ToastTyrant13 vs Talking Lion. Toast vs Lion. Who will win?

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The Challenge

2v2 LC Doubles
2 Day DQ
No recoveries/chills
Stealing one of Glacier Knight's Arenas:
Dojo of the Puddles:
Field Type- Water/Fighting
Complexity- Moderate
Format- Singles, Doubles
Restrictions- No seismic activity, No digging, No weather, Low ceiling, Artificial arena

Dojo of the Puddles: to train his apprentices further, the grandmaster decided to have this special Dojo built, in hopes of teaching his students the ability to stand your ground (literally). In the heart of the new building lies the Arena of the Puddles, and although it sounds self-explanatory, there’s more to it. The battling area is two hundred feet wide and long and is square shaped, with the ceiling twenty feet above. The floor is pale brown tile, and the walls are wooden. To make the area fir its name the floor has a five inch layer of water covering it, making the whole arena a huge puddle. Also to add to the strain and to make the battlers concentrate the Grandmaster added water sprayers to add more water and soak the pokemon as the match goes on. The water level will never exceed one foot though.
Summary:
No earthquake or dig, no weather moves. Flying will not work very well because the ceiling only goes up twenty feet. There is water on the ground at all times, so water attacks gain 2BP and fire attack lose 2BP. Also since this is a dojo fighting pokemon feel at home and their attack gain 2BP as well. Water will be spraying at all times, though the water level will never exceed one foot.​
I'll take you, sir

No Items
All Abilities
Switch=lol

Hello im L.I.A the mysterious aura ref who thinks lucario is awesome but doesnt have one.... and im here to ref your battle!
Let's move on to the teams:


Team Toast:

Protowat(*)
Katara(F)

Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 3/6
MC: 0
DC: 3/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Me First

Ice Beam
Thunderbolt
Hidden Power Fire 7
~~~
Scald
Metronome

Wailmer(*)
Pipsqueak(M)
Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent)


Type: Water​
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Water Veil, Oblivious.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15) (-)
Size Class: 4

Weight Class: 5​
Base Rank Total: 17

EC: 2/6
MC: 0
DC: 3/5


Attacks
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist


Surf​
Ice Beam
HP Grass 7

Body Slam
Zen Headbutt
Curse
~~~
Amnesia
Dive
Bounce


Team Lion:

Makuhita[Sumo](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 3/6
MC: 0
DC: 2/5

Attacks: (18)
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm

Cross Chop
Faint Attack
Revenge
Bullet Punch

Bulk Up
Earthquake
Rock Slide

Horsea[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
0/9
MC: 0
DC: 0/5

Attacks: (13)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance


This is gonna be an interesting match....
A tiny shrimp thing and a round blue whale facing a a chubby little sumo kid and a seahorse...

Toast orders
Lion Orders
I ref
Revese
 
"WELL THIS LOOKS LIKE FUN! Hopefully you can take them on, Pipsqueak. You ARE rather new to this. Let's try THIS!"

Scald (Sumo) -> Thunderbolt (Queendra) -> Scald(Sumo)
IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
Bounce (Sumo) -> Zen Headbut (Sumo) -> HP Grass (Queendra)
IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
 
This looks like a tough matchup for us. Lets hope that we can take advantage of the arena and win!

Quendra
Smokescreen Pipsqueak ~ Disable Katara ~ Signal Beam Pipsqueak

Sumo
Bulk Up ~ Revenge Pipsqeak ~ Cross Chop Katara
 
Alright, I'm subreffing this.

EDIT: TalkingLion, you have to specify what move you are using Disable on, Scald or Thunderbolt.
 
|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 100 (100%) | HP: 90 (100%)
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 100 | Energy: 100
Status: None | Status: None
Other: None | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 80 (100%) | HP: 120 (100%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 100 | Energy: 100
Status: None | Status: None
Other: None | Other: None​

Actions:
Scald (Sumo) -> Thunderbolt (Queendra) -> Scald(Sumo)
IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
Smokescreen Pipsqueak ~ Disable (Thunderbolt) Katara ~ Signal Beam Pipsqueak
Bounce (Sumo) -> Zen Headbut (Sumo) -> HP Grass (Queendra)
IF Sumo uses Fake Out on you, THEN push actions down the queue if you flinch.
Bulk Up ~ Revenge Pipsqeak ~ Cross Chop Katara


In the first round, all the Pokemon seem to be pretty badly damaged. Makuhita's boosted Fighting-type attacks seem deadly in this dojo... if it can stay alive long enough to abuse them. Wailmer seems to be struggling to see through the Smokescreen Horsea shot at it--it missed two of its attacks already! Despite Lion's smart playing, he seems to be losing at this point. Can he mount a comeback?

