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Metagame 1v1

Discussion in 'Other Metagames' started by The Immortal, Nov 21, 2016.

  1. MaceMaster

    MaceMaster

    Joined:
    Dec 29, 2015
    Messages:
    365
    Another post on Marshadow. This time, I'll be calculating what percent of the meta Marshadow actually beats. We should keep in mind that according to the tiering philosophy, something that beats over half the meta with one set is broken. For this, I'll be analyzing what Marshadow beats and loses to by place in the VR. S rank pokemon will be weighted at 4, A rank at 3, B rank at 2 and C rank at 1. I'll be using my Marshadow set for this:
    Marshadow @ Marshadium Z
    Ability: Technician
    EVs: 236 Atk / 136 Def / 136 Spe
    Jolly Nature
    - Close Combat
    - Spectral Thief
    - Bulk Up
    - Will-O-Wisp

    S Rank (open)
    Mega Gyarados: Win
    Kyurem-B: Win

    A Rank (open)
    Mega Charizard X: Win
    Porygon-Z: Win
    Tapu Koko: Lose
    Scarf Tapu Lele (14%): Lose
    Non-Scarf Tapu Lele (86%): Win
    Mega Charizard Y: Win
    Deoxys-D: Win
    Flyinium Dragonite (9%): Lose
    Non-Flyinium Dragonite (91%): Win
    Magearna: Lose
    Mega Mawile: Lose
    Mega Metagross: Win
    Mega Pinsir: Win
    Aegislash: Win
    Donphan: Win
    Flyinium Landorus-T (31%): Lose
    Non-Flyinium Landorus-T (69%): Win
    Electrium Magnezone (49%): Lose
    Non-Electrium Magnezone (51%): Win
    Mimikyu: Lose
    Mega Slowbro: Win
    Charm Mega Venusaur (23%): Lose
    Non-Charm Mega Venusaur (77%): Win

    B Rank (open)
    Blast Burn/Brave Bird/Firium Blaziken (~50%): Lose
    Physical LO Non-Brave Bird Blaziken (~50%): Win
    Mega Blaziken: Win
    Scarf Garchomp (12%): Lose
    Non-Scarf Garchomp (88%): Win
    Genesect: Win
    Golem: Win
    Greninja: Lose
    Mega Heracross: Win
    Kartana: Win
    Meloetta: Lose
    Primarina: Win
    Tapu Fini: Lose
    Mega Blastoise: Lose
    Chansey: Win
    Ferrothorn: Win
    Heatran: Win
    Jirachi: Lose
    Jumpluff: Win
    Sawk: Win
    Snorlax: Win
    Mega Swampert: Win
    Mega Tyranitar: Win
    Buzzwole: Win
    Celesteela: Lose
    Durant: Win
    Mega Gengar: Lose
    Scarf Latios (20%): Lose
    Non-Scarf Latios (80%): Win
    Mew: Win
    Terrakion: Win
    Umbreon: Win
    Whimsicott: Lose

    C Rank (open)
    Blissey: Win
    Waterium/Specs Keldeo (63%): Lose
    Non-Waterium/Specs Keldeo (37%): Win
    Landorus-I: Win
    Mega Medicham: Win
    Pheromosa: Win
    Mega Pidgeot: Lose
    Mega Sableye: Lose
    Scarf Victini (10%): Lose
    Non-Scarf Victini (90%): Win
    Aggron: Win
    Avalugg: Win
    Hitmonlee: Win
    Infernape: Win
    Mega Lucario: Win
    Alolan Marowak: Win
    Quagsire: Lose
    Relicanth: Win
    Thundurus-T: Win
    Mega Abomasnow: Win
    Barbaracle: Win
    Mega Manectric: Lose
    Nihilego: Win
    Pyukumuku: Lose
    Firium Salazzle (13%): Lose
    Non-Firium Salazzle (87%): Win
    Mega Sceptile: Win
    Tapu Bulu: Lose
    Zygarde: Win

    Putting all of that together, using the weights I established above, we get 107.72 on the win side and 40.28 on the lose side. Translated into a percent, it beats 73% of the meta. Doing this analysis has changed my perspective on Marshadow. Do I still think it's broken? Yes. Do I still think it should be quick banned? No. I'd like to call for a Marshadow suspect test or at least include it in the next pre-suspect.
    EDIT: Fixed my math
    Last edited: Jul 7, 2017
  2. UnleashOurPassion

    UnleashOurPassion Nederbob

    Joined:
    Feb 7, 2017
    Messages:
    155
    I'm gonna go over that list and improve it point out some things.

    S Rank (open)
    Kyurem-B: Set-dependant

    A Rank (open)
    Mega Charizard X: Usually win
    Scarf Tapu Lele (14%): Lose
    Non-Scarf Tapu Lele (86%): Win
    Flyinium Dragonite (9%): Lose
    Non-Flyinium Dragonite (91%): Win Usually
    Mega Pinsir: Lose? Did I miss something important?
    Flyinium Landorus-T (31%): Lose
    Non-Flyinium Landorus-T (69%): Lose. Rock Tomb -> Bulk Up -> Z-EQ
    Electrium Magnezone (49%): Lose
    Non-Electrium Magnezone (51%): Win Unless Analytic or Specs Thunder

    B Rank (open)
    Scarf Garchomp (12%): Lose
    Non-Scarf Garchomp (88%): Win A lot of factors can influence this victory and therefore I wouldn't see it as a guaranteed one
    Primarina: Lose We need to talk about the bulk your average high ladder player runs on their primarina

    C Rank (open)
    Mega Abomasnow: Win A sufficiently bulky Abomasnow should be able to win somehow
    Firium Salazzle (13%): Lose
    Non-Firium Salazzle (87%): Lose? Specs?
    Mega Sceptile: Lose In my world, we run Modest Frenzy Plant


    Another thing I want to point out is the following
    this took up too much space (open)
    You'll win against 80% of Latios, right? keep in mind that Latios is an arbitrary example taken from your post

    I have some first-hand experience to prove otherwise.
    Allow me to take you back to early March 2017. I created my well-known Icium-Z Kyurem-Black set. A set that beats a lot of things with its defense. The usage stats for Garchomp from February show us everything we need to know.
    Code:
     | Items                                  | 
     | Choice Scarf 26.026%                   | 
     | Choice Band 24.202%                    | 
     | Groundium Z 13.665%                    | 
     | Salac Berry  8.381%                    | 
     | Life Orb  6.210%                       | 
     | Dragonium Z  5.506%                    | 
     | Assault Vest  3.367%                   | 
     | Haban Berry  2.715%                    | 
     | Rocky Helmet  2.404%                   | 
     | King's Rock  2.159%                    | 
     | Yache Berry  1.500%                    | 
     | Other  3.865%                          | 
    Nice! Only about 30% of the garchomp will be able to beat my Kyurem. That's really something to look forward to!

    Well... In practice this didn't really work out and you can see why when you take a look at March usage stats
    Code:
     | Items                                  | 
     | Choice Band 52.339%                    | 
     | Choice Scarf 19.499%                   | 
     | Groundium Z 11.871%                    | 
     | Life Orb  4.966%                       | 
     | Rocky Helmet  2.793%                   | 
     | Dragonium Z  2.627%                    | 
     | Assault Vest  1.389%                   | 
     | Other  4.515%                          | 
    I got destroyed that Month because 1v1 isn't a static metagame. The amount of Garchomp that beat my Kyurem almost doubled, making my Kyurem a lot less reliable. I think it's fairly unreasonable to draw a conclusion based off what people were doing before Marshadow was introduced.

    This applies to the following mons you mentioned:
    Show Hide
    No Change
    Tapu Lele: This one probably isn't going to change much, because people love their psychium and specs
    Garchomp: Scarf usage has been going up a little bit recently, but it'll never be very popular
    Salazzle: I don't talk about Salazzle because I have no knowledge
    Venusaur: I don't talk about Venusaur because I have no knowledge
    Keldeo: Has always been running more Water-Z so that's probably gonna stay like that.

    Change
    Dragonite: I expect to see a lot more Flyinium-Z this month
    Lando-T: Idem
    Magnezone: Electrium-Z has already been becoming the main set in 1v1, and I expect this Marshadow situation is just going to further that
    Latios: I don't think anyone even runs Latios atm
    Victini: Probably going to be running a little more scarf. idk

    I don't think Marshadow is broken, but that's not my point. The point is that at this point we shouldn't be pointing fingers just for someone pointing out that Marshadow isn't beatable by last month's meta.

    I hope that made sense.


    1: I don't think Marshadow is broken in the long run, I do think it's broken now Dream Eater Gengar mentioned Mimikyu to illustrate this
    2: I think Marshadow needs more time before we can decide if it's broken
  3. MaceMaster

    MaceMaster

    Joined:
    Dec 29, 2015
    Messages:
    365
    Some of these are correct, and I still agree with the conclusion of your post, but some of them are wrong.
    I did forget about specs Kyu-B.
    Correct, Zard X can force 50/50s
    It's really not a usually wins vs non-Flyinium Dragonite. WoW->Spectral Thief (if DD)/Bulk Up (If Outrage)->SSSSS reliably beats it
    Non-Flyinium Landorus loses to Marshadow too. Observe: WoW, Rock Tomb->Tectonic Rage, Bulk Up->Earthquake, SSSSS (15+135+50=200 total power vs Marshadow). 252+ Atk Landorus-Therian Seed Bomb [200 BP] vs. 0 HP / 136 Def Marshadow: 266-313 (82.8 - 97.5%) -- guaranteed 2HKO
    Mega Pinsir: 236 Atk Marshadow Soul-Stealing 7-Star Strike vs. 0 HP / 0 Def Pinsir-Mega: 262-309 (96.6 - 114%) -- 81.3% chance to OHKO
    Analytic (LOL) gets OHKO'd by CC, Specs Thunder is true
    Non-Scarf Garchomp: "A lot of factors" Like what? Does Bulk Up into SSSSS not win every time bar crits?
    I lowkey pretend bulky Primarina doesn't exist. Kill me.
    If you run more than 248/12 bulk on your Abomasnow, I'm angry
    Oh yeah, Specs Salazzle kinda wins
    Mega Sceptile: I've honestly never seen anymore run it :P
    Sorry, that nitpicking was kinda unimportant. I'm with you that we need to wait at least a month before suspecting Marshadow, though. The meta will adapt, but I still believe it will remain broken, just not to the same degree.
    charizard8888, Kentari and DEG like this.
  4. Gross Sweep

