First
You may be wondering who I am and why I'm posting an RMT for my first Smogon post. Well, I've been teambuilding/playing for a very long time, unbeknownst to many players. My three days of experience essentially equates my skill level to that of an expert, right? Right. Well, I've actually spent quite a bit of time playing with friends, it's just that the past three days I've been seriously trying to learn the metagame and broaden my horizon of battling tactics (which will change in a few days, I'm sure, due to the new releases). My first few teams I made (and over the course of these three days I've probably made 30) fared very well against my eight year old nephew who thinks that shiny pokemon are naturally stronger because they shine brighter. However, my teams couldn't really beat anyone else. Each of my teams had at least one glaring defensive weakness that the opponent could exploit (common pokemon could beat them): CB Scizor, chlorophyll sweepers, pretty much any Reuniclus set, and air balloon Heatran to name a few. There were many others.
Well, I eventually created a team which could pretty solidly cover its weaknesses. I really was proud of this team, I went through a threat list and could pretty much defend solidly against each of them through checks and walls. However, the very first team I battled happened to be a hail-stall team. I was shit-outta-luck. I got 6-0'd. I could not do anything against a stall team. In fact, any real wall would pretty much just shut down my team. Those damn pink blobs were freaking everywhere, and I couldn't do anything against them for the most part. Around this time I started realizing two things: stall-breakers are pretty damn useful to have, and weather is just flat out stronger than non-weather teams.
So why not use that overpowered weather? I experimented with several teams (my hail team was the worst thing you'll ever feast your eyes on, save that team that could only beat my nephew). I quickly fell in love, however, with the tanky power and versatility of politoed. It was a boss, perhaps not amazing normally, but in the rain it was a menace. And it sets up its own rain. So it's always a menace. And, in killing two birds with one stone, I had decided on my weather.
I thought back on what I'd learned before, all of the beatings I'd received. Losing means that you know your weaknesses and can improve, right? Wrong. I was never weak. I've always been the very best, like no one ever was. So I had no weaknesses. But it still didn't hurt to think back on previous matches. I started my journey on creating this team, combining my knowledge aquired.
Okay, take a break. Get a soda, get some food, stretch. Sorry for subjecting you to that. I feel for you (not really hahahahahhahahahahahahhahahahaha). Achem.
A Closer Look
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature (+SpA, -Atk)
- Hydro Pump
- Hidden Power (Grass)
- Ice Beam
- Perish Song
As I wrote above, I believe rain to be the strongest weather at the moment. Obviously, in order to have strong rain in OU I must use Politoed's Drizzle ability. In addition, Politoed supplies my team with a strong STAB Hydro Pump, an anti-Baton Pass move in Perish Song, and good anti-dragon tactics.
I generally attempt to keep Politoed alive as much as I can until the opponent's weather inducer is dead. Then I'll play aggressively with Politoed, abusing his STAB Hydro Pump in rain, and his Ice Beam and Hidden Power to predict and damage switch-ins. Politoed can be a very strong threat later in the battle if he has taken little damage, as he is tanky enough to soak a few hits and powerful enough to kill a few Pokemon.
Scizor @ Choice Band
Trait:Technician
EVs: 252 Atk / 248 HP / 8 SpD
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor, although extremely strong, is used more for checking Terrakion, Tornadus, Latios, and a bunch of other threats. In addition, it provides momentum with U-turn. With the rain it can abuse it's steel-typing and ignore the rain. In addition, technician allows me to switch in and revenge kill with bullet punch 90% of the time.
Scizor, on my team, however, early on plays a role of checking. I try not to let it tank too much damage, as I often need to counter a Latios or something later with it. Instead I use it to U-turn out repeatedly early and provide optimal typing and damage for my team. Later, however, I'll go maco-man and try to kill as much stuff as I can, switching it out after every superpower (unless it can get another kill). Pursuit is for psychic types like Starmie who like to switch (such as after a rapid spin).
Tornadus @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Hurricane
- Hidden Power (Ice)
- Dark Pulse
- Rain Dance
Tornadus is a monster. Checking threats and killing pretty much everything once rain is up. Hurricane is the obvious high damage, (in rain) 100% accuracy, STAB attack that is my go to if they have no resistances and I just want to sweep them all at once. Hidden Power (Ice) is run for killing Dragons who aren't scarf'd. Dark Pulse, although a weird choice, works very well for countering unusual Pokemon who attempt to switch in with Flying resistances. I thought hard about what I should run there, and I realized that it didn't matter because Hurricane hit so hard. Rain Dance is there so I can predict their weather inducer switching-in and I can just put rain back up.
