Emma wants money! (6vs6 triples vs Pwnemon)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging Pwnemon to a 6v6 FE triples

they can pick the rules because idc

yeah

items on
2 day dq
asb arena
switch = ok
all abilities
2 rec 5 chill
2 sub

Team Elevator Music:

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 79 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Will-O-Wisp
Zen Headbutt

Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 68 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Bind
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Confuse Ray
Dive
Double-Edge
Double Team
DragonBreath
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Hidden Power
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Iron Tail
Light Screen
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Mud Sport
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool

Venomoth [Morufon] (M)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 80 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acrobatics
Aerial Ace
Agility
Air Cutter
Attract
Baton Pass
Bide
Bug Bite
Bug Buzz
Captivate
Confusion
Curse
Defog
Disable
Double-Edge
Double Team
Endure
Energy Ball
Facade
Flash
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Hidden Power
Hyper Beam
Leech Life
Mega Drain
Mimic
Morning Sun
Natural Gift
Ominous Wind
Poison Fang
PoisonPowder
Protect
Psybeam
Psychic
Psywave
Quiver Dance
Rage
Rage Powder
Razor Wind
Reflect
Refresh
Rest
Return
Roost
Round
Screech
Secret Power
Signal Beam
Silver Wind
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
String Shot
Struggle Bug
Stun Spore
Substitute
Sunny Day
Supersonic
Swagger
Sweet Scent
Swift
Tackle
Tailwind
Take Down
Teleport
Thief
Toxic
Toxic Spikes
Twister
U-turn
Venoshock
Whirlwind
Zen Headbutt

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Total Moves: 66 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water, 7)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
SolarBeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Conkeldurr [Roobushin] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 68 [Movepool Complete]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic, 7)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up

Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw


Team Pwnemon

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: FULL
DC: FULL

Attacks:
Absorb
Amnesia
Bullet Seed
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

85 moves


(Gliscor) Melanie (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 0
DC: FULL

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Sky Uppercut
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

Aqua Tail
Bug Bite
Dark Pulse
Dream Eater
Earth Power
Endure
Headbutt
Iron Tail
Mimic
Mud-Slap
Sky Attack
Sleep Talk
Snore
Swift
Tailwind

Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dig
Earthquake
Facade
False Swipe
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Natural Gift
Payback
Protect
Rain Dance
Return
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Secret Power
Sludge Bomb
Stealth Rock
Steel Wing
Strength
Struggle Bug
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Venoshock

64 moves

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 1
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp

Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor


Sing
Wish

76 moves

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

70 moves

(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch

Body Slam
Counter
Dark Pulse
Double-Edge
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite

ThunderPunch
Trick
Wonder Room

Aerial Ace
Attract
Brick Break
Calm Mind
Cut
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Frustration
Hidden Power
Hone Claws
Incinerate
Low Sweep
Natural Gift
Payback
Poison Jab
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Snarl
Snatch
Substitute
Swagger
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Water Pulse
Will-O-Wisp

Helping Hand

Shadow Mend

47 moves

(Kingdra) Mary (F)

Nature: Modest (+SpA, -Atk)

Types: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim:
(Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
SC: 2
WC: 2
BRT: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Brine
Bubble
BubbleBeam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Attract
Bide
Blizzard
Brine
Captivate
Curse

Double Team
Endure
Flash Cannon
Frustration
Giga Impact
Hail
Hidden Power (Electric, 7)
Hyper Beam
Ice Beam
Natural Gift
Protect
Quash
Rage
Rain Dance
Rest
Return
Round
Scald
Secret Power
Skull Bash
Substitute
Surf
Swagger
Take Down
Toxic
Waterfall
Whirlpool


35 Moves

Order of Operations:
Pwnemon chooses pokemon with items (as the one that chose the arena)
Elevator Music sends out pokemon with items and orders
Pwnemon gives orders
I Ref
 

Stratos

Banned deucer.
Have fun with this group:

Sableye @ Everstone! Colossoil @ Expert Belt! Gliscor @ Razor Fang! Give 'em hell!
 
Oops, so I screwed up when reorganizing movepools. Ninetales should have HP Rock, Milotic should have HP Electric, and Venomoth should have HP Ground. I won't use those moves though (they won't be helpful anyways probably 9.9)

I'll lead with Milotic @ Prism Scale, Venomoth @ Rare Candy, and Conkeldurr @ Expert Belt! Conkeldurr, enable Sheer Force!

