Seaking (Update)

http://www.smogon.com/dp/pokemon/seaking

Removed Choice Band and Flail sets. Both are severely outdated, don't function..couldn't even get any chance to sweep with the Flail set.
Added a Swift Swim set.

[Overview]

<p>Seaking is one of those Pokemon you should probably avoid using at all costs. Keep in mind that if you do decide to use Seaking that it's outclassed by virtually every other Water-type in UU. Its ability, Swift Swim, gives it the ability to outspeed the whole metagame in the rain, but it has little sweeping potential due to its pathetic movepool and stats. Of course, in Pokemon, there is an inverse correlation between the quality of a Pokemon and the amount of satisfaction you get from beating someone with it; let that be your reason for using Seaking.</p>

[SET]
name: Swift Swim
move 1: Waterfall / Aqua Tail
move 2: Megahorn
move 3: Return
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Lonely
evs: 252 Atk / 16 SpA / 240 Spe

[SET COMMENTS]

<p>The choice between Waterfall and Aqua Tail depends on whether you prefer the extra power Aqua Tail provides or Waterfall's higher accuracy. Megahorn puts a dent in the likes of Hypno and Espeon and hits Grass-types, particularly Exeggutor, for super effective damage. Return has legitimate coverage with Water-type attacks, as between them they hit every type in the metagame, save for Shedinja, for neutral damage. The set is rounded out with Ice beam, enabling Seaking to 2HKO Tangrowth and Leafeon and destroying both Torterra and Altaria, two Pokemon Seaking would otherwise be helpless against. Swift Swim is the chosen ability because it doubles Seaking's Speed in the rain, not to mention that under rain its STAB attacks could do with the pseudo-STAB boost.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Seaking's Attack and allows it to outspeed Timid Choice Scarf Rotom and Timid Omastar in the rain. The remaining EVs are dumped into Seaking's Special Attack to give Ice Beam some extra power. Life Orb is the chosen item since the goldfish lacks an array of powerful moves and needs the boost to make up for its unimpressive Attack stat. The 10% recoil damage isn't worth worrying about due to Seaking's poor defenses; he won't be taking neutral hits well in the first place.</p>

<p>When using Seaking, note that it is a huge liability to your team, and in addition to that, it requires a considerable amount of team support for it to function well. Venusaur has great synergy with Seaking, resisting both Electric- and Grass-type attacks which Seaking simply cannot take. It can also help take down sturdy walls such as Milotic and Blastoise, both of which wall Seaking with ease. Registeel can cripple faster sweepers with Thunder Wave, allowing Seaking to finish them off later.</p>

[Team Options]

<p>Rain Dance is essential for Seaking to function as it cant do much with its appalling base 68 Speed. Uxie and Mespirit are good candidates for the job of providing rain as their bulk allows them to set up Rain Dance several times during the match. They can also provide Stealth Rock support which not only secures certain OHKOes and 2HKOes (Ice Beam has the potential to 2HKO Venusaur after Stealth Rock damage), but also punishes Pokemon attempting to switch out and waste the turns of rain. Electrode and Ambipom are also great Rain Dance users as they have high Speed and pack Taunt, which acts as a safeguard for Seaking, preventing it from getting statused while attempting to sweep.</p>

<p>Other Swift Swim users also make great teammates for Seaking, especially Ludicolo as it can use its STAB Grass-type attacks to get rid of bulky Water-types that stand in Seaking's way. Both Qwilfish and Kabutops can set up Swords Dance and dismantle the opposing team, allowing Seaking to secure an easy late-game sweep. Defensive Pokemon that can take advantage of the temporary rain are also welcome. Registeel is able to withstand a multitude of attacks, negate its Fire-type weakness with Rain Dance, and cripple opposing Pokemon with either Thunder Wave or Toxic; it can also set up Stealth Rock. Rotom and Lanturn can fire off 100% accurate Thunder in the rain and also deal with the opponent's bulky Water-types.</p>

[Optional Changes]

