XY OU 2nd RMT: Volt-Turn Core with Mega Man! (1600+ Peak) Please Rate!

Hi everyone, Volteli here with my second RMT (first one was a Dragon - Steel - Fairy one, find it buried in the RMT archives). This one has a different spin on, which got me to the high 1600s on the ladder. Being extremely close to OR/AS, I wanted to go out with a bang. So, here is a Volt-Turn (Sort of) Hyper Offence team!.

Team Preview (As of 30/11/2014)
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Teambuilding Process:
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The old Volt-Turn intimidate combo. One of my favourites. Mega Manectric and Landorus have excellent synergy together, basically bouncing back and forwards. Double intimidate is fantastic, especially against Garchomp and Tyranitar. Choice Scarf was the preffered choice on Landorus, as I loved the speed.

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Next, I needed some Rocks. Excadrill was off the list, as I didn't like Air Balloon and I already had a scarf user. I went through other choices, like Terrakion and Clefable (lol) but Jirachi was my choice in the end. It provided something to take a Draco Meteor, some paralysis hax chance as well as the flinch. Also contributes towards my Volt-Turn core. It's also my go-to sleep fodder. Good choice all-round!

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A Spinner/Defogger! That was on my list next, and look no further than the hard-hitting, S Rank Latios! Fantastic for the team, providing brilliant STAB moves in Draco Meteor and Psyshock, as well as a Hidden Power fighting to prevent any Pursuit trapping my the Bisharps and Tyranitars of OU.

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I was looking at my team and I was like: 'Volt, Bisharp and Gengar destroy your team!'. So, my search for a counter bought me to the monster that is Assault Vest Conkeldurr. Takes 25% from a Shadow Ball, and can just Mach Punch spam Bisharp until it goes away. Also gives me something that isn't 'faster than Jesus on Roller Skates' - My Friend, Ethan. (lol).

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Favourite Pokemon (and cop out?) time! Yes, Greninja is my favourite Pokemon. Anyway, Greninja provided some excellent support all around, Ice Beam-ing anything that needed it as well as getting off some killer damage off with a Hydro Pump. Team Complete!

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I probably should have updated this, and after Alfalfa mentioned it in the replies I needed to change it. Conkeldurr was a great friend, but Keldeo was quicker and hit harder. Oh Conk, I will miss your Mach Punch spam and your Knock Off gimmicks, but Keldeo was for me.

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Team has changed immensely! (Tried it out just before PS! went down). Lando has become bulky and a lead, Bye bye to Jirachi (rip) and hello to CB Scizor, AV Azumarill replaced Conk and and TTar came in to save me.

In Depth Look

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The Muscle (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Part 1/3 of my Volt-Turn core. Part 1/2 of my Intimidate core. My Ex-Scarf user, now a bulky lead (Cheek Pouch gave me the idea). Much preferred, because I like it not being locked into stuff (even though I give up Speed). Eats up hits, sets up rocks, and hits hard. What more can you ask for?

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The Dog (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat


Part 2/3 of Volt-Turn core. Part 2/2 of Intimidate. One of my favourite Pokemon on this team, mainly because of Volt Switch spam strong STAB attacks which really punch a hole in anything that doesn't resist it. Also my counter to Keldeo and Azumarill. HP Ice is obviously for Ground types like Garchomp. Overheat over Flamethrower, because POWER OVER ACCURACY it has meant the difference between a KO and a survival in many times. Intimidate core complete!

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The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower

Since Landorus had turned to a bulky lead set with Stealth Rock, I didn't have much use for Jirachi. This, obviously left a considerable weakness to Clefable. My search for a counter lead me to Choice Band Scizor, which was a fantastic addition to my team. Covering the aforementioned Clefable, as well as Bisharp with Superpower and Gengar with Knock Off. Also handles the U-Turn user that was in this spot.