Milotic: Hydro Pump (Colossoil) ~ Blizzard
IF (Colossoil uses a damaging evasive move) THEN (use Blizzard and push actions back)
IF (Colossoil is under the effects of a protective/evasive move) THEN (use Blizzard and push actions back)​
Venomoth: Bug Buzz (Colossoil) ~ Bug Buzz (Colossoil)
IF (Colossoil uses a damaging evasive move) THEN (use Bug Buzz (Sableye))
IF (Colossoil is under the effects of a protective/evasive move) THEN (use Bug Buzz (Sableye))​
Conkeldurr: Hammer Arm (Colossoil) ~ Ice Punch (Colossoil)
IF (Colossoil uses a damaging evasive move) THEN (use Mach Punch (Colossoil) and push actions back)
[DO ONCE] IF (Rock Slide is used) AND (you are not Taunted) THEN (use Wide Guard and push actions back)​
 

Stratos

Banned deucer.
You really hate soil

understandable

but he's got a lot more tricks than you think he does~~~~

Colossoil: Double Team (4) ~ Rock Slide

Gliscor: Sky Attack + Fly Venomoth ~ chill

Sableye: Helping Hand Gliscor ~ Snatch
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
@Pwnemon:

It has come to my attention that Gliscor doesn't learn Fly. Yours doesn't have it.

Reorder.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Pwnemon


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone


Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 100
En: 100
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 100
En: 100
1/5/4/5/81
Other:
Item: Prism Scale


Hp: 100
En: 100
2/2/5/3/104
Other:
Item: Rare Candy


Hp: 110
En: 100
5/3/1/4/45
Other: Sheer Force Activated
Item: Expert Belt​

Round 1!​


ITT we witness Colossoil the haxmeister.

Speedties (1=colossoil): 1, 1 (collosoil both)

Sableye: Helping Hand (Gliscor) for 35.5 energy

Colossoil: Double Team 4 clones for 16 energy

Venomoth: Bug Buzz (Colossoil): -1 clone for 6 energy
Clone (1=yes): 3/5 (no)

Milotic: Hydro Pump (Colossoil): - 1 clone for 7 energy
Hit: 17 (yes)
Clone: 2/4 (no)

Conkeldurr: Hammer Arm (Colossoil): -1 clone for 6 energy
Clone: 3/3 (no)

Gliscor: Sky Attack + Sky Attack (Venomoth): (14*2.25*2+3+3)*1.5= 103.5 damage for 41 energy
Hit: 63 (yes)
Crit:12 (no)

Venomoth fainted!

Sableye: Snatch for 4 energy

Conkeldurr: Wide Guard - fails

Sableye: Wide Guard for 7 energy

Colossoil: Rock Slide for 6 energy
vs Milotic: (8*0.75) = 6 damage
vs Conkeldurr: (8*0.75+3)*0.67= 6 damage
Crit: 7, 8
Flinch: 2 (milotic)

Gliscor: cooldown

Milotic: flinch


Team Pwnemon


Hp: 90
En: 57
6/5/3/3/43
Other:
Item: Everstone


Hp: 120
En: 78
5/3/2/3/110
Other: 1 clone
Item: Expert Belt


Hp: 100
En: 59
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 100
En: 93
1/5/4/5/81
Other:
Item: Prism Scale


Hp: KO
En: KO
2/2/5/3/104
Other:
Item: Rare Candy


Hp: 110
En: 87
5/3/1/4/45
Other: Sheer Force Activated
Item: Expert Belt​

Elevator_Music sends out pokemon with item
Pwnemon gives orders
Elevator_Music gives orders
I Ref eventually
 

Stratos

Banned deucer.
that's about what I expected, this isn't the fight for Soil

but it's the fight for Pyroak (@ Leftovers!)

do you counter
 

Stratos

Banned deucer.
oops forgot aboot this

Pybroak: Wood Hammer Milotic ~ Wood Hammer Milotic
IF Milotic is under the effect of a Protective/Evasive use Fire Blast (Necturna)

Gliscor: Aerial ace Conkeldurr ~ Sky Attack Necturna
IF your target would use a protective/evasive move then switch the order of your actions
IF Milotic uses a damaging ice-type move directed at you and not in a combo then use Dig (Milotic)

Sableye: Icy Wind ~ Payback Necturna (Stall)
IF Necturna uses Will-O-Wisp and is not taunted then Taunt it that action
IF you are targetted by taunt then use Magic Coat that action
 
