Battle Rules said:Open Challenge2v2 NFE Doubles
2 Day DQ
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = KO
Abilities = ALL
Items = TRAINING
Arena: ASB Arena
Lilium the Metapod
Estark the Golett
Lilium the Metapod*
Metapod [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 3/5
MC: 4
DC: 3/5
Moves: 7/7
Level-up: 4/4
Tackle* -
(Deferring)
Harden -
(Passive)
String Shot* -
(Passive)
Bug Bite* -
(Force)
Tutor 5/5
Bug Bite* -
(Force)
Electroweb* -
(Elemental)
Iron Defense -
(Passive)
Snore* -
(Deferring)
String Shot* -
(Passive)
Metapod [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 3/5
MC: 4
DC: 3/5
Moves: 7/7
Level-up: 4/4
Tackle* -
Harden -
String Shot* -
Bug Bite* -
Tutor 5/5
Bug Bite* -
Electroweb* -
Iron Defense -
Snore* -
String Shot* -
Estark the Golett
Golett (Estark) [Genderless]
Nature: Quiet (+ 1 SpD, -5 Spe, -10% evasion)
Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Moves: 22/59
Level-up: 11/15
Pound -
(Deferring)
Astonish -
(Force)
Defense Curl -
(Passive)
Mud-Slap -
(Force)
Rollout -
(Set)
Shadow Punch -
(Elemental)
Iron Defense -
(Passive)
Mega Punch -
(Deferring)
Magnitude -
(Set)
DynamicPunch -
(Set)
Earthquake -
(Set)
Tutor: 7/16
Drain Punch -
(Set
Earth Power -
(Elemental)
Gravity -
(Passive)
Ice Punch -
(Elemental)
Iron Defense -
(Passive)
Magic Coat -
(Passive)
ThunderPunch -
(Elemental)
TM and HM: 6/30
Toxic -
(Elemental)
Protect -
(Passive)
Earthquake -
(Set)
Psychic -
(Elemental)
Rock Polish -
(Deferring)
Rock Slide -
(Passive)
Golett (Estark) [Genderless]
Nature: Quiet (+ 1 SpD, -5 Spe, -10% evasion)
Type:
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Moves: 22/59
Level-up: 11/15
Pound -
Astonish -
Defense Curl -
Mud-Slap -
Rollout -
Shadow Punch -
Iron Defense -
Mega Punch -
Magnitude -
DynamicPunch -
Earthquake -
Tutor: 7/16
Drain Punch -
Earth Power -
Gravity -
Ice Punch -
Iron Defense -
Magic Coat -
ThunderPunch -
TM and HM: 6/30
Toxic -
Protect -
Earthquake -
Psychic -
Rock Polish -
Rock Slide -
Nohface (Patron) [F]
Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15, rounded up)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Iron Head
Revenge
Meteor Mash
Psycho Shift
Yawn
Foul Play
FeatherDance
Will-O-Wisp
Taunt
Trick Room
Protect
Toxic
Magic Coat
Move: 23
Porygon (???)
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (40*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+7 Acc.
EC: 2/9
MC: 0
DC: 2/5
Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Magic Coat
Recycle
Blizzard
Thunderbolt
Hyper Beam
Shadow Ball
Protect
Gravity
Thunder Wave
Wonder Room
Moves: 19
Voodoll (Knight) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Baton Pass
Imprison
Counter
Protect
Taunt
Psychic
Moves: 15
Ute sends out and equips
Simonsays sends out, equips, orders
Ute orders
Ref