    Gross Sweep I should really put something creative here
    is an official Team Rater

    Joined:
    Jul 15, 2015
    Messages:
    99
    I am currently a little disappointed with some of the 1v1 community as a lot of people have been blindly yelling about how Marshadow deserves a ban due to it being OP and very influential in the metagame. With my post I hope to discuss why it's not overpowered, and how it being "influential" forcing people to run sets they weren't running before isn't a good argument for the banning of the mon. so, without anymore delay let's get into my little make shift guide on...
    Dealing with Marshadow Step by Step
    1. One of the first things that will happen, and has happened, when a new STRONG Pokemon is released into the tier is that it will put in some work. People need to understand that their teams built pre-release of Marshadow being beaten by Marshadow doesn't make the mon broken (not many have this view, but enough people have mentioned an argument similar to this in the 1v1 room that I just want to address it). The metagame is shifting, causing the effectiveness of prior built teams to fall, which is natural following any Pokemon's release. An example of this from another tier is when M-Medicham entered SM OU where a large portion of "good" squads were almost invalidated as M-Medicham just ran through spamming HJK, however, this mon wasn't deemed broken - instead the OU playerbase adapted to this new threat making it much more manageable.
    2. This adaption is step two. Players in OU started using mons like Defensive Mew, who had seen little prior usage, to check M-Medicham. While Mew was still a solid option on OU teams prior to M-Medicham entering the tier, it didn't truly shine tell a new top tier threat that it could neutralize appeared. While Mew may not be the answer in this sceanrio with Marshadow, other rarely used potential answers have started to emerge such as: Choice Scarf Tapu Lele, CB/Fly-Z Dragonite, and Physically Defensive Celesteela. Now I realize that in the past these mons weren't the most prolific team members - but the past is the past - and with new threats it looks as if they're ready to step up and help keep this new enemy in check.
    3. Now that we have a few new ideas on how to stop Marshadow we need to focus on testing. Marshadow has only been out for a short time, and I'm not ready to be satisfied with an "optimal" set or a list of "best checks" for Marshadow. Everyday that passes we as a community have the chance to try out a new set or a new mon to help either advance/reign in Marshadow. For example today being back from vacation (so no real testing on Marshadow) I ran some calcs to see Electrium-Z Magnezone can beat most Marshadow, something I expected to fall to the combination of Shadow Sneak into Close Combat. While Magnezone is a more basic discovery I know I'm not the only player in 1v1 still making personal discoveries on new checks/spreads, helping find out how good Marshadow truly is.
    4. Next we need to address the issue after some time has passed (A few people earlier on in the thread hinted at a quick ban, which was dismissed - I just want to go over why that's for the best). Given time the player base will change and adapt to a meta where Marshadow exists; just look at the ubers tier where Marshadow is terrorizing Ekiller and Ghostceus while also causing an extreme rise in the usage of Arceus-Fairy. Once the meta has had time to stabilize, and players truly get a feel for what Marshadow can and can't do, as well as, what can and can't check it do I feel it's time to discuss a policy change (a possible ban).
    Thanks for reading my guide above^^^ I'm sure most of you already had a good idea on how to handle this. Just watching over the 1v1 room (btw on showdown type /j 1v1 to come chill and discuss 1v1 - gotta plug) I feel to many people are blatantly asking for a Marshadow ban without showing proper patience in policy discussion. Anyway, before I end this post I would like to discuss my thoughts on the mon.

    [​IMG]

    (Marshadow) @ Marshadium Z
    Ability: Technician
    EVs: 68 Atk / 188 Def / 252 Spe
    Jolly Nature
    - Spectral Thief
    - Close Combat
    - Rock Tomb
    - Bulk Up
    Original credit for this set goes to Elo Bandit, which I'm using for the post as I feel it's currently one of the better sets (feel free to try it out) - but I do still implore everyone to try other sets such as Choice Band , Choice Scarf, and Fightinium Z. To be honest testing this mon I wasn't really impressed. I used a decent team Kentari passed to me. However, I seldom found myself in a match up where Marshadow was sent out, and simply claimed a kill no matter who my opponent chose. I see some of this as new toy syndrome where everyone either had a Marshadow (and loved picking it) or had a solid answer (and was conditioned into picking it). This pushes me towards the conclusion that Marshadow doesn't really deserve a ban, but that's a very soft opinion. I also won't discuss on "what it beats/loses versus" as a few users such as: Dream Eater Gengar and UnleashOurPassion - along with a few others have made posts of that nature earlier in the thread I recommend you read. I guess what I'm trying to say is that currently teams are able to deal with Marshadow, yes they may have to run something like Electrium Z Magenzone, Specs Meloetta, or Tapu Koko to beat it, but that's not over centralizing in a tier like 1v1 as people have to pretty consistently use something that beats said mon as team chip and hazards pressure doesn't exist in 1v1. This could bring up the argument that the mons used to check Marshadow aren't good in the "meta". However, I feel that's a premature answer as the true "Marshadow meta" hasn't been fully revealed, as people still seem to be stuck in the pre-release meta basing how broken the mon is based upon usage stats from a tier where the mon in question didn't exist (which just doesn't make sense to me). Anyway I'll stop my ramblings, I just want to leave you with the word "patience", since in my opinion in a tier like 1v1 where creativity is celebrated I feel it's to soon for calls of a potential suspect/quick ban as we're just testing the waters of what I feel will be a great next chapter in 1v1 where Marshadow along with other recent releases such as M-Lopunny, M-Gardevoir, and M-Gallade lead the way.

    Last edited: Jul 7, 2017
  5. motogp

    motogp

    Joined:
    Jul 7, 2017
    Messages:
    54
    (Note that this is my first post in the smogon forums,please be patient with any mistakes I may make)
    So,I am motogp,a new 1v1 player and I want to explain my reasonings on why Marshadow should be banned.
    Firstly,I find it pretty ridiculous that not a single suspect/pre-suspect has been made on Marshadow,considering many people request it being banned and many reasons have been provided.From my 1 month (and a little bit more) experience,I feel like the meta was a way better place before Marshadow got released,since many common threats have fallen in usage rate.On the other hand,fun gimmicks such as Umbreon (my personal favourite,but there are other examples as well),are being threatened by marshadow,that perfectly counters them,making the ladder a less interesting place.
    Secondly,I don't find a reason why a pokémon that beats 72% of the metagame (as previously mentioned) should be kept into the game.Being able to beat both zards (most of the time),most Kyurem-B,every psychic type except Meloetta,Girafarig and Scarf Tapu Lele (7,5% of Leles) and a whole lot of others is a good point by itself.
    Furthermore,I do not think that the meta is ready to face Marshadow since there are not a lot of guaranteed counters to it.Having Marshadow in the game forces Tapu Koko to run Timid nature in order to beat its most common variants,losing valuable attack/special attack points to OHKO common threats.

    Finally,I would like to talk about what Marshadow has done to help the meta.

    Marshadow beats the (undoubtedly) best stalling wall in the game,Deoxys-Defense.This means that if it is kept into the game,we may not even need to ban it.Although I don't agree with the logic 'keep one broken pokémon to counter another broken pokémon',I still wanted to bring this out as a fact.
  6. Iron Crusher

    Iron Crusher

    Joined:
    May 2, 2017
    Messages:
    22
    alright so i decided to write just a small thing about marshadow since a lot of things have already been said and i don't think i can add more than what has been mentioned before.
    so my opinion on marshadow is pretty simple: i don't like the way it stares at me in team preview.
    but in all seriousness i don't think marshadow has been here long enough to say that it is broken and i am personally interested in the way this metagame will develop with marshadow there.
    so i hope to wait with our decision on what we are going to do with marshadow until we see if the influence marshadow will bring in the long run will be positive or negative.

    this is my current opinion on the matter if you disagree feel free to post your opinion here or even discuss it with me in the 1v1 room.

    <3 Iron Crusher.
  7. TGC Disunited

    TGC Disunited

    Joined:
    Apr 30, 2017
    Messages:
    61
    Uh... so after the start of the Marshadow era, I realized that my old team pretty much got 3-0ed by it. So, I decided to make a set that countered all of the additions to the meta. After a while, I came up with this guy.
    scizor-mega.png
    Try and stomp on this insect.
    Yep, it's a Scizor. Now, although its Bug/Steel typing doesn't help you out much offensively against anything but Gardevoir, its amazing movepool and ability does.

    SXIZRO (Scizor-Mega) @ Scizorite
    Ability: Technician
    EVs: 252 HP / 190 Atk / 66 Def
    Adamant Nature
    - Aerial Ace
    - Bug Bite
    - Bullet Punch
    - Brutal Swing

    Now, let me explain myself. Bug Bite and Bullet Punch are for the all-important STABs, Aerial Ace is for the Fighting-Types, and Brutal Swing is for Ghosts.
    The EVs are for all sorts of hit-taking scenarios.

    Calcs and Hyperbole (open)

    Marshadow - 252+ Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 66 Def Scizor-Mega: 241-285 (70 - 82.8%) 252+ Atk Marshadow Shadow Sneak vs. 252 HP / 66 Def Scizor-Mega: 51-60 (14.8 - 17.4%), so they can't two shot you unless they get close to the best possible roll on both or crit you.
    190+ Atk Technician Scizor-Mega Aerial Ace vs. 252 HP / 0 Def Marshadow: 278-328 (72.3 - 85.4%) 190+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 0 Def Marshadow: 139-165 (36.1 - 42.9%) -- guaranteed 3HKO so you're getting the two shot in almost every scenario.