Milotic: Ice Beam+Ice Beam (Gliscor) ~ Cooldown (Chill)

Conkeldurr: Pound+Ice Punch (Gliscor) ~ Cooldown (Chill)

Necturna: Skill Swap (Necturna (Telepathy) <-> Pyroak (Rock Head) | Necturna (Rock Head) <-> Sableye (Prankster)) ~ Knock Off (Sableye)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Pwnemon

Hp: 120
En: 78
5/3/2/3/110
Other: 1 clone
Item: Expert Belt



Hp: 90
En: 57
6/5/3/3/43
Other:
Item: Everstone


Hp: 120
En: 100
4/4/3/3/52 (-10eva)
Other:
Item: Leftovers


Hp: 100
En: 59
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 100
En: 93
1/5/4/5/81
Other:
Item: Prism Scale


Hp: 100
En: 100
5/4/4/4/81
Other:
Item: Rocky Helmet


Hp: 110
En: 87
5/3/1/4/45
Other: Sheer Force Activated
Item: Expert Belt​

Round 2​

Speedties (1=milotic): 2, 2 (necturna both times)

Gliscor: Aerial Ace (Conkeldurr): (6+3+1.5)*1.5 = 15.75 damage for 3 energy
Crit: 6 (no)

Necturna: Skill Swap for 14 energy

Necturna loses Telepathy and gets Prankster!
Sableye loses Prankster and gets Rock Head!
Pyroak loses Rock Head and gets Telepathy!

Pyroak: Wood Hammer (Milotic): (15+3-1.5)*1.5= 24.75 damage for 8.5 energy
Crit: 4
-8.25hp due to recoil
+1hp due to leftovers

Milotic: Ice Beam + Ice Beam (Gliscor): (10*2.25+1.5)*2.25= 54 damage for 31.5 energy
Crit: doesn't matter
Freeze: doesn't matter

Conkeldurr: Pound + Ice Punch (Gliscor): ((4+8*1.5)+2+2+2)*2.25= 49.5 damage for 13.5 energy
Crit: doesn't matter

Gliscor fainted!

Sableye: Icy Wind for 5 energy (i hate you)
vs Conkeldurr: 6*0.75-1.5+3= 6hp
vs Milotic: (6*0.75-3)*0.67= 1hp
vs Necturna: (6*0.75-1.5)*1.5= 4.5hp
Hit: 73, 33 (yes, yes)
Crit: 1, 15, 10 (conkeldurr)

Necturna: Knock Off (Sableye): 4 damage for 4 energy
Crit: 11 (no)

Milotic: cooldown

Pyroak: Wood Hammer (Milotic): (15+3-1.5)*1.5= 24.75 damage for 12.5 energy
Crit: 8
-8.25hp due to recoil
+1hp due to leftovers

Conkeldurr: cooldown

Sableye: Payback (Necturna): (10+3)*1.5 = 19.5 damage for 6 energy
Crit: 2 (no)
-4.75hp due to Rocky Helmet


Team Pwnemon

Hp: 120
En: 78
5/3/2/3/110
Other: 1 clone
Item: Expert Belt



Hp: 81
En: 46
4/3/3/3/43
Other: Rock Head instead of Prankster
Item:


Hp: 105
En: 79
4/4/3/3/52 (-10eva)
Other: Telepathy instead of Rock Head
Item: Leftovers


Hp: KO
En: KO
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 50
En: 61
1/5/4/5/81
Other: -1spe for 2r
Item: Prism Scale


Hp: 76
En: 82
5/4/4/4/81
Other: -1spe for 2r, Pranskter instead of Telepathy
Item: Rocky Helmet


Hp: 88
En: 73
5/3/1/4/45
Other: Sheer Force Activated, -1spe for 2r
Item: Expert Belt​

Pwnemon sends out pokemon with item
Elevator_Music gives orders
Pwnemon gives orders
I Ref
 
Necturna has Prankster instead of Telepathy, right?

