3 v 3 Singles; Ute vs Matezoide

Open Challenge
3v3 NFE singles
2 day DQ (4 for refs)
3 recoveries, ∞ Chills per Pokémon
2 substitutions
Switch = ok
All abilities
Training Items Only
Ref chooses arena



Arena:
Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.

Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.

Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.

Merle the Purrloin
Merle the Purrloin

Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5

Moves: 23/56
Level-up: 11/16
Scratch* -
(Deferring)
Growl* -
(Passive)
Assist* -
(None)
Sand Attack* -
(Force)
Fury Swipes* -
(Deferring)
Pursuit* -
(Force)
Torment* -
(Passive)
Fake Out* -
(Set)
Hone Claws* -
(Passive)
Night Slash -
(Elemental)
Snatch -
(Passive)
Egg: 5/8
Charm* -
(Passive)
Faint Attack* -
(Passive)
Foul Play* -
(Set)
Pay Day* -
(Passive)
Yawn*-
(Passive)
Tutor: 2/14
Foul Play* -
(Set)
Seed Bomb -
(Elemental)
TM and HM: 8/31
Hone Claws*-
(Passive)
Taunt* -
(Passive)
Protect -
(Passive)
Aerial Ace* -
(Elemental)
Torment* -
(Passive)
Thunder Wave* -
(Elemental)
U-turn* -
(Set)
Cut* -
(Deferring)

Libra the Ralts
Libra the Ralts

Ralts (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)

Type:
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Moves: 21/88
Level-up: 10/15
Growl -
(Passive)
Confusion -
(Elemental)
Double Team -
(Passive)
Teleport -
(Passive)
Lucky Chant -
(Passive)
Magical Leaf -
(Elemental)
Calm Mind -
(Passive)
Heal Pulse -
(Passive)
Psychic -
(Elemental)
Hypnosis -
(Passive)
Egg: 5/11
Confuse Ray -
(Passive)
Disable -
(Passive)
Encore -
(Passive)
Shadow Sneak -
(Elemental)
Will-o-Wisp -
(Force)
Tutor: 1/32
Signal Beam -
(Elemental)
TM and HM: 9/47
Psyshock -
(Set)
Calm Mind -
(Passive)
Toxic -
(Elemental)
Protect -
(Passive)
Psychic -
(Elemental)
Shadow Ball -
(Elemental)
Double Team -
(Passive)
Charge Beam -
(Force)
Will-O-Wisp -
(Force)
Event: 0/2

Estark the Golett
Estark the Golett


Golett (Estark) [Genderless]
Nature: Sassy (+ 1 SpD, -5 Spe, -10% evasion)
Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves: 22/59
Level-up: 11/15
Pound -
(Deferring)
Astonish -
(Force)
Defense Curl -
(Passive)
Mud-Slap -
(Force)
Rollout -
(Set)
Shadow Punch -
(Elemental)
Iron Defense -
(Passive)
Mega Punch -
(Deferring)
Magnitude -
(Set)
DynamicPunch -
(Set)
Earthquake -
(Set)
Tutor: 7/16
Drain Punch -
(Set
Earth Power -
(Elemental)
Gravity -
(Passive)
Ice Punch -
(Elemental)
Iron Defense -
(Passive)
Magic Coat -
(Passive)
ThunderPunch -
(Elemental)
TM and HM: 6/30
Toxic -
(Elemental)
Protect -
(Passive)
Earthquake -
(Set)
Psychic -
(Elemental)
Rock Polish -
(Deferring)
Rock Slide -
(Passive)




<Axew> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (DW UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Endeavor
Payback (*)
Rock-Tomb (*)
Superpower
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)





<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Ec: 1/9
MC:0
DC: 1/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)

Return (*)
Light Screen (*)
Solarbeam (*)
Protect (*)
Toxic (*)
Stealth Rock

Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)






<Chinchou> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (DW LOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 4/6
MC: 0
DC: 4/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Ice Beam (*)
Scald (*)
Surf (*)
Thunderbolt (*)
Thunder-Wave
Volt Switch (*)

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)


Ute sends out his pokemon, lists egg group of said pokemon, and equips
Matezoide sends out pokemon, lists egg group of pokemon, equips, orders
Ute orders
Ref
 
Last edited:

Hiya Matezoide, lovely meeting you here. Let's have a little fun <3

Merle (the female Purrloin)
Nature: Jolly
Egg Group: Field
 

Ok then. Merle, we'll need some protection.

