Ground Arceus (Analysis)

hamiltonion

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QC CHECKS-
(Fireburn)
(trickroom)
QC REJECTIONS-
GP CHECKS-
(Fatecrashers)
(Zystral)
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[Overview]

<p>Arceus is now one of the most potent threats in this new generation. Despite the influx of newer and stronger Dragon-types into the Uber tier, none can challenge the might of the divine Arceus. With its excellent base 120 Attack, 120 Special Attack, and 120 Speed, Arceus becomes a deadly setup sweeper, having the ability to tear gaping holes in teams unprepared for the Alpha Pokemon. Defensively, Arceus is no slouch either, possessing base 120/120/120 defenses. When attached with an Earth Plate, Arceus gains the Ground typing and a coveted resistance to Stealth Rock, as well as a useful resistance to Electric-type moves. This makes Ground Arceus a premier counter to Zekrom, a dangerous physical sweeper introduced in this generation. Arceus has more overall bulk than Groudon, who is considered to be the epitome of walling in the Uber tier; Arceus also outclasses Groudon in that it has a reliable recovery move in the form of Recover. Ground is an excellent neutral STAB, and Arceus possesses two nifty 100 Base Power Ground-type moves up its sleeve: Judgment and Earthquake. This allows Arceus to run either a physical set, or a special set, providing Arceus with a versatility that makes it utterly deadly. However, Arceus is not without its flaws; Ground Arceus possesses debilitating weaknesses to Water, Ice, and Grass, which really hinders Arceus's effectiveness when you consider the popularity of Kyogre. Nevertheless, one must never underestimate the prowess of Ground Arceus, as it is definitely a force to be reckoned with.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Recover
move 3: Earthquake
move 4: Stone Edge
item: Earth Plate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

<p>Ground Arceus can run a physical set with as much grace and ease as a special set. Recover allows Arceus to use its great bulk while Swords Dance enables Arceus to boost its already great Attack stat to astronomical levels. Access to reliable recovery is something Groudon would die for and is a major reason to consider Ground Arceus over Groudon. After a single Swords Dance, Arceus reaches a mammoth 744 Attack; combined with the awesome coverage provided by its attacks, it becomes very hard to switch into a boosted Arceus. Most of the Uber Tier is OHKOed or 2HKOed by either Earthquake or Stone Edge. After a single Swords Dance, Standard Rock Polish Groudon with 112 HP / 4 Def takes 81.6% - 96.2% from an Adamant Arceus's Earthquake. The only Pokemon who resist the EdgeQuake combo are Bronzong, Breloom, and Virizion, all of whom are rarely seen in Ubers. Arceus's great natural bulk and 120/120/120 defenses ensure that it will almost always be able to notch up a Swords Dance. Maximum investment in Speed makes sure that Arceus outspeeds most of the Uber tier and ties with other postive natured Arceus.</p>

[Additional Comments]
<p>Once again, Swords Dance Ground Arceus is a premier Zekrom counter. It can switch into a Bolt Strike and then proceed to set up. Arceus also outspeeds Zekrom and can OHKO with a STAB +2 Earthquake if Zekrom decides to stay in.</p>

<p>Swords Dance Ground Arceus prefers Stealth Rock and Spikes support as it helps Arceus convert important 3HKOs into 2HKOs and 2HKOs into OHKOs. Pokemon like Deoxys, Forretress, Groudon, Ferrothorn, and Skarmory are able to set up entry hazards reliably and all make good partners for Ground Arceus.</p>

<p>Swords Dance Arceus is one of those Pokemon who can run multiple EV spreads quite well. The EV spread listed allows Ground Arceus to do more damage with only one Swords Dance and makes it an immediate threat; however it lacks the bulk for which Arceus is renowned. This can be remedied by a running an EV spread of 252 HP / 4 Atk / 252 Spe. The loss in power is actually counteracted by the fact that the extra bulk helps Arceus to set up. Also a Jolly nature can be used with an EV spread of 144 HP / 252 Atk / 114 Spe. This allows Arceus to outspeed Jolly non-Scarfed Garchomp and Earthquake will hit for 108.1% - 127.4% against 4 HP / 252 Atk / 252 Spe Garchomp. An Adamant nature can be used over Jolly but Arceus will usually like to maximize its Speed to tie with other Arceus variants. ExtremeSpeed can be run in place of Recover. Forsaking Recover is not recommended though, as Arceus enjoys the extra longevity that Recover grants it; it is also a major advantage that Arceus has over Groudon.</p>

