Ok... here we go again. I used several basic strategies here for a staple team.
Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
Moveset EVs ~ Stealth Rock
~ Taunt
~ Earthquake
~ Rock Slide
4 HP / 252 Atk / 252 Spe
Aerodavtyl makes a good lead. TAUNT outlaws entry hazards by outrunning a fair amount of the OU leads, then follows up with an entry hazard of its own (STEALTH ROCK). Given it's fragile defense, though, I gave it a focus sash so it can taunt and stealth rock safely.
Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
Moveset EVs ~ Spore
~ Focus Punch
~ Seed Bomb
~ Substitute
12 HP / 252 Atk / 244 Spe
Breloom is my main physical sweeper. SPORE is an obvious choice, putting the foe to sleep while i set up a SubPunch, and STAB'd Seed Bomb is always a good idea.
Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
Moveset EVs ~ Draco Meteor
~ Earthquake
~ Flamethrower
~ Dragon Claw
16 Atk / 240 SpA / 252 Spe
The new MixMence makes a darn good late game sweeper. Good EV's, good attacks. Flamethrower is pretty reliable, as is earthquake, and any STAB dragon move is amazing. Avoiding dragon dance because I dont want to use up many attack slots.
Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
Moveset EVs ~ Thunderbolt
~ Hidden Power Fire
~ Flash Cannon
~ Explosion
4 Atk / 252 SpA / 252 Spe
After some consideration I decided that Magnezone would make an O.K. revenge killer. Trapping the majority of OU steel types and blasting them with HP Fire or any other attack (Explosion towards the end) can be pretty useful on a team like mine.
Dusknoir @ Leftovers
Moveset EVs ~ Will-O-Wisp
~ Pain Split
~ Earthquake
~ Ice Punch
252 HP / 28 Atk / 228 De
Dusknoir can be both a tank and a spin blocker. Will-o-Wisp can be shaky but useful overall, Pain Split is also risky, but can make up for a bad choice with Leftovers.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
Moveset EVs ~ Wish
~ Protect
~ Seismic Toss
~ Toxic
252 HP / 252 Def / 4 Spe
Ah, Blissey. The special wall to end all special walls...probably by spamming Toxic, passing Wish, and annoying with protect. Seismic toss because it's seismic toss.
Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
Moveset EVs ~ Stealth Rock
~ Taunt
~ Earthquake
~ Rock Slide
4 HP / 252 Atk / 252 Spe
Aerodavtyl makes a good lead. TAUNT outlaws entry hazards by outrunning a fair amount of the OU leads, then follows up with an entry hazard of its own (STEALTH ROCK). Given it's fragile defense, though, I gave it a focus sash so it can taunt and stealth rock safely.
Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
Moveset EVs ~ Spore
~ Focus Punch
~ Seed Bomb
~ Substitute
12 HP / 252 Atk / 244 Spe
Breloom is my main physical sweeper. SPORE is an obvious choice, putting the foe to sleep while i set up a SubPunch, and STAB'd Seed Bomb is always a good idea.
Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
Moveset EVs ~ Draco Meteor
~ Earthquake
~ Flamethrower
~ Dragon Claw
16 Atk / 240 SpA / 252 Spe
The new MixMence makes a darn good late game sweeper. Good EV's, good attacks. Flamethrower is pretty reliable, as is earthquake, and any STAB dragon move is amazing. Avoiding dragon dance because I dont want to use up many attack slots.
Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
Moveset EVs ~ Thunderbolt
~ Hidden Power Fire
~ Flash Cannon
~ Explosion
4 Atk / 252 SpA / 252 Spe
After some consideration I decided that Magnezone would make an O.K. revenge killer. Trapping the majority of OU steel types and blasting them with HP Fire or any other attack (Explosion towards the end) can be pretty useful on a team like mine.
Dusknoir @ Leftovers
Moveset EVs ~ Will-O-Wisp
~ Pain Split
~ Earthquake
~ Ice Punch
252 HP / 28 Atk / 228 De
Dusknoir can be both a tank and a spin blocker. Will-o-Wisp can be shaky but useful overall, Pain Split is also risky, but can make up for a bad choice with Leftovers.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
Moveset EVs ~ Wish
~ Protect
~ Seismic Toss
~ Toxic
252 HP / 252 Def / 4 Spe
Ah, Blissey. The special wall to end all special walls...probably by spamming Toxic, passing Wish, and annoying with protect. Seismic toss because it's seismic toss.