1.5x the Pokemon=1.5x the fun (Leethoof vs. Imanalt)

Rules said:
3v3 Strongermon Doubles
2 Day DQ
Infinite Chills/Recovers
all abilities
2 subs per mon
all items
switch = on
Team Bastiodon:

Rhyperior [Helton] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, SuperpowerTake Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic


Cradily [Gumbo] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed


Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
U-Turn
Endeavor
Rock Slide
Acrobatics

Defog
Earth Power
Head Smash
Tailwind

Taunt
Stone Edge
Dig
Protect
Earthquake
Fly
Roar


Team Gastrodoom:

Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:1
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill
Muddy Water

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
Protect
Endure
Bulldoze
Poison Jab
Double Team
Smack Down
Roar
Toxic
Foul Play
Knock Off
Brick Break
49 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
Memento
47 moves


Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm
Extrasensory
Cosmic Power
Guard Split
Power Split
Hyper Beam
Heal Block
Explosion

Substitute
Magic Coat
Earth Power
Drill Run
Trick
Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
Skill Swap
33 moves



Arena:
Deep within the wild forests near Eterna City, strange things can happen. And I’m not referring to Rotom, though it is pretty strange. In a hidden glade inaccessible by most (it involves completing all of the Professor Layton games and Cat Mario in four hours with no internet access or hints , after you have used Judgment, Dark Void, Crush Grip, Seed Flare, Blue Flare, Bolt Strike, and Metal Burst on the grassy rock in a randomly predetermined order. This is especially difficult because Metal Burst requires the rock to hit your Bastiodon first, which requires a long time coaxing it into wakefulness with Junior Mints) resides the wizened old wizard Olofethe. Olofethe has been studying for an indeterminate amount of time, somewhere between fifty and five hundred years, in this timeless clearing, attempting to perfect the fabled essence transition process between Pokemon.

Fortunately, Olofethe has also built a helipad in his downtime, which means you, battlers, can come and test the essence transition process. It involves duplicating and transferring portions of your Pokemon’s “essence” to another Pokemon, so that the recipient becomes slightly more like the donor.

For the upcoming battle, Olofethe will use his essence transisting powers on each and every one of your Pokemon, mismatching their essences among them at both battler’s commands. Each Pokemon will receive another Pokemon’s essence for the entire battle, and each Pokemon’s essence may only be used once.

The recipient of an essence receives two of four possibly benefits:
-Four moves from the Pokemon’s movepool (only the moves the donor has purchased)
-One typing of the recepient’s choice. If the recipient is mono-type, they will become duo-type. If it is duo-type, state what type will be replaced.
-One ability of the recipient’s choice. If the recipient is Basculin, choose one ability to replace, otherwise, just add it on. If the Dream World ability is locked, it cannot be chosen.
-One stat of the recipient’s choice. This will replace the current stat, and can be any stat, including HP or Speed.

Decide this all as the mons are sent out, and Olofethe will wave his decidedly unmagical stick around, then do some majorly difficult mathematical calculations, throw rocks at both Pokemon (beware scyther!), and then suddenly everyone has a Pokemon and a half where they previously just had one!

Example:
Leethoof: Go Vanguard @ Focus Sash! You’ll be taking on the essence of that conveniently placed Drifblim for this match against six fighting types without foresight! Vanguard will become a Rock/Ghost, and take Drifblim’s 125 HP for this battle!
Other non-Leethoof battler: Oh my poor Machamp@Black Belt! I’m so depressed that I will take Scizor’s essence, with its Bug-typing, and learn Bug Bite, Frustration, X-Scissor, and Aerial Ace!


Well... this place certainly looks shady. And not just because it's in the forest. I suppose we should go over and talk to that guy sitting over there.


Turn Order:
Leethoof sends out, equips item, and chooses essence.
Imanalt sends out, equips item, chooses essence and orders.
Leethoof orders.
I ref.
 
Helton @ Expert Belt will go ahead and swipe gastrodoom's essence, becoming a ground/water with R4 SpA.
Jurassic @ Focus Sash bc fuk defeatist. He will take cradily's essence, becoming a Rock/Grass with Grass Knot, Giga Drain, Pain Split, and Bullet Seed.

also 120 hp claydol :(
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
ill lead with
colossoil @life orb with archeop's essence giving it rank 4 spa and making it ground/flying
and claydol @expert belt with colossoil's essence giving it 120 hp and pressure (get fukt multihit moves)

Colossoil: Muddy water, earthquake, muddy water

claydol: reflect, light screen, solarbeam rhyperior
IF rhyperior uses protect a3 use solarbeam a2 and light screen a3
IF archeops targets you with taunt use magic coat and push back
 
Imanalt, Leethoof already took Gastrodon's essence for Rhyperior, so you should pick a different essence for Colossoil.
 