Post round:

|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 57 (57%) | HP: 66 (73%)
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 80 | Energy: 83
Status: None | Status: None
Other: +1 Atk, +1 Def | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 60 (75%) | HP: 90 (75%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 83 | Energy: 79
Status: None | Status: None
Other: Disabled (Thunderbolt, 5a) | Other: -1 Acc

Action 1:
Protowatt used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 8648/10000 (No)
(8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
RNG Roll (To-BRN) [<=3000 BRN]: 4823/10000 (No)
-5 energy
Horsea used Smokescreen!
Stat Change: -1 Acc (Wailmer)
-4 energy
Wailmer sprang up!
Makuhita used Bulk Up!
Stat Change: +1 Atk, +1 Def (Makuhita)
-7 energy
Wailmer used Bounce!
RNG Roll (To-Hit) [<=6735 Hit]: 9808/10000 (Miss)
Missed
-9.66 energy ~ -10 energy

Action 2:
Protowatt used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 8964/10000 (No)
(10+3+(4.5-1.5))*1.5 = 24 damage (Horsea)
-6 energy
Horsea used Disable!
Other Change: Disabled (Thunderbolt) (Protowatt)
-7 energy
Wailmer used Zen Headbutt!
RNG Roll (To-Hit) [<=6750 Hit]: 1410/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 6772/10000 (No)
(8+(4.5-3)*1.5-1.75 = 12.5 ~ 13 damage (Makuhita)
RNG Roll (To-Flinch) [<=2000 Flinch]: 7162/10000 (No)
-6 energy
Makuhita used Revenge!
RNG Roll (To-Crit) [<=625 Crit]: 1795/10000 (No)
(12+3+(4.5-3)+2)+1.75 = 20.25 ~ 20 damage (Wailmer)
-7 energy

Action 3:
Protowatt used Scald!
RNG Roll (To-Crit) [<=625 Crit]: 7668/10000 (No)
(8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
RNG Roll (To-BRN) [<=3000 BRN]: 5924/10000 (No)
-5 energy
Horsea used Signal Beam!
RNG Roll (To-Crit) [<=625 Crit]: 7861/10000 (No)
(8+(4.5-3)) = 9.5 ~ 10 damage
RNG Roll (To-Confuse) [<=1000 Confuse]: 1493/10000 (No)
-6 energy
Wailmer used Hidden Power!
RNG Roll (To-Hit) [<=7500 Hit]: 8718/10000 (Miss)
Missed
-5 energy
Makuhita used Cross Chop!
RNG Roll (To-Hit) [<=8000 Hit]: 2997/10000 (Hit)
RNG Roll (To-Crit) [<=1250 Crit]: 4625/10000 (No)
(10+3+(4.5-1.5)+2)+1.75 = 19.75 ~ 20 damage (Protowatt)
-6 energy
 
How can I bring myself back up...

Sumo
Bulk Up ~ Cross Chop Katara ~ Cross Chop Pipsqeak

Queendra
Smokescreen Katara ~ Dragon Breath Pipsqueak ~ Signal beam Katara
 
Katara: Me First (Smokescreen, target both) -> Metronome (Haze, Thunderwave, Psystrike, Dark Void, Fake Out, Quiver Dance, Shadow Force, Surf, Aura Sphere, Spore) -> Mirror Coat

Pipsqueak: HP Grass (Queendra) -> Bounce (Sumo) -> HP Grass (Queendra)
 
|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 57 (57%) | HP: 66 (73%)
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 80 | Energy: 83
Status: None | Status: None
Other: +1 Atk, +1 Def | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 60 (75%) | HP: 90 (75%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 83 | Energy: 79
Status: None | Status: None
Other: Disabled (Thunderbolt, 5a) | Other: -1 Acc​