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The Power (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting] / Energy Ball
- Defog

Latios was an easy choice. Solid bulk, Defogger and huge offensive presence by spamming Draco Meteor. Check to Zard Y and Venu. HP Fighting was a hard choice, mainly so Pursuit trappers can fuck off and die get KOed (ofc it doesn't work with Sucker Punch ;-;). I tried Energy Ball for a bit, to counter the Washing Machine, but I found HP Fighting a little better. Energy Ball is still on the cards however, considering my team has no immediate way to deal with Rotom-W

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The Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

I was stuck between AV and Sitrus Belly Drum sets, but settled on the BD set because of my last Pokemon, but aim made a convincing argument for the AV set. Superpower > Knock Off because of I don't like being walled by Ferrothorn :(. Solid additiotn to my team. Still a little on the fence about Conk vs Azu, but time will tell.

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The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit

Answer to having no AV user, takes Special hits for days. Scarf, cause Landorus was no longer utilising it and I liked the speed. Counter to Mega Man, as it kind of 'Man' handles my team (hue hue). Switches into Thunderbolts all day, even on crits ( 252 SpA Manectric Thunderbolt vs. 0 HP / 0 SpD Tyranitar in Sand on a critical hit: 127-150 (37.2 - 43.9%) -- guaranteed 3HKO ) and OHKO's with EQ. 2HKOes with EQ at -1 (on a switch in). Also Pursuit traps the Lati twins.
Team Paste:
The Muscle (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

The Bug (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower

The Power (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Psyshock
- Draco Meteor
- Defog

The Monster (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit

The Bunny (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower



Thanks for reading, and please RMT!
 
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I think Greninja would be better off with Grass Knot > Extrasensory. This allows Greninja to hit Slowbro so it does not flat-out wall it, especially since Mega Venusaur cannot do much to your team anyways.

Nobody uses Substitute + Dragon Dance Zard X. You may encounter it on occasion, but it is not something you should worry about.

I do not think Conkeldurr is the best choice of a Fighting-type on this team. This team is more offensive in nature, so I really do not think this is the best team for it. Overall, something like a Choice Specs Keldeo allows you to pressure Bisharp better A Volt Turn team really does not have to worry about walling Gengar very much, as it really hard to wall anyways, they should be more focused on keeping it from switching in.

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Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Flying]

Aside from that, your team should be fine. Good luck!
 
I was actually debating Keldeo for a while Alfalfa (and I have been testing it on my team) and it has actually been a little better. I didn't put it in my RMT because I wanted to post the full team that got me to high 1600's, but I suppose I'll change it now.

Also, wouldn't it be better just to throw Dark Pulse on Greninja? Or Grass Knot?

Edit: Alfalfa Changed the team preview.
 
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I was actually debating Keldeo for a while Alfalfa (and I have been testing it on my team) and it has actually been a little better. I didn't put it in my RMT because I wanted to post the full team that got me to high 1600's, but I suppose I'll change it now.

Also, wouldn't it be better just to throw Dark Pulse on Greninja? Or Grass Knot?

I said Grass Knot.

I think Greninja would be better off with Grass Knot > Extrasensory. This allows Greninja to hit Slowbro so it does not flat-out wall it, especially since Mega Venusaur cannot do much to your team anyways.
 
This team actually looks really good. You deal with most big threats pretty well and your sets are all solid so there's not too much to say. You are, however, weak to a couple of things, so I have some suggestions to fix that :

- I would run Dark Pulse on Greninja, simply because it enables you to deal with both Jirachi and Mew who are problematic for your team, while also hitting Slowbro. That being said, ESensory does hit MVenu, which your team is weak to, so there is some merit to it. Grass Knot is also an option though, it hits Azumarill which can be annoying to switch into, though between Jirachi and MManectric you have ways to get past it

- You have a pretty big weakness to Clefable. Although Jirachi is a solid counter, without recovery, it is prone to getting worn down by it, especially if it predicts and Flamethrowers you which deals around 40%. You're also kinda weak to Mega-Gardevoir too, if Jirachi goes down you can't really beat it. One option here would be to use Cobalion over Conkeldurr/Keldeo. This gives you a check to both of these, a better answer to Bisharp, and lets you run Wish on Jirachi since you can run SR on Cobalion instead, letting you deal with MGarde more consistently, and gives you another Volt Switcher. Unfortunately, this leaves you a bit weak to Mamoswine in return, so it's really up to you.

Otherwise, this is a very good team, good job.
 
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Okay, Albacore I mentioned in my second post that I have been using Keldeo and I like it. However, I'm not ignorant so I would like to ask, what set do you suggest on Cobalion?

