam isn't the main option and is only slashed on one set. At least Psychic does 64.5% - 76.4% or 53.3% - 63.2% if you're talking support, but that still hurts, so maybe just say Venusaur should get on a Surf. I'll just make a new Venusaur sentence.) Although it takes quite some damage from Psychic, Venusaur can switch in on Surf and Toxic with ease, and either render Slowking useless with Sleep Powder or smack it with Power Whip or Leaf Storm. Chansey comes out as the number one counter to Slowking in general, being able to take any attack easily, although it should watch out for Trick. (If it's number one, make it first.) Dark-types such as Absol and Drapion can switch in on a predicted Psychic, and threaten with STAB Night Slash Dark-type attacks (Because Drapion only uses Crunch.). Clefable falls in the same category as Chansey, having as it has the special bulk to take repeated hits well enough, although it should steer clear of Nasty Plot variants. It also has access to Encore, allowing it to lock Slowking into a single move and switch to an appropriate counter or begin setting up. Slowbro walls its sibling fairly well, resisting both STAB attacks, and can set up Curse on non-offensive sets. (Couple things. Curse isn't a set on Slowbro. Slowbro may wall Slowking, but Slowking walls Slowbro too. And, they're likely to Toxic each other, if they have it. Not really a counter imo.) Basically, anything Pokemon that can hit hard with a super effective move and outspeed Slowking can easily deal with it as long as they avoid being afflicted with status, the only issue being switching in safely and avoiding status.</p>

I added some more information along the way. Definitely felt there was more to say.

And, I plead you to do more research on your Pokemon, figure out the truths and meanings, just make it more informative with the right facts in the future. You still have to beef up Rampardos so you got an opportunity right there.

However, some parts were great, so I applaud you for that. I definitely saw some improvement going on. Congrats, here you go.
gp2.png

edit: I added a Steelix teammate mention for the first set because Jubilee told me to.
 
Good job, added some bits of info here and there, but Flora got most of what I was looking for.

Uploaded.
 
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