[NORMAL] Leader Maxim vs Challenger Smashlloyd20

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I challenge Maxim, the Normal Gym leader!

"Ah, my first challenger, excellent! I've seen you poke your head in and out of ASB many times, and I know that your team fared well in the Team Tournament. However this is a whole new challenge I've set for you here, and only those with the best strategies can win here."

"Without further ado, I welcome you to the Origin Sanctum and accept your challenge!"

Rules for Both Matches:
3v3 Single Rotation Battle (Gym Leader Brings 6, Challenger brings 3)
2 Day DQ (Player)
3 Day DQ (Referee)
3 Substitutions
Restricted moves as per Arena
Switch=Rotation
All Abilities
Items=On
Arena: Origin Sanctum
Opelucid City

To some this city is a vast futuristic city that never looks back on anything outdated. To others, it is a city steeped in a tradition that has lasted for centuries. For the most part, neither city ever had any contact with each other. However, one building stood out for being completely the same between these two dimensions. Dubbed Origin Sanctum by many, this mysterious place has been rumored to be a gateway into another world. More recently, Maxim decided to take a trip into this strange building to learn it's secrets and hunt for what he believed must be a legendary...and then he did something unexpected. He turned it into his own personal gym!

When one enters this gym, they soon find that it is modeled after a traditional gym, filled with puzzles and trainers itching for a battle. No matter which side the challenger enters into they have to fight trainers having a variety of types and battling styles. Some specialize in Doubles, others in Rotations. As for the puzzle, it's a fairly rudimentary but complex puzzle. There are two different styles of platforms: Long, narrow "Sword" platforms that connect to two different sides and rotate 180 degrees whenever any platform is rotated, and round, circular "Shield" platforms that rotate 90 degrees whenever any platform is rotated, and connects 4 different sides at the same time. However, there is one big difference depending on which side you enter into

Black: The puzzle area here seems to mimic tall, towering skyscrapers that you must traverse across. There are safety rails that prevent falls, and it's really just an illusion, but many are wowed by the glass buildings, cars and other such things that appear to come out here.

White: This puzzle area tries to mimic an ancient ruin, with white stone platforms and waterfalls surrounding a near bottomless chasm. Unlike the Black area, this is no illusion, but the chances of falling are unlikely and in the rare event that someone does fall, a few Drifblim are ready to catch them. Many are amazed by the beautiful surroundings here.

However, what most people are interested in is what lies past the puzzle area. They enter through huge doors to find what looks to be at first glance a huge greenhouse. 16 trees fit into neat 2x4 formations on either side of the arena, which looks starkly futuristic for this place, containing very large and near indestructible white platforms. Around this area, there are several small conveyor belts that wrap around the arena, with a moat covering the outside edges of the arena, while the whole field has plenty of grass for all uses. As far as the eye can see, murals are painted on the walls of this place that create the illusion of being in a much bigger field with a futuristic city in the distance. All of this was covered with a glass ceiling high in the air. You wonder how such a place could exist between dimensions, but then you are approached by the Leader.



"But you're not here to hear me talk about philosophy are you? Let me explain this arena to you. Each of these sixteen trees contains a unique type resisting berry. Both of us will choose a berry to give to each of our Pokemon in addition to their held item. Then we will fight a Rotation battle, which will put our wits against each other. Quite interesting isn't it?"

"Now then, I had some scientists design a peculiar generator that sits a few meters below our feet. This unique machine can change any move you want into a Normal type move changes the type effectiveness of super effective and not very effective moves."

"Oh yeah, that reminds me, you may want to take a look at this booklet, it describes a few rules regarding items in this arena."

"Without further ado, I welcome you to the Origin Sanctum and accept your challenge!"

Summary:
1. Every Pokemon challenger or leader is given a choice of a type resisting berry to give to each of their Pokemon in addition to their held item. If a trainer brings two copies of a berry (i.e. spends money on a type resisting berry and then picks that same berry), it gives them an effective 6 actions of that berry, as opposed to doubling the effect of the berry. The Chilan Berry cannot be chosen.

