Orcinus Duo
Banned deucer.
MUST LISTEN TO TOXIC-BRITNEY SPEARS WHILE GIVING ORDERS
All Abilities
3 Subs total in the matchCHALLENGING ZHENGTANN because I need to test my arena
2v2 NFE Doubles
DQ: 48 Hours
Items ON
Infinite Recs / chills
Switch: KO
Arena: Toxic Landfill
Field Type: Poison
Arena Type: Urban
Complexity: Intense
Formats: All Formats
Description:
FLAVOR
Summary:
- Improved senses (+4 Final Speed, +5% Flat Acc) for Poison-type Pokemon.
- Poison Haze deals 0.5 DPA to Pokemon that have neither a Poison typing nor Poison Heal and corrodes Steel-types after one (1) round of being exposed.
- The only ability that this effect activates is Toxic Boost.
- This does not prevent a Pokemon from being afflicted with PSN or BPSN, but counts as being poisoned.
- Dig or Dive used by Pokemon without a Poison typing have a 30% chance of inflicting BPSN on the Pokemon and suffer a one (1) BAP reduction.
- All weather increases the DPA of the Poisonous Haze by one (1). The abilities Drought, Sand Stream, and Snow Warning bring their respective weather into effect for four (4) rounds instead of an infinite duration.
- Toxic Rain increases the DPA of Poisonous Haze by one (1) and possesses the normal qualities of rain.
- If a seismic attack (including Earth Power), Dig, a Water-type attack that requires a water source, or an attack with at least eight (8) BAP aimed at the ground is used, special tubes of acid underground explode and spray Special Gastro Acid on all Pokemon currently in play.
- Special Gastro Acid lasts for six (6) actions, is not removed upon switching out even with U-turn, does not affect Traits such as Levitate, and affects Pokemon so long as they would take damage from poison; that is, Poison-type Pokemon and non-corroded Steel-types are immune to Special Gastro Acid, although they are affected by it should their immunity to poison change.
I'll leave Abilities and Subs up to you.
All Abilities
Engineer Pikachu said:
Nidoran-M (Omono) (M)
Nature: Mild (Special Attack increased by *, Defense decreased by *)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats: 46 / 57 / 40 / 40 / 40 / 50
HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Poison Jab
Counter (#)
Disable (#)
Endure
Sucker Punch (#)
Toxic
Venoshock
Ice Beam (#)
Protect
Thunderbolt (#)
Dig
Double Team
Sludge Bomb (#)
Shadow Claw
Substitute
Rock Smash
Move Count: 25
Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats: 63 / 63 / 47 / 41 / 41 / 74
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Sucker Punch
Venoshock (#)
Taunt
Protect
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Shadow Claw
Substitute
Rock Smash
Snarl
Snatch
Endure
Move Count: 33
Both will take Exp Shares. Thanks!
Go Zhengtann!ZhengTann said:Hope Engi's NFEs don't have ridiculously bloated movepools...
Riolu(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
Nature: Serious (N/A)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster (DW)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6 Next Evolution at 6
MC: 0
DC: 2/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot
Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow ClawStaryu - Charla (F)
Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its the precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. (Command - Ability: Illuminate)
Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 3: Analytic (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6 Next Evolution at 6
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Aurora Beam
Barrier
Supersonic
Thunderbolt
Thunder Wave
Psychic