@Arcanite, yeah, you can send up to 3 Pokemon in a 2v2. Arcanite (Move your mouse to reveal the content) Arcanite (open) Arcanite (close) Growlithe (*) Firion (Male) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (Not yet active) Stats: HP: 90 Atk: *** Def: * (-) SpA: *** SpD: ** Spe: 69 (60*1.15) EC: 1/6 MC: 0 DC: 1/5 KO: 0 Attacks: Bite (*) Roar (*) Ember (*) Leer (*) Odour Sleuth (*) Take Down (*) Helping Hand (*) Flame Wheel (*) Reversal (*) Heat Wave Crunch Close Combat (*) Morning Sun (*) Howl (*) Flame Charge (Nitro Boost) (*) Aerial Ace (*) Wild Charge (*) Vanillite (*) Shiva (Female) Nature: Serious (No effect on Stats) Type: Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)) Abilities: Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armour (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.(Not yet active) Stats: HP: 90 Atk: ** Def: ** SpA: *** SpD: *** Spe: 44 EC: 3/9 MC: 0 DC: 2/5 KO: 0 Attacks: Icicle Spear (*) Harden (*) Astonish (*) Uproar (*) Icy Wind (*) Mist (*) Avalanche (*) Taunt (*) Ice Beam Automotize (*) Water Pulse (*) Ice Shard (*) Explosion (*) Hail (*) Blizzard (*) Hidden Power (Ground 7) Dratini (M) [Bahamut] Nature: Rash: (Adds * to Special Attack; Subtracts * From Special Defense) Type: Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 EC: 0/9 MC: 0 DC: 0/5 KO: 0 Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Extremespeed Dragon Pulse Light Screen Thunder Fire Blast Ice Beam Tortferngatr (Move your mouse to reveal the content) Tortferngatr (open) Tortferngatr (close) Numel (Flare) (F) Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo: (Innate, DW, not yet activated) This Pokemon moves at its own pace and cannot be confused by any method. Stats: 60/60/40/65+/40/35- HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 30 (-15%) EC: 3/6 MC: 2 DC: 3/5 Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp Spheal Flotsam (M) Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense) Type: Ice/Water Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: 70/40/50/55/50/25 HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3(+) Spe: 21 (-) EC: 0/9 MC: 0 DC: 0/5 Abilities: Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm. Attacks: Defense Curl Powder Snow Growl Water Gun Encore Ice Ball Body Slam Aurora Beam Signal Beam Curse Yawn Earthquake Rock Slide Waterfall Cranidos (Fracture) (M) Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank) Stats: 67 / 125 / 40 / 30 / 30 / 58 HP: 100 Atk: Rank 5 Def-: Rank 1 SpA+: Rank 3 SpD: Rank 2 Spe: 58 Evolution Counter: 0 / 6 Move Counter: 0 Dream Counter: 0 / 5 Ability: Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Crunch Hammer Arm Iron Head Blizzard Fire Blast Rock Slide K, Arcanite sends out his chosen two mons, then Tortferngatr does the same but with actions. After that, Arcanite orders! Good luck!