<p>Seaking has a very shallow movepool, leaving it with only a few options to choose other than those listed. Bounce can be used to nail Fighting-types such as Hitmontop and Toxicroak, while the potential paralysis is also attractive. Bounce is a 2 turn attack, though, meaning the opponent can easily switch-in a counter or even set up on it; it also wastes two turns of rain for a single attack, which is not good. Poison Jab hurts Grass-types such as Leafeon and Tangrowth, however Ice Beam already 2HKOs them. Outside of rain, Seaking can double its Speed using Agility, though due to its fragility there is little it can safely set up on. Even after it has acquired the Speed to outpace the whole metagame bar faster Choice Scarf users, Seaking holds little in its arsenal for it to have a serious chance to sweep.</p>

[Counters]

<p>Bulky Water-types stand out as the best counters for Seaking as it lacks anything that can significantly hurt them. Milotic and Blastoise can take several Megahorns to the face, and in return either Toxic stall Seaking or obliterate it with Hidden Power Grass. Poliwrath is the one Pokemon Seaking is completely helpless against, as its typing gives it a resistance to Megahorn and Ice Beam, and Water Absorb will make Water-type moves useless. Venusaur is 3HKOed by Ice Beam, although it can easily outpace Seaking outside of rain and OHKO it with a STAB Grass-type attack. Both Uxie and Mespirit can take a Megahorn or two and cripple Seaking with Thunder Wave in a pinch. Shedinja is immune to all of Seaking's attacks and can set up on it or even cripple it with Will-O-Wisp. Remember that Seaking has poor defenses and Speed, so anything packing a powerful move that can OHKO it will pretty much do this goldfish in if it can find the opportunity to strike.</p>
 
^ Mention Bounce in OC. It's a more powerful flying-type option than Peck, and the paralysis chance doesn't hurt either.

I think this set should be named FUCK YEAH SEAKING! for Rhys29's warstory, but meh, doesn't really matter.
 

Oglemi

Borf
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I would actually be for calling the set FUCK YEAH SEAKING, but I'm not sure if R_D would go for it. Maybe if you bribed him he would.

Anyway, is there any way you could sacrifice some EVs and put them into SpA to at least 2HKO Tangrowth with Megahorn + Ice Beam (unless Seaking already does that, I'm too lazy to do calcs)? Seaking at least has some Speed, unlike Huntail and Kabutops, so I think you could take some out of there and leave just enough for Swellow, and put the remainder into SpA.
 
53% - 62.9% is what Ice Beam with the current EVs does to Tangrowth. It also has the potential to 2HKO Venusaur after SR damage.
41.1% - 48.5% Megahorn does a nice portion although Ice Beam 2hkos which is good.
 
Make the nature Naive so Priority does less damage. I know SpD is its better defensive stat, but it shouldn't faint to a single boosted Mach Punch or something.

Oglemi said:
I would actually be for calling the set FUCK YEAH SEAKING, but I'm not sure if R_D would go for it. Maybe if you bribed him he would.
If he's seen the warstory, he definitely should :/
 
I think Aqua Tail deserves a slash alongside Waterfall? Seaking does need the extra power. At least an OC mention.

And really this would be a travesty if we didn't call it FUCK YEAH SEAKING
 

Bad Ass

Custom Title
is a Tiering Contributor Alumnusis the 2nd Grand Slam Winneris a Past SPL Championis a Three-Time Past WCoP Champion
okay, seaking doesn't need max speed; lonely and 232 evs will suffice, as to outspeed max speed timid omastar in the rain

we're making it lonely because seaking has 80/80 special defenses and we're not fucking with that; it can actually take a hit if need be

252 atk / 232 speed / 20 satk lonely looks good. gives it 311 atk under rain, 6 pts less than kingdra, plus megahorn/return to nail grass types and ice beam for other stuff.

make the changes and it's approved

oops yes bluewind is correct
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Yeah Bad Ass is right; just run 240 Speed EVs instead of 232 for Timid Scarf Rotom and approved.
 

