2v2 Singles! TSRD vs VirajVora!

The Rules said:
2v2 Beginner Singles (I am assuming this to be 5 Chills / 2 Recoveries and ASB Arena)
Standard rules
Training Items
Switch=OK
DQ=36hours
TSRD's team:


Sprite by AbsoluteWeapon
Immune to Sandstorm. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Shed Skin [Passive]
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
|HP: 100|Atk: 3|Def: 3|SpA: 4|SpD: 3|Spe: 44|Size: 3|Weight: 5|BRT: 17|
|EC: 4/9|MC: 0|DC: 1/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Bite
Brick Break
Chip Away
Dig
Earthquake
Payback
Pursuit
Rock Slide
Stomp
Stone Edge
Thrash

Special:
Ancient Power
Dark Pulse
Hyper Beam

Other:
Dragon Dance
Focus Energy
Leer
Protect
Sandstorm
Scary Face
Screech
Substitute
Taunt
Torment

Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle

Special:
Bubble Beam
Sludge Wave
Water Spout

Other:
Encore
Leer
Protect
Substitute
Taunt

Sprite by Gamefreak
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 90|Atk: 3|Def: 3|SpA: 1|SpD: 2|Spe: 65|Size: 1|Weight: 2|BRT: 14|
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Aerial Ace
Bite
Bug Bite
Brick Break
Cross Poison
Dig
Feint Attack
Iron Tail
Knock Off
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting

Special:

Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Substitute
Torment
Whirlwind


VirajVora's team:


Riolu[Male][Aura]
Types: Fighting

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Locked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 2
AC: 2/5
KOC: 2

Attacks:
Level Up

Copycat
Counter
Endure
Feint
Force Palm
Foresight
Quick Attack
Reversal
Screech

Egg
Agility
Blaze Kick
Bullet Punch
Cross Chop
Crunch

TM/HM
Earthquake
Facade
Poison Jab
Protect
Rock Slide



Deino[Male][Draco]
Types: Dark/Dragon

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Hustle

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Level Up

Bite
Crunch
Dragon Breath
Dragon Rage
Focus Energy
Headbutt
Roar
Tackle

Egg
Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang


TM/HM
Dragon Tail
Facade
Protect
Sleep Talk
Substitute



Rufflet[Male][Storm]
Types: Normal/Flying

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities::
Keen Eye / Sheer Force / Hustle (Hidden Ability Locked)

Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Sheer Force (Toggle) - At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 3
AC: 2/5
KOC: 2

Attacks:
Level Up

Aerial Ace
Brave Bird
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack

TM/HM
Facade
Rock Slide
Protect
Shadow Claw
U-Turn

Tutor
Heat Wave
Roost
Sleep Talk
Superpower
Tailwind


You two need to decide on some more rules, though; specifically, the number of substitutions allowed and the amount of abilities allowed.

TSRD sends out/equips.
VirajVora sends out/equips/other.
TSRD orders.
I ref.
 
"This match will be using the standard ASB rules P2X7, 2 Substitutions and All Abilities. Good luck to you VirajVora, I look forward to an interesting match. Deneb, please start us off."


Sending out Deneb the Colosshale with an EXP Share!
 
Sending out Aura holding Lucky egg...

Force Palm - Cross Chop - Force Palm

If Deneb strikes a Bounce this attack, use Counter instead pushing action to the right...
If Deneb uses Encore, use Agility (Evasive) instead...
 
Last edited:
"Hmm well it wouldn't do to just trade blows. Lets go with the less direct method."


Encore~Encore~Water Spout
 
Pre-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 100
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 90
Energy: 100
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

I am trying to get this up within DQ, so flavor for this round will be me quoting this post in the post in which it is posted.
Pre-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 100
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 90
Energy: 100
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

I am trying to get this up within DQ, so flavor for this round will be me quoting this post in the post in which it is posted.
Pre-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 100
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 90
Energy: 100
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

I am trying to get this up within DQ, so flavor for this round will be me quoting this post in the post in which it is posted.
Pre-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 100
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 90
Energy: 100
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

I am trying to get this up within DQ, so flavor for this round will be me quoting this post in the post in which it is posted...and so on, and so on.

