It only seems fitting that someone with an avatar as out there as Woobly Cabbage would attack a tourist for his first ASB battle at Stonehenge. Well, at least Arcanite was nice enough to humor him, and not press charges! This still doesn't explain why I agreed to ref, but that's neither here nor there. Good luck to both battlers!
Vullaby (*) Carria (F)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Big Pecks: (Innate)
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor(DW): (Can be Enabled)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Gust*
Leer*
Fury Attack*
Pluck*
Nasty Plot*
Flatter*
Faint Attack*
Steel Wing*
Roost*
Scary Face*
Protect*
Toxic*
Taunt*
Durant (*) Brinkley (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 109
MC: 0
DC: 0/5
Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Truant(DW): (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip*
Sand-attack*
Fury Cutter*
Bite*
Agility*
Metal Claw*
Screech*
Thunder Fang*
Faint Attack*
Stone Edge*
Hone Claws*
Thunder Wave*
Riolu (*) Sir. Auron (Male)
Nature:
Lonely: (Adds * to Attack; Subtracts * From Defense)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
EC: 5/6
MC: 2
DC: 4/5
KO: 0
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect
Snivy (M) (Edge)
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Murkrow (M) President Shinra
Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Psychic
Substitute
Snarl
Brave Bird
Drill Peck
Roost
And finally, the order:
Woobly sends out Pokemon.
Arcanite sends out Pokemon and issues orders.
Cabbage issues orders.
Intermission for data calculation.
Reverse order.
Repeat above until abduction and/or victory occurs.
Vullaby (*) Carria (F)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Big Pecks: (Innate)
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor(DW): (Can be Enabled)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Gust*
Leer*
Fury Attack*
Pluck*
Nasty Plot*
Flatter*
Faint Attack*
Steel Wing*
Roost*
Scary Face*
Protect*
Toxic*
Taunt*
Durant (*) Brinkley (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 109
MC: 0
DC: 0/5
Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Truant(DW): (Innate)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip*
Sand-attack*
Fury Cutter*
Bite*
Agility*
Metal Claw*
Screech*
Thunder Fang*
Faint Attack*
Stone Edge*
Hone Claws*
Thunder Wave*
Riolu (*) Sir. Auron (Male)
Nature:
Lonely: (Adds * to Attack; Subtracts * From Defense)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
- Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
- Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
EC: 5/6
MC: 2
DC: 4/5
KO: 0
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect
Snivy (M) (Edge)
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Murkrow (M) President Shinra
Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
- Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
- Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
- Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet Active)
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Psychic
Substitute
Snarl
Brave Bird
Drill Peck
Roost
Type: 2v2 doubles
DQ: 2 day
Moves: 2 recoveries, 5 chills
Arena: Stonehenge;
Pretty much any type of pokemon can find benefits here, and there is decent cover for ground based pokemon. Basically no good or bad things for any pokemon types.
All abilities
No Switch
No items
DQ: 2 day
Moves: 2 recoveries, 5 chills
Arena: Stonehenge;
Pretty much any type of pokemon can find benefits here, and there is decent cover for ground based pokemon. Basically no good or bad things for any pokemon types.
All abilities
No Switch
No items
And finally, the order:
Woobly sends out Pokemon.
Arcanite sends out Pokemon and issues orders.
Cabbage issues orders.
Intermission for data calculation.
Reverse order.
Repeat above until abduction and/or victory occurs.