Battle Rules said:3v3 FE Singles
ALL Items
ALL Abilities
Switch OK
3 Day DQ
oh and against em:
Pikachu (Pikachu) (M)
NATR: Rash (+1 SpA, -1 SpD)
TYPE: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
STATS: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
SC: 1
WC: 1
BRT: 13
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [38]:
Agility
Charm
Discharge
Double Team
Electro Ball
Feint
Growl
Light Screen
Nasty Plot
Quick Attack
Slam
Sweet Kiss
Swift
Tail Whip
Thunder
Thunder Wave
ThunderShock
Thunderbolt
Bide
Encore (#)
Endure (#)
Fake Out (#)
Wish
ExtremeSpeed
Fly
Pain Split
Surf
Teeter Dance
Volt Tackle
Yawn
Dig
Grass Knot (#)
Hidden Power [Ice 7] (#)
Protect (#)
Rain Dance
Substitute
Toxic
Volt Switch
Porygon2 (Osaku) (U)
NATR: Timid (+15% Speed, +8% [8.21%] Acc, -1 Atk)
ABILITIESTrace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS: 85 / 80 / 90 / 105 / 95 / 60
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 69 (60 * 1.15)
SC: 1
WC: 3
BRT: 18
EC: 8 / 9
MC: 10
DC: 4 / 5
ATTACKS [19]:
Agility
Conversion
Conversion2
Defense Curl
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Endure (#)
Foul Play
Icy Wind (#)
Magic Coat
Pain Split (#)
Double Team
Ice Beam (#)
Protect
Psychic (#)
Thunderbolt (#)
Thanks!
Engineer Pikachu sends out and equips
Snorunt [Yukiwarashi] (F)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 *1.15) (+) (+8% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Total Moves: 32
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect
Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball
Endure
Frost Breath
Hidden Power (Fighting, 7)
Light Screen
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Toxic
Sing
Sleep Talk
Bronzor [Doomiraa] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23 /1.15) (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
Total Moves: 39
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Confuse Ray
Confusion
Extrasensory
Faint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Safeguard
Tackle
Calm Mind
Charge Beam
Double Team
Earthquake
Flash Cannon
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Sandstorm
SolarBeam
Substitute
Toxic
Trick Room
Gravity
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk
Trick
Elevator Music sends out, equips, and orders
Engineer Pikachu orders
Ref