<p>Giratina is an excellent counter to Swords Dance Ground Arceus. It is immune to ExtremeSpeed and can inflict Arceus with a burn to render it useless for the rest of the game. Giratina-O is also a good counter, being immune to Earthquake thanks to its Levitate ability; however it takes a hefty 51.2% - 60.3% from Stone Edge, which is a 2HKO. Like most other physical attackers Swords Dance Ground Arceus is walled by Skarmory. The physically defensive variant is never 2HKOed by +2 Stone Edge and can simply Toxic Arceus. If Arceus gets greedy and tries to get more boosts, Skarmory can just Whirlwind it out. Bronzong, though rare, is one of the few Pokemon resistant to the EdgeQuake combo. It can Toxic Arceus or whittle down its HP with Grass Knot. Shaymin-S is not OHKOed by +2 ExtremeSpeed and OHKOes in return with Seed Flare. Grass Arceus can take Earthquakes and Stone Edges with ease thanks to its bulk and useful resistances. A Grass Knot from Grass Arceus will make manure out of Ground Arceus.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With its great natural bulk and access to Recover, Arceus can function as an excellent Calm Mind sweeper. After 2 Calm Minds, Arceus's Special Attack reaches an impressive 554 whiles its Special Defense sits at an excellent 552. Arceus will almost always be able to set up over 2 Calm Minds thanks to its bulk and access to recovery. Once Arceus has properly set up, it can proceed to wreak havoc on the opponent's team. Judgment is the main STAB move of choice and its Ground typing possesses great neutral coverage. The coverage is well-rounded off by Ice Beam, and with these two moves Arceus hits most of the Uber tier super effectively; notable mentions include Reshiram, Zekrom, Giratina, Shaymin, Groudon, Lugia, Rayquaza, and Garchomp. Bronzong is the only semi-common pokemon that resists Ground Arceus's Ground / Ice combo. A fully set-up Arceus is almost impossible to switch into, and the only way to take it down is through either super effective attacks or praying for a critical hit. Access to Recover increases Arceus's longevity and effectively doubles its bulk, allowing it to set up more Calm Minds. Maximum investment in HP allows Arceus to take hits better and significantly increases its already great bulk. Maximum investment in Speed allows Arceus to outpace most of the Uber tier and tie with opposing Arceus, which can be the deciding factor in a game.</p>

[Additional Comments]

<p>Ground Arceus is the best counter to Choice Zekrom thanks to its Ground typing. Arceus can just stroll in on a predicted Bolt Strike and set up as Zekrom flees. Zekrom cannot hope to stay in on Arceus since it is outsped and OHKOed by a STAB super effective Judgment.</p>

<p>Arceus can run a more offensive EV spread of 132 HP / 252 SpA / 124 Spe. The Speed EVs allow Arceus to outspeed positive natured base 90 Speed Pokemon like Zekrom and Reshiram. Maximum investment in Special Attack allows Arceus to do more damage after setting up fewer Calm Minds. While while this spread trades off bulk for power, it should be kept in mind that more investment in HP allows Arceus to set up easier and get off more Calm Minds, thus increasing the chances of a sweep.</p>

<p>The biggest counter to this set is Choice Scarf Kyogre. It can easily revenge Arceus thanks to its great speed and OHKO it with a rain-boosted STAB Water Spout. Physical SD ExtremeKiller Arceus can also 2HKO with ExtremeSpeed after notching up a Swords Dance boost. Other variants of Arceus packing moves which hit Ground Arceus super effectively can somewhat check Ground Arceus. However, Electric Arceus and other types of Arceus who are hit super effectively by the Ground / Ice combination need to be wary of switching into the wrong move and becoming maimed for the rest of the match. Shaymin-S is also a good counter; Life Orb variants can switch into a Judgment and can OHKO Ground Arceus with a speedy super effective Seed Flare. If Shaymin-S packs Leaf Storm it is capable of OHKOing Arceus even if it lacks a boosting item, provided that Arceus has yet to bag a Calm Mind boost. Choice Specs variants of Shaymin-S OHKO regardless even if Arceus is at +1 SpD.</p>