    Lopunny - 252+ Atk Lopunny-Mega Fake Out vs. 252 HP / 66 Def Scizor-Mega: 27-32 (7.8 - 9.3%) 252+ Atk Lopunny-Mega High Jump Kick vs. 252 HP / 66 Def Scizor-Mega: 172-204 (50 - 59.3%), they aren't killing you before 190+ Atk Technician Scizor-Mega Aerial Ace vs. 0 HP / 4 Def Lopunny-Mega: 242-286 (89.2 - 105.5%) happens. If it doesn't OHKO, 190+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 4 Def Lopunny-Mega: 121-144 (44.6 - 53.1%) -- 30.5% chance to 2HKO will kill the rabbit.

    Gardevoir - 252+ SpA Pixilate Gardevoir-Mega Hyper Beam vs. 252 HP / 0 SpD Scizor-Mega: 192-227 (55.8 - 65.9%) -- guaranteed 2HKO on the defensive end, and
    190+ Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 0 Def Gardevoir-Mega: 326-386 (95.8 - 113.5%) -- 75% chance to OHKO on the offensive.

    Gallade - 252+ Atk Gallade-Mega Close Combat vs. 252 HP / 66 Def Scizor-Mega: 184-217 (53.4 - 63%) -- guaranteed 2HKO, and 190+ Atk Technician Scizor-Mega Aerial Ace vs. 4 HP / 0 Def Gallade-Mega: 240-284 (86.3 - 102.1%) -- 18.8% chance to OHKO. Of course, 190+ Atk Technician Scizor-Mega Bullet Punch vs. 4 HP / 0 Def Gallade-Mega: 120-142 (43.1 - 51%) -- 5.9% chance to 2HKO can mop up anything that's still living.


    Uh, yeah, that's my Scizor set. Y'all can use it if you want. Until the next time I'm bored and feel like making another weird set, T G C.
  8. Wrath of Alakazam

    Wrath of Alakazam

    Joined:
    Oct 19, 2015
    Messages:
    118
    After a Bulk Up:
    +1 252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 68 Def Scizor-Mega: 330-388 (95.9 - 112.7%) -- 75% chance to OHKO

    188+ Atk Technician Scizor-Mega Aerial Ace vs. +1 0 HP / 0 Def Marshadow: 186-220 (57.9 - 68.5%) -- guaranteed 2HKO

    188+ Atk Technician Scizor-Mega Bullet Punch vs. +1 0 HP / 0 Def Marshadow: 93-111 (28.9 - 34.5%) -- 4.9% chance to 3HKO

    So, I'm not sure Scizor-M is an entirely reliable Marshadow Counter! Please, nothing personal!
  9. MaceMaster

    MaceMaster

    Joined:
    Dec 29, 2015
    Messages:
    365
    That's an interesting set for sure! A couple things: 190 attack/66 defense is just wrong. 188/64 gives the same stats with 4 more EVs. Also, Brutal Swing is a wasted moveslot. The only pokemon the VR it could possibly be useful against is Aegislash, but: 252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 0 SpD Scizor-Mega: 319-376 (92.7 - 109.3%) -- 56.3% chance to OHKO
    I think Roost would be more useful in that slot. All in all, though, Scizor has some potential.
    Kentari and TGC Disunited like this.
  10. Kentari

    Kentari

    Joined:
    Dec 1, 2016
    Messages:
    106
    Why Marshadow Ought to be Suspected
    1. It increases the power level of 1v1. Marshadow is the best pokemon in 1v1. People should be allowed to decide how strong they want the pokemon in 1v1 to be.
    2. Just because something has counters doesn't mean it's not too good to be in 1v1. Lunala has counters. That doesn't prevent it from being the best 1v1 pokemon.
    3. Just because people use counters to a pokemon doesn't mean it's not too good. You could say that because too many people use Alolan-Muk, Lunala isn't that good.
    4. It basically only needs one set, which makes it very easy to use. Spectral Thief, Marshadium Z and Close Combat are all you really need. You then can decide if you want to beat a few certain other pokemon with Rock Tomb, Sub, or Will-o-Wisp. Sounds a lot like Gyarados lol.
    Just Sayin': If Marshadow is allowed, not unbanning Zygarde-Complete and Darkrai looks kinda dumb. They're a lot worse than Marshadow.

    Also Just Sayin': Pretty sure you could have Ferrothorn beat 50% of the meta if you counted 50/50s as 1/2.

    Lastly Just Sayin': Deo-D isn't OP because it doesn't win enough because of crits. We can go into this later, though. Marshadow's OP, man.

    Actually Lastly Just Sayin': When something is really OP, the meta doesn't become more and more counters to it, it becomes more and more of the OP thing.
    Last edited: Jul 16, 2017
  11. partys over

    partys over

    Joined:
    Jul 29, 2015
    Messages:
    286
    [​IMG]

    Yeah, can we just ban this thing please? From Mace's massive post we can see Marsh beats 73% of the meta with one set, and this is absolutely unacceptable. Let's see how Marshadow's enormous set of good matchups stacks against two important points in the 1v1 suspect philosphy.
    Marshadow is absolutely overcentralizing. This pokemon forces you to run a specific counter from 27% of the meta, which isn't a whole lot. Even then, marshadow -can- run stuff like fatter bulk ups or av to beat its checks/counters. Marshadow beating pokemon like Koko with av just shouldn't be happening. Let's also talk about the usage part. If you've laddered in 1v1 since it was released, you've likely ran into an incredible amount of them. This mon has just been splashed on teams to take advantage of the huge set of mons and teams that just can't beat it, and it does this so well. Can't use usage stats bc they're not out yet :x


    Marshadow's single set doesn't have a lot of checks and counters, only 27% of the meta. You can also run alternate marsh sets to beat the stuff you really shouldn't be, like koko, which is also very unhealthy. Marsh is way worse than the Megamence example, as it only has to run one set to beat so much.

    tl;dr marsh's ability to beat 73% of the meta with 1 set means it should be banned.

    Oh also gonna use this post to post some teams I've made that I think should be samples.
    Kentari and MaceMaster like this.
  12. The Official Glyx

    The Official Glyx Skate fast, Eat ass, Bush did 9/11

    Joined:
    Aug 30, 2014
    Messages:
    211
    I'm not sure where people are getting the idea that it beats 73% of the meta. I can only assume that they're talking about beating "common" sets of individual mons and using that as what the entire mon is used for. A key example here is how Kyurem-Sets that aren't Scarf almost all beat non-Fightium Marshadow

    Glyx☃: .usage kyuremblack items 1v1
    *TIBot: Choice Scarf 48.078% | Icium Z 23.647% | Choice Band 14.487% | Dragonium Z 1.999% | Choice Specs 1.972% | Haban Berry 1.512% | Electrium Z 1.485% | Power Herb 1.332% | Life Orb 1.151% | Other 4.337%
    Glyx☃: .usage 2 1v1
    *TIBot: Kyurem-Black - #2 in 1v1 | Usage: 13.32658% | Raw count: 27,012 | Weight: 0.848747984206

    So in this mon alone, a solid 6.9% from non-Scarfed Kyubes has been shaved off of that daunting "73%" you guys are so worried about. I wonder how much more we can shave off if we look at all the other mons Marshadow "beats"?
    Note: ofc not ALL non-scarf kyub beat Marsh, but the relevant ones listed above do, and by all means, we can delve even deeper into the rabbit hole by examining particular spreads, since 1v1 is in a transition phase where what people actually use is becoming more dominant than what is legitimately good, meaning these usage stats really do matter.
    Note 2: I know these usage stats aren't up to date, but I doubt the usage will have shifted THAT much.
    Kentari likes this.
  13. MaceMaster

    MaceMaster

    Joined:
    Dec 29, 2015
    Messages:
    365
    With Bulk Up, Marshadow beats any non-specs Kyurem set provided you play correctly. In my post I covered different sets mons have and calculated them accordingly. I did make a few mistakes, but it's still around 70%.
    Kentari likes this.
  14. The Official Glyx

    The Official Glyx Skate fast, Eat ass, Bush did 9/11

    Joined:
    Aug 30, 2014
    Messages:
    211
    Bulk Up would then just lose to Scarf, since CC fails to OHKO most of the time unless max atk
    252 Atk Marshadow Close Combat vs. 0 HP / 0 Def Kyurem-Black: 384-452 (98.2 - 115.6%) -- 87.5% chance to OHKO
    Spare a few evs and bam, countered.
  15. Wrath of Alakazam

    Wrath of Alakazam

    Joined:
    Oct 19, 2015
    Messages:
    118
    Hi, this is your favorite Wrath Of Alakazam back with another post on why marshadow should not be banned.

    Marshadow helps in checking stupid setup stall mons like Iron Defence /Amnesia /CosmicPower DeoD, and it's insanely good typing coupled with a handy 125BST speed helps keep some ridiculous troublesome Pokemon like Jumpluff at bay! Not saying that Pokemon which have counters are not OP, but part of the reasoning as to why it should be banned seem to stem from the fact that it has not a lot of counters, and that's just absurd!

    Also, it is not as OP as one thinks it to be;it is just a very good Pokemon, at par with CharizardX or Gyarados-M, but seeing that they are not banned, I see no reason why this should be, too.

    As Glyx pointed out, when the stats mean 73%, it just means the regularly used sets.

    I mean, IK it is fast and it has a gimmick, but seriously, it's not banworthy, in my opinion, but then I might be wrong, so feel free to oppose me!
  16. MaceMaster

    MaceMaster

    Joined:
    Dec 29, 2015
    Messages:
    365
    You'll note that my Marshadow set runs 236 attack and the other set runs Rock Tomb.
    Opposed.
  17. The Official Glyx

    The Official Glyx Skate fast, Eat ass, Bush did 9/11

    Joined:
    Aug 30, 2014
    Messages:
    211
    General spreads
    252+ Atk Teravolt Kyurem-Black Outrage vs. 0 HP / 0 Def Marshadow: 316-373 (98.4 - 116.1%) -- 93.8% chance to OHKO
    252 Atk Marshadow Close Combat vs. 0 HP / 0 Def Kyurem-Black: 384-452 (98.2 - 115.6%) -- 87.5% chance to OHKO
    Optimized spreads
    108+ Atk Teravolt Kyurem-Black Outrage vs. 0 HP / 136 Def Marshadow: 249-294 (77.5 - 91.5%) -- guaranteed 2HKO
    236 Atk Marshadow Close Combat vs. 0 HP / 148 Def Kyurem-Black: 326-386 (83.3 - 98.7%) -- guaranteed 2HKO

    With that said, let's stop talking about what could be used and talk about what is being used, since going off of a mon's pure potential for sets would mean things like Mew, Porygon-Z, and Blaziken would have been banned long ago. Potential will become a viable way of assessing things if/when we get rid of species clause.