2. Every battle in this arena is a Rotation battle. For the purposes of this arena, the battle operates in the following format. For the first round, the referee flips a coin deciding who goes first. The competitor that goes second sends issues his first active Pokemon and issues his items, while the other competitor does likewise second and issues orders, similar to a standard singles battle. In this case, the Active Pokemon is the only Pokemon that can take actions in this round of battle. The battle progresses as normal, except at the end of each round, including the first and before the referee refs, each competitor may PM a Pokemon to rotate to the referee, and that Pokemon will become the active Pokemon for the next round. This choice will be announced by the referee at the end of each round. The "passive" Pokemon, those who aren't participating in that round of battle, enter a period of stasis, where their stat boosts and drops, among other things, will not change. Cooldowns from combos also enter stasis.

For instance, if a Pokemon were to issue a combo A3, then were rotated out, that same Pokemon would be forced to Cooldown on the first action they were rotated back to the active position. Similarly, a Pokemon with four actions of attack boosts will retain those upon becoming passive, and the counter will not tick down until they are made active again.

3. Items cannot be knocked off, traded, destroyed, or otherwise incapacitated except by consumption by it's held Pokemon and the following exceptions:

  • Knock Off has its regular effect to knock off both held items, but each item is returned to its user at the end of 3 actions after the usage of Knock off, regardless of whether said Pokemon is in the "active" position or not. Additionally, Pokemon with the ability Pickup cannot pick up the opponent's items, but will instantly retrieve their own items.
  • Embargo has it's normal effect, but costs 8 Energy to use.
  • Magic Room works as normal.
  • Sticky items such as Ring Target and Sticky Barb stick to the target if their requirement is met and if one of the two item slots (berries or normal items) is open. If this conflicts with the first rule (i.e. the normal item is knocked off then Sticky Barb is given) then the sticky item is given to its previous owner.
4. Type Resistances/Weaknesses are slightly modified according to the following chart:


4x Weakness: 2.5x
2x Weakness: 1.75x
1x Weakness: 1x
2x Resistance: 0.6x
4x Resistance: 0.3x
Immunity: 0x

5. Any move from any Pokemon can be changed into a Normal type move, similar to the ability Normalize. However, unless the Pokemon in question has Normalize, the affected move and any normal move the Pokemon has does not gain a damage boost. If the user of the Normalized move is a Normal type, the move gains STAB.


"Big wheel keep on turning,
Proud Mary keep on burning,
Rolling, rolling, rolling on the river."
: "Ferro Ferrothorn..." (translation: no river here. And you singing this while turning this wheel isn't doing wonders to your reputation. Also didn't we have this conversation a couple years back?)


: "Oh shuddup you partypooper"


: "HEY YOU AGAIN! STOP DOING THAT ON MY GYM!"


*gulp*


: "Ferrothorn!" (translation: busted!)

: "oh sorry. I was called to ref a battle here and I was...erm...testing the equipment. Good stuff"

: "That would be us? Today is the grand opening of my Normal Gym and I hired you to ref the battle. A mistake I will think twice before committing again..."

: "...and of course both saw that pathetic scene. Now why do I think I will have a hard time getting some respect here?"

: "Ferrothorn!" (translation: don't you mean some R-E-S-P-E-C-T?)

: "Shuddup"

- - -

Anyway, folks, here we are on the very first Normal Gym challenge! After a grueing set of qualifiers, Maxim managed to defeat the opposition and claim the Normal Gym for himself! I must add, he is tweaking this gym for the last couple of years, so this was probably a big deal for him. So congratulations are in order!

The leader brought a strong set of Normal Types (what did you expect?). Special Attackers, Physical Attackers, Bulky mons, Glass Cannons and even a birdie! Lots of variety.

Among them, pay close attention to Serenity the Togekiss. Being able to hit all the opposing mons SE while not being screwed by the STABs available is a nice advantage to have when going monotype.

As for the challenger, we have Smashlloyd20, the trainer with the distinct quality of being the very first to enter ze ASB! He is probably the biggest vet we have around and would have a terrific set of mons if it weren't for him playing "whack-a-mole" and going in and out constantly. Still, it is a fitting first opponent for this gym.

From his team, pay special attention to Chuck Norris the Machamp. His strong STABs have the potential to steamroll the competition and the extra special attack coupled with No Guard means that it has the ways to get pass that dratted Togekiss. or not.

And without further ado, let's check on the teams as I try to figure out how the hell this arena works.

