Hi everyone, Volteli here with my second RMT (first one was a Dragon - Steel - Fairy one, find it buried in the RMT archives). This one has a different spin on, which got me to the high 1600s on the ladder. Being extremely close to OR/AS, I wanted to go out with a bang. So, here is a Volt-Turn (Sort of) Hyper Offence team!.
The old Volt-Turn intimidate combo. One of my favourites. Mega Manectric and Landorus have excellent synergy together, basically bouncing back and forwards. Double intimidate is fantastic, especially against Garchomp and Tyranitar. Choice Scarf was the preffered choice on Landorus, as I loved the speed.
Next, I needed some Rocks. Excadrill was off the list, as I didn't like Air Balloon and I already had a scarf user. I went through other choices, like Terrakion and Clefable (lol) but Jirachi was my choice in the end. It provided something to take a Draco Meteor, some paralysishax chance as well as the flinch. Also contributes towards my Volt-Turn core. It's also my go-to sleep fodder. Good choice all-round!
A Spinner/Defogger! That was on my list next, and look no further than the hard-hitting, S Rank Latios! Fantastic for the team, providing brilliant STAB moves in Draco Meteor and Psyshock, as well as a Hidden Power fighting to prevent any Pursuit trapping my the Bisharps and Tyranitars of OU.
I was looking at my team and I was like: 'Volt, Bisharp and Gengar destroy your team!'. So, my search for a counter bought me to the monster that is Assault Vest Conkeldurr. Takes 25% from a Shadow Ball, and can just Mach Punch spam Bisharp until it goes away. Also gives me something that isn't 'faster than Jesus on Roller Skates' - My Friend, Ethan. (lol).
Favourite Pokemon (and cop out?) time! Yes, Greninja is my favourite Pokemon. Anyway, Greninja provided some excellent support all around, Ice Beam-ing anything that needed it as well as getting off some killer damage off with a Hydro Pump. Team Complete!
I probably should have updated this, and after Alfalfa mentioned it in the replies I needed to change it. Conkeldurr was a great friend, but Keldeo was quicker and hit harder. Oh Conk, I will miss your Mach Punch spam and your Knock Off gimmicks, but Keldeo was for me.
Team has changed immensely! (Tried it out just before PS! went down). Lando has become bulky and a lead, Bye bye to Jirachi (rip) and hello to CB Scizor, AV Azumarill replaced Conk and and TTar came in to save me.
The Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat
Part 2/3 of Volt-Turn core. Part 2/2 of Intimidate. One of my favourite Pokemon on this team, mainly because ofVolt Switch spam strong STAB attacks which really punch a hole in anything that doesn't resist it. Also my counter to Keldeo and Azumarill. HP Ice is obviously for Ground types like Garchomp. Overheat over Flamethrower, because POWER OVER ACCURACY it has meant the difference between a KO and a survival in many times. Intimidate core complete!
The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Since Landorus had turned to a bulky lead set with Stealth Rock, I didn't have much use for Jirachi. This, obviously left a considerable weakness to Clefable. My search for a counter lead me to Choice Band Scizor, which was a fantastic addition to my team. Covering the aforementioned Clefable, as well as Bisharp with Superpower and Gengar with Knock Off. Also handles the U-Turn user that was in this spot.
The Power (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting] / Energy Ball
- Defog
Latios was an easy choice. Solid bulk, Defogger and huge offensive presence by spamming Draco Meteor. Check to Zard Y and Venu. HP Fighting was a hard choice, mainly so Pursuit trappers canfuck off and die get KOed (ofc it doesn't work with Sucker Punch ;-;). I tried Energy Ball for a bit, to counter the Washing Machine, but I found HP Fighting a little better. Energy Ball is still on the cards however, considering my team has no immediate way to deal with Rotom-W
The Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
I was stuck between AV and Sitrus Belly Drum sets, but settled on the BD set because of my last Pokemon, but aim made a convincing argument for the AV set. Superpower > Knock Off because of I don't like being walled by Ferrothorn :(. Solid additiotn to my team. Still a little on the fence about Conk vs Azu, but time will tell.
The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit
Answer to having no AV user, takes Special hits for days. Scarf, cause Landorus was no longer utilising it and I liked the speed. Counter to Mega Man, as it kind of 'Man' handles my team (hue hue). Switches into Thunderbolts all day, even on crits ( 252 SpA Manectric Thunderbolt vs. 0 HP / 0 SpD Tyranitar in Sand on a critical hit: 127-150 (37.2 - 43.9%) -- guaranteed 3HKO ) and OHKO's with EQ. 2HKOes with EQ at -1 (on a switch in). Also Pursuit traps the Lati twins.
Team Paste:
Thanks for reading, and please RMT!
Team Preview (As of 30/11/2014)
Teambuilding Process:







The old Volt-Turn intimidate combo. One of my favourites. Mega Manectric and Landorus have excellent synergy together, basically bouncing back and forwards. Double intimidate is fantastic, especially against Garchomp and Tyranitar. Choice Scarf was the preffered choice on Landorus, as I loved the speed.