<p>Palkia and Ferrothorn are both good partners to Ground Arceus. Both resist Water while Ferrothorn even has the added benefit of resisting Grass. Palkia can switch into a full HP Specs Water Spout from Kyogre thanks to its 4x Water resist. Ferrothorn can take a Seed Flare from Shaymin-S with ease and KO with Gyro Ball or paralyze it. Once paralyzed, Shaymin-S is no longer a threat to Ground Arceus.</p>

<p>Pokemon with sky-high HP and Special Defense are all good counters to Ground Arceus. Blissey, Chansey, Ho-oh, and Grass Arceus all come to mind immediately. Arceus would be hard pressed to 2HKO the the former two without a critical hit. Blissey and Chansey can then Toxic Arceus and then heal up as the poison slowly whittles down Arceus's health. Ho-Oh laughs at any of Arceus's moves while it can 2HKO Arceus with the sun up. Grass Arceus is resistant to Ground Arceus's STAB and Ice Beam will not take it down easily; it can then proceed to set up Calm Minds, heal off the damage with Recover and OHKO Ground Arceus with a STAB Grass Knot.</p>

[SET]
name: Supporter
move 1: Recover
move 2: Will-O-Wisp
move 3: Earthquake
move 4: Stone Edge
item: Earth Plate
nature: Jolly
evs: 252 HP / 96 Def / 160 Spe

[SET COMMENTS]

<p>Ground Arceus's fantastic natural bulk and access to reliable recovery in the form of Recover allows it to pull off a pure Supporter set. This set aims to utilize Arceus's 120/120/120 defenses to provide essential team support. Arceus's huge support movepool and near-perfect coverage provided by Earthquake and Stone Edge make sure that nothing can bring Arceus to a grinding halt. Will-O-Wisp is the bread and butter of this set and cripples any physical attacker, like Groudon, Scizor, Rayquaza, Garchomp, and most notably Extremekiller Arceus. Recover allows Arceus more longevity and effectively doubles its great bulk and makes tanking even easier. Maximum investment in HP makes sure Arceus can tank hits very well. </p>

[Additional Comments]

<p>Arceus is also capable of setting up Stealth Rock if necessary. However it should be kept in mind that Will-O-Wisp is generally the better option as it allows Arceus to maim physical attackers and take physical hits better. Substitute is also an option if Arceus is worried about status; it also allows Arceus to scout for counters.</p>

<p>Though this set functions similar to Giratina, Ground Arceus has many perks over the ghostly dragon. Arceus lacks Dragon- and Dark-type weaknesses, which is a huge boon in Ubers. Ground Arceus Ground can also switch into Zekrom with impunity, which is something Giratina could never hope to achieve. The Speed EVs allow Arceus to outspeed max Speed Jolly Terrakion and burn it; all base 90 Speed Pokemon including max Speed Jolly Zekrom are also outsped. Ground Arceus can also OHKO Specs Reshiram before Reshiram can kill it with Blue Flame. Basically, Arceus's stellar Speed and access to reliable recovery is something which dedicated walls like Groudon and Giratina-A would die for. It must be noted though that Groudon gives this set stiff competition with its slightly better physical bulk, infinite sunlight, and Dragon Tail for phazing.</p>

<p>This set is also countered by Grass Arceus, especially if it has Substitute. Grass Arceus is resistant to Earthquake and can set up in Ground Arceus's face and KO it with a STAB super effective Grass-type Judgement. Like the other Arceus sets, this set is also plagued by Kyogre, especially Scarf variants.</p>

[OTHER OPTIONS]

<p>If Gravity support can be provided, Arceus can run a mono-attacking Swords Dance set with Earthquake, Recover, and Substitute thanks to Earthquake's great neutral coverage. Under Gravity Earthquake is only resisted by Grass-types and this allows Arceus to tear through the opponent's team with a powerful neutral attack.</p>

[CHECKS AND COUNTERS]