Team Gym Leader

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity:
(Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (45):
Headbutt
Belly Drum
Body Slam
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Crunch
Sleep Talk
Rest
Heavy Slam
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt
Selfdestruct
Whirlwind

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Endure
Dynamicpunch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Thunder
Zap Cannon
Flamethrower
Fire Blast
Shadow Ball
Brick Break
Rock Slide
Retaliate
Surf


Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (44):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Sleep Talk
Endure
Gravity
Icy Wind

Toxic
Bide
Teleport
Double Team
Swift
Protect
Psychic
Psych Up
Dark Pulse
Ice Beam
Blizzard
Shock Wave
Thunderbolt
Thunder
Psyshock
Shadow Ball
Thunder Wave
Solarbeam
Hidden Power Fighting 7
Substitute


Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (44):Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Baton Pass
After You
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute
Mirror Move
Foresight
Morning Sun

Body Slam
Counter
Heat Wave
Heal Bell
Endure
Tailwind
Tri Attack
Magic Coat

Roost
Psyshock
Protect
Reflect
Light Screen
Hyper Beam
Flamethrower
Fire Blast
Shadow Ball
Shock Wave
Thunder Wave
Grass Knot
Defog


Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 1
DC: 0/0

Abilities:
Forecast:
(Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Attacks (26):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure
Future Sight
Psych Up

Icy Wind
Tailwind

Protect
Flamethrower
Solarbeam
Thunder
Thunderbolt
Ice Beam
Shadow Ball
Thunder Wave
Double Team
Substitute

Special Moves:
Dispel


Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (32):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash

Counter
Close Combat
Double-Edge
Night Slash
Yawn

Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure

Protect
Taunt
Torment
Earthquake
Rock Slide
Shadow Claw
Swords Dance
Double Team
Brick Break
Smack Down


Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks (33):Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort

Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot

Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute



Team Challenger


Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 7
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
Substitiute
Sleep Talk
Scary Face
Endure
Light Screen


Casper [Kitsunoh] (Male)
Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song
Fake Out

Psycho Shift
Meteor Mash
Yawn

Super Fang
Magic Coat

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
Torment
Hone Claws
Substitute
Shadow Ball
Earthquake
Protect
Safeguard


Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility

Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic

Order of Operations:

Heads: Leader begins
Tails: Challenger begins

(heads)

Leader Maxim sends out pokemon with item and berry and specifies who goes on the front
Challenger Smashlloyd sends out pokemon with item, berry, specifies his front mon and gives orders
Leader Maxim gives orders
I Ref

DISCLAIMER:
To give both players time to PM me the rotations, I will only ref the round 24h after the second player issues actions. PMs sent after the 24h and before the reffing will be accepted normally.
 
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"Ayayaya, I forgot Frosty was the one who did that. Anyways, with that taken care of...

"Welcome trainer to the Origin Sanctum, I hope to have a pleasant battle with you today. If you disappoint me then I will simply show you the door. Now then, let's fight!

"My friends give me your strength! Cumulus, Serenity, and Kimli!"

@ Everstone and Shuca Berry
Cumulus (Active)


@ Scope Lens and Wacan Berry
Serenity


@Leftovers and Chople Berry
Kimli
 
Oh geez, sorry I never saw this it didn't pop up on my notifications for some reason :X I'll order this afternoon after services (damn Jewish holidays).

Also Castform is in front right? (Assuming I understand this format correctly :x)
 
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"Alright, let's get this going. Chuck Norris, let's crush this wimpy little cloud! Take a Coba Berry!


"Let's do this! Hey wait, why the sudden emphasis on RP? I never got to talk before..."


"This is my first gym challenge alright? Calm down. Now, let's see what we can do here..."

Light Screen~Dynamicpunch~Cross Chop
IF Protect A2 or A3, THEN Bulk Up and pushback
IF Protect when you have already used Bulk Up, Chill and pushback
IF damaging Psychic-type move, Protect (only once) and pushback
 
"Hmm, seem I might have some difficulty here, but nothing I can't handle."

Cumulus (Castform): Substitute (15 HP)~Sunny Day~Disable (Dynamicpunch)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Team Gym Leader:

Hp: 100
En: 100
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 100
En: 100
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:


Hp: 100
En: 100
5/3/4/3/47
Other:
Item: none
Berry: Coba


Hp: 100
En: 100
4/3/1/3/127
Other:
Item: to be specified
Berry: to be specified


Hp: 100
En: 100
5/2/4/3/90
Other:
Item: none
Berry: none

Round 1!

