2 v 2 Doubles; Geodude6 vs Keerak

Battle Rules said:
2v2 doubles (I'll use LC)
2 day DQ (3 for refs)
2 recoveries, 5 Chills per Pokémon
Training items
Switch=KO
2 subs
ASB arena

Charla [Charmander] (F)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 2
SpD: 1-
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flamethrower
Slash
Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch
Sunny Day
Dig
Fire Blast
Rest
Attract
Overheat
Shadow Claw
Outrage
Sleep Talk
Thunderpunch



Darumaka (M)
Nature: Docile
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Protect
Double Team
Flame Charge
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down



Absol [Abigail] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure - (Passive) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Super Luck - (Passive) - This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Justified (DW, Not unlocked yet) - (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance

Magic Coat
Mega Horn
Zen Headbutt
Hex
Faint Attack

Ice Beam
Thunderbolt
Flamethrower
Protect
Shadow Claw



Duskull [Anam] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate - (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)(-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2
MC: 0

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Dark Pulse
Destiny Bond
Imprison
Pain Split
Skill Swap

Taunt
Will-O-Wisp
Psychic
Torment
Ice Beam
Protect


Geodude sends out and equips
Keerak sends out, equips, and orders
Geodude orders
Ref
 
Abigail: Swords Dance ~ Bite (Charla) ~ Shadow Claw (Charla)

Anam: Confuse Ray (Charla) ~ Confuse Ray (Darumaka) ~ Astonish (Charla)
 

Geodude6

Look at my shiny CT!
Charla: Focus Punch Absol~Flamethrower Absol~Focus Punch+Focus Punch Absol

Darumaka: Encore Absol~Rock Slide~U-turn Absol
 
Last edited:

Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status: EXP Share


Darumaka
100
100
Ranks: 3/2/1/2/50|13|1/3
Status: EXP Share



Absol
100
100
Ranks: 5/2/4/1/75|18|3/3
Status:


Duskull
80
100
Ranks: 2/3/3/3/21|12|1/2
Status: -10% EVA

Action 1
Charmander Charges its energy
EN Check: 10

Absol's Swords Dance
EN Check: 7

Darumak Encores Absol
EN Check: 10

Duskull's Confuse Ray on Charmander
Degree: 1475 (LIGHT)
EN Check: 5 - 1 = 4

Charmander's Focus Punch
Confusion Check (5000): 5977 (NO)
Crit Check (625): 1006 (NO)
Damage: (15 + 4.5 - 3) * 1.5 = 24.75

Action 2
Absol's Swords Dance
EN Check: 7

Charmander's Flamethrower on Absol
Confusion Check (5000): 9345 (NO)
Crit Check (625): 1461 (NO)
Effect Chance (1000): 5573 (NO)
Damage: (10 + 3 + 3 - 1.5) = 14.5
EN Check: 7 - 1 = 6

Darumaka's Rock Slide
-On Absol
Accuracy Check (9000): 9305 (MISS)

-On Duskull
Crit Check (625): 2150 (NO)
Effect Chance (3000): 9899 (NO)
Damage: (8 * 0.75 + 4.5 - 4.5) = 6
EN Check: 6

Duskull's Confuse Ray on Darumaka
Degree: 20 (LIGHT)
EN Check: 5 + 4 - 1 = 8

Action 3
Charmander charges its energy
EN Check: (10 + 10 + 4) * 1.75 = 42

Absol's Swords Dance
EN Check: 7

Darumaka's U-Turn on Absol
Confusion Check (5000): 2066 (GEORGE!)
Self Damage: (4 + 4.5 - 3) = 5.5
EN Check: 3

Duskull's Astonish on Charmander
Crit Check (625): 9292 (NO)
Damage: (4 + 3 + 3 - 3) = 7
EN Check: 3 - 1 = 2

Charmander lost its focus



Charmander
90 - 7 = 83
100 - (10 + 6 + 42) = 42
Ranks: 3/2/2/1/65|13|1/1
Status: EXP Share


Darumaka
100 - 5.5 = 94.5
100 - (10 + 6 + 3) = 81
Ranks: 3/2/1/2/50|13|1/3
Status: EXP Share



Absol
100 - 24.75 = 75.25
100 - (7 + 7 + 7) = 79
Ranks: 5/2/4/1/75|18|3/3
Status: +6 ATK for 1 round


Duskull
80 - 6 = 74
100 - (4 + 8 + 2) = 86
Ranks: 2/3/3/3/21|12|1/2
Status: -10% EVA



Charmander
83
42
Ranks: 3/2/2/1/65|13|1/1
Status: EXP Share


Darumaka
94
81
Ranks: 3/2/1/2/50|13|1/3
Status: EXP Share



Absol
75
79
Ranks: 5/2/4/1/75|18|3/3
Status: +6 ATK for 1 round


Duskull
74
86
Ranks: 2/3/3/3/21|12|1/2
Status: -10% EVA

Order
Ref
 

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