Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.
Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91
EC: 2/6
MC: 0
DC: 3/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks:
Level-Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Egg:
Earth Power
Tail Glow
Signal Beam
TMs:
Hone Claws
Ice Beam
Swords Dance
X-Scissor
Acrobatics
Total Moves: 17
Playdoh [Grimer] (Male)
Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat))
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Stats:
Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+1)
SpD: Rank 2
Spe: 22(/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level-Up:
Poison Gas
Pound
Harden
Mud-slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Gunk Shot
Sludge Wave
Egg Moves:
Acid Spray
Shadow Sneak
Stockpile
TMs:
Poison Jab
Flamethrower
Thunderbolt
Total Moves: 17
<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level-Up:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam
Egg Moves:
Acid Spray
Water Spout
Screech
TMs:
Thunder Wave
Flamethrower
Scald
Total Moves: 15
Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.
Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 19(-)
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)
EC:4/6
MC: 5
DC: 3/5
Porygon2
Nature: Modest (Special Attack increased by *; Attack decreased by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Porygon2
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 60
EC: 4/9
MC: 6
DC: 3/5
Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)
Thunderbolt(*)
Ice Beam(*)
Toxic(*)
Azurill (*) (Male)
Nature: Brave (+Special Attack, -Speed)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17(-)
Moves:
Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return
EC:3/9
MC: 5
DC:3/5
A Double Duel
Spenstar and dragonboy in 2 versus 2 singles
[box]Ruleset
LF quick 2v2 singles
Arena: Tournament Arena
5 chills / 2 recovers
DQ: 1 Day
only nfe's
Switching on
Items off
All abilities[/box]
Now, dragonboy sends out his lead.
Then, Spenstar leads and chooses actions.
Then, dragonboy chooses actions.