Actions:
Me First (Smokescreen, target both) -> Metronome (Haze, Thunderwave, Psystrike, Dark Void, Fake Out, Quiver Dance, Shadow Force, Surf, Aura Sphere, Spore) -> Mirror Coat
Smokescreen Katara ~ Dragon Breath Pipsqueak ~ Signal beam Katara
HP Grass (Queendra) -> Bounce (Sumo) -> HP Grass (Queendra)
Bulk Up ~ Cross Chop Katara ~ Cross Chop Pipsqeak


A lot happened this round. Protowatt tried and failed to use Me First, but it only works on damaging attacks. A crit from both Makuhita and Horsea is leaving Protowatt in poor condition, while Horsea is also looking worn out from the opposition's attacks. Poor Wailmer missed another Bounce and was fully paralyzed, while Makuhita managed to pull through this round without any extra scrapes, dealing some huge damage in the process. Things are looking pretty even right now, but if hax decides to leave TalkingLion's side, he may be in trouble....

Post Round:
|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 57 (57%) | HP: 26 (28%)
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 57 | Energy: 66
Status: None | Status: None
Other: +1 Atk, +1 Def | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 19 (24%) | HP: 62 (52%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 48 | Energy: 64
Status: None | Status: PAR (10%)
Other: Disabled (Thunderbolt, 2a), +1 SpAtk, +1 SpDef, +1 Spe, -1 Acc | Other: None

Action 1:
Protowatt used Me First!
But if failed!
-5 energy
Horsea used Smokescreen!
Stat Change: -1 Acc (Protowatt)
-4 energy
Wailmer used Hidden Power!
RNG Roll (To-Hit) [<=7500 Hit]: 2424/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 8131/10000 (No)
(7+(6-1.5))*1.5 = 15.75 ~ 16 damage (Horsea)
-5 energy
Makuhita used Bulk Up!
Stat Change: +1 Atk, +1 Def (Makuhita)
-7 energy

Action 2:
Protowatt used Metronome!
RNG Roll (Move) [1 (Haze)|2 (Thunder Wave)|3 (Psystrike)|4 (Dark Void)|5 (Fake Out)|6 (Quiver Dance)|7 (Shadow Force)|8 (Surf)|9 (Aura Sphere)|10 (Spore)]: 6 (Quiver Dance)
Stat Change: +1 SpAtk, +1 SpDef, +1 Spe (Protowatt)
-16 energy
Horsea used Dragonbreath!
RNG Roll (To-Crit) [<=625 Crit]: 6513/10000 (No)
(6+(4.5-3)) = 7.5 ~ 8 damage (Wailmer)
RNG Roll (To-PAR) [<=3000 PAR]: 2456/10000 (PAR)
Status Change: PAR (Wailmer)
-5 energy
Wailmer sprang up!
RNG Roll (To-PAR) [<=2000 PAR]: 8735/10000 (No)
Makuhita used Cross Chop!
RNG Roll (To-Hit) [<=8000 Hit]: 3231/10000 (Hit)
RNG Roll (To-Crit) [<=1250 Crit]: 429/10000 (Crit)
(10+3+3+(4.5-1.5)+2)+3.5 = 24.5 ~ 25 damage (Protowatt)
-6 energy
Wailmer used Bounce!
RNG Roll (To-Hit) [<=6375 Hit]: 7088/10000 (Miss)
Missed
-9.66 energy ~ -10 energy

Action 3:
Horsea used Signal Beam!
RNG Roll (To-Crit) [<=625 Crit]: 493/10000 (Crit)
(8+5+(4.5-1.5)) = 16 damage (Protowatt)
RNG Roll (To-Confuse) [<=1000 Confuse]: 7422/10000 (No)
-6 energy
Wailmer used Hidden Power!
RNG Roll (To-PAR) [<=2000 PAR]: 1732/10000 (PAR)
Wailmer was fully paralyzed!
Makuhita used Cross Chop!
RNG Roll (To-Hit) [<=9000 Hit]: 7882/10000 (Hit)
RNG Roll (To-Crit) [<=1250 Crit]: 1257/10000 (No)
(10+3+(4.5-3)+2)+3.5 = 20 damage (Wailmer)
-10 energy
Protowatt used Mirror Coat!
RNG Roll (To-Hit) [<=7500 Hit]: 6627/10000 (Hit)
16*1.5 = 24 damage (Horsea)
-14 energy

 
....damn hax....and I should've read Me First's description....