<p>Most variants of Kyogre are a threat to Ground Arceus. The most dangerous being the Choice Scarf variant since it can outspeed Arceus and revenge kill it. However, it must be wary of locking itself into Water Spout as it is 2HKOed by ExtremeSpeed and after a +2 ExtremeSpeed, from Ground Arceus, Water Spout is incapable of OHKOing Arceus back.</p>

<p>Swords Dance Arceus can be countered by burning it. Once inflicted with a burn, Arceus becomes a dead weight for the rest of the match. Pokemon like Giratina and Mewtwo can all burn Arceus. Additionally, Darkrai can outspeed Arceus and put it to sleep using Dark Void. Shaymin-S, Grass Arceus, Skarmory, Giratina-O, and Bronzong are all good counters to Swords Dance Ground Arceus. Bronzong however needs to carry Toxic to be able to effectively damage Arceus. Skarmory and Bronzong must also be careful of Gravity since it makes them vulnerable to Ground Arceus's STAB Earthquake. Pokemon like Blissey, Chansey, and Ho-Oh are all good counters to the Calm Mind set.</p>
 

hamiltonion

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Posted a set, will post others tomorrow. Please comment ,criticise etc.

PS: Tell me if Arceus needs to invest in Hp a bit more and give me the changed ev spread if you can as that is the only thing I am having a doubt in.
 
Ground Arceus can run a Swords Dance set similar to Groudon, but sports higher special bulk, speed, and Recover. And unlike other Arceus sets, Zekrom cannot easily revenge it.

Arceus@Earth Plate
Jolly; 80 HP / 252 Atk / 176 Spe

Recover
Earthquake
Stone Edge
Swords Dance

I went with enough speed to outrun Latios and Latias and tossed the rest into some bulk, but max/max is perfectly viable as ties with and hits CM Steel Arceus with Earthquake.

I've also had quite a bit of success with a bulky set:

Arceus@Earth Plate
Jolly; 252 HP / 108 Def / 36 SpD / 112 Spe

Recover
Earthquake
Stone Edge
Stealth Rock

It makes a great setter of Stealth Rock with its bulk, and checks a ton of things, especially with its resistance to stealth rock itself. Examples include Adamant CB Ho-Oh's Sacred Fire in the sun, accounting for the burn, Modest Specs Draco Meteor from Dialga / Palkia / Reshiram, Mewtwo's Modest +1 LO Psycho Break, and even Adamant DDRay's +1 LO Outrage.

I've suggested the spread on other Arceus but it is particularly effective on this version as it resists stealth rock, and the other types that resist it are either hit by a coverage move (Steelceus) or lack good physical STAB (FightCeus) and hit the Ubers generally higher SpD stat.
 

shrang

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Just saying, if you're including the SD set, mention Gravity in there somewhere. Only Grass-types are resistant to EQ under Gravity, and you can come out as a pretty epic mono-attacker.
 
Ground Arceus can run a Swords Dance set similar to Groudon, but sports higher special bulk, speed, and Recover. And unlike other Arceus sets, Zekrom cannot easily revenge it.

Arceus@Earth Plate
Jolly; 80 HP / 252 Atk / 176 Spe

Recover
Earthquake
Stone Edge
Swords Dance

I went with enough speed to outrun Latios and Latias and tossed the rest into some bulk, but max/max is perfectly viable as ties with and hits CM Steel Arceus with Earthquake.
Outrunning lati@s is useless as the analyses are for standard ubers. Try a 132 HP / 252 Atk / 124 Spd out outrun bas 90s.
 

hamiltonion

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Posted a Physical SD set. Hey Guys I'm thinking about a support or substitute set.Any scope for that ?? I'm having doubts as Ground Arceus just does not have enough resistances to pull it off. Shall do the ExtremeKiller set tomorrow.
Again please give sugestions,comments criticisms.
 
It doesnt need an extremekiller style set, unSTAB Extremespeed really isnt that good in ubers, and you're better off running recover in that last slot and taking advantage of Ground Arceus' terrific bulk.
 

syrim

1x1x1x1x1x1x1x1x1x1
You should certainly include a defensive set. Ground Arceus is a premier zekrom counter, and can check almost any physical set with this set.