Komodo

Huff
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[Overview]

<p>Seaking is one of the few Pokemon one would be wise to should avoid using;(semi colon) not only is it severely outclassed by other Water-types in the UU, metagame due to its lackluster stats but it has a and shallow movepool filled with little that is of have little benefit to Seaking. Its ability Swift Swim, gives it some purpose, as it can allowing it to outspeed the whole metagame in the rain,(comma) although it has little sweeping potential thanks due to its pathetic movepool. Of course, in Pokemon, there is an inverse correlation between the quality of a Pokemon and the amount of satisfaction you get from beating someone with it,(comma) let that be your reason for using Seaking.</p>

[SET]
name: Swift Swim
move 1: Waterfall / Aqua Tail
move 2: Megahorn
move 3: Return
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Lonely
EVs: 252 Atk / 20 SpA / 240 Spe

[SET COMMENTS]

<p>Seaking at its best. The choice between Waterfall and Aqua Tail depends on whether you prefer the extra power Aqua Tail provides,(comma) or go for the safer accuracy in Waterfall's higher accuracy. Megahorn puts a dent in the likes of Hypno and Espeon,(comma) as well hitting Grass-types for super effective damage. Return has good coverage with Seaking's STAB move, the Water/Normal type Water-type move,combination hitting every type in the metagame for neutral damage. The set is rounded of with Ice beam,(comma) which allows Seaking to 2HKO Tangrowth and Leafeon,(comma) it also destroys both Torterra and Altaria, two Pokemon which Seaking is otherwise helpless against. Swift Swim is the chosen ability simply because it allows Seaking to have an effective role that sees it doing potential harm to the opposing team doubles Seaking's Speed, not to mention that its STAB attacks could can do with the extra boost its STAB attacks receive from the rain.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Seaking's Attack while allowing it to outspeed positive natured Timid Omastar in the rain as well as Timid Scarfed Rotom and Timid Omastar in the rain. The remaining EVs are dumped into Seaking's Special Attack to give Ice Beam some extra power. Life Orb is the equipped item since the goldfish lacks an array of powerful moves,(comma) not to mention its Attack isn't very impressive.(full stop) and The 10% recoil damage isn't worth worrying about due to Seaking's already poor defenses.</p>

<p>When using Seaking on your team, it is important to note that it is hugely a huge liability to your team, and in addition to that, it requires a considerable amount of team support for it to function well. Venusaur has great synergy with Seaking, resisting both Electric- and Grass-type attacks which Seaking simply cannot take. It can also help take down sturdy walls such as Milotic and Blastoise, both whom of which wall Seaking with ease. Registeel can cripple faster fragile sweepers who threaten Seaking with Thunder Wave, this allowing it Seaking to kill them off later.</p>

[Team Options]

<p>Rain Dance set up is essential for Seaking as it cant do much with its appalling base 68 Speed. Uxie, and Mespirit are good candidates for the job as their bulk allows them to set up Rain Dance several times during the match if need be. They both can also provide Stealth Rock support which is of great use to Seaking as it not onlysecures certain OHKOes and 2HKOes (Ice Beam has the potential to 2HKO Venusaur after Stealth Rock damage), but also punishes Pokemon attempting to repeatedly switch out to and stall waste the rain turns. Electrode and Ambipom are also both great Rain Dance users as they have great high Speed as well as packing Taunt,(comma) which in a way acts as a safeguard for Seaking, preventing it from getting statused while attempting to sweep.</p>

<p>Other Swift Swim users are great teammates for Seaking, especially Ludicolo as it can use its STAB Grass-type attacks to get rid of bulky Water-types who stand in Seaking's way with its STAB Grass-type attacks. Both Qwilfish and Kabutops can set up Swords Dance and severely dismantle the opposing team, allowing Seaking to get an easy late-game sweep to make you feel good. Defensive Pokemon who can take advantage of the temporary rain are also welcomed. like Registeel is are able to withstand a multitude of attacks, negate its Fire weakness with Rain Dance, and cripple opposing Pokemon with either Thunder Wave or Toxic,(comma) it can also set up the helpful Stealth Rock. Both Rotom and Lanturn can fire off 100% accurate Thunder and can also deals with the opponent's bulky Water-types.</p>