Fake Out ~ Foul Play ~ Protect
 
Last edited:

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Purrloin
90
100
Ranks: 2/2/1/2/76|13|1/2
Status: +13 ACC



Axew
90
100
Ranks: 4/2/1/2/57|13|1/2
Status:

Action 1
Purrloin's Fake Out
Crit Check (625): 949 (NO)
Damage: (4 + 3 - 3) = 4
EN Check: 4

Axew flinched

Action 2
Purrloin's Foul Play
Crit Check (625): 364 (CRIT)
Damage: (10 + 7 + 3 + 6 - 3) = 23
EN Check: 7 - 1 = 6

Axew's Dragon Claw
Crit Check (625): 5600 (NO)
Damage: (8 + 2 + 3 + 6 - 3) = 16
EN Check: 6 * 0.9 - 1 = 4.4

Action 3
Purrloin's Protect
EN Check: 7 + 19.5/2.5 = 14.8

Axew's X-Scissor
Crit Check (625): 7350 (NO)
Damage: (8 + 2 + 6 - 3) * 1.5 = 19.5
EN Check: 6 * 0.9 = 5.4



Purrloin
90 - 16 = 74
100 - (4 + 6 + 14.8) = 75.2
Ranks: 2/2/1/2/76|13|1/2
Status: +13 ACC



Axew
90 - (4 + 23) = 63
100 - (4.4 + 5.4) = 90.2
Ranks: 4/2/1/2/57|13|1/2
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Purrloin
74
75
Ranks: 2/2/1/2/76|13|1/2
Status: +13 ACC



Axew
63
90
Ranks: 4/2/1/2/57|13|1/2
Status:

You order
ref
 
Last edited:

Ready Matezoide? Merle, you don't want to see what will happen now.
Torment ~ Foul Play ~ U-turn
 

Alright, you are pretty good....i will give you that, but i am just getting started! YOU ARE NOT GOING ANYWHERE!




....Sorry, she tends to get a bit crazy while fighting other females.



Superpower -> Counter -> Superpower
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Purrloin
74
75
Ranks: 2/2/1/2/76|13|1/2
Status: +13 ACC



Axew
63
90
Ranks: 4/2/1/2/57|13|1/2
Status:

Action 1
Purrloin's Torment
EN Check: 10 - 1 = 9

Axew's Superpower
Crit Check (625): 8547 (NO)
Damage: (12 + 2 + 6 - 3) * 1.5 = 25.5
EN Check: 8 * 0.9 = 7.2

Action 2
Purrloin's Foul Play
Crit Check (625): 46 (CRIT)
Damage: (10 + 3 + 7 + 6 - 3) = 23
EN Check: 7 - 1 = 6

Axew's Counter
Damage: 23 * 1.5 = 34.5
EN Check: (6 + 23/2) * 0.9 = 15.75

Action 3
Purrloin's U-Turn
Crit Check (625): 5816 (NO)
Damage: (7 + 3 - 3) = 7
EN Check: 5

Axew's Superpower
Crit Check (625): 262 (CRIT)
Damage: (12 + 2 + 3 + 6 - 3) * 1.5 - (1 * 2) = 28
EN Check: 8 * 0.9 = 7.2



Purrloin
74 - (25.5 + 34.5 + 28) = -14
75 - (9 + 6 + 5) = 55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Axew
63 - (23 + 7) = 33
90 - (7.2 + 15.75 + 7.2) = 59.85
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-2 ATK for 1 round
-2 DEF for 1 round



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Axew
33
60
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-2 ATK for 1 round
-2 DEF for 1 round
Ute sends out next pokemon and orders (U-Turn)
You order
ref
 

Well, um... this is awkward... Estark, come on out!

EXTERMINATE! EXTERMINATE!
Estark (the Golett) w/ nothing
Egg group: Mineral
Nature: (Thanks Matezoide for pointing out my mistake, I wrote Quiet when Sassy was what I wanted and Estark's profile has the stats to reflect Sassy. I'll let Akela make the final call on what to use)

Ice Punch ~ Shadow Punch ~ Ice Punch
If Counter is used: replace that action with Earth Power the first time, Mud Slap the second time, and Iron Defense the third time. Push Back
 
Dont worry about that. Lets just use Sassy, as that the nature you wanted.