Action 1:
Riolu used Agility
-7 energy

Colosshale used Encore
Riolu avoided the attack!
-10 energy

Action 2:
Riolu used Agility
But it failed!
-11 energy

Colosshale used Encore
Riolu's Agility was Encored! (2 actions)
-14 energy

Action 3:
Riolu used Agility
-11 energy

Colosshale used Water Spout
[to crit <625] 3207 no
(15 + 3 + 3 - 3) = 18 damage
-7 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 69
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 72
Energy: 71
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Encored [Agility (Evasive)] (1 action)

TSRD orders.
VirajVora orders.
I ref.

Action 1:
Riolu used Agility
-7 energy

Colosshale used Encore
Riolu avoided the attack!
-10 energy

Action 2:
Riolu used Agility
But it failed!
-11 energy

Colosshale used Encore
Riolu's Agility was Encored! (2 actions)
-14 energy

Action 3:
Riolu used Agility
-11 energy

Colosshale used Water Spout
[to crit <625] 3207 no
(15 + 3 + 3 - 3) = 18 damage
-7 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 69
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 72
Energy: 71
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Encored [Agility (Evasive)] (1 action)

TSRD orders.
VirajVora orders.
I ref.

Action 1:
Riolu used Agility
-7 energy

Colosshale used Encore
Riolu avoided the attack!
-10 energy

Action 2:
Riolu used Agility
But it failed!
-11 energy

Colosshale used Encore
Riolu's Agility was Encored! (2 actions)
-14 energy

Action 3:
Riolu used Agility
-11 energy

Colosshale used Water Spout
[to crit <625] 3207 no
(15 + 3 + 3 - 3) = 18 damage
-7 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 69
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 72
Energy: 71
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Encored [Agility (Evasive)] (1 action)

TSRD orders.
VirajVora orders.
I ref.

Action 1:
Riolu used Agility
-7 energy

Colosshale used Encore
Riolu avoided the attack!
-10 energy

Action 2:
Riolu used Agility
But it failed!
-11 energy

Colosshale used Encore
Riolu's Agility was Encored! (2 actions)
-14 energy

Action 3:
Riolu used Agility
-11 energy

Colosshale used Water Spout
[to crit <625] 3207 no
(15 + 3 + 3 - 3) = 18 damage
-7 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 69
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 72
Energy: 71
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Encored [Agility (Evasive)] (1 action)

TSRD orders.
VirajVora orders.
I ref.
 
"A good start, lets continue."


Bubble Beam~Water Spout~Bubble Beam
If Riolu is ordered to use a Protective/Evasive Move A3, Then Chill
If Riolu is ordered to use a Damaging Fighting Type Move Not in combination And you are faster Then Bounce, Restart Queue
 
Last edited:
Pre-round:



Colosshale [Deneb] (F)
HP
: 100
Energy: 69
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 72
Energy: 71
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Encored [Agility (Evasive)] (1 action)

No flavor for this round; sorry.

Action 1:
Riolu used Agilty
But it failed!
-11 energy

Colosshale used Bubble Beam (Riolu)
[to crit <625] 6408 no
[to lower speed <1000] 9282 no
(7 + 3 + 3 - 3) = 10 damage
-4 energy

Action 2:
Riolu used Protect
-7 energy

Colosshale used Water Spout
[to crit <625] Irrelevant
(15 + 3 + 3 - 3) = 18 damage
Riolu protected itself! (-7.2 energy)
-7 energy

Action 3:
Colosshale used Bubble Beam (Riolu)
[to crit <625] 6440 no
[to lower speed <1000] 1594 no
(7 + 3 + 3 - 3) = 10 damage
-4 energy

Riolu used Earthquake
[to crit <625] 4153 no
(10 + 4.5 - 3) = 11.5 damage
-7 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 88
Energy: 54
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 52
Energy: 46
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

VirajVora orders.
TSRD orders.
I ref.
 