[Optional Changes]

<p>There are very few options that Seaking can utilize from its already has a very shallow movepool, leaving it with few options. Bounce can be used to nail Fighting-types such as Hitmontop and Toxicroak,(comma) while the potential paralysis is very attractive. Bounce is a 2 turn attack, meaning the opponent can easily switch-in a counter or even set up on it. Poison Jab hurts Grass-types such as Leafeon and Tangrowth,(comma) however Ice Beam already 2HKOs them. Outside of Rain, Seaking can double its Speed using Agility,(comma) though due to its fragility there is little it can set up on safely. Even after it has acquired the Speed to outpace the whole metagame bar faster Scarf holders, Seaking holds little in its arsenal for it to have a chance to sweep.</p>

[Counters]

<p>Bulky Water-types come out as the best counters for Seaking as it lacks anything that can significantly hurt them bar its STAB attack which they resist. Milotic and Blastoise can take several Megahorn,(comma) and in return either Toxic stall Seaking or take it out with Hidden Power Grass. Poliwrath is the one Pokemon Seaking is completely helpless against,(comma) thanks to its typing gives it resistance to Megahorn and Ice Beam, and ability, Water Absorb will make Water-type moves useless. Venusaur is 3HKOed by Ice Beam although it can easily outpace Seaking outside of Rain and OHKO it with its STAB Grass-type attacks. Both Uxie and Mespirit can take a Megahorn or two and cripple Seaking with Thunder Wave. Shedinja is immune to all Seaking's attacks and can set up on it or even cripple it with Will-O-Wisp. It is important to Remember that Seaking has poor defenses and Speed, so anything packing a powerful move that can OHKO it and can outspeed it just needs to find the right timing to get a safe switch-in to and take out the goldfish.</p>


Red is remove
Blue is change or addition

Tried to cut down the run on sentences best I could, Seaking is awesome!
 
I tend to get carried away at times and write more than the analysis needs, especially on this analysis as Seaking isn't a particularly interesting Pokemon. Thanks Komodo.
 
Additions in bold, removals in red.
[Overview]

<p>Seaking is one of the few those Pokemon one you should probably avoid using at all costs.;not only is it severely Keep in mind when using Seaking that it's outclassed by virtually every other Water-types in UU., its lackluster stats and shallow movepool are of little benefit to Seaking. Its ability, Swift Swim, gives it some purpose, as Seaking the ability to outspeeds the whole metagame in the rain, although but it has little sweeping potential due to its pathetic movepool and stats. Of course, in Pokemon, there is an inverse correlation between the quality of a Pokemon and the amount of satisfaction you get from beating someone with it;, let that be your reason for using Seaking.</p>

[SET]
name: Swift Swim
move 1: Waterfall / Aqua Tail
move 2: Megahorn
move 3: Return
move 4: Ice Beam
item: Life Orb
ability: Swift Swim
nature: Lonely
EVs: 252 Atk / 20 SpA / 240 Spe

[SET COMMENTS]

<p>The choice between Waterfall and Aqua Tail depends on whether you prefer the extra power Aqua Tail provides, or Waterfall's higher accuracy. Megahorn puts a dent in the likes of Hypno and Espeon, as well and hitting hits Grass-types for super effective damage. Return has good legitimate coverage with Seaking's Water-type move attacks, as between them they hitting hit every type in the metagame for neutral damage. The set is rounded of out with Ice beam, enabling Seaking to 2HKO Tangrowth and Leafeon as well as and destroying both Torterra and Altaria, two Pokemon which Seaking is would otherwise be helpless against. Swift Swim is the chosen ability because it doubles Seaking's Speed in the rain, not to mention that its STAB attacks could do with the pseudo-STAB boost. extra boost from the rain.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Seaking's Attack while and allowing allows it to outspeed Timid Scarfed Choice Scarf Rotom and Timid Omastar in the rain. The remaining EVs are dumped into Seaking's Special Attack to give Ice Beam some extra power. Life Orb is the equipped chosen item since the goldfish lacks an array of powerful moves and needs the boost to make up for its unimpressive Attack stat. , not to mention its Attack isn't very impressive. The 10% recoil damage isn't worth worrying about due to Seaking's poor defenses; he won't be taking neutral hits well in the first place.</p>