    I don't mean to de-value your argument, of course. I was simply pointing out that a Marshadow without Sneak/Rock Tomb has little chance of beating Scarf Kyurem in a fair fight (both players either knowing or not knowing how to optimize spreads).
  18. Yung Dramps

    Yung Dramps

    Joined:
    Jul 2, 2017
    Messages:
    513
    Blah blah Marshadow is op blah blah blah pls ban blah blah blah ok now let's move on to something that isn't parroting another person's opinion on one damn pokemon


    Ursaring_XY.gif
    Ursaring @ Flame Orb
    Ability: Guts
    EVs: 76 HP / 252 Atk / 180 Spe
    Adamant Nature
    - Yawn
    - Protect
    - Facade
    - Close Combat/Crunch

    This set isn't super viable, no. But it is pretty damn fun. Click Yawn, then Protect, then spam the best move for the situation and hope your opponent doesn't wake up. Ursaring with Adamant, investment and a Flame Orb is super strong. It can actually 2HKO Mega Metagross with Close Combat, which is very impressive considering how naturally bulky that mon is. The speed EVs are to outspeed stuff like neutral Heatran and base 70-75s. As for team support, Marshadow is necessary to combat other Marshadow, especially if you choose Close Combat over Crunch. Again, this is just a fun set, so don't treat it as a serious one. But then again, if Yawn Petaya Berry Stunfisk can find a use, then sky's the limit.

    Other Options
    While you could sacrifice Protect to make room for coverage, this isn't recommended, as Ursaring typically cannot survive more than 1 hit due to how powerful everything is. Same goes for Yawn. Hammer Arm could be used over Close Combat to avoid defense drops. While CC is more reliable and more powerful, HA has situational uses. Still, CC is typically better.

    Replays
    http://replay.pokemonshowdown.com/gen71v1-606407777
    http://replay.pokemonshowdown.com/gen71v1-606408261 (kek)
    http://replay.pokemonshowdown.com/gen71v1-606418549 (speed investment coming through)
    http://replay.pokemonshowdown.com/gen71v1-606420247 (weeaboo gets beaned)
    http://replay.pokemonshowdown.com/gen71v1-606455701 (stronk)
  19. Kentari

    Kentari

    Joined:
    Dec 1, 2016
    Messages:
    106
    These are all the 1v1 teams I have right now. There's a few extra teams in there for 2v2 doubles etc. I may expound on the teams' strengths and weaknesses in the future. I'll format it better too.

    Show Hide

    Memed
    Mimikyu @ Ghostium Z
    Ability: Disguise
    EVs: 252 HP / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunder Wave
    - Curse
    - Substitute
    - Protect

    Snorlax @ Figy Berry
    Ability: Gluttony
    EVs: 252 HP / 220 Def / 36 SpD
    Impish Nature
    - Curse
    - Amnesia
    - Rest
    - Crunch

    Altaria-Mega @ Altarianite
    Ability: Pixilate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Earthquake
    - Substitute
    - Giga Impact

    What's the Point?
    Kartana @ Steelium Z
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Smart Strike
    - Swords Dance
    - Leaf Blade
    - Substitute

    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    EVs: 96 HP / 240 Atk / 172 Spe
    Adamant Nature
    - Rock Tomb
    - Dragon Dance
    - Outrage
    - Earthquake

    Magearna @ Choice Specs
    Ability: Soul-Heart
    EVs: 216 HP / 236 SpA / 36 SpD / 20 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Thunderbolt
    - Hidden Power [Fire]

    You lose to scarf

    Marshadow @ Marshadium Z
    Ability: Technician
    EVs: 148 Atk / 108 Def / 252 Spe
    Jolly Nature
    - Spectral Thief
    - Close Combat
    - Will-O-Wisp
    - Rock Tomb

    Kyurem-Black @ Choice Scarf
    Ability: Teravolt
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Outrage
    - Iron Head
    - Ice Beam
    - Fusion Bolt

    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Iron Head
    - Heart Stamp
    - Fire Punch
    - Ice Punch


    the god arrives

    Arrived (Marshadow) @ Marshadium Z
    Ability: Technician
    EVs: 4 HP / 64 Atk / 188 Def / 252 Spe
    Adamant Nature
    - Spectral Thief
    - Close Combat
    - Rock Tomb
    - Substitute

    Mimikyu @ Fairium Z
    Ability: Disguise
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Curse
    - Protect
    - Substitute
    - Play Rough

    Magnezone @ Electrium Z
    Ability: Sturdy
    EVs: 4 Def / 252 SpA / 252 Spe
    Rash Nature
    IVs: 0 Atk / 0 SpD
    - Electroweb
    - Thunder
    - Hidden Power [Ice]
    - Mirror Coat


    Mawile hp Melo

    Mawile-Mega @ Mawilite
    Ability: Intimidate
    EVs: 172 HP / 252 Atk / 84 Spe
    Adamant Nature
    - Swords Dance
    - Play Rough
    - Iron Head
    - Sucker Punch

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Bulk Up
    - Substitute
    - Earthquake
    - Rock Tomb

    Meloetta @ Choice Specs
    Ability: Serene Grace
    EVs: 232 HP / 252 SpA / 24 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Beam
    - Uproar
    - Psyshock
    - Shadow Ball


    Mawile def Melo

    Mawile-Mega @ Mawilite
    Ability: Intimidate
    EVs: 172 HP / 252 Atk / 72 Spe
    Adamant Nature
    - Swords Dance
    - Play Rough
    - Iron Head
    - Sucker Punch

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Bulk Up
    - Substitute
    - Earthquake
    - Rock Tomb

    Meloetta @ Choice Specs
    Ability: Serene Grace
    EVs: 232 Def / 252 SpA / 24 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Beam
    - Uproar
    - Psyshock
    - Shadow Ball


    the goddess arrives

    Lopunny-Mega @ Lopunnite
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Flail
    - High Jump Kick
    - Substitute

    Gyarados-Mega @ Gyaradosite
    Ability: Mold Breaker
    EVs: 200 HP / 136 Atk / 72 Def / 100 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Waterfall
    - Earthquake

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 20 HP / 232 SpA / 4 SpD / 252 Spe
    Mild Nature
    - King's Shield
    - Magnet Rise
    - Shadow Ball
    - Shadow Sneak


    Tapu Fini

    Jumpluff @ Wide Lens
    Ability: Infiltrator
    EVs: 252 Def / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Leech Seed
    - Substitute
    - Protect

    Kyurem-Black @ Icium Z
    Ability: Teravolt
    EVs: 252 HP / 36 Atk / 140 Def / 44 SpD / 36 Spe
    Adamant Nature
    - Freeze Shock
    - Fusion Bolt
    - Substitute
    - Earth Power

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    EVs: 92 HP / 196 Def / 216 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Hidden Power [Rock]
    - Surf
    - Moonblast
    - Grass Knot


    Tapu Koko

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    EVs: 24 HP / 136 Atk / 168 Def / 180 Spe
    Adamant Nature
    - Wild Charge
    - Taunt
    - Charge
    - Substitute

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bulk Up
    - Earthquake
    - Rock Tomb
    - Substitute

    Mimikyu @ Fairium Z
    Ability: Disguise
    EVs: 140 HP / 252 Atk / 116 Def
    Adamant Nature
    - Swords Dance
    - Shadow Claw
    - Shadow Sneak
    - Play Rough


    Pyukumuku

    Pyukumuku @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 64 Def / 192 SpD
    Bold Nature
    - Counter
    - Soak
    - Recover
    - Toxic

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 128 HP / 24 Atk / 104 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Flare Blitz
    - Substitute

    Sableye-Mega @ Sablenite
    Ability: Prankster
    Shiny: Yes
    EVs: 248 HP / 144 Def / 116 SpD
    Impish Nature
    - Metal Burst
    - Will-O-Wisp
    - Taunt
    - Recover


    One Day Garchomp

    Magearna @ Choice Specs
    Ability: Soul-Heart
    EVs: 236 HP / 236 SpA / 12 SpD / 24 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Hidden Power [Fire]
    - Thunderbolt

    Gyarados-Mega @ Gyaradosite
    Ability: Mold Breaker
    EVs: 168 HP / 144 Atk / 104 Def / 92 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Earthquake
    - Outrage

    Garchomp @ Choice Band
    Ability: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Fire Fang
    - Poison Jab


    Avalugg

    Avalugg @ Rocky Helmet
    Ability: Sturdy
    EVs: 252 HP / 4 Atk / 252 Def
    Lax Nature
    - Recover
    - Avalanche
    - Toxic
    - Mirror Coat

    Golem @ Groundium Z
    Ability: Sturdy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Earthquake
    - Sucker Punch
    - Counter
    - Rock Tomb

    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Heart Stamp
    - Iron Head
    - Fire Punch
    - Trick


    UOP

    Durant @ Choice Band
    Ability: Hustle
    EVs: 24 HP / 232 Atk / 252 Spe
    Jolly Nature
    - Rock Slide
    - Thunder Fang
    - Iron Head
    - Superpower

    Celesteela @ Choice Specs
    Ability: Beast Boost
    EVs: 220 HP / 204 SpA / 20 SpD / 64 Spe
    Modest Nature
    IVs: 0 Atk
    - Air Slash
    - Giga Drain
    - Flamethrower
    - Flash Cannon

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 248 HP / 116 Def / 140 SpD / 4 Spe
    Calm Nature
    IVs: 0 Atk
    - Synthesis
    - Charm
    - Sludge Bomb
    - Leech Seed


    ban marshadow

    Gengar-Mega @ Gengarite
    Ability: Shadow Tag
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Hex
    - Sludge Wave
    - Hypnosis

