2v2 LC 2APR Doubles
Standard Rules
S0L1D G0LD:
Even Slimier Little Pile (Grimer-A)
Nature: Adamant
Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Gluttony
Poison Touch
Power of Alchemy (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)
Flint (Mudbray) (M)
Nature: Adamant
Type: Ground
Abilities:
Own Tempo
Stamina
Inner Focus (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
Highhorse Power (*)
Body Slam (*)
Close Combat (*)
Double Edge (*)
Magnitude (*)
Mud Bomb (*)
Roar (*)
Toxic (*)
Rest (*)
Rock Slide (*)
Sleep Talk (*)
JJayyFeather:
Syclar (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks (18)
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Bug Bite
Icicle Spear
Earth Power
Tail Glow
Silver Wind
Blizzard
Solarbeam
Double Team
Aipom [M] [Ollie]
Nature: Jolly
Type: Normal
[Abilities]
[Counters]
[Moves] [24|X]
JJayyFeather sends out and orders
S0L1D G0LD sends out and orders
I ref
Standard Rules
S0L1D G0LD:

Even Slimier Little Pile (Grimer-A)
Nature: Adamant
Type: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Gluttony
Poison Touch
Power of Alchemy (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)

Flint (Mudbray) (M)
Nature: Adamant
Type: Ground
Abilities:
Own Tempo
Stamina
Inner Focus (HA LOCKED)
Stats:
Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Moves (18/???):
Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
Highhorse Power (*)
Body Slam (*)
Close Combat (*)
Double Edge (*)
Magnitude (*)
Mud Bomb (*)
Roar (*)
Toxic (*)
Rest (*)
Rock Slide (*)
Sleep Talk (*)

Syclar (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks (18)
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Bug Bite
Icicle Spear
Earth Power
Tail Glow
Silver Wind
Blizzard
Solarbeam
Double Team

Aipom [M] [Ollie]
Nature: Jolly
Type: Normal
[Abilities]
Run Away (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (Passive) [Hidden]
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
[Stats]This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (Passive) [Hidden]
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
HP: 90
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 98+
+22% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 98+
+22% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Counters]
EC: 4/6
MC: 9
AC: 4/5
MC: 9
AC: 4/5
[Moves] [24|X]
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Bounce
Counter
Fake Out
Double Slap
Revenge
Protect
Rock Smash
Shadow Claw
Dig
Facade
Double Hit
Gunk Shot
Foul Play
Acrobatics
Knock Off
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Bounce
Counter
Fake Out
Double Slap
Revenge
Protect
Rock Smash
Shadow Claw
Dig
Facade
Double Hit
Gunk Shot
Foul Play
Acrobatics
Knock Off
S0L1D G0LD sends out and orders
I ref