Its_A_Random
A distant memory
Hi, not involved? Then refrain from posting then.
Another day, another match at the ASB Tournament Arena...
2v2 NFE Doubles
2 Day DQ Time due to lack of specification
0 Recoveries/0 Chills per Pokemon
2 Substitutions per Pokemon
Switch=Troll
Abilities=All
Items=Training/Shitty Consumable Berries
Whee Teams...
Team Elevator Music
Sneasel [Nyuura] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115 *1.15) (+) (+30% Acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Total Moves: 25
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Agility
Beat Up
Faint Attack
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Punishment
Quick Attack
Scratch
Screech
Slash
Snatch
Taunt
Avalanche
Counter
Fake Out
Dig
Protect
Substitute
Torment
DynamicPunch
Ice Punch
Duclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 28
EC: 4/9
MC: 1
DC: 2/5
Attacks:
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Twister
Weather Ball
Zap Cannon
DragonBreath
Hydro Pump
Magnet Rise
Flamethrower
Light Screen
Protect
Thunder
Thunderbolt
Torment
Volt Switch
Draco Meteor
Heal Bell
Team DarkSlay (NOTE: The Fighting STAB Description for Hitenryu has been updated to the current version.)
Croconaw [Gatorade] (M)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4 / 9
MC: 4
DC: 2 / 5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)
Waterfall (*)
Dig (*)
Brick Break (*)
Monferno (Hitenryu) [M]
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defence.)
Type: Fire / Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Accuracy Boost: 16%
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 1
DC: 2/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Mach Punch
Close Combat
Counter
Encore
Thunderpunch
Fake Out
Fire Blast
Dig
Brick Break
Okay, that out of the way, Battle Begin.
TURN ORDER
Elevator Music specifies Items for Nyuura & Duclohm.
DarkSlay specifies Items for Gatorade & Hitenryu.
DarkSlay issues actions.
Elevator Music issues actions.
Its_A_Random refs.
Another day, another match at the ASB Tournament Arena...
2v2 NFE Doubles
2 Day DQ Time due to lack of specification
0 Recoveries/0 Chills per Pokemon
2 Substitutions per Pokemon
Switch=Troll
Abilities=All
Items=Training/Shitty Consumable Berries
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide and creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than 18m). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Whee Teams...
Team Elevator Music
Sneasel [Nyuura] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115 *1.15) (+) (+30% Acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Total Moves: 25
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Agility
Beat Up
Faint Attack
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Punishment
Quick Attack
Scratch
Screech
Slash
Snatch
Taunt
Avalanche
Counter
Fake Out
Dig
Protect
Substitute
Torment
DynamicPunch
Ice Punch
Duclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 28
EC: 4/9
MC: 1
DC: 2/5
Attacks:
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Twister
Weather Ball
Zap Cannon
DragonBreath
Hydro Pump
Magnet Rise
Flamethrower
Light Screen
Protect
Thunder
Thunderbolt
Torment
Volt Switch
Draco Meteor
Heal Bell
Team DarkSlay (NOTE: The Fighting STAB Description for Hitenryu has been updated to the current version.)
Croconaw [Gatorade] (M)
Nature: Adamant (Adds a Rank to Attack. Subtracts a Rank from Special Attack.)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4 / 9
MC: 4
DC: 2 / 5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)
Waterfall (*)
Dig (*)
Brick Break (*)
Monferno (Hitenryu) [M]
Nature: Hasty (Adds 15% to Speed. Subtracts a Rank from Defence.)
Type: Fire / Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Accuracy Boost: 16%
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 1
DC: 2/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Mach Punch
Close Combat
Counter
Encore
Thunderpunch
Fake Out
Fire Blast
Dig
Brick Break
Okay, that out of the way, Battle Begin.
TURN ORDER
Elevator Music specifies Items for Nyuura & Duclohm.
DarkSlay specifies Items for Gatorade & Hitenryu.
DarkSlay issues actions.
Elevator Music issues actions.
Its_A_Random refs.