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Bulk Up
    - Substitute
    - Rock Tomb

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 HP / 52 Atk / 132 Def / 72 Spe
    Impish Nature
    - Bullet Punch
    - Meteor Mash
    - Thunder Punch
    - Earthquake


    Sableye

    Sableye-Mega @ Sablenite
    Ability: Prankster
    Shiny: Yes
    EVs: 248 HP / 144 Def / 116 SpD
    Impish Nature
    - Metal Burst
    - Will-O-Wisp
    - Taunt
    - Recover

    Magnezone @ Choice Specs
    Ability: Sturdy
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Rash Nature
    IVs: 0 Atk / 0 SpD
    - Thunderbolt
    - Flash Cannon
    - Mirror Coat
    - Hidden Power [Ice]

    Deoxys-Defense @ Leftovers
    Ability: Pressure
    Shiny: Yes
    EVs: 252 HP / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Taunt
    - Recover
    - Iron Defense
    - Amnesia


    Golem

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 236 HP / 200 Def / 56 SpD / 16 Spe
    Calm Nature
    IVs: 0 Atk
    - Leech Seed
    - Synthesis
    - Sludge Bomb
    - Charm

    Golem @ Groundium Z
    Ability: Sturdy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rock Tomb
    - Counter
    - Sucker Punch
    - Earthquake

    Gyarados @ Gyaradosite
    Ability: Intimidate
    EVs: 196 HP / 56 Atk / 172 Def / 84 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Waterfall
    - Crunch


    No fun allowed

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 128 HP / 24 Atk / 104 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Flare Blitz
    - Substitute

    Deoxys-Defense @ Sitrus Berry
    Ability: Pressure
    EVs: 248 HP / 40 Def / 44 SpD / 176 Spe
    Timid Nature
    - Taunt
    - Counter
    - Mirror Coat
    - Recover

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 HP / 52 Atk / 132 Def / 72 Spe
    Impish Nature
    - Bullet Punch
    - Meteor Mash
    - Thunder Punch
    - Earthquake


    Heracross

    Heracross-Mega @ Heracronite
    Ability: Guts
    EVs: 236 HP / 140 Atk / 52 Def / 80 Spe
    Adamant Nature
    - Low Kick
    - Arm Thrust
    - Pin Missile
    - Rock Blast

    Magnezone @ Choice Specs
    Ability: Sturdy
    EVs: 4 Def / 252 SpA / 252 Spe
    Rash Nature
    IVs: 0 Atk / 0 SpD
    - Thunderbolt
    - Flash Cannon
    - Mirror Coat
    - Hidden Power [Ice]

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Outrage
    - Earthquake
    - Iron Head
    - Fire Punch


    Quagsire

    Quagsire @ Normalium Z
    Ability: Unaware
    Shiny: Yes
    EVs: 252 HP / 36 Def / 220 SpD
    Calm Nature
    IVs: 0 Atk
    - Stockpile
    - Toxic
    - Recover
    - Scald

    Pinsir-Mega @ Pinsirite
    Ability: Hyper Cutter
    EVs: 24 HP / 232 Atk / 252 Spe
    Jolly Nature
    - Giga Impact
    - Bulk Up
    - Earthquake
    - Substitute

    Kyurem-Black @ Icium Z
    Ability: Teravolt
    EVs: 252 HP / 28 Atk / 140 Def / 52 SpD / 36 Spe
    Adamant Nature
    - Freeze Shock
    - Fusion Bolt
    - Substitute
    - Earth Power


    The ONE and only Aegislash TEEAM

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 232 HP / 4 Atk / 252 SpA / 4 SpD / 16 Spe
    Quiet Nature
    - King's Shield
    - Flash Cannon
    - Shadow Ball
    - Shadow Sneak

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    EVs: 204 HP / 52 Def / 252 SpA
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Reflect
    - Calm Mind
    - Thunderbolt

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 188 HP / 72 Atk / 156 Def / 92 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Taunt
    - Outrage


    Backup

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 136 HP / 4 Atk / 248 SpA / 4 SpD / 116 Spe
    Rash Nature
    - King's Shield
    - Magnet Rise
    - Shadow Ball
    - Shadow Sneak

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    EVs: 8 HP / 252 SpA / 248 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Hidden Power [Fire]
    - Thunderbolt
    - Moonblast

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 100 HP / 208 Atk / 40 Def / 160 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Taunt
    - Outrage


    Ban Mud Slap

    Deoxys-Defense @ Psychium Z
    Ability: Pressure
    EVs: 248 HP / 152 Def / 108 SpD
    Bold Nature
    IVs: 0 Atk
    - Taunt
    - Cosmic Power
    - Recover
    - Mud-Slap

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 152 Def / 104 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Leech Seed
    - Protect
    - Gyro Ball
    - Power Whip

    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    EVs: 92 HP / 184 Def / 216 SpA / 16 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Hidden Power [Rock]
    - Grass Knot
    - Surf


    Mega-Swampert

    Blaziken-Mega @ Blazikenite
    Ability: Speed Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Protect
    - High Jump Kick
    - Flare Blitz
    - Stone Edge

    Swampert-Mega @ Swampertite
    Ability: Torrent
    EVs: 252 HP / 80 Atk / 176 Def
    Adamant Nature
    - Earthquake
    - Curse
    - Outrage
    - Mirror Coat

    Lopunny-Mega @ Lopunnite
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Giga Impact
    - Ice Punch
    - High Jump Kick


    Monotype

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Bulk Up
    - Substitute
    - Rock Tomb

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Dragon Claw
    - Earthquake
    - Iron Head
    - Fire Punch

    Thundurus-Therian @ Choice Specs
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunder
    - Hyper Beam
    - Psychic
    - Sludge Bomb


    LandWoAn

    Genesect @ Choice Specs
    Ability: Download
    EVs: 252 HP / 88 Def / 140 SpA / 28 Spe
    Modest Nature
    IVs: 0 Atk
    - Flamethrower
    - Bug Buzz
    - Flash Cannon
    - Thunderbolt

    Tapu Bulu @ Grassy Seed
    Ability: Grassy Surge
    EVs: 248 HP / 8 Atk / 252 SpD
    Careful Nature
    - Leech Seed
    - Protect
    - Horn Leech
    - Substitute

    Latios @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Thunderbolt
    - Hidden Power [Fire]


    Tyranitar-Mega

    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    EVs: 252 HP / 112 Def / 144 Spe
    Adamant Nature
    - Rock Tomb
    - Low Kick
    - Earthquake
    - Iron Head

    Tapu Lele @ Choice Specs
    Ability: Psychic Surge
    EVs: 248 HP / 232 Def / 20 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Energy Ball
    - Hidden Power [Fire]

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bulk Up
    - Earthquake
    - Substitute
    - Rock Tomb


    Keldeo

    Keldeo @ Fightinium Z
    Ability: Justified
    EVs: 252 HP / 80 Def / 116 SpA / 20 SpD / 40 Spe
    Modest Nature
    IVs: 0 Atk
    - Icy Wind
    - Calm Mind
    - Focus Blast
    - Hidden Power [Rock]

    Meloetta @ Choice Specs
    Ability: Serene Grace
    EVs: 228 HP / 252 SpA / 28 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Beam
    - Uproar
    - Psyshock
    - Shadow Ball

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bulk Up
    - Earthquake
    - Rock Tomb
    - Substitute


    Mega-Medicham

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 216 HP / 200 SpA / 76 SpD / 16 Spe
    Modest Nature
    IVs: 0 Atk
    - Giga Drain
    - Sludge Bomb
    - Hidden Power [Fire]
    - Sleep Powder

    Medicham-Mega @ Medichamite
    Ability: Pure Power
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - High Jump Kick
    - Thunder Punch
    - Ice Punch

    Heatran @ Air Balloon
    Ability: Flash Fire
    EVs: 136 HP / 248 SpA / 124 Spe
    Modest Nature
    - Rock Tomb
    - Taunt
    - Overheat
    - Flash Cannon


    Curse Mimikyu

    Mimikyu @ Fairium Z
    Ability: Disguise
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Play Rough
    - Curse
    - Protect
    - Substitute

    Snorlax @ Normalium Z
    Ability: Thick Fat
    Shiny: Yes
    Happiness: 0
    EVs: 248 HP / 12 Atk / 240 Def / 8 Spe
    Impish Nature
    - Yawn
    - Protect
    - Belly Drum
    - Frustration

    Heatran @ Air Balloon
    Ability: Flash Fire
    EVs: 156 HP / 252 SpA / 100 Spe
    Rash Nature
    - Rock Tomb
    - Taunt
    - Flash Cannon
    - Overheat


    Jumpluff

    Jumpluff @ Wide Lens
    Ability: Infiltrator
    Shiny: Yes
    EVs: 252 Def / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Leech Seed
    - Protect
    - Substitute

    Porygon-Z @ Choice Scarf
    Ability: Adaptability
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Beam
    - Uproar
    - Shadow Ball
    - Hidden Power [Fire]

    Donphan @ Rockium Z
    Ability: Sturdy
    Shiny: Yes
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 19 Spe
    - Head Smash
    - Earthquake
    - Counter
    - Ice Shard


    Jumpluff

    Jumpluff @ Wide Lens
    Ability: Infiltrator
    EVs: 252 Def / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Leech Seed
    - Protect
    - Substitute

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 168 HP / 252 Atk / 88 Spe
    Adamant Nature
    - Fire Punch
    - Earthquake
    - Outrage
    - Iron Head

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    EVs: 192 HP / 56 Def / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Reflect
    - Calm Mind
    - Thunderbolt


    Nhilego

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Outrage
    - Fire Punch
    - Extreme Speed
    - Earthquake

    Slowbro-Mega @ Slowbronite
    Ability: Shell Armor
    EVs: 252 HP / 12 Def / 228 SpD / 16 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Rest
    - Amnesia
    - Iron Defense

    Jumpluff @ Wide Lens
    Ability: Infiltrator
    EVs: 252 Def / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder
    - Leech Seed
    - Protect
    - Substitute


    Marowak-A

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    EVs: 216 HP / 196 Atk / 96 Def
    Adamant Nature
    - Stone Edge
    - Low Kick
    - Shadow Bone
    - Flare Blitz