Mollux: Sludge Bomb (Pyroak) ~ Acid
[DO ONCE] IF (Earthquake is used) THEN (use Protect and push actions back)
IF (Pyroak is under the effects of a protective/evasive move) AND (the above sub didn't activate) THEN (use Heat Wave)​
Necturna: Stone Edge (Pyroak) ~ Stone Edge (Pyroak)
IF (Pyroak is under the effect of a protective/evasive move) THEN (use Shadow Claw (Gallade))​
Conkeldurr: Stone Edge (Pyroak) ~ Rock Slide
IF (Pyroak is under the effect of a protective/evasive move) THEN (use Rock Slide)
IF (Pyroak uses Counter) THEN (use Grass Knot (Pyroak))​
 

Stratos

Banned deucer.
Pyroak: Flamethrower + Flamethrower Necturna ~ cooldown

Gallade: Ally Switch Pyroak ~ Zen Headbutt Conkeldurr

Sableye: Helping Hand Pyroak ~ Shadow Sneak Necturna
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Pwnemon

Hp: 120
En: 78
5/3/2/3/110
Other: 1 clone
Item: Expert Belt



Hp: 81
En: 46
4/3/3/3/43
Other: Rock Head instead of Prankster
Item:


Hp: 105
En: 79
4/4/3/3/52 (-10eva)
Other: Telepathy instead of Rock Head
Item: Leftovers


Hp: 100
En: 100
5/4/2/4/80
Other:
Item: Expert Belt


Hp: 50
En: 61
1/5/4/5/81(46.2)
Other: -1spe for 2r
Item: Prism Scale



Hp: 100
EN: 100
1/3/5/4/88
Other:
Item: Expert Belt


Hp: 76
En: 82
5/4/4/4/81(46.2)
Other: -1spe for 2r, Pranskter instead of Telepathy
Item: Rocky Helmet


Hp: 88
En: 73
5/3/1/4/45 (25.6)
Other: Sheer Force Activated, -1spe for 2r
Item: Expert Belt​

Round 3​


Sableye: Helping Hand (Pyroak) for 26.5 energy

Gallade: Ally Switch (Pyroak) for 4 energy
Note: Evil.

Mollux: Sludge Bomb (Gallade): 9+3+1.5 = 13.5 damage for 6 energy
Crit:7 (no)
Poison: 10 (no)

Necturna: Stone Edge (Gallade): (10+1.5)*0.67= 7.7 damage for 7 energy
Hit: 43 (yes)
Crit:12 (no)

Conkeldurr: Stone Edge (Gallade): (10+1.5)*0.67= 7.7 damage for 7 energy
Hit: 46 (yes)
Crit:6 (no)

Pyroak: Flamethrower + Flamethrower (Necturna): (10*2.25*2+3-1.5)*1.5= 69.75 damage for 30.5 energy
Crit: doesn't matter
Burn: doesn't matter
+1hp due to leftovers

Sableye: Shadow Sneak (Necturna): (4+3)*1.5= 10.5 damage for 3 energy
Crit: doesn't matter
- 1.5hp due to recoil

Necturna fainted!

Gallade: Zen Headbutt (Conk): (8+3+3)*1.5 = 21 damage for 5 energy
Crit: 4 (no)
Flinch: 5 (no)

Pyroak: cooldown
+1hp due to leftovers

Mollux: Acid for 2 energy
vs Pyroak: (4*0.75+3+3+2)*1.5= 16.5 damage
vs Gallade: 4*0.75+3+1.5= 7.5 damage
vs Sableye: (4*0.75+3+3)*0.67= 6 damage
Crit: 4, 11, 6
Effect: 4, 10, 2 (no)(no)(no)

Conkeldurr: Rock Slide for 6 energy
vs Sableye: (8*0.75+3+2)= 11 damage
vs Pyroak: (8*0.75+1.5+2+2)*1.5= 17.25 damage
vs Gallade: (8*0.75+1.5+2)*0.67= 6.36 damage
Hit: 56 (yes)
Crit: 11, 14, 7 (no)(no)(no)


Team Pwnemon

Hp: 120
En: 78
5/3/2/3/110
Other: 1 clone
Item: Expert Belt



Hp: 64
En: 16
4/3/3/3/43
Other: Rock Head instead of Prankster
Item:


Hp: 73
En: 48
4/4/3/3/52 (-10eva)
Other: Telepathy instead of Rock Head
Item: Leftovers


Hp: 57
En: 91
5/4/2/4/80
Other:
Item: Expert Belt


Hp: 50
En: 61
1/5/4/5/81(46.2)
Other: -1spe for 2r
Item: Prism Scale



Hp: 100
EN: 92
1/3/5/4/88
Other:
Item: Expert Belt


Hp: KO
En: KO
5/4/4/4/81(46.2)
Other: -1spe for 2r, Pranskter instead of Telepathy
Item: Rocky Helmet


Hp: 67
En: 60
5/3/1/4/45 (25.6)
Other: Sheer Force Activated, -1spe for 1r
Item: Expert Belt​

Emma sends out mon with item then...
Pwnemon's turn!
 

