Hi everyone,
So this is the first team I've posted on this forum. I would definetely appreciate some advice and feedback in terms of different EV spreads, movesets or even a better mon to replace one or more of my team since I've only gotten this team around 1400+. This team is basically a sweeper team and it's been a lot fun to use. I really like using Mega Absol for some reason.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Superpower
So I know this mega isn't the best as it is pretty frail and weak to fairy but it does three things well for me which is preventing hazards, status control and sometimes working as a late game sweeper. With magic bounce it can set up without having to worry about status as long as it's not taking any significant hits so usually against stall or psychic pokemon. Superpower is to catch Chansey, Tyranitar, Heatran, Ferrothorn and others. Alternatively I could run Pursuit over SD to trap but I just like to potentially be able to sweep with this thing.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
Heatran was pretty much a must on this team as it compliments Absol very well by dealing with fairy/steel types. I've decided to use specs on him mainly to catch switch ins, Fire Blast and Flash Cannon do massive damage. He also works as a great revenge killer as well as eating up fire attacks.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
This is my physically defensive wall/pivot and stealth rocker, I chose stone edge mainly to check threats like Charizard X, Talonflame and M-Pinsir. Earthquake is a very reliable STAB move, U-turn works great to pivot and keep momemtum. Stealth Rock is of course something I really need on this team to prevent the overuse of switching and it's my only form of hazard.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
-Superpower Knock Off
Azumarill is one of my win conditions as it usually serves as my go-to sweeper. I've decided to use superpower over knock off for hitting steel types like ferrothorn. Once all pokemon who resist Azumarill are down or weakened it's basically game over after Belly Drum.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Recover
Celebi is crucial to this team as it covers my teams weakness to fighting and water moves so without it Rotom-W and Keldeo would really hurt this team. It's main use is for momentum as a Baton Passer, you can pretty much BP into anything after a swords dance and it'll become a huge threat. It's surprisingly a threat in itself as well due to it's solid mix of defensive and offensive capabilities.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Outrage
- Fusion Bolt
- Ice Beam
Finally, I've decided to use one of my favorite pokemon Kyurem-B. I really wanted to take advantage
of it's ridiculous 170 base attack stat. If I'm able to Baton Pass a Swords Dance onto this monster it pretty much hits like a truck. The only tricky part is worrying about fairy/steel pokemon and also dealing with priority fighting moves. He's also one of my few counters to Landorus and other dragons.
Conclusion:
Yes, I know this team is extremely hyper offense so it's not always viable but again it's really fun to use. I'm certainly open to any changes, I want this team to be as optimal as it can be. Hope you like my first RMT!
Importable:
So this is the first team I've posted on this forum. I would definetely appreciate some advice and feedback in terms of different EV spreads, movesets or even a better mon to replace one or more of my team since I've only gotten this team around 1400+. This team is basically a sweeper team and it's been a lot fun to use. I really like using Mega Absol for some reason.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Superpower
So I know this mega isn't the best as it is pretty frail and weak to fairy but it does three things well for me which is preventing hazards, status control and sometimes working as a late game sweeper. With magic bounce it can set up without having to worry about status as long as it's not taking any significant hits so usually against stall or psychic pokemon. Superpower is to catch Chansey, Tyranitar, Heatran, Ferrothorn and others. Alternatively I could run Pursuit over SD to trap but I just like to potentially be able to sweep with this thing.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
Heatran was pretty much a must on this team as it compliments Absol very well by dealing with fairy/steel types. I've decided to use specs on him mainly to catch switch ins, Fire Blast and Flash Cannon do massive damage. He also works as a great revenge killer as well as eating up fire attacks.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
This is my physically defensive wall/pivot and stealth rocker, I chose stone edge mainly to check threats like Charizard X, Talonflame and M-Pinsir. Earthquake is a very reliable STAB move, U-turn works great to pivot and keep momemtum. Stealth Rock is of course something I really need on this team to prevent the overuse of switching and it's my only form of hazard.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
-
Azumarill is one of my win conditions as it usually serves as my go-to sweeper. I've decided to use superpower over knock off for hitting steel types like ferrothorn. Once all pokemon who resist Azumarill are down or weakened it's basically game over after Belly Drum.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Recover
Celebi is crucial to this team as it covers my teams weakness to fighting and water moves so without it Rotom-W and Keldeo would really hurt this team. It's main use is for momentum as a Baton Passer, you can pretty much BP into anything after a swords dance and it'll become a huge threat. It's surprisingly a threat in itself as well due to it's solid mix of defensive and offensive capabilities.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Outrage
- Fusion Bolt
- Ice Beam
Finally, I've decided to use one of my favorite pokemon Kyurem-B. I really wanted to take advantage
of it's ridiculous 170 base attack stat. If I'm able to Baton Pass a Swords Dance onto this monster it pretty much hits like a truck. The only tricky part is worrying about fairy/steel pokemon and also dealing with priority fighting moves. He's also one of my few counters to Landorus and other dragons.
Conclusion:
Yes, I know this team is extremely hyper offense so it's not always viable but again it's really fun to use. I'm certainly open to any changes, I want this team to be as optimal as it can be. Hope you like my first RMT!
Importable:
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Recover
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Outrage
- Fusion Bolt
- Ice Beam
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Superpower
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Seed Bomb
- Recover
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Claw
- Outrage
- Fusion Bolt
- Ice Beam
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Superpower
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
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