2v2 FE Doubles Flash
Any Johning or Stall tactics = No more flashing
All Abilities
Training Items
0 Chills
0 Recoveries
2 Subs
Switch=KO
1 Day DQ
ASB Arena
SubwayJ
Hydro the Azumarill (♂)
Type:
Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.
Nature: Adamant (+Attack, -Special Attack)
Abilities:
Huge Power: (Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive)
Stats:
HP: 110
Attack: Rank 3 (6) (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 50
Base Rank Total: 16 (19)
Size Class: 2
Weight Class: 3
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Play Rough
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Rain Dance
Superpower
Hydro Pump
Waterfall
Return
Frustration
Light Screen
Protect
Dig
Substitute
Encore
Copycat
Soak
Refresh
Sing
Aqua Jet
Knock Off
Ice Punch
Endure
Total Moves: 36
Sauveur the Lapras (♂)
Type:
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Water Absorb: (Passive)
Shell Armor: (Passive)
Hydration: (Passive)
Stats:
HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-10% Evasion)
Base Rank Total: 19
Size Class: 5
Weight Class: 6
Ability Counters: 5/5
Move Counters: 0
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Rain Dance
Sheer Cold
Ancient Power
Fissure
Freeze-Dry
Future Sight
Horn Drill
Substitute
Blizzard
Protect
Thunder
Surf
Psychic
Toxic
Thunderbolt
Endure
Bide
Zap Cannon
Solar Beam
Drill Run
Signal Beam
Total Moves: 33/94
S0L1D G0LD
Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shell Armor (HA UNLOCKED)
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Moves (58/85):
Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder
Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)
Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf
Aqua Tail
Dive
Earth Power
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool
Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (55/???):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Light Screen
Protect
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Zap Cannon
S0L1D G0LD equips
SubwayJ equips and orders
S0L1D G0LD orders
ref
Any Johning or Stall tactics = No more flashing
All Abilities
Training Items
0 Chills
0 Recoveries
2 Subs
Switch=KO
1 Day DQ
ASB Arena
SubwayJ

Hydro the Azumarill (♂)
Type:


Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.
Nature: Adamant (+Attack, -Special Attack)
Abilities:
Huge Power: (Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive)
Stats:
HP: 110
Attack: Rank 3 (6) (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 50
Base Rank Total: 16 (19)
Size Class: 2
Weight Class: 3
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Play Rough
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Rain Dance
Superpower
Hydro Pump
Waterfall
Return
Frustration
Light Screen
Protect
Dig
Substitute
Encore
Copycat
Soak
Refresh
Sing
Aqua Jet
Knock Off
Ice Punch
Endure
Total Moves: 36

Sauveur the Lapras (♂)
Type:


Nature: Quiet (+Special Attack, -Speed)
Abilities:
Water Absorb: (Passive)
Shell Armor: (Passive)
Hydration: (Passive)
Stats:
HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-10% Evasion)
Base Rank Total: 19
Size Class: 5
Weight Class: 6
Ability Counters: 5/5
Move Counters: 0
Moves:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Rain Dance
Sheer Cold
Ancient Power
Fissure
Freeze-Dry
Future Sight
Horn Drill
Substitute
Blizzard
Protect
Thunder
Surf
Psychic
Toxic
Thunderbolt
Endure
Bide
Zap Cannon
Solar Beam
Drill Run
Signal Beam
Total Moves: 33/94
S0L1D G0LD

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shell Armor (HA UNLOCKED)
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Moves (58/85):
Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder
Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)
Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf
Aqua Tail
Dive
Earth Power
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (55/???):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Light Screen
Protect
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Endure
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Zap Cannon
S0L1D G0LD equips
SubwayJ equips and orders
S0L1D G0LD orders
ref
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