Next, I needed some Rocks. Excadrill was off the list, as I didn't like Air Balloon and I already had a scarf user. I went through other choices, like Terrakion and Clefable (lol) but Jirachi was my choice in the end. It provided something to take a Draco Meteor, some paralysis




A Spinner/Defogger! That was on my list next, and look no further than the hard-hitting, S Rank Latios! Fantastic for the team, providing brilliant STAB moves in Draco Meteor and Psyshock, as well as a Hidden Power fighting to prevent any Pursuit trapping my the Bisharps and Tyranitars of OU.





I was looking at my team and I was like: 'Volt, Bisharp and Gengar destroy your team!'. So, my search for a counter bought me to the monster that is Assault Vest Conkeldurr. Takes 25% from a Shadow Ball, and can just Mach Punch spam Bisharp until it goes away. Also gives me something that isn't 'faster than Jesus on Roller Skates' - My Friend, Ethan. (lol).






Favourite Pokemon (and cop out?) time! Yes, Greninja is my favourite Pokemon. Anyway, Greninja provided some excellent support all around, Ice Beam-ing anything that needed it as well as getting off some killer damage off with a Hydro Pump. Team Complete!






I probably should have updated this, and after Alfalfa mentioned it in the replies I needed to change it. Conkeldurr was a great friend, but Keldeo was quicker and hit harder. Oh Conk, I will miss your Mach Punch spam and your Knock Off gimmicks, but Keldeo was for me.






Team has changed immensely! (Tried it out just before PS! went down). Lando has become bulky and a lead, Bye bye to Jirachi (rip) and hello to CB Scizor, AV Azumarill replaced Conk and and TTar came in to save me.
In Depth Look
The Muscle (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

The Muscle (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Part 1/3 of my Volt-Turn core. Part 1/2 of my Intimidate core. My Ex-Scarf user, now a bulky lead (Cheek Pouch gave me the idea). Much preferred, because I like it not being locked into stuff (even though I give up Speed). Eats up hits, sets up rocks, and hits hard. What more can you ask for?


The Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat
Part 2/3 of Volt-Turn core. Part 2/2 of Intimidate. One of my favourite Pokemon on this team, mainly because of

The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Since Landorus had turned to a bulky lead set with Stealth Rock, I didn't have much use for Jirachi. This, obviously left a considerable weakness to Clefable. My search for a counter lead me to Choice Band Scizor, which was a fantastic addition to my team. Covering the aforementioned Clefable, as well as Bisharp with Superpower and Gengar with Knock Off. Also handles the U-Turn user that was in this spot.

The Power (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting] / Energy Ball
- Defog
Latios was an easy choice. Solid bulk, Defogger and huge offensive presence by spamming Draco Meteor. Check to Zard Y and Venu. HP Fighting was a hard choice, mainly so Pursuit trappers can

The Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
I was stuck between AV and Sitrus Belly Drum sets, but settled on the BD set because of my last Pokemon, but aim made a convincing argument for the AV set. Superpower > Knock Off because of I don't like being walled by Ferrothorn :(. Solid additiotn to my team. Still a little on the fence about Conk vs Azu, but time will tell.

The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit
Answer to having no AV user, takes Special hits for days. Scarf, cause Landorus was no longer utilising it and I liked the speed. Counter to Mega Man, as it kind of 'Man' handles my team (hue hue). Switches into Thunderbolts all day, even on crits ( 252 SpA Manectric Thunderbolt vs. 0 HP / 0 SpD Tyranitar in Sand on a critical hit: 127-150 (37.2 - 43.9%) -- guaranteed 3HKO ) and OHKO's with EQ. 2HKOes with EQ at -1 (on a switch in). Also Pursuit traps the Lati twins.
The Muscle (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
The Power (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Psyshock
- Draco Meteor
- Defog
The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit
The Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
The Power (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Psyshock
- Draco Meteor
- Defog
The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit
The Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Thanks for reading, and please RMT!
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