    Pinsir-Mega @ Pinsirite
    Ability: Aerilate
    EVs: 56 HP / 224 Atk / 228 Spe
    Jolly Nature
    - Bulk Up
    - Giga Impact
    - Substitute
    - Earthquake

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 248 HP / 152 Def / 108 SpD
    Calm Nature
    IVs: 0 Atk
    - Charm
    - Giga Drain
    - Synthesis
    - Leech Seed


    Charm

    Charizard-Mega-Y @ Charizardite Y
    Ability: Drought
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Blast Burn
    - Air Slash
    - Solar Beam
    - Ancient Power

    Mimikyu @ Fairium Z
    Ability: Disguise
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Charm
    - Play Rough
    - Shadow Claw
    - Swords Dance

    Chansey @ Eviolite
    Ability: Healer
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Reflect
    - Psywave
    - Soft-Boiled
    - Toxic


    Garchomp and Ferrothorn

    Garchomp @ Choice Band
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Fire Fang
    - Iron Head

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 160 Def / 96 SpD
    Sassy Nature
    IVs: 0 Spe
    - Leech Seed
    - Protect
    - Toxic
    - Gyro Ball

    Mimikyu @ Fairium Z
    Ability: Disguise
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Charm
    - Play Rough
    - Shadow Claw
    - Swords Dance


    Snorlax

    Snorlax @ Normalium Z
    Ability: Thick Fat
    Shiny: Yes
    Happiness: 0
    EVs: 248 HP / 128 Atk / 124 Def / 8 Spe
    Impish Nature
    - Yawn
    - Protect
    - Belly Drum
    - Frustration

    Domination (Kyurem-Black) @ Choice Scarf
    Ability: Teravolt
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spe
    Lonely Nature
    - Ice Beam
    - Outrage
    - Iron Head
    - Fusion Bolt

    Primarina @ Waterium Z
    Ability: Torrent
    Shiny: Yes
    EVs: 252 HP / 56 Def / 172 SpA / 28 SpD
    Quiet Nature
    - Hydro Cannon
    - Aqua Jet
    - Moonblast
    - Hidden Power [Fire]


    Blastoise

    Magearna @ Choice Specs
    Ability: Soul-Heart
    EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Thunderbolt
    - Hidden Power [Fire]

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Outrage
    - Fire Punch
    - Extreme Speed
    - Earthquake

    Blastoise-Mega @ Blastoisinite
    Ability: Mega Launcher
    EVs: 252 HP / 4 Atk / 252 SpA
    Serious Nature
    - Fake Out
    - Hydro Cannon
    - Dragon Pulse
    - Aura Sphere


    Ferrothorn

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 140 Def / 116 SpD
    Sassy Nature
    IVs: 0 Spe
    - Leech Seed
    - Protect
    - Power Whip
    - Gyro Ball

    Infernape @ Life Orb
    Ability: Blaze
    EVs: 96 Atk / 160 SpA / 252 Spe
    Hasty Nature
    - Fake Out
    - Close Combat
    - Stone Edge
    - Overheat

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    EVs: 220 HP / 44 Atk / 140 Def / 104 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Waterfall
    - Crunch


    Primarina

    Primarina @ Waterium Z
    Ability: Torrent
    EVs: 248 HP / 56 Def / 196 SpA / 8 Spe
    Quiet Nature
    - Hydro Cannon
    - Aqua Jet
    - Moonblast
    - Ice Beam

    Kyurem-Black @ Choice Specs
    Ability: Teravolt
    EVs: 252 HP / 64 Def / 192 SpA
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Ice Beam
    - Earth Power
    - Shadow Ball

    Celesteela @ Leftovers
    Ability: Beast Boost
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    - Leech Seed
    - Protect
    - Heavy Slam
    - Flamethrower


    Kartana

    Kartana @ Steelium Z
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Substitute
    - Swords Dance
    - Smart Strike
    - Leaf Blade

    Chansey @ Eviolite
    Ability: Natural Cure
    Shiny: Yes
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    - Seismic Toss
    - Toxic
    - Counter
    - Soft-Boiled

    Golem @ Groundium Z
    Ability: Sturdy
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    IVs: 29 Spe
    - Stone Edge
    - Earthquake
    - Protect
    - Sucker Punch


    Landorus

    Landorus @ Life Orb
    Ability: Sheer Force
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Earth Power
    - Substitute
    - Rock Slide
    - Sludge Wave

    Chansey @ Eviolite
    Ability: Natural Cure
    EVs: 248 HP / 184 Def / 76 SpD
    Bold Nature
    - Counter
    - Soft-Boiled
    - Toxic
    - Charm

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 248 HP / 4 Atk / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 1 Spe
    - King's Shield
    - Flash Cannon
    - Shadow Ball
    - Shadow Sneak


    Umbreon

    Umbreon @ Fairium Z
    Ability: Synchronize
    EVs: 252 HP / 176 Def / 80 SpD
    Calm Nature
    IVs: 0 Atk
    - Charm
    - Moonlight
    - Snarl
    - Foul Play

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 248 HP / 116 Def / 140 SpD / 4 Spe
    Calm Nature
    IVs: 0 Atk
    - Synthesis
    - Charm
    - Sludge Bomb
    - Leech Seed

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 160 HP / 132 Atk / 216 Spe
    Jolly Nature
    - Bullet Punch
    - Meteor Mash
    - Thunder Punch
    - Hammer Arm


    Mixed Dragonite

    Dragonite @ Dragonium Z
    Ability: Multiscale
    Shiny: Yes
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Draco Meteor
    - Fire Blast
    - Earthquake
    - Extreme Speed

    Quagsire @ Normalium Z
    Ability: Unaware
    Shiny: Yes
    EVs: 252 HP / 36 Def / 220 SpD
    Calm Nature
    IVs: 0 Atk
    - Stockpile
    - Toxic
    - Recover
    - Scald

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    Shiny: Yes
    EVs: 252 HP / 36 Atk / 132 Def / 88 Spe
    Impish Nature
    - Bullet Punch
    - Meteor Mash
    - Thunder Punch
    - Earthquake


    Pinsir x Chansey

    Chansey @ Eviolite
    Ability: Natural Cure
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    - Soft-Boiled
    - Seismic Toss
    - Toxic
    - Counter

    Pinsir-Mega @ Pinsirite
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Giga Impact
    - Earthquake
    - Substitute

    Magearna @ Choice Specs
    Ability: Soul-Heart
    EVs: 220 HP / 252 SpA / 24 SpD / 12 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Hidden Power [Fire]
    - Thunderbolt


    Xstatic's dumb team

    Gyarados-Mega @ Gyaradosite
    Ability: Mold Breaker
    EVs: 148 HP / 192 Atk / 68 Def / 100 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Waterfall
    - Earthquake

    Sawk @ Fightinium Z
    Ability: Sturdy
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Close Combat
    - Rock Tomb
    - Thunder Punch
    - Poison Jab

    Kartana @ Steelium Z
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Substitute
    - Swords Dance
    - Smart Strike
    - Leaf Blade


    Macemaster's bad team

    Barbaracle @ Rockium Z
    Ability: Tough Claws
    EVs: 116 HP / 208 Atk / 184 Spe
    Adamant Nature
    - Shell Smash
    - Superpower
    - Stone Edge
    - Razor Shell

    Dragonite @ Dragonium Z
    Ability: Multiscale
    EVs: 236 HP / 116 Atk / 156 SpD
    Adamant Nature
    - Fire Punch
    - Outrage
    - Earthquake
    - Extreme Speed

    Genesect @ Choice Specs
    Ability: Download
    EVs: 252 HP / 64 Def / 152 SpA / 12 SpD / 28 Spe
    Modest Nature
    IVs: 0 Atk
    - Bug Buzz
    - Flamethrower
    - Flash Cannon
    - Thunderbolt


    Silvers

    Genesect @ Choice Scarf
    Ability: Download
    EVs: 88 HP / 32 Def / 252 SpA / 136 Spe
    Modest Nature
    IVs: 0 Atk
    - Flash Cannon
    - Bug Buzz
    - Thunderbolt
    - Flamethrower

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 140 HP / 164 Atk / 112 Def / 92 Spe
    Adamant Nature
    - Dragon Dance
    - Crunch
    - Waterfall
    - Outrage

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 148 HP / 108 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Flare Blitz
    - Substitute


    Emperor

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 HP / 52 Atk / 132 Def / 72 Spe
    Impish Nature
    - Bullet Punch
    - Meteor Mash
    - Thunder Punch
    - Earthquake

    Golem @ Groundium Z
    Ability: Sturdy
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    IVs: 29 Spe
    - Rock Tomb
    - Earthquake
    - Counter
    - Sucker Punch

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 236 HP / 4 Atk / 252 SpA / 4 SpD / 12 Spe
    Quiet Nature
    - King's Shield
    - Magnet Rise
    - Shadow Ball
    - Shadow Sneak


    Rank 1

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 188 HP / 100 Atk / 128 Def / 92 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Taunt
    - Outrage

    Magearna @ Choice Specs
    Ability: Soul-Heart
    EVs: 184 HP / 252 SpA / 16 SpD / 56 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Thunderbolt
    - Hidden Power [Fire]
    - Flash Cannon

    Sawk @ Fightinium Z
    Ability: Sturdy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Close Combat
    - Earthquake
    - Thunder Punch
    - Rock Tomb


    SMIRNOV's TEAM

    Genesect @ Choice Specs
    Ability: Download
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Flash Cannon
    - Bug Buzz
    - Thunderbolt
    - Flamethrower

    Sawk @ Choice Scarf
    Ability: Sturdy
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Stone Edge
    - Earthquake
    - Close Combat
    - Counter

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 188 HP / 104 Atk / 120 Def / 96 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Crunch
    - Outrage


    Dank

    Salazzle @ Firium Z
    Ability: Corrosion
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Fake Out
    - Overheat
    - Sludge Wave
    - Encore

    Magnezone @ Air Balloon
    Ability: Sturdy
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Electroweb
    - Thunderbolt
    - Hidden Power [Fire]
    - Flash Cannon