Katara: Metronome (Frenzy Plant, Psystrike, Dark Void, Shockwave, Shadow Force, Fake Out, Surf, Aura Sphere, Roost, Haze) -> Scald (Sumo) -> Thunderbolt Queendra

IF Sumo uses Fake Out and you flinch, THEN use Detect on that action and push actions down the queue.

Pipsqueak: Zen Headbutt (Sumo) -> HP Grass (Quendra) x2

IF Queendra disables HP Grass THEN replace the disabled actions with Bounce (Queendra)
 
Ugh I don't want to win because of hax...

Sumo
Arm Thrust Katara ~ Fake Out Pipsqueak ~ Vital Throw Pipsqueak

Queendra
Rain Dance ~ Scald Katara(x2)
IF Katara faints, change target to Pipsqueak.
 
|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 57 (57%) | HP: 26 (28%)
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 57 | Energy: 66
Status: None | Status: None
Other: +1 Atk, +1 Def | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 19 (24%) | HP: 62 (52%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 48 | Energy: 64
Status: None | Status: PAR (10%)
Other: Disabled (Thunderbolt, 2a), +1 SpAtk, +1 SpDef, +1 Spe, -1 Acc | Other: None​

Actions:
Metronome (Frenzy Plant, Psystrike, Dark Void, Shockwave, Shadow Force, Fake Out, Surf, Aura Sphere, Roost, Haze) -> Scald (Sumo) -> Thunderbolt Queendra

IF Sumo uses Fake Out and you flinch, THEN use Detect on that action and push actions down the queue.
Rain Dance ~ Scald Katara(x2)
IF Katara faints, change target to Pipsqueak.
Arm Thrust Katara ~ Fake Out Pipsqueak ~ Vital Throw Pipsqueak
Zen Headbutt (Sumo) -> HP Grass (Quendra) x2

IF Queendra disables HP Grass THEN replace the disabled actions with Bounce (Queendra)


The round started off with Horsea getting KOed in the first 2 actions! Makuhita violently strikes Protowatt, leaving it with only 1 HP. Scald finally gets a Burn on Makuhita, activating its Guts, and Makuhita starts delivering some major damage on Wailmer. Neither Wailmer or Protowatt knew what to do a3, with Horsea fainted, their target was gone! Things are getting down to the wire, but it looks like Toast has victory in his grasp... unless.....

Post round:
|

Makuhita (Sumo) M | Horsea (Queendra) F
HP: 24 (24%) | HP: KO
Atk: 3| Atk: 2
Def: 2 | Def: 3
SpA: 1 | SpA: 3
SpD: 2| SpD: 1
Spe: 25 | Spe: 69
Energy: 50 | Energy: KO
Status: BRN | Status: None
Other: None | Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 1 (1%) | HP: 36 (30%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 26 | Energy: 58
Status: None | Status: PAR (5%)
Other: None | Other: None​

Action 1:
Protowatt used Metronome!
RNG Roll (Move) [1 (Frenzy Plant)|2 (Psystrike)|3 (Dark Void)|4 (Shock Wave)|5 (Shadow Force)|6 (Fake Out)|7 (Surf)|8 (Aura Sphere)|9 (Roost)|10 (Haze)]: 1 (Frenzy Plant)
RNG Roll (Target) [1 (Makuhita)|2 (Horsea)]: 2 (Horsea)
RNG Roll (To-Hit) [<=6750 Hit]: 2692/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 454/10000 (Crit)
(15+(4.5-1.5))*1.5+1.75 = 28.75 ~ 29 damage (Horsea)
Horsea fainted!
-17 energy
Makuhita used Arm Thrust!
RNG Roll (# of hits) [1 (2)|2 (2)|3 (3)|4 (3)|5 (4)|6 (5)]: 5 (4)
RNG Roll (To-Crit (1)) [<=625 Crit]: 3138/10000 (No)
RNG Roll (To-Crit (2)) [<=625 Crit]: 3491/10000 (No)
RNG Roll (To-Crit (3)) [<=625 Crit]: 4651/10000 (No)
RNG Roll (To-Crit (4)) [<=625 Crit]: 6360/10000 (No)
((2*4)+3+(4.5-1.5)+2)+1.75 = 17.75 ~ 18 damage (Protowatt)
-3 energy
Wailmer used Zen Headbutt!
RNG Roll (To-PAR) [<=1000 PAR]: 5351/10000 (No)
RNG Roll (To-Hit) [<=9000 Hit]: 3858/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2864/10000 (No)
(8+(4.5-3))*1.5-1.75 = 12.5 ~ 13 damage (Makuhita)
-6 energy