Force Palm - Cross Chop - Force Palm

If Deneb uses Bounce, use Counter and push actions to the right...
If Deneb uses Encore and if Aura has used Counter the previous turn, use Agility (Evasive) and push actions to the right...
 
"Gotta keep avoiding unfortunately. Eats up a lot of energy but better that then health."


Encore~Bounce~Dig
 
Pre-round:



Colosshale [Deneb] (F)
HP
: 88
Energy: 54
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 52
Energy: 46
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None


Action 1:
Colosshale used Encore (Riolu)
Riolu's Earthquake was Encored! (2 actions)
-10 energy

Riolu used Earthquake
[to crit <625] 7446 no
(10 + 4.5 - 3) = 11.5 damage
-7 energy

Action 2:
Colosshale sprang into the air!

Riolu used Earthquake!
Colosshale avoided the attack!
-7 energy

Colosshale used Bounce (Riolu)
[to crit <625] 7101 no
[to paralyze <3000] 3742 no
[(11 + 3 - 3) * 1.5] = 16.5 damage
-12 energy

Action 3:
Colosshale dug underground!

Riolu used Force Palm (Colosshale)
Colosshale avoided the attack!
-4 energy

Colosshale used Dig (Riolu)
[to crit <625] 990 no
(8 + 3 - 3) = 8 damage
-10 energy


Post-round:



Colosshale [Deneb] (F)
HP
: 76
Energy: 22
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy


Riolu [Aura] (M)
HP
: 27
Energy: 28
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None

TSRD orders.
VirajVora orders.
I ref.
 
Last edited:
"Colosshale's hp didn't get reduced in the post round. Anyway..."

Initiating Switch Phase!
Colosshale Out! Pupitar with an EXP Share In!
Counterswitch?
 
"I still order first if you decline the counterswitch."


Earthquake~Earthquake~Earthquake
If Riolu is ordered to use Endure Then Sandstorm the action after Endure is ordered
If Riolu is ordered to use Counter Then initiate string Hyper Beam~Chip Away the first instance, Ancient Power the second instance and third instances
 
Pre-round:


Pupitar [Betelgeuse] (F)
HP
: 100
Energy: 100
Stats: 3/3/4/3/44
Abilities: Shed Skin
Item: Exp. Share
Other: -10% Evasion


Colosshale [Deneb] (F)
HP
: 76
Energy: 22
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy



Riolu [Aura] (M)
HP
: 27
Energy: 28
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: None


Action 1:
Riolu used Force Palm (Pupitar)
[to crit <625] 2016 no
[to paralyze <3000] 1610 yes
[(6 + 3 + 4.5 - 4.5) * 1.5] = 13.5 damage
Pupitar was paralyzed! (20%)
-8 energy

[paralysis check <2000] 8231 no
Pupitar used Earthquake
[to crit <625] 7205 no
(10 + 3 + 4.5 - 3) = 14.5 damage (Riolu)
-6 energy

Action 2:
Riolu used Cross Chop + Quick Attack combo (Pupitar)
[energy cost check: 7 + 3 = 10 < 20; combo succeeds]
[to crit <1250] 3377 no
[(12 + 3 + 4.5 - 4.5) * 1.5] = 22.5 damage
-14 energy

[paralysis check <2000] 6346 no
Pupitar used Earthquake
[to crit <625] 4695 no
(10 + 3 + 4.5 - 3) = 14.5 damage (Riolu)
Riolu fainted!
-10 energy

[Shed Skin <3300] 3962 no


Post-round:


Pupitar [Betelgeuse] (F)
HP
: 64
Energy: 84
Stats: 3/3/4/3/44(11)
Abilities: Shed Skin
Item: Exp. Share
Other: -10% Evasion. Paralyzed (15%)


Colosshale [Deneb] (F)
HP
: 76
Energy: 22
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy



Riolu [Aura] (M)
HP
: -2
Energy: 6
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Fainted

VirajVora sends out/equips/orders.
TSRD orders.
I ref.
 