    Keldeo-Resolute @ Choice Specs
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Hidden Power [Electric]
    - Secret Sword
    - Icy Wind


    banded pheromosa

    Pheromosa @ Choice Band
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - High Jump Kick
    - Poison Jab
    - Ice Beam
    - Double Kick

    Manaphy @ Sitrus Berry
    Ability: Hydration
    EVs: 248 HP / 8 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Rain Dance
    - Acid Armor
    - Rest
    - Scald

    Thundurus-Therian @ Electrium Z
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunder
    - Charge
    - Substitute
    - Hidden Power [Ice]


    Pheromosa

    Pheromosa @ Fightinium Z
    Ability: Beast Boost
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Focus Blast
    - Hidden Power [Electric]
    - Bug Buzz

    Gyarados-Mega @ Gyaradosite
    Ability: Intimidate
    Shiny: Yes
    EVs: 152 HP / 140 Atk / 124 Def / 92 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Earthquake
    - Outrage

    Magnezone @ Choice Specs
    Ability: Sturdy
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Hidden Power [Ice]
    - Mirror Coat
    - Flash Cannon


    Meme

    Snorlax @ Figy Berry
    Ability: Gluttony
    EVs: 252 HP / 220 Def / 36 SpD
    Impish Nature
    - Curse
    - Amnesia
    - Rest
    - Chip Away

    Salazzle @ Leftovers
    Ability: Corrosion
    EVs: 8 HP / 248 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Toxic
    - Substitute
    - Disable
    - Protect

    Pheromosa @ Choice Band
    Ability: Beast Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Lunge
    - High Jump Kick
    - Double Kick
    - Poison Jab


    KANTO

    Blastoise-Mega @ Blastoisinite
    Ability: Mega Launcher
    Shiny: Yes
    EVs: 196 HP / 4 Atk / 252 SpA / 56 SpD
    Quiet Nature
    - Fake Out
    - Dragon Pulse
    - Aura Sphere
    - Hydro Cannon

    Venusaur-Mega @ Venusaurite
    Ability: Chlorophyll
    EVs: 252 HP / 96 Def / 160 SpD
    Calm Nature
    IVs: 0 Atk
    - Synthesis
    - Leech Seed
    - Charm
    - Protect

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    Shiny: Yes
    EVs: 104 HP / 28 Atk / 124 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Flare Blitz
    - Will-O-Wisp


    CHAMPEON"S BAD TEAM

    Dragonite @ Dragonium Z
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 Atk / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Extreme Speed

    Volcarona @ Choice Specs
    Ability: Flame Body
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Bug Buzz
    - Overheat
    - Hidden Power [Electric]
    - Hyper Beam

    Magnezone @ Air Balloon
    Ability: Sturdy
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Electroweb
    - Thunderbolt
    - Hyper Beam
    - Flash Cannon


    Gen 6

    Gardevoir-Mega @ Gardevoirite
    Ability: Pixilate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hyper Beam
    - Hyper Voice
    - Will-O-Wisp
    - Protect

    Gyarados-Mega @ Gyaradosite
    Ability: Mold Breaker
    EVs: 252 HP / 60 Atk / 96 Def / 4 SpD / 96 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Waterfall
    - Taunt

    Kyurem-Black @ Choice Specs
    Ability: Teravolt
    EVs: 244 HP / 96 Def / 160 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Earth Power
    - Draco Meteor
    - Flash Cannon


    1v1 AG

    Arceus @ Mental Herb
    Ability: Multitype
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Recover
    - Perish Song
    - Protect
    - Trick Room

    Lunala @ Choice Specs
    Ability: Shadow Shield
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Focus Blast
    - Moongeist Beam
    - Ice Beam
    - Psychic

    Sableye @ Focus Sash
    Ability: Prankster
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    - Taunt
    - Recover
    - Metal Burst
    - Toxic


    Doubles 1

    Mew @ Mewnium Z
    Ability: Synchronize
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Taunt
    - Psychic
    - Fake Out
    - Overheat

    Hoopa-Unbound @ Focus Sash
    Ability: Magician
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Dark Pulse
    - Grass Knot
    - Protect


    Doubles 2

    Tapu Lele @ Choice Specs
    Ability: Psychic Surge
    EVs: 252 SpA / 4 SpD / 252 Spe
    Serious Nature
    IVs: 0 Atk / 0 Spe
    - Psychic
    - Psyshock
    - Moonblast
    - Hidden Power [Fire]

    Deoxys-Attack @ Focus Sash
    Ability: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    - Psycho Boost
    - Extreme Speed
    - Ice Beam
    - Superpower

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bullet Punch
    - Zen Headbutt
    - Ice Punch
    - Meteor Mash

    Aegislash @ Leftovers
    Ability: Stance Change
    EVs: 248 HP / 8 Atk / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Toxic
    - Gyro Ball
    - Substitute
    - Protect


    Doubles 3

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    EVs: 4 HP / 252 Atk / 252 Spe
    Naughty Nature
    - Wild Charge
    - Charge
    - Taunt
    - Hidden Power [Ice]

    Raichu-Alola @ Choice Specs
    Ability: Surge Surfer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Psychic
    - Grass Knot
    - Hidden Power [Ice]


    Doubles 4

    Tapu Lele @ Choice Specs
    Ability: Psychic Surge
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Psychic
    - Psyshock
    - Moonblast
    - Hidden Power [Fire]

    Hoopa-Unbound @ Choice Specs
    Ability: Magician
    EVs: 252 HP / 40 Def / 216 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Psychic
    - Thunderbolt
    - Grass Knot
    - Dark Pulse


    Ban 2v2 Doubles

    Sableye @ Iron Ball
    Ability: Prankster
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Recover
    - Protect
    - Substitute
    - Taunt

    Meloetta @ Mental Herb
    Ability: Serene Grace
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Perish Song
    - Protect
    - Substitute
    - Trick Room


    Ban 2v2 Doubles ok

    Salamence-Mega @ Salamencite
    Ability: Aerilate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Roost
    - Outrage
    - Return

    Deoxys-Attack @ Focus Sash
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Psycho Boost
    - Ice Beam
    - Thunderbolt
    - Focus Blast


    Doubles 7

    Charizard-Mega-Y @ Charizardite Y
    Ability: Drought
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Blast Burn
    - Air Slash
    - Ancient Power
    - Solar Beam

    Venusaur @ Wide Lens
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Sleep Powder
    - Sludge Bomb
    - Giga Drain
    - Hidden Power [Fire]


    Father

    Zygarde-Complete @ Poisonium Z
    Ability: Power Construct
    EVs: 252 HP / 104 Atk / 148 Def / 4 Spe
    Adamant Nature
    - Thousand Arrows
    - Outrage
    - Coil
    - Extreme Speed

    Tyranitar @ Tyranitarite
    Ability: Unnerve
    Shiny: Yes
    EVs: 252 HP / 84 Atk / 128 Def / 40 SpD / 4 Spe
    Adamant Nature
    - Stone Edge
    - Crunch
    - Earthquake
    - Dragon Dance

    Buzzwole @ Fightinium Z
    Ability: Beast Boost
    EVs: 200 HP / 180 Atk / 128 Def
    Adamant Nature
    - Hammer Arm
    - Lunge
    - Bulk Up
    - Roost


    Chimera 1

    Kyogre @ Choice Scarf
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Rest
    - Toxic
    - Calm Mind
    - Protect

    Lunala @ Choice Specs
    Ability: Shadow Shield
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Moongeist Beam
    - Ice Beam
    - Moonblast
    - Calm Mind

    Araquanid @ Choice Specs
    Ability: Water Bubble
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Sleep Talk
    - Scald
    - Mirror Coat

    Kyurem-White @ Choice Specs
    Ability: Turboblaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Ice Beam
    - Draco Meteor
    - Earth Power
    - Fusion Flare

    Porygon-Z @ Choice Band
    Ability: Adaptability
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Trick
    - Thunder
    - Psyshock
    - Shadow Ball

    Blastoise @ Choice Specs
    Ability: Torrent
    EVs: 252 HP / 4 Atk / 252 SpA
    Quiet Nature
    - Aura Sphere
    - Ice Beam
    - Aqua Jet
    - Water Spout


    Chimera 2

    Groudon-Primal @ Red Orb
    Ability: Desolate Land
    EVs: 252 Atk / 252 Spe
    Adamant Nature
    - Precipice Blades

    Bisharp @ Red Orb
    Ability: Defiant
    - Brick Break

    Porygon
    Ability: Download
    IVs: 0 Atk
    - Agility

    Blissey @ Red Orb
    Ability: Natural Cure
    EVs: 252 HP / 252 Def
    Impish Nature
    IVs: 0 Atk
    - Aromatherapy

    Kyurem-Black
    Ability: Teravolt
    IVs: 0 Atk
    - Ice Beam
    - Earth Power

    Victini
    Ability: Victory Star
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Double-Edge
    - Dazzling Gleam
    - Quick Attack
    - V-create


    Hax Test

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 248 HP / 52 Atk / 52 Def / 52 SpA / 52 SpD / 52 Spe
    Docile Nature
    - Metronome

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 52 HP / 248 Atk / 52 Def / 52 SpA / 52 SpD / 52 Spe
    Lonely Nature
    - Metronome

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 52 HP / 52 Atk / 248 Def / 52 SpA / 52 SpD / 52 Spe
    Impish Nature
    - Metronome

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 52 HP / 52 Atk / 52 Def / 248 SpA / 52 SpD / 52 Spe
    Rash Nature
    - Metronome

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 52 HP / 52 Atk / 52 Def / 52 SpA / 248 SpD / 52 Spe
    Sassy Nature
    - Metronome

    Mew @ Leppa Berry
    Ability: Synchronize
    EVs: 52 HP / 52 Atk / 52 Def / 52 SpA / 52 SpD / 248 Spe
    Serious Nature
    - Metronome

    Hax Test

    Wishiwashi @ Leppa Berry
    Ability: Moody
    Level: 150
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Relaxed Nature
    - Metronome

    Sunkern @ Leppa Berry
    Ability: Unaware
    Level: 150
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Timid Nature
    - Metronome