I DONT CARE IM USING MULTIHIT MOVES

Helton: Ice Beam (soil) -> Avalanche (soil) -> Avalanche (soil)
Jurassic: Grass Knot (soil) -> Defog -> Bullet Seed (claydol)
 
Pre-Round 1
Leethoof
@Expert Belt
HP: 110 | EN: 100
Stats: 5/5/4/3/34
Size: 5 | Weight: 7
Other: Ground/Water, R4 SpA
@Focus Sash
HP: 100 | EN: 100
Stats: 5/3/4/2/127
Size: 3 | Weight: 3
Other: Rock/Grass, knows Grass Knot, Giga Drain, Pain Split, Bullet Seed
vs.
Imanalt
@Life Orb
HP: 120 | EN: 100
Stats: 5/3/4/3/110
Size: 5 | Weight: 10
Other: Ground/Flying, R4 SpA
@Expert Belt
HP: 120 | EN: 100
Stats: 3/4/4/5/65
Size: 3 | Weight: 5
Other: 120 base HP, Pressure

Arena notes: used essences: Gastrodon, Cradily, Archeops, Colossoil​


Someone should bring a Shuckle and a Blissey to this arena.

Speed Order: Archeops, Colossoil, Claydol, Rhyperior

Action 1

Archeops used Grass Knot! -10 EN
crit<=625: 9320=no
16+3+6-4.5=20.5 damage to Colossoil

Colossoil used Muddy Water! -7 EN
hit<=---,9900: 7710=yes
crit<=625: 8772, 2227=no, no
-acc<=3000: 2856, 5706=yes, no
10*.75+3+6-4.5=12 damage to Rhyperior
10*.75-2+3+6-3=11.5 damage to Archeops
Rhyperior's Accuracy fell!
-2 HP to Colossoil

Claydol used Reflect! -9 EN
Imanalt's team was shielded from physical attacks!

Rhyperior used Ice Beam! -9 EN
hit<=8500: 28=yes
crit<=625: 1638=no
freeze<=1000: 5620=no
(10+2+6-4.5)*2.25=30.375 damage to Colossoil


Action 2

Archeops used Defog! -11 EN
Colossoil's and Claydol's Evasion fell!
Imanalt's Reflect wore off!

Colossoil used Earthquake! -6 EN
crit<=625: 161, 8511=yes, no
10*.75+3+3+7.5-7.5=13.5 damage to Rhyperior
10*.75+3-2+3+7.5-4.5=14.5 damage to Archeops
Claydol makes seismic moves miss with Levitate!
-2 HP to Colossoil

Claydol used Light Screen! -9 EN
Imanalt's team was shielded from special attacks!

Rhyperior used Avalanche! -10 EN
crit<=625: 2043=no
(12+2+7.5-4.5)*2.25=38.25 damage to Colossoil


Action 3

Archeops used Bullet Seed! -8 EN
#hits: 1=2 hits
crits<=625: 4071, 3986=no no
(6+3+7.5-6)*1.5=15.75 damage to Claydol

Colossoil used Muddy Water! -7 EN
hit<=---,9900: 1714=yes
crit<=625: 4216, 2683=no, no
-acc<=3000: 7761, 5964=no, no
10*.75+3+6-4.5=12 damage to Rhyperior
10*.75-2+3+6-3=11.5 damage to Archeops
-2 HP to Colossoil

Claydol took in sunlight! -8 EN

Claydol used Solarbeam!
crit<=625: 1408=no
(12-2+2+6-4.5)*2.25=30.375 damage to Rhyperior

Rhyperior used Avalanche! -14 EN
crit<=625: 3805=no
(12+2+7.5-4.5)*2.25=38.25 damage to Colossoil
Colossoil fainted!


Summary:
Rhyperior: -68 HP, -33 EN
Archeops: -38 HP, -29 EN

Colossoil: -133 HP, -20 EN
Claydol: -16 HP, -26 EN




Post-Round 1
Leethoof
@Expert Belt
HP: 42 | EN: 67
Stats: 5/5/4/3/34
Size: 5 | Weight: 7
Other: Ground/Water, R4 SpA, -1 Acc (1r)
@Focus Sash
HP: 62 | EN: 71
Stats: 5/3/4/2/127
Size: 3 | Weight: 3
Other: Rock/Grass, knows Grass Knot, Giga Drain, Pain Split, Bullet Seed
vs.
Imanalt
@Life Orb
HP: -13 | EN: 80
Stats: 5/3/4/3/110
Size: 5 | Weight: 10
Other: fainted
@Expert Belt
HP: 104 | EN: 74
Stats: 3/4/4/5/65
Size: 3 | Weight: 5
Other: 120 base HP, Pressure, -1 Eva (1r), Light Screen (5a)
Arena notes: used essences: Gastrodon, Cradily, Archeops, Colossoil​

Turn Order:
Imanalt points out mistakes, sends in, attaches item, and chooses essence.
Leethoof points out mistakes, orders.
Imanalt orders.
I ref.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Gastrodon@rare candy comes out with rhyperiors essence, taking solid rock and copying focus blast, endeavor, bide and focus punch
 
you can take a fourth move :p
also you already know ice beam/blizzard??? it doesnt actually take the move from them, you just learn it also.
ill edit my orders in
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Oh lmao im a moron... This is why i shouldnt do things when mostly asleep... Mind if i change that?
 

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