Arceus @ Earth Plate
Will-O-Wisp
Recover
Earthquake
Stone-Edge
Impish
252 Def/252 HP/4 spD

This set has the excellent advantage of being able to burn physical attackers, and anything WoW immune is vunerable to it's edgequake coverage. It has numerous advantages over groudon, it's higher special bulk and it's instant recovery. It can switch without fear into physically based mixed attackers such as zekrom. It can cripple Extremekiller for the rest of the match. All in all definitely worthy of a set.
 
Arceus @ Earth Plate
Will-O-Wisp
Recover
Earthquake
Stone-Edge
Impish
252 Def/252 HP/4 spD
My advice is to invest a little bit of EVs into speed. 16 EVs are enough to outspeed all neutral 90's (so Adamant Max Speed Zekrom too) and you still may keep Impish nature, so it's good. It's barely any investment and it helps alot, so you may switch for example on Draco Meteor from Mixed Set and just Recover damage. Or switch on CB Zekrom quite safely (being faster so you may just recover any heavy hit, watch out on critical hit if you want to continue till it gets confused from Outrage). To outspeed Jolly you need 124 Speed EVs with Impish nature, so I don't think it's worth it, but it's still an option. Just my comment to this set, as it looks solid ;).
 

syrim

1x1x1x1x1x1x1x1x1x1
The speed ev's are up to preference. The extra evs in defense help you with damage roll against extreme killer, and help alot more with SR+ extreme killer damage roll. While the speed is useful not many things run max speed without a +nature besides Choice band Zekrom who is going to be a massive issue regardless. Also it's extremely rare.
 

hamiltonion

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The speed ev's are up to preference. The extra evs in defense help you with damage roll against extreme killer, and help alot more with SR+ extreme killer damage roll. While the speed is useful not many things run max speed without a +nature besides Choice band Zekrom who is going to be a massive issue regardless. Also it's extremely rare.
Yep you are right. Arceus does not need to outspeed Zekrom anyway. Oh and Choice Zekrom isnt rare. All the Zekroms I have faced so far have all been choiced. Putting 4 EV's into Speed is pretty useless and can be invested elsewhere preferably in attack.
 

hamiltonion

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Not extremekiller earth, SD + recover is so better.
I will have to test it out but extreme killer is probably Arceus grounds most effective set. Im not sure about SD+Recover ExtremeSpeed allows Arceus to kill ScarfOgre with a +2 that is by no way a mean feat.

EDIT: Skeleton is completed. Please commeent,criticise,suggest etc etc etc
 
Extremespeed doesnt let Ground Arceus KO Ogre at +2, I'm unsure of whether it does it even at +4. The only Arceus which can Extremespeed Kyogre and kill it is Normal Arceus who actually gets STAB on extremespeed. UnSTAB Extremespeed is actually pretty weak and offers no coverage whatsoever, whereas Recover actually lets you take advantage of Arceus' bulk.
 

hamiltonion

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Extremespeed doesnt let Ground Arceus KO Ogre at +2, I'm unsure of whether it does it even at +4. The only Arceus which can Extremespeed Kyogre and kill it is Normal Arceus who actually gets STAB on extremespeed. UnSTAB Extremespeed is actually pretty weak and offers no coverage whatsoever, whereas Recover actually lets you take advantage of Arceus' bulk.
ExtremeSpeed doesnt let Arceus kill Kygre at +2 you are correct. But I think ExtremeSpeed is important for Arceus than Recover. Let me see , if some more people tell me I'll change it to Recover but I am doubtful really.
 
Well, I can only judge from what I've seen , that when players like Jibaku and Trickroom use that set Recover is always the preferred move. Like I said Extremespeed is really underwhelming on any Arceus form other than normal. Due to the fact that with its huge bulk and good defensive typing, as well as Arceus' high speed, Extremespeed isnt useful it doesnt really gain extra KOs other than things already at very low HP. Recover allows it to sweep for an extended period of time.
 
ExtremeSpeed doesnt let Arceus kill Kygre at +2 you are correct. But I think ExtremeSpeed is important for Arceus than Recover. Let me see , if some people tell me I'll change it to Recover but I am doubtful really.
j99ubers summed it up really, un-STAB'd Extremespeed is really quite weak, EdgeQuake already gives Ground Arceus great coverage, and Recover gives Ground Arceus a way to put its bulk to use. Maybe you could mention Extremespeed in AC, but I don't really see why you'd ever use it over Recover either way.
 

shrang

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Okay, I was asked to go through this even though I'm not a QC member, heh. Oh well.