Also, I took into consideration Clefable, and I came up with some calcs.

Versus Max Def. Clefable
0 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Clefable: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Clefable Fire Blast vs. 252 HP / 136+ SpD Jirachi: 122-144 (30.1 - 35.6%) -- guaranteed 4HKO after Leftovers recovery

Versus Max Sp. Atk Life Orb Clefable
0 Atk Jirachi Iron Head vs. 252 HP / 0 Def Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO
252+ SpA Life Orb Clefable Fire Blast vs. 252 HP / 136+ SpD Jirachi: 221-260 (54.7 - 64.3%) -- guaranteed 2HKO after Leftovers recovery

I would also like to add the factors of Flinch Chance, and how rare Max Sp.Atk Life Orb Fire Blast Clefable is.

But, I would like to thank you on the reply to my post, and also tell you I have switched to Dark Pulse on Greninja.

Edit: Also, to Alfalfa I was saying should I still put Grass Knot or just put Dark pulse either way.

Edit #2: I went with Dark Pulse ^.^

Yet another Edit: Albacore I just re-read your post and it seems I misread the Mega Gardevoir part. It seems Jirachi does well against it, as it only takes 8% (lol) from Hyper Voice and 30% from HP Fire/Ground. Also, if Jirachi is down, bear in mind:

252 Atk Landorus-T Earthquake vs. 0 HP / 24 Def Mega Gardevoir: 243-286 (87.7 - 103.2%) -- guaranteed OHKO after Stealth Rock
 
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Oh yeah my bad lol, I kinda forgot to finish the comment. Was going to say that Jirachi could potentially get worn down by repeated switching into MGarde if it lacks Wish, but you do deal with it quite well regardless, this is just nitpicking at this point. By the way, Cobalion runs Colse Combat/SR/Iron Head/Volt Switch, 252 Atk 252 Speed 4 HP Jolly nature (Volt switch is just utility and doesn't need any power behind it.)
 
Changed Keldeo back to Conkeldurr. I needed something to take special attacks, which AV Conkeldurr does well. Sorry, Alfalfa, but as I rose in the ladder Conk seemed to work better for me.

To Albacore tried the Cobalion set, and it worked decently, but I preffered Conk. Any other suggestions?

Edit: Changed TB Process and updated In Depth section. Also touched up Latios' desc.
 
Hello fellow RP staff. In my signature you'll find my VoltTurn team I msade a while ago (for PSPL) using the same intimidate core (although I went for bulky Landorus) if you want to find some ideas here, go ahead :3
 
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But seriously, I do like your team Cheek Pouch , especially the Tornadus. However, I do like Scarf Landorus, especially with the sheer amount of Charizards running around (your team doesn't seem to have an answer to Char X at +1). I also like Jirachi as my Rock Setter. But, thanks for the comment, much appreciated!
 
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But seriously, I do like your team Cheek Pouch , especially the Tornadus. However, I do like Scarf Landorus, especially with the sheer amount of Charizards running around (your team doesn't seem to have an answer to Char X at +1). I also like Jirachi as my Rock Setter. But, thanks for the comment, much appreciated!

Bulky Landorus lives +1 Flare Blitz (even though it'll be at +0 due to intimidate) and kills with EQ lol.
 
Cheek Pouch I was actually thinking of revamping my whole team. Changing Lando to bulky Lando, so I can get rid of 'Rachi. This leaves my team with a pretty big Clefable weakness, so I was thinking Choice Band Scizor to cover that hole. This kind of means I have no use for Conk, as Superpower covers Bisharp and Knock Off gets Gengar. I was thinking some sort of stall breaker etc. Any ideas?
 
Cheek Pouch I was actually thinking of revamping my whole team. Changing Lando to bulky Lando, so I can get rid of 'Rachi. This leaves my team with a pretty big Clefable weakness, so I was thinking Choice Band Scizor to cover that hole. This kind of means I have no use for Conk, as Superpower covers Bisharp and Knock Off gets Gengar. I was thinking some sort of stall breaker etc. Any ideas?