    Azurill @ Leppa Berry
    Ability: Protean
    Level: 150
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Mild Nature
    - Metronome

    Mewtwo-Mega-X @ Leppa Berry
    Ability: Hustle
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Bold Nature
    - Metronome

    Mewtwo-Mega-Y @ Leppa Berry
    Ability: Color Change
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Impish Nature
    - Metronome

    Rayquaza-Mega @ Leppa Berry
    Ability: Serene Grace
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Jolly Nature
    - Metronome


    Hax Test

    Wishiwashi @ Leppa Berry
    Ability: Moody
    Level: 150
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Relaxed Nature
    - Metronome

    Sunkern @ Focus Band
    Ability: No Guard
    Level: 1
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sheer Cold

    Azurill @ Leppa Berry
    Ability: Protean
    Level: 220
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Mild Nature
    - Metronome

    Mewtwo-Mega-X @ Leppa Berry
    Ability: Hustle
    Level: 95
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Bold Nature
    - Metronome

    Mewtwo-Mega-Y @ Leppa Berry
    Ability: Color Change
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Impish Nature
    - Metronome

    Rayquaza-Mega @ Leppa Berry
    Ability: Serene Grace
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Jolly Nature
    - Metronome


    Hax Test

    Wishiwashi @ Leppa Berry
    Ability: Moody
    Level: 200
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Relaxed Nature
    - Metronome

    Sunkern @ Leppa Berry
    Ability: Moody
    Level: 200
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Timid Nature
    - Metronome

    Azurill @ Leppa Berry
    Ability: Moody
    Level: 200
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Mild Nature
    - Metronome

    Mewtwo-Mega-X @ Leppa Berry
    Ability: Serene Grace
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Bold Nature
    - Metronome

    Mewtwo-Mega-Y @ Leppa Berry
    Ability: Serene Grace
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Impish Nature
    - Metronome

    Rayquaza-Mega @ Leppa Berry
    Ability: Serene Grace
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Jolly Nature
    - Metronome


    Last edited: Sep 5, 2017
  20. DEG

    DEG Let's snuggle forever!
    is a Smogon Media Contributor

    Joined:
    Jul 8, 2014
    Messages:
    975
    Suspect Test 2.0: Deoxys-Defense.


    [​IMG]

    The 1v1 Leadership team has voted upon Deoxys-Defense to be suspected. The test will run for 2 weeks until Monday the 7th of August at 23:59 GMT and the requirements are 2600 COIL on the 1v1 ladder. You are not required to make a fresh alt because there will be a new ladder with Deoxys-Defense allowed. Once you've achieved your requirements create a Smogon conversation with me with a screenshot of your /rank and your vote, that way we can keep the thread clean and the vote private. Make sure to abuse Deoxys-Defense on the ladder while you can! Polite discussion is highly encouraged, please do not talk about the Pokemon unless you have tested to not plague the thread with fake-statements. Deoxys-Defense will need a 60% majority to get banned.

    Justifications: "Deoxys-Defense was unbanned last generation as it wasn't deemed that broken or deserving to be present in the 1v1 banlist. Such remarks were made because it has a crucial hazards setting role in OU which made it broken, with hazards not being in the 1v1 metagame, Deoxys-Defense wasn't looked at as broken last generation, especially with the abundance of more suspect-worthy threats last generation like Mega Salamence, Mega Gyarados, Mega Mawile, and Kyurem-Black which made the discussion or the thoughts of Deoxys-Defense ever being banned masked. Even though some people vouched for such ban last generation it didn't get the boot as like mentioned we didn't get to see much discussion. It was also unbanned this generation as we were setting the same banlist as last generation for a start, I didn't consider it banworth back then but as the metagame developed more and we're few months in Generation VII metagame I do believe now that Deoxys-Defense restricts teambuilding in a way.

    Deoxys-Defense as its name indicates is a defensive monster being able to easily tank hits from the scariest threats in the metagame notably Kyurem-Black, Mega Charizard X, Mega Mawile, Dragonite and more. Not only it can tank these hits but it can also reliably beat them with the help of Counter, Mirror Coat or by PP stalling due to pressure. Furthermore, Deoxys-Defense can beat defensive Pokemon as it is a fast Pokemon with access to Taunt and Seismic Toss. All these traits make Deoxys-Defense at the top of defensive threats. The usage of Taunt can also stop set up moves by offensive Pokemon like Dragonite and Mega Charizard X allowing Deoxys-Defense to beat them easier.

    What makes Deoxys-Defense broken in my opinion is with the correct play it can beat a good part of the metagame with methods that can be called cheap such as PP stall thanks to pressure. Plus its typing leaves it prone to underused types in the metagame Dark and Bug, and an average type in the metagame Ghost allowing it to perform its role as a defensive Pokemon better due to it not being weak to a lot of Pokemon. Such protection from the moveset, typing and stats sides make it a threat that needs special countering on each team or it will run through it. Deoxys-Defense makes it hard to run stall teams or even offensive Pokemon without moves tailored to beat it such as Set up+Strong Z-move condition the foe is faster than Deoxys-Defense or it will be taunted."

    Sample Set (open)

    PP Stall
    Deoxys-Defense @ Sitrus Berry
    Ability: Pressure
    EVs: 248 HP / 8 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Taunt
    - Iron Defense
    - Amnesia
    - Recover

    Z-Cosmic Power
    Deoxys-Defense @ Psychium Z
    Ability: Pressure
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    IVs: 0 Atk
    - Cosmic Power
    - Recover
    - Seismic Toss
    - Taunt

    CounterCoat
    Deoxys-Defense @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Taunt
    - Counter
    - Mirror Coat
    - Recover


    The B value for this test is 20. To figure out how many battles you'll need to have in order to achieve reqs, first determine your GXE (shown on the ladder and when you type /rank) and plug that into the following formula:

    N=20/log2(40*GXE/2600)

    (Google calculator is awesome for this kind of thing)

    Happy suspect and discussion!
    Join the 1v1 room for live discussion!
  21. Yung Dramps

    Yung Dramps

    Joined:
    Jul 2, 2017
    Messages:
    513
    Since this suspect is causing so much vitriol and angry in-fighting among the community, I'm not gonna talk about it. Instead, how about some more underrated sets?

    Gardevoir_Mega_XY.gif
    Gardevoir-Mega @ Gardevoirite
    Ability: Pixilate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Hyper Beam
    - Psychic/Hyper Voice
    - Taunt

    A lot of people are quick to dismiss Mega Gardevoir as an inferior Tapu Lele. And while that may be true, Gardevoir does have come cool things that you can't say the same for the Psychic Tapu. For one thing, it has a very cool niche of being the strongest Pixilate Hyper Beam user aside from Specs Sylveon (Which only out-powers it by a teensy bit, and besides, it's freaking Sylveon, who even uses this thing?) Pixilate Hyper Beam is an immense nuke, being one of the strongest attacks from a Mega Evolution, only beaten by Mega Charizard Y's Sun-boosted Blast Burn (at least in this tier) Hyper Beam is harder to wall, too, only having one solid resist (name a good Poison type in 1v1), as well as being able to outright OHKO many powerful Pokemon, including both S tier titans. Gardevoir also has very handy speed tier, allowing it to actually be a check for all Kyurem-B sets except for Scarf. Gardy may have good special defense, but what about that crappy physical defense? Well, that's where Will-O-Wisp comes in. With Will-O, you can cripple a lot of physical attack-oriented Pokemon, making their normally powerful blows not so scary, allowing you buy time to 2HKO them with one of your STABs. Speaking of cock-blocking physical attackers...

    Arcanine_XY.gif
    Arcanine @ Rocky Helmet
    Ability: Intimidate
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Morning Sun
    - Will-O-Wisp
    - Flare Blitz
    - Close Combat/Wild Charge/Substitute/Extreme Speed

    This pupper needs more use, seriously. With Intimidate, Morning Sun, good all-around bulk and Will-O-Wisp, Arcanine can cripple just about any physical attacker. Now, you're probably wondering "Why not a Z-Charm set?" That does sound like a good idea on paper, but there's a major flaw: Morning Sun and Charm are incompatible with one another. Despite this, Rocky Helmet still eats physical hits for days, as well as laughing in the face of any Kyurem-Black set not running Earth Power. tl;dr Arcanine is a very good boy, and using him will make you do a smile.
    Last edited: Jul 24, 2017
  22. Ezaphs

    Ezaphs

    Joined:
    Dec 30, 2016
    Messages:
    161
    Physical attackers proving to be a problem? Here's a counter that your opponent might not expect to be one, as well as an all-round good Pokemon; Wobbuffet!

    Wobbuffet @ Leftovers
    Ability: Shadow Tag
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Counter
    - Mirror Coat
    - Encore
    - Safeguard

    252+ Atk Choice Band Marshadow Spectral Thief vs. 252 HP / 252+ Def Wobbuffet: 470-554 (80.4 - 94.8%) -- guaranteed 2HKO after Leftovers recovery (This thing is bulky)

    I once suggested that this set would make a good Marshadow counter. Now I look like an idiot
    Last edited: Jul 25, 2017
  23. Whammerist

    Whammerist

    Joined:
    Mar 23, 2014
    Messages:
    71
    A) Focus Sash is illegal in 1v1.
    B) This set is pretty much entirely outclassed by Deoxys-Defense, as it is bulkier both physically and specially, and can run Taunt over Safeguard to beat additional tanks and/or setup sweepers.
    thesecondbest likes this.
  24. Ezaphs

    Ezaphs

    Joined:
    Dec 30, 2016
    Messages:
    161
    forgot about the focus sash ban! Replaced it with Kasib Berry. Also, Deoxys-Defense doesn't hold the high HP stat that allows this niche to work as planned, so for this purpose I'd argue that Wobb does a better job. Taking decent damage from Marshadow's attacks allows the Counter it sends back to really hurt.
  25. Jajoken

    Jajoken Majestic
    is a Pre-Contributor

    Joined:
    Jan 10, 2015
    Messages:
    869
    More importantly, Ghosts are immune to Counter. So the set is illegal, outclassed, and doesn't even work.

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