Since I am behind schedule, no flavour.

Pretty much nothing got done anyway >_<.
DATA:

ACTION 1!

Castform used 15hp substitute! (-12en)

Machamp used Light Screen! (-10en)

ACTION 2!

Castform used Sunny Day! (-6en)
Sun sun suuuun

Machamp used Dynamic Punch! (-6en)
Sub is no more!

ACTION 3!

Castform used Disable (Dynamic Punch)! (-7en)

Machamp used Cross Chop! (-6en)
Crit: 8/16 (no)
Damage: (10+3+1.5) = 14.5hp

ZE ROTATIONS!

Maxim rotates to Serenity the Togekiss and Smashlloyd to Mind Reader the Lucario

Sunny Day for 3r
Team Gym Leader:


Hp: 100
En: 100
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 4a


Hp: 100
En: 100
5/2/4/3/90
Other:
Item: none
Berry: none

Hp: 100
En: 78
5/3/4/3/47
Other:
Item: none
Berry: Coba

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: to be specified
Berry: to be specified


Smashlloyd specifies items and berries for his other two pokemon or I won't let him do it later
Maxim gives orders
Smashlloyd gives orders
Both PM rotations
I Ref
 
Last edited:


"Okay guys, items and such!"

"Mind Reader, take a Life Orb and Occa Berry!"

"Casper, you can have Leftovers and another Occa Berry!"

"I'm all prepared. Show me your moves!"
 
Aura Sphere~Fire Blast~Aura Sphere
If Damaging Evasive move is in effect when you are to attack, then use Reflect on the first instance, Light Screen on the second, and Substitute (15 HP) on the third.
If Protective/Evasive move, then Nasty Plot and push actions back, but never do so twice in a row.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sunny Day for 3r
Team Gym Leader:


Hp: 100
En: 100
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 4a


Hp: 100
En: 100
5/2/4/3/90
Other:
Item: Life Orb
Berry: Occa

Hp: 100
En: 78
5/3/4/3/47
Other:
Item: none
Berry: Coba

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa​


- - -

ACTION 1!

Lucario used Nasty Plot! (-7en)
SpA increased by two stages

Togekiss used Aura Sphere! (-7en)
Crit: 11 (no)
Damage: (9*0.5+3)*1.75=13.125hp

ACTION 2!

Lucario used Aura Sphere! (-6en)
Crit: 1/16 (yes)
Damage: 9+3+3+3+1.5+4 = 23.5hp
-2hp due to life orb

Togekiss used Fire Blast! (-8en)
Hit: 21/100 (no)
Crit: 16 (no)
Burn: 9/10 (no)
Damage: 12*0.5+3 = 9hp

ACTION 3!

Lucario used Aura Sphere! (-10en)
Crit: 16 (no)
Damage: 9+3+3+1.5+4= 20.5hp
-2hp due to life orb

Togekiss used Aura Sphere! (-7en)
Crit: 2/16 (yes)
Damage: (9+3+3)*1.75 = 26.25hp

Rotations:

Serenity Stays
Chuck Norris comes in


- - -

Sunny Day for 2r
Team Gym Leader:


Hp: 56
En: 78
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 1a


Hp: 100
En: 78
5/3/4/3/47
Other:
Item: none
Berry: Coba


Hp: 48
En: 77
5/2/4/3/90
Other: +1spa
Item: Life Orb
Berry: Occa

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa​

Smashlloyd's turn!
 
Last edited:

"How'd I get myself into this situation...?"

Dynamicpunch~Light Screen~Stone Edge
IF Sky Attack, THEN Counter and pushback
IF Counter when you would be using a physical attack, THEN Focus Blast and pushback
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sunny Day for 2r
Team Gym Leader:


Hp: 56
En: 78
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 1a


Hp: 100
En: 78
5/3/4/3/47
Other:
Item: none
Berry: Coba


Hp: 48
En: 77
5/2/4/3/90
Other: +1spa
Item: Life Orb
Berry: Occa

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa​



Round 3!

Both pokemons trade hits and with a smart play, Maxim is able to finish on top.

Both trainers keep the same pokemon, so we will probably see a similar round next.

fun fun fuuun


DATA:

ACTION 1!