Last edited:
Sending out Deino @Exp.Share...

Ice Fang - Dragon Tail - Ice Fang...

If Betelgeuse uses P/E move and Betelgeuse hasn't used a P/E move in the earlier turn, use Substitute (20 HP) for the for the first instance and Focus Energy for the second instance pushing the actions to the right...
If Betelgeuse is underground and if Draco doesn't have a Substitute, use Substitute (20 HP) for the first instance and Focus Energy for the second instance pushing the actions to the right...
 
"It's interesting that we're at a speed tie here given that you're +speed while I am -speed."


Brick Break~Substitute[15]~Brick Break
 
Pre-round:


Pupitar [Betelgeuse] (F)
HP
: 64
Energy: 84
Stats: 3/3/4/3/44(11)
Abilities: Shed Skin
Item: Exp. Share
Other: -10% Evasion. Paralyzed (15%)


Colosshale [Deneb] (F)
HP
: 76
Energy: 22
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy



Deino [Draco] (M)
HP
: 90
Energy: 100
Stats: 3/1/2/2/44
Abilities: Hustle
Item: Exp. Share
Other: +7% Accuracy

Riolu [Aura] (M)
HP
: -2
Energy: 6
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Fainted



Action 1:
Deino used Ice Fang (Pupitar)
[to hit <9300] 2864 yes
[to crit <625] 5077 no
[to flinch <1000] 4014 no
[to freeze <1000] 9747 no
[(10 + 4.5 - 4.5) * 1.5] = 15 damage
-5 energy

[paralysis check <1500] 3876 no
Pupitar used Brick Break (Deino)
[to crit <625] 6199 no
[(8 + 4.5 - 1.5) * 1.5] = 16.5 damage
-6 energy

Action 2:
[paralysis check <1500] 639 yes
Pupitar is paralyzed! It can't move!
(Paralysis: 15% > 10)

Deino used Dragon Tail (Pupitar)
[to hit <8900] 9030 no
Pupitar avoided the attack!
-4 energy

Action 3:
Deino used Ice Fang (Pupitar)
[to hit <9300] 9702 no
Pupitar avoided the attack!
-5 energy

[paralysis check <1000] 7262 no
Pupitar used Brick Break (Deino)
[to crit <625] 5112 no
[(8 + 4.5 - 1.5) * 1.5] = 16.5 damage
-6 energy

[Shed Skin <3300] 1111 yes
Pupitar was cured of its status! (-Paralysis)


Post-round:


Pupitar [Betelgeuse] (F)
HP
: 49
Energy: 72
Stats: 3/3/4/3/44
Abilities: Shed Skin
Item: Exp. Share
Other: -10% Evasion.


Colosshale [Deneb] (F)
HP
: 76
Energy: 22
Stats: 2/2/2/3/98
Abilities: Rebound / Storm Drain
Item: Exp. Share
Other: +22% Accuracy



Deino [Draco] (M)
HP
: 57
Energy: 86
Stats: 3/1/2/2/44
Abilities: Hustle
Item: Exp. Share
Other: +7% Accuracy

Riolu [Aura] (M)
HP
: -2
Energy: 6
Stats: 3/2/2/2/60
Abilities: Steadfast / Inner Focus
Item: Lucky Egg
Other: Fainted


TSRD orders.
VirajVora orders.
I ref.
 
Last edited:
"Minor correction, Draco should be at 57 hp not 67."


Ancient Power~Brick Break~Ancient Power
If Deino is ordered to Roar Then Taunt [Once]
If Deino is ordered to Dragon Tail Then Substitute[15] [Once]
 

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