Firstly, it looks decent so far, but here are my 2 cents:

1) Extremespeed is OC material, IMO. SD/EQ/SE/Recover should be the main set. Like everyone's been saying, and unSTAB Extremespeed is quite weak, while Recover really helps Arceus switch into stuff like Zekrom multiple times and threaten to sweep at the same time.
2) Just on the topic of Extremespeed, it can be used together with Gravity quite well, though. Something like SD/Gravity/EQ/Extremespeed can let you kill everything with EQ, and Extremespeed picks off Shaymin-S after a boost (with SR). Not sure if this worth its own set, though.
3) I'd personally run max Speed on the SD set. I don't get what all this stuff of "outspeeding Base 90s" is all about, especially since there are plenty of Pokemon that have a higher speed than 90 (Really dangerous ones too, like Rayquaza, Palkia, Garchomp, Salamence). Adamant should probably get primary slash, since outspeeding Terakion and genies probably isn't that important.
4) I, too, would like to see some more speed on the support set (A LOT MORE). You really don't need all that Defense when you have a nifty move called Will-O-Wisp. Right now, you're getting outsped and 2HKOed by CB Zekrom's Outrage. I would personally prefer to outspeed Terakion, WoW it before it even attacks you. Something like 252 HP / 96 Def / 160 Spe with a Jolly nature.
5) Mention Stealth Rock on the support set.
 
Okay, I was asked to go through this even though I'm not a QC member, heh. Oh well.

Firstly, it looks decent so far, but here are my 2 cents:

1) Extremespeed is OC material, IMO. SD/EQ/SE/Recover should be the main set. Like everyone's been saying, and unSTAB Extremespeed is quite weak, while Recover really helps Arceus switch into stuff like Zekrom multiple times and threaten to sweep at the same time.
2) Just on the topic of Extremespeed, it can be used together with Gravity quite well, though. Something like SD/Gravity/EQ/Extremespeed can let you kill everything with EQ, and Extremespeed picks off Shaymin-S after a boost (with SR). Not sure if this worth its own set, though.
3) I'd personally run max Speed on the SD set. I don't get what all this stuff of "outspeeding Base 90s" is all about, especially since there are plenty of Pokemon that have a higher speed than 90 (Really dangerous ones too, like Rayquaza, Palkia, Garchomp, Salamence). Adamant should probably get primary slash, since outspeeding Terakion and genies probably isn't that important.
4) I, too, would like to see some more speed on the support set (A LOT MORE). You really don't need all that Defense when you have a nifty move called Will-O-Wisp. Right now, you're getting outsped and 2HKOed by CB Zekrom's Outrage. I would personally prefer to outspeed Terakion, WoW it before it even attacks you. Something like 252 HP / 96 Def / 160 Spe with a Jolly nature.
5) Mention Stealth Rock on the support set.
Agreeing with most of these, except I do think Jolly should be the main slash on the Swords Dance set, since I think outspeeding a bigger number of threats is more important, unless Jolly misses out on KOs that I am unaware of.

Also, with the 4th suggestion, maybe state another example other than Terrakion, since you can just OHKO it with Earthquake instead of wasting time crippling it with burn. Maybe Garchomp, I don't know, but not Terrakion. In this case, you could just run Speed EVs to outrun Garchomp. 252 HP / 144 Def / 112 Spe with a Jolly nature would be the best spread for that job.

Finally, barry4ever, when you get chance, change "Extremekiller , Earth Style" to just "Swords Dance".
 
Barry4ever said:
A more bulky spread of 132 HP / 252 SpA / 124 Spe can be used , giving Arceus significantly more bulk
Remove this EV spread. Put in a bulkier spread of 252 HP / 4 Def / 252 Spe. Max Speed is fairly important to outspeed Rayquaza and Speed Tie with opposing Arceus while Max HP allows you to utilize Arceus's bulk to the fullest. It doesn't matter if Arceus lacks Special Attack EVs because it can slowly garner Calm Minds and eventually sweep.