Stratos

Banned deucer.
i mean we already know the answer but...

kingdra in for sableye (@ Dragon Scale)
colossoil in for Pyroak

counterswitch?
 

Stratos

Banned deucer.
solid orders are overrated

Colossoil: Drill Run (Mollux) ~ Drill Run (Mollux)
IF Conk uses Double Team a1 use Taunt that action
IF Mollux uses Protect, use Bounce Conk

Kingdra: Hydro Pump (Conk) ~ Brine (Conk)

Gallade: Zen Headbutt (Conk) ~ Thunderpunch (Milo)
IF Conk uses Protective use Feint Conk
 
Mollux: SolarBeam (Colossoil) ~ Helping Hand (Conkeldurr)

Milotic: Hydro Pump (Colossoil) ~ Scald (Gallade)
IF (Conkeldurr flinches a1) THEN (use Brine (Colossoil) a2)​

Conkeldurr: Low Kick (Colossoil) ~ Drain Punch+Mach Punch (Colossoil)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Pwnemon

Hp: 73
En: 48
4/4/3/3/52 (-10eva)
Other: Telepathy instead of Rock Head
Item: Leftovers


Hp: 64
En: 16
4/3/3/3/43
Other: Rock Head instead of Prankster
Item:



Hp: 100
En: 100
3/3/5/3/85
Other:
Item: Dragon Scale


Hp: 120
En: 78
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 57
En: 91
5/4/2/4/80
Other:
Item: Expert Belt




Hp: 100
EN: 92
1/3/5/4/88
Other:
Item: Expert Belt


Hp: 50
En: 61
1/5/4/5/81
Other:
Item: Prism Scale


Hp: 67
En: 60
5/3/1/4/45 (25.6)
Other: Sheer Force Activated, -1spe for 1r
Item: Expert Belt​

Round 4​

Colossoil: Drill Run (Mollux): (8+3+3+2)*2.25= 36 damage for 5 energy
Crit: 15

Kingdra: Hydro Pump (Conkeldurr): miss for 7 energy
Hit: 85/100 (miss)
Crit: 2

Milotic: Hydro Pump (Colossoil): miss for 7 energy
Hit: 81/100 (miss)
Crit: 4

Gallade: Zen Headbutt (Conkeldurr): (8+3+3+2)*1.5 = 24 damage for 5 energy
Hit: 73/100 (yes)
Crit: 10
Flinch: 3/10 (no)

Conkeldurr: Low Kick (Colossoil): (16+3+3+2)*1.5= 36 damage for 8 energy
Crit: 12

Mollux: Solarbeam (Colossoil): (12+3+2)*1.5 = 25.5 damage for 8 energy
Crit: 13

Mollux: Helping Hand (Conkeldurr) for 16 energy

Conkeldurr: Mach Punch + Drain Punch (Colossoil): ((2+8)*2+2+3+2+3+3)*1.5= 49.5 damage for 23 energy
+24.75hp
Crit: 1 (yes)

Colossoil: Drill Run (Mollux): 36 damage for 9 energy
Crit: 8

Kingdra: Brine (Conkeldurr): 13+3+3 = 19 damage for 7 energy
Crit: 12

Milotic: Scald (Gallade): 8+3 = 11 damage for 5 energy
Crit: 4
Burn: 4

Gallade: Thunderpunch (Milotic): (8+2)*1.5 = 15 damage for 6 energy
Crit: 8
Paralysis: 10


Team Pwnemon

Hp: 73
En: 48
4/4/3/3/52 (-10eva)
Other: Telepathy instead of Rock Head
Item: Leftovers


Hp: 64
En: 16
4/3/3/3/43
Other: Rock Head instead of Prankster
Item:



Hp: 100
En: 86
3/3/5/3/85
Other:
Item: Dragon Scale


Hp: 9
En: 64
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 46
En: 80
5/4/2/4/80
Other:
Item: Expert Belt




Hp: 28
EN: 68
1/3/5/4/88
Other:
Item: Expert Belt


Hp: 35
En: 49
1/5/4/5/81
Other:
Item: Prism Scale


Hp: 49
En: 29
5/3/1/4/45
Other: Sheer Force Activated, cooldown for 1a
Item: Expert Belt​

Elevator Music's turn!
 

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