Yumi, stay away from his fists!
Dig -> Aqua Tail -> Dig
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Axew
33
60
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-2 ATK for 1 round
-2 DEF for 1 round

Action 1
Axew dug into the ground
EN ChecK: 10 * 0.9 = 9

Golett's Ice Punch
EN Check: 6

Axew's Dig
Crit Check (625): 6632 (NO)
Damage: (8 + 6 - (3 + 3)) - 2 * 2 = 4

Action 2
Axew's Aqua Tail
Crit Check (625): 4904 (NO)
Damage: (8 + 6 - (3 + 4)) * 1.5 - 2 * 2 = 6.5
EN Check: 7 * 0.9 = 6.3

Golett's Shadow Punch
Crit Check (625): 121 (CRIT)
Damage: (6 + 2 + 3 + 3 + 4.5 - 3) + 2 * 2= 19.5
EN Check: 4 - 1 = 3

Action 3
Action 1
Axew dug into the ground
EN ChecK: 10 * 0.9 = 9

Golett's Ice Punch
EN Check: 6

Axew's Dig
Crit Check (625): 2919 (NO)
Damage: (8 + 6 - (3 + 3)) - 2 * 2 = 4



Golett
90 - (4 + 6.5 + 4) = 75.5
100 - (6 + 3 + 6) = 85
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Axew
33 - 19.5 = 13.5
60 - (9 + 6.3 + 9) = 35.7
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-1 ATK for 1 round
-1 DEF for 1 round



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
75
85
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Axew
13
36
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-1 ATK for 1 round
-1 DEF for 1 round


You order
ref
 


Is that everything you got?



Endure -> Outrage -> Outrage


If Toxic AND Gollet is not taunted, use Taunt that action and push back
 

I'm going to put these back on then... Estark, do something!

EXTERMINATE! EXTERMINATE!
Ice Punch ~ Toxic ~ Protect
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
75
85
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Axew
13
36
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
-1 ATK for 1 round
-1 DEF for 1 round

Action 1
Axew's Endure
EN Check: 15 * 0.9 = 13.5

Golett's Ice Punch
Crit Check (625): 9905 (NO)
Effect Chance (1000): 1196 (NO)
Damage: (8 + 2 + 4.5 - 3) * 1.5 + 1 * 2 = 19.25
EN Check: 6 + 4 = 10

Action 2
Axew's Taunt
EN Check: 10 * 0.9 = 9

Golett idles

Action 3
Axew's Outrage
Crit Check (625): 683 (NO)
Damage: (12 + 3 + 6 - (3 + 3)) - 1 * 2 = 13
EN Check: 8 * 0.9 - 1 = 6.2

Golett's Struggle
Damage: (5 + 4.5 - 3) + 1 * 2 = 8.5
Recoil: 8.5 * 0.4 = 3.4
EN Check: 5



Golett
75 - (13 + 3.4) = 58.6
85 - (10 + 5) = 70
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 4 actions



Axew
13 - 19.25 = 1
36 - (13.5 + 9 + 6.2) = 7.3
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
75
63
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 4 actions



Axew
1
16
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC


You order
ref
 
Last edited:

Well Estark there's not much to do but attack. If your blows don't wear out Yumi, she'll wear herself out. Exterminate is a viable option now.

EXTERMINATE! EXTERMINATE!
Astonish ~ Pound ~ Astonish
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
75
63
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 3 actions



Axew
1
16
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC

Action 1
Axew's Outrage
Crit Check (625): 9854 (NO)
Damage: (12 + 3 + 6 - (3 + 3)) = 15
EN Check: 8 * 0.9 - 1 = 6.2

Golett's Astonish
Crit Check (625): 8478 (NO)
Damage: (4 + 3 + 4.5 - 3) = 8.5
EN Check: 3 - 1 = 2



Golett
75 - 15 = 60
63 - 2 = 61
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 4 actions



Axew
1 - 8.5 = -7.5
16 - 6.2 = 9.8
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:



Golett
60
61
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 3 actions
1 KOC



Axew
-7.5
10
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
KO


You order
ref
 

This should be an interesting match up, especially here.