<p>When using Seaking, note that it is a huge liability to your team, and in addition to that, it requires a considerable amount of team support for it to function well. Venusaur has great synergy with Seaking, resisting both Electric- and Grass-type attacks which Seaking simply cannot take. It can also help take down sturdy walls such as Milotic and Blastoise, both of which wall Seaking with ease. Registeel can cripple faster sweepers with Thunder Wave, allowing Seaking to kill them off later.</p>

[Team Options]

<p>Rain Dance is essential for Seaking as it cant do much with its appalling base 68 Speed. Uxie and Mespirit are good candidates for the job as their bulk allows them to set up Rain Dance several times during the match. They also provide Stealth Rock support which not only secures certain OHKOes and 2HKOes (Ice Beam has the potential to 2HKO Venusaur after Stealth Rock damage), but also punishes Pokemon attempting to switch out and waste the turns of rain. Electrode and Ambipom are also both great Rain Dance users as they have great high Speed as well as packing and pack Taunt, which acts as a safeguard for Seaking, preventing it from getting statused while attempting to sweep.</p>

<p>Other Swift Swim users are also make great teammates for Seaking, especially Ludicolo as it can use its STAB Grass-type attacks to get rid of bulky Water-types who that stand in Seaking's way. Both Qwilfish and Kabutops can set up Swords Dance and severely dismantle the opposing team, allowing Seaking to get an easy late-game sweep. Defensive Pokemon who that can take advantage of the temporary rain are also welcomed. Registeel is able to withstand a multitude of attacks, negate its Fire-type weakness with Rain Dance, and cripple opposing Pokemon with either Thunder Wave or Toxic;, it can also set up Stealth Rock. Rotom and Lanturn can fire off 100% accurate Thunder in the rain and also deals with the opponent's bulky Water-types.</p>

[Optional Changes]

<p> Seaking has a very shallow movepool, leaving it with few options to choose other than those listed. Bounce can be used to nail Fighting-types such as Hitmontop and Toxicroak, while the potential paralysis is very also attractive. Bounce is a 2 turn attack, though, meaning the opponent can easily switch-in a counter or even set up on it; it also wastes two turns of rain for a single attack, which is not good. Poison Jab hurts Grass-types such as Leafeon and Tangrowth, however Ice Beam already 2HKOs them. Outside of Rain rain, Seaking can double its Speed using Agility, though due to its fragility there is little it can safely set up on safely. Even after it has acquired the Speed to outpace the whole metagame bar faster Choice Scarf holders users, Seaking holds little in its arsenal for it to have a serious chance to sweep.</p>

[Counters]

<p>Bulky Water-types come stand out as the best counters for Seaking as it lacks anything that can significantly hurt them. Milotic and Blastoise can take several Megahorns to the face, and in return either Toxic stall Seaking or take it out obliterate it with Hidden Power Grass. Poliwrath is the one Pokemon Seaking is completely helpless against, as its typing gives it a resistance to Megahorn and Ice Beam, and Water Absorb will make Water-type moves useless. Venusaur is 3HKOed by Ice Beam, although it can easily outpace Seaking outside of Rain rain and OHKO it with its a STAB Grass-type attacks. Both Uxie and Mespirit can take a Megahorn or two and cripple Seaking with Thunder Wave in a pinch. Shedinja is immune to all of Seaking's attacks and can set up on it or even cripple it with Will-O-Wisp. Remember that Seaking has poor defenses and Speed, so anything packing a powerful move that can OHKO it will pretty much do this goldfish in if it can find the opportunity to strike. and can outspeed it just needs to find the right timing to switch-in and take out the goldfish.</p>

Not a bad writeup on the whole. Lots of prose errors, mix-ups with who/what in the presence of it, capitalization of "rain", and other generally wonky stuff. Not nearly bad enough to merit a third check, though. Good job!

Cheers.

GP Check 2/2
 

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