The biggest counter of this set is Scarf Kyogre. It can easily revenge Arceus thanks to it's huge speed and OHKO it with a Rain boosted STAB Water Spout.
Shaymin-S if holding the Life Orb can OHKO you with Seed Flare while being immune to Judgment. Shaymin-S can OHKO with Leaf Storm without the need of a boosting item if you failed to set up any Calm Minds and Specs variants will still kill you after one boost.
Blissey, Chansey, Ho-Oh and Grass Arceus are all great counters to the CM set. The former two can just Toxic Arceus and slowly wait for it to die. Ho-Oh laughs at Ice Beam while Sacred Fire is a 2HKO in the sun. Grass Arceus can easily Calm Mind with Ground Arceus before finishing Ground Arceus with Grass Knot. Ice Beam will not kill Grass Arceus so easily.

The 132 Hp EV's ensures Arceus is never OHKO'd by any unboosted move other than a Water Spout by Kyogre.
Remove this sentence. Kyogre's Surf, Shaymin-S Leaf Storm, Specs Palkia Surf, and Specs Reshiram can all OHKO you even when you have 132 HP EVs.

Physical Swords Dance Arceus can deal with Scarfogre better than its Calm Mind variant.
I won't say it deals better with ScarfOgre compare to the Calm Mind set because the Calm Mind set can survive a Kyogre's Surf at +1 while the Swords Dance set is OHKOed by Surf regardless.

The only counter of this set is Giratina-A. It is immune to ExtremeSpeed and can inflict Arceus with a burn and render it useless for the rest of the game. Giratina-O is also a good counter but takes takes a hefty 51.2% - 60.3% from Stone Edge
You missed out some counters. Skarmory can take a +2 Stone Edge easily and can either Toxic Arceus or Whirlwind it out if Arceus gets greedy. Bronzong while rare, can Toxic Arceus and whittle it down with Grass Knot. Bronzong resists the EdgeQuake combo but with Gravity, both loses to Arceus, you might want to mention it somewhere. Also Shaymin-S can OHKO you while surviving a +2 Extremespeed. Grass Arceus can easily take Earthquakes or Stone Edge due to the resistance and bulk. Grass Knot from Grass Arceus will finish Ground Arceus.

[SET]
name: Supporter
move 1: Recover
move 2: Will-O-Wisp
move 3: Earthquake
move 4: Stone Edge
item: Earth Plate
nature: Impish
evs: 252 HP/ 4 Atk / 252 Def
I agree with what Shrang said. Since Ground Arceus is the best Zekrom counter, you don't want it to 2HKO you with Choice Band Outrage before you can move. Use enough Speed to outspeed Zekrom since Jolly Choice Band Zekrom isn't rare at all. Also, with 307 Speed, Ground Arceus can OHKO Reshiram before Reshiram can OHKO Ground Arceus. With Max Defense you handle Extremekiller Arceus better, but that's not worth it. You can still beat Extremekiller Arceus with a little less bulk and Will-O-Wisp. Since Arceus is fast, you need to utilize that since it is a major advantage over Groudon or Giratina.

An alternate EV spread of 252 Hp/ 4 Def / 252 SpD can be run, to make Arceus a better special tank and Will-O-Wisp can be used to soften Physical attacks.
This set is almost entire overshadowed by Giratina-A. It has access to Will-O-Wisp, better overall bulk and an array of useful resistances. The only advantage Ground Arceus has over Giratina is the ability to hit Ho-oh super-effectively with Stone-Edge. Arceus also lacks a Dragon weakness and can switch into Zekrom with ease something Giratia-A cannot boast about.
Remove the alternate spread. It is bad, and it gets OHKO by Kyogre anyway. Try not to mimic Chansey or Blissey with Arceus.

Why even mention the set if it is outclassed? Ground Arceus isn't actually outclassed as long as you run enough Speed to outrun Jolly Zekrom. Ground Arceus isn't weak to Ghost, Dark like Giratina so it is an enormous advantage in Ubers. Groudon will give this set stiff competition however with slightly better physical bulk, infinite sunlight and Dragon Tail.