THE GRUNDY MUST DIE FAINT!
Earthquake ~ Earth Power ~ Earthquake
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Axew
-7.5
10
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
KO



Golett
60
61
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
Taunted 3 actions
1 KOC



Chinchou
100
100
Ranks: 1/2/3/2/67|14|1/2
Status:

Action 1
Chinchou's Surf
Crit Check (625): 4440 (NO)
Damage: (10 + 3 + 4.5 - (4 + 4.5)) * 1.5 = 13.5
EN Check: 7 - 1 = 6

Golett's Earthquake
Crit Check (625): 1134 (NO)
Damage: (10 + 3 + 4.5 - 3) * 1.5 = 21.75
EN Check: 7 - 1 = 6

Action 2
Chinchou's Brine
Crit Check (625): 1078 (NO)
Damage: (13 + 3 + 4.5 - (4 + 4.5)) * 1.5 = 18
EN Check: 8 - 1 = 7

Golett's Earth Power
Crit Check (625): 9457 (NO)
Effect Chance (1000): 9418 (NO)
Damage: (9 + 3 + 3 - 3) * 1.5 = 18
EN Check: 7 - 1 = 6

Action 3
Chinchou's Surf
Crit Check (625): 2807 (NO)
Damage: (10 + 3 + 4.5 - (4 + 4.5)) * 1.5 = 13.5
EN Check: 7 - 1 = 6

Golett's Earthquake
Crit Check (625): 8273 (NO)
Damage: (10 + 3 + 4.5 - 3) * 1.5 = 21.75
EN Check: 7 - 1 = 6



Golett
60 - (13.5 + 18 + 13.5) = 15
61 - (6 + 6 + 6) = 43
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
1 KOC



Chinchou
100 - (21.75 + 18 + 21.75) = 38.5
100 - (6 + 7 + 6) = 81
Ranks: 1/2/3/2/67|14|1/2
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Axew
-7.5
10
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
KO



Golett
15
43
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
1 KOC



Chinchou
38
81
Ranks: 1/2/3/2/67|14|1/2
Status:


You order
ref
 

Estark, Attempt to do something crazy!

EXTERMINATE! EXTERMINATE!
Earth Power + Magic Coat combo ~ Cooldown ~ Earthquake
If a Protective/Evasive move is used A1, then replace that action with Astonish and push back
If insane combo is not approved, replace actions with Earthquake*3

Logistics behind the combo:
Magic Coat: The Pokémon quickly creates a barrier of magic that reflects status moves, non-damaging stat-dropping moves, effects like Taunt and Torment, and entry hazards back at the opponent.
How the barrier is created, where it is created, and the variety of 'magic' it is made of, and the general nature of this barrier are all left ambiguous
Earth Power: The Pokemon exudes a golden aura, and the earth on the field cracks open with a golden light. The light erupts violently from the ground, blasting upward and smashing into the opponent. The suddenness of the blast may lower the target’s Special Defense by one (1) stage.
The 'golden light' seems pretty magical and could form the barrier for Magic Coat. Instead of the normal placement of the barrier it blasts up from beneath the target, negating any defensive properties it may have had.
 

Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Axew
-7.5
10
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
KO



Golett
15
43
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA
1 KOC



Chinchou
38
81
Ranks: 1/2/3/2/67|14|1/2
Status:

Action 1
Golett's Magical Earth Power
Crit Check (625): 117 (CRIT)
Effect Chance (1000): 770 (-1 SPD)
Damage: (9 + 3 + 3 + 3 - 3) * 1.5 = 22.5
EN Check: (7 + 10) * 1.5 - 1 = 24.5

Chinchou's Brine
Crit Check (625): 1078 (NO)
Damage: (13 + 3 + 4.5 - (4 + 4.5)) * 1.5 = 18
EN Check: 8 - 1 = 7



Golett
15 - 18 = -3
43 - 24.5 = 18.5
Ranks: 3/2/2/3/30|13|2/4
Status: 1 KOC
KO



Chinchou
38 - 22.5 = 15.5
81 - 7 = 74
Ranks: 1/2/3/2/67|14|1/2
Status: 1 KOC
-1 SPD for 2 rounds



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Purrloin
-14
55
Ranks: 2/2/1/2/76|13|1/2
Status: KO



Turtwig
90
100
Ranks: 4/3/2/2/26|14|1/2
Status:


Axew
-7.5
10
Ranks: 4/2/1/2/57|13|1/2
Status: EXP Share
1 KOC
KO



Golett
-3
18.5
Ranks: 3/2/2/3/30|13|2/4
Status: 1 KOC
KO



Chinchou
15.5
74
Ranks: 1/2/3/2/67|14|1/2
Status: 1 KOC
-1 SPD for 2 rounds


You order
ref
 
Oh, i am so sorry that i told you to correct a mistake on a battle that you agreed to ref with a combo that you didnt have any problems with. Clearly, i am a horrible human being for forcing you to fix a mistake and fully deserved getting the RNG rigged to fuck me up.

<Akela> go fuck yourself



Surf*3
 

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