Togekiss used Air Slash! (-5en)
Crit: 1/16 (yes)
Flinch: 6/10 (you lucky bastard)
Damage: (8+3+3+3) = 17hp
Machamp ate the Coba Berry

Machamp flinched!
Machamp's speed was raised one stage!

ACTION 2!

Machamp used Light Screen! (-10en)

Togekiss used Thunder Wave! (-7en)

ACTION 3!

Togekiss used Air Slash! (5en)
Crit: 16 (no)
Flinch: 9 (no)
Damage: 4+3+3 = 10hp
Machamp ate the Coba Berry!

Full Paralysis: 35/100 (no)
Machamp used Stone Edge! (-7en)
Crit: 6 (no)
Damage: (10+2+1.5)*1.75 = 23.625hp

Rotations:

Maxim: NONE
Smashlloyd: NONE


- - -

Sunny Day for 1r
Team Gym Leader:


Hp: 32
En: 61
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 4a


Hp: 73
En: 61
5/3/4/3/47
Other: 20% Paralysed and +1speed
Item: none
Berry: Coba (1/3)


Hp: 48
En: 77
5/2/4/3/90
Other: +1spa
Item: Life Orb
Berry: Occa

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa​

Maxim's turn!
 
Oh dang it. Sorry about the wait.

Extrasensory~Air Slash~Air Slash
If Bide is ordered, then alternate Roost and Chill for all actions of Bide.
If a Protective/Evasive move is ordered, then use Roost that action, but never do so twice in a row.
 

"Nothing complicated here, let's just hit it till it dies!"

Stone Edge+Stone Edge~Cooldown~Stone Edge+Stone Edge
IF you do not successfully execute Stone Edge+Stone Edge A1, THEN attempt to use Stone Edge+Stone Edge until it succeeds (e.g. pushback your actions whenever you you are not able to successfully execute Stone Edge+Stone Edge)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sunny Day for 1r
Team Gym Leader:


Hp: 32
En: 61
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 4a


Hp: 73
En: 61
5/3/4/3/47
Other: 20% Paralysed and +1speed
Item: none
Berry: Coba (1/3)


Hp: 48
En: 77
5/2/4/3/90
Other: +1spa
Item: Life Orb
Berry: Occa

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa​



Round 4!

Togekiss managed to hax machamp twice before fainting to a stone edge combination.

DATA:

ACTION 1!

Togekiss used Extrasensory! (-6en)
Crit: 4/16 (yes thanks to scope lens + superluck)
Flinch: 3/10 (no)
Damage: (8+3+3)*1.75 = 24.5hp

Full Paralysis: 1/100 (yes)
Machamp is fully paralysed!

ACTION 2!

Togekiss used Air Slash! (-5en)
Crit: 10 (no)
Flinch: 5 (yes)
Damage: (8+3+3)*1 = 14hp

Machamp flinched!
Machamp's speed was raised one stage!

ACTION 3!

Togekiss used Air Slash! (-9en)
Crit: 8 (no)
Flinch: 7/10 (no)
Damage: (14)*1.75= 24.5

Full Paralysis: 18/100 (no)
Machamp used Stone Edge+Stone Edge (-31.5en)
Damage: (10*2.25+1.5)*1.5= 36hp

Togekiss fainted!

Rotations: none


- - -

Team Gym Leader:


Hp: KO
En: KO
1/4/5/4/80
Other:
Item: Scope Lens
Berry: Wacan


Hp: 70
En: 75
3/4/5/4/70
Other:
Item: Everstone
Berry: Shuca


Hp: 125
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Berry: Chople


Team Challenger:
Light Screen for 1a


Hp: 12
En: 29
5/3/4/3/47
Other: 10% Paralysed and +2speed and cooldown for 1a
Item: none
Berry: - - -


Hp: 48
En: 77
5/2/4/3/90
Other: +1spa
Item: Life Orb
Berry: Occa

Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Leftovers
Berry: Occa

Maxim sends out replacement
Smashlloyd20 gives orders
Maxim gives orders
I Ref
 

"This little cloud again? Not on my watch!"

Cooldown~Light Screen~Dynamicpunch
IF Double Team clones are up when you are ordered to use an attack move, THEN Bullet Punch and pushback
 

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