Action 2:
Makuhita used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 9083/10000 (No)
(4+(4.5-3))+1.75 = 7.25 ~ 7 damage (Wailmer)
-4 energy
Protowatt used Scald!
RNG Roll (To-Hit) [<=7500 Hit]: 7118/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 2898/10000 (No)
(8+3+(4.5-3)+2)+1.75 = 16.25 ~ 16 damage (Makuhita)
RNG Roll (To-BRN) [<=3000 BRN]: 2587/10000 (BRN)
Status Change: BRN (Makuhita)
-5 energy
Post-action:
-2 HP due to burn (Makuhita)

Action 3:
Makuhita used Vital Throw!
RNG Roll (To-Crit) [<=625 Crit]: 3536/10000 (No)
((4+5)+3+(4.5-3)+2+2)+1.75 = 19.25 ~ 19 damage (Wailmer)
Post-action:
-2 HP due to burn (Makuhita)
 
Wait Fake Out and Vital Throw were aimed at Wailmer not Protowatt.Therefore Protowatt should still be alive and Wailmer should have taken some damage.
 
Haha no problem! I'll just post one line of actions now since Queendra fainted.

Bullet Punch Katara ~ Cross Chop Pipsqueak(x2)
 
YAYYYY KATARA LIVEDDDD!!!!!!


Alright, you fought your hardest Katara, Pipsqueak can clean up for you!

Katara: Detect -> Scald x2

Pipsqueak: Bounce -> Zen Headbutt -> Bounce
 

Makuhita (Sumo) M
HP: 24 (24%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 50
Status: BRN
Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 1 (1%) | HP: 36 (30%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 26 | Energy: 58
Status: None | Status: PAR (5%)
Other: None | Other: None

Actions:
Detect -> Scald x2
Bullet Punch Katara ~ Cross Chop Pipsqueak(x2)
Bounce -> Zen Headbutt -> Bounce


Protowatt quickly detects the lightning-fast Bullet Punch from Makuhita, who then promptly faints to a Bounce from Wailmer followed up by a Scald from Protowatt. Game.

Post round:

Makuhita (Sumo) M
HP: KO
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: KO
Status: None
Other: None
|

Protowatt (Katara) F | Wailmer (Pipsqueak) M
HP: 1 (1%) | HP: 36 (30%)
Atk: 1 | Atk: 3
Def: 1 | Def: 2
SpA: 3 | SpA: 4
SpD: 1 | SpD: 2
Spe: 95 | Spe: 52
Energy: 13 | Energy: 48
Status: None | Status: PAR (5%)
Other: None | Other: None

Action 1:
Protowatt used Detect!
Sucess
-8.33 energy ~ -8 energy
Makuhita used Bullet Punch!
(4+(4.5-1.5)+2)*.44 = 4 ~ 0 damage (Protowatt)
-3 energy
Wailmer sprang up!
RNG Roll (To-PAR) [<=500 PAR]: 561/10000 (No)
Wailmer used Bounce!
RNG Roll (To-Hit) [<=8500 Hit]: 1887/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 3634/10000 (No)
(9+(4.5-3))*1.5 = 15.75 ~ 16 damage (Makuhita)
-9.66 energy ~ -10 energy
Post-action:
-2 HP due to burn (Makuhita)

Action 2:
RNG Roll (To-Crit) [<=625 Crit]: 4371/10000 (No)
(8+3+(4.5-3)+2) = 14.5 ~ 15 damage (Makuhita)
Makuhita fainted!
-5 energy


And that's that! ToastTyrant13 wins!

Counters:
I get 5 Universal Counters

TalkingLion gets 2 Currency Counters
- Makuhita gets 1 EC / 2 MC / 1 DC
- Horsea gets 1 EC / 2 MC / 1 DC

ToastTyrant13 gets 2 Currency Counters
- Protowatt gets 1 EC / 2 MC / 1 DC / 2 KOc
- Wailmer gets 1 EC / 2 MC / 1 DC
 
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