Lol changing To Bulky Lando and CB Scizor leaves you and I having 4 pokemon in common (Lando, Manectric, Scizor, Conk) so I mean idk what I can recommend since you'd have everything I'd recc.
 
Hey there, interesting team.
First thing first, you don't want Landorus-therian to have 320 hp, since this way you'll get more damage by stealth rocks, considering that Lant tends to u-turn alot this might be painful for you in the long run, I would give the leftover 4 evs to Defense.
With that said, Bisharp and Jolly Charizard X as you already stated are troublesome for you, let's see what we can do about it.
Have you considered Orb Keldeo over Greninja?
Orb keldeo has enough firepower to 2hko Mew with Hydro Pump after SR and leftovers recovery, hp electric 2hkoes Slowbro, and you have good chances to 2hko slowbro with a combination of hydro pump, stealth rocks and hp electric, not to mention, Keldeo without choice specs is more unexpected than Dark Pulse Greninja, but the biggest selling point for Keldeo, other than being a wallbreaker for you is the ability to have an answer against Bisharp, which brings me to my next point.
Honestly, very few things can hope to stop jolly charizard x, landorus too, is slower and ohkoed by flare blitz at +0 after intimidate, and your Manectric gives charizard some set up field, along with conkeldurr and jirachi (if you don't plan to stay in and body slam, risking jirachi and your stealth rock user) so I'd suggest you Assault Vest Azumarill over Conkeldurr, you already have latios, and in a way Manectric in order to tank Rotom-wash, you don't require that much a guts user, Azumarill brings you an handy check to charizard x, alongisde another non-icy wind weak answer to keldeo, greninja (watch out against grass knot, though) earthquake orblatios etc.

Sets:
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Azumarill (M) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough


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Keldeo (Keldeo-Resolute) @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Scald/Taunt
- Hydro Pump
- Hidden Power [Electric]
Hope it helped, good luck!
 
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Okay, Enki, here is what I was thinking.

Scarf Lando --> Bulky Lando w/ SR - Very good physical wall so I can take a physical hit with something.
Jirachi --> Choice Band Scizor - No need for Rachi now, so CB Scizor covers Clefable with BP as well as Bisharp and Gengar with Superpower and Knock Off respectively.
Conkeldurr --> AV Azumarill - No need for Conk either, now I have Scizor. I need something to take special hits more than anything, so Azumarill could work. However, Cheek Pouch 's Tornadus could work, as could a Chansey or Clefable.
Greninja --> ??? - I'm still uncertain on Greninja, I suppose I could try Albacore 's Cobalion in this spot, to cover the fighting type coverage I lost with Conkeldurr. Keldeo is still on the cards, thanks to Enki, but it will make my team super weak to Mega Manectric, especially since my Landorus is no longer Scarf'ed.

These are just thoughts right now, I haven't been able to try any out due to PS! being down.

Appreciate everything said so far ^.^

Edit: Conk still has a use, covering Chans/Blissey with Drain Punch and firing away Knock Offs all day. So Conk isn't completely redundant, but would AV Azumarill work better?
 
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Hey Volteli really solid team. I actually have very few changes to suggest. First off, while Belly Drum Azumarill can definitely power through teams, with Rotom-W running 44 speed and Lati twins/Venusaur running around on top of Talonflame's priority, i feel that it just isn't as viable at the moment. Your team has a pretty hard time switching into Greninja. To patch this up just a bit I'd suggest running AV Azumarill. It patches the Greninja weakness and still gives you flexibility with Azumarill. The last move can be either Superpower for hitting Ferrothorn, or Knock Off which pairs well with Stealth Rock + Volt-turn, chipping away at teams.
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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower/Knock Off
Lastly, I feel like Roost might be a viable option on Latios over HP Fighting as it helps you deal with Rotom-W/Keldeo better, though, losing that coverage move makes you a bit weaker to Bisharp so that is up to you.
Anyway, that's all i've got, cool team bro! Hope I helped. :]
 
aim Thanks for the comments (big fan). Gonna change Azu to AV, as your right saying I need something to switch into Greninja.

Quick question though, should I change Latios to the standard 72 / 184 / 252 Latias if I'm gonna run Roost? (But Latias could open up Healing Wish opportunities :P)

Edit: Edited team preview to have AV Azumarill.
 
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