I tend to keep Tornadus alive as long as I can, as even one Hurricane can change the flow of a game. He is my special sweeper, and a very good one at that. However, I will let him die if I can Hurricane another Pokemon and the Life Orb will kill me. This is because the other pokemon's death will often make it easier for me to sweep with Sharpedo or Scizor even.
Sharpedo @ Life Orb
Trait:Speed Boost
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature (+Atk, -SpA)
- Protect
- Crunch
- Earthquake
- Waterfall
Sharpedo is the powerhouse of this team. With his STAB Waterfall and Crunch in the rain, as well as Earthquake to counter Jirachi and other steel types, as well as his speed boost with Protect, Sharpedo is pretty much the biggest One-turn set up in rain. His attack damage is high enough to OHKO almost any Pokemon due to my Life Orb. As he doesn't take many hits (being faster than most scarfs with his speed boost) Sharpedo can easily sweep three or four pokemon before the Life Orb kills him.
Like Tornadus, I keep Sharpedo alive as much as possible, hoping that I can get at least one extra kill when I finally switch it in at the end.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SpA)
- Stealth Rock
- Rapid Spin
- Knock Off
- Earthquake
Donphan is my go-to defensive Pokemon. He can set up stealth rocks fairly easily (as he is able to tank almost any single hit), and get off a rapid spin. In addition, I can switch him in on any item-reliant Pokemon (like Chansey) and Knock Off the item. I've had success knocking off Gliscor's Toxic Orb before, as it doesn't allow them to Heal Bell anymore. Finally, I run Earthquake as a strong damaging move forcing steel types and other complete stall pokemon to switch out.
Donphan is very readily used throughout the game, forcing switches and allowing me to set up rocks. Early on I use him aggressively, attempting to get rocks and damage up as early as possible. However, I don't let him die as rapid spin is invaluable to my Tornadus and Sharpedo later. Therefore I switch him in later for a rapid spin, then get him right out (unless I can Earthquake someone to death with an OHKO or 2HKO).
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature (+Spe, -Atk)
- Taunt
- Will-O-Wisp
- Roost
- Psychic
A lot of times Mew is underrated as a stall breaker, not many people run it. However, this floating pink mouse is a monster. Mew's ability as a stallbreaker, especially for this offensive team, is unparalleled. Taunt, obviously, allows me to stop other stalls and walls and set ups. The speed EVs that I invest in Mew allow him to outspeed almost every set up and wall. His HP and special defense EVs allow him to have a very high tankiness, above even Jirachi and Celebi IMO due to roost and Will-O-Wisp. Will-O-Wisp makes him invaluable against physically-oriented teams, as the burn halves attack. In addition, roost and taunt let him single-handedly shut down almost every stall team. Psychic is there to kill pokemon, as Mew's base damage output with a STAB high damage attack is very high.
Mew is, like Donphan, a very early-oriented Pokemon for me (generally). I tend to try to prevent Stealth Rock from getting set up, and stop Pokemon like Gyarados from setting up. However, against Stall teams I will often just beat the whole team with Mew.
Threat List
My Politoed is basically the best thing since wonderbread, so my Politoed > anyone else's Politoeds. Usually I just get into a politoed duel, and clean up with a bullet punch from Scizor if need be.
Export
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- Dark Pulse
- Rain Dance
Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Waterfall
- Crunch
- Earthquake
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Roost
- Psychic
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- Dark Pulse
- Rain Dance
Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Waterfall
- Crunch
- Earthquake
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Roost
- Psychic
Conclusions
Well, I'm so so so sorry for the people who write several of these a month (even though I don't think you're supposed to). This thing takes hours to write. My head hurts.
This team has served me well (it's beaten some of you a couple of times), and I wanted to share it with the rest of you (I think I'm off to make a sun team next). My team has taught me, and I hope will teach (or remind you) of a few key things. First, winning the weather war (assuming the opponent is using a weather team also) is imperative to winning 90% of the time. Freaking predict his TTar switching in and superpower dat ho (though why the heck anyone would switch a TTar on a newly switched in Scizor idk).Then get your poli out. This team's main powerhouses, Sharpedo and Tornadus, are almost completely dependent on rain. Secondly, Tornadus is rain is king. You've got a tank? I don't care. Your sweeper is faster? Can take a hit. Didn't kill you in one hit? I don't miss. This guy is a freaking monster if you win the weather war. So don't let him die, get your rain up, and sweep away! Third thing to take away is that some previously-underrated pokemon, Sharpedo for example, are stronger than they appear. Once one speed boost is up, Sharpedo outspeeds and out-damages nearly every other physical rain sweeper in OU. Dream world abilities sure are useful.
Finally, I'd like to thank Harsha for lending his format to me. It was very kind of you. I'd give you a hug, or something, but naw mang. Thanks for reading, I hope you enjoyed my RMT, and I hope you like my team!