Though Arceus has great bulk, it can still be brought down by powerful physical attacks. Arceus has difficulty especially with scarfed dragons like Garchomp and Rayquaza.
This isn't entirely true. Ground Arceus can easily beat both as long as it as Recover and is faster than both. Ground Arceus can just keep Recovering on Garchomp while Rayquaza is easily taken down with a fast Stone Edge. Scarf Garchomp fails to 2HKO Ground Arceus with anything if you are using max HP.

Recover is just so important. Drop Extremespeed in ExtremeKiller , Earth style set. Put Recover in. Recover is just way more useful because it abuses Arceus's raw bulk. Recover is also something Groudon will die for, so using it ensures it isn't outclassed.

Mention 252 Atk / 4 Def / 252 Spe in the ExtremeKiller , Earth style set. Put it in AC at least. Sometimes the Speed Tie with other Arceus can be game deciding.

Put Palkia and Ferrothorn as decent partners. Both resist Water while Ferrothorn resists Grass too. Palkia can even absorb a full power Specs Water Spout, something Zekrom cannot achieve. Zekrom is also 2HKOed by Scarf Water Spout and Ice Beam so it is a shaky counter for Choiced Kyogre sets. Ferrothron can take a Seed Flare from Shaymin-S easily and KO with Gyro Ball or paralyse it with Thunder Wave. Once paralysed, Shaymin-S can never check Ground Arceus anymore. Kyogre while being Ground Arceus's nemesis, is actually a good partner to Ground Arceus. Resistant to Water and Ice really helps Ground Arceus even though they share a Grass weakness. Kyogre can also check opposing Kyogre stucked on water attacks with Thunder when they wanted to kill Ground Arceus.

Arceus has no "counter" in the true sense due to its versatality and great offensive stats and overall bulk
You should remove this because every Arceus set has it's counters.

Physical SD Arceus can be also by countered by burning it. Once inflicted with a burn,Arceus becomes a dead weight for the rest of the match.Pokemon like Giratina,Ho-oh and Mewtwo can all burn Arceus. Additionally Darkrai can outspeed it and put it to sleep using Dark Void.
Remove Ho-Oh as a counter to the SD set and add Ho-Oh as a counter to the CM set. Stone Edge can easily kill Ho-Oh. Mention Shaymin-S, Grass Arceus, Skarmory, Giratina-O and Bronzong as counters. Bronzong needs Toxic to counter Arceus. Put in Chansey and Blissey as counters to Special attacking Ground Arceus.

Now we only need 2 QC checks instead of 3.
 

syrim

1x1x1x1x1x1x1x1x1x1
Giritina does not overshadow support ground arceus at all. Not being weak to dragon is almost a neccesity for physical walls, and good luck handling extreme killer with Giritina. Gira also lacks recovery besides rest, and being asleep nullifies a lot of your chances to check physical threats, and relying on sleep talk always sucks.
 

shrang

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Also, with the 4th suggestion, maybe state another example other than Terrakion, since you can just OHKO it with Earthquake instead of wasting time crippling it with burn. Maybe Garchomp, I don't know, but not Terrakion. In this case, you could just run Speed EVs to outrun Garchomp. 252 HP / 144 Def / 112 Spe with a Jolly nature would be the best spread for that job.
I'm outspeeding Terakion just in case they happen to carry a Balloon, thus making EQ useless.
 

hamiltonion

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Okay I have edited in all the changes. Wow that was huge.............whew.

PS:I really really really hope this doesn't get rejected. I wouldn't want to have the very first analysis I write rejected.
 

shrang

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You have WAY too many EVs on the support set.

About that too, I still think outspeeding Garchomp should be the very least Arceus should be running (I still think outspeeding Terakion is the way to go). Trickroom seems to have forgotten that there are faster Pokemon than Base 90. Come on, Base 90 is the MINIMUM for Ubers. Outspeed Garchomp at the very least, please.
 

hamiltonion

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You have WAY too many EVs on the support set.

About that too, I still think outspeeding Garchomp should be the very least Arceus should be running (I still think outspeeding Terakion is the way to go). Trickroom seems to have forgotten that there are faster Pokemon than Base 90. Come on, Base 90 is the MINIMUM for Ubers. Outspeed Garchomp at the very least, please.
Ok changed the EV spread to 160 Spe Ev's to outspeed Terakion. Lets see how TR weighs in on this.
 

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