[NORMAL] Maxim v Engineer Pikachu in a Normal Match?

Stratos

Banned deucer.
Welcome to yet another fabulous gym match... actually, though, no! This one promises to be pretty normal. We'll see what the game today has in store:

maxim said:
3v3 Single Rotation Battle (Gym Leader Brings 6, Challenger brings 3)
2 Day DQ (Player)
3 Day DQ (Referee)
3 Substitutions
Restricted moves as per Arena
Switch=Rotation
All Abilities
Items=On
Arena: Origin Sanctum.
Opelucid City

To some this city is a vast futuristic city that never looks back on anything outdated. To others, it is a city steeped in a tradition that has lasted for centuries. For the most part, neither city ever had any contact with each other. However, one building stood out for being completely the same between these two dimensions. Dubbed Origin Sanctum by many, this mysterious place has been rumored to be a gateway into another world. More recently, Maxim decided to take a trip into this strange building to learn it's secrets and hunt for what he believed must be a legendary...and then he did something unexpected. He turned it into his own personal gym!

When one enters this gym, they soon find that it is modeled after a traditional gym, filled with puzzles and trainers itching for a battle. No matter which side the challenger enters into they have to fight trainers having a variety of types and battling styles. Some specialize in Doubles, others in Rotations. As for the puzzle, it's a fairly rudimentary but complex puzzle. There are two different styles of platforms: Long, narrow "Sword" platforms that connect to two different sides and rotate 180 degrees whenever any platform is rotated, and round, circular "Shield" platforms that rotate 90 degrees whenever any platform is rotated, and connects 4 different sides at the same time. However, there is one big difference depending on which side you enter into

Black: The puzzle area here seems to mimic tall, towering skyscrapers that you must traverse across. There are safety rails that prevent falls, and it's really just an illusion, but many are wowed by the glass buildings, cars and other such things that appear to come out here.

White: This puzzle area tries to mimic an ancient ruin, with white stone platforms and waterfalls surrounding a near bottomless chasm. Unlike the Black area, this is no illusion, but the chances of falling are unlikely and in the rare event that someone does fall, a few Drifblim are ready to catch them. Many are amazed by the beautiful surroundings here.

However, what most people are interested in is what lies past the puzzle area. They enter through huge doors to find what looks to be at first glance a huge greenhouse. 16 trees fit into neat 2x4 formations on either side of the arena, which looks starkly futuristic for this place, containing very large and near indestructible white platforms. Around this area, there are several small conveyor belts that wrap around the arena, with a moat covering the outside edges of the arena, while the whole field has plenty of grass for all uses. As far as the eye can see, murals are painted on the walls of this place that create the illusion of being in a much bigger field with a futuristic city in the distance. All of this was covered with a glass ceiling high in the air. You wonder how such a place could exist between dimensions, but then you are approached by the Leader.



"But you're not here to hear me talk about philosophy are you? Let me explain this arena to you. Each of these sixteen trees contains a unique type resisting berry. Both of us will choose a berry to give to each of our Pokemon in addition to their held item. Then we will fight a Rotation battle, which will put our wits against each other. Quite interesting isn't it?"

"Now then, I had some scientists design a peculiar generator that sits a few meters below our feet. This unique machine can change any move you want into a Normal type move changes the type effectiveness of super effective and not very effective moves."

"Oh yeah, that reminds me, you may want to take a look at this booklet, it describes a few rules regarding items in this arena."

"Without further ado, I welcome you to the Origin Sanctum and accept your challenge!"

Summary:
1. Every Pokemon challenger or leader is given a choice of a type resisting berry to give to each of their Pokemon in addition to their held item. If a trainer brings two copies of a berry (i.e. spends money on a type resisting berry and then picks that same berry), it gives them an effective 6 actions of that berry, as opposed to doubling the effect of the berry. The Chilan Berry cannot be chosen.

2. Every battle in this arena is a Rotation battle. For the purposes of this arena, the battle operates in the following format. For the first round, the referee flips a coin deciding who goes first. The competitor that goes second sends issues his first active Pokemon and issues his items, while the other competitor does likewise second and issues orders, similar to a standard singles battle. In this case, the Active Pokemon is the only Pokemon that can take actions in this round of battle. The battle progresses as normal, except at the end of each round, including the first and before the referee refs, each competitor may PM a Pokemon to rotate to the referee, and that Pokemon will become the active Pokemon for the next round. This choice will be announced by the referee at the end of each round. The "passive" Pokemon, those who aren't participating in that round of battle, enter a period of stasis, where their stat boosts and drops, among other things, will not change. Cooldowns from combos also enter stasis.

For instance, if a Pokemon were to issue a combo A3, then were rotated out, that same Pokemon would be forced to Cooldown on the first action they were rotated back to the active position. Similarly, a Pokemon with four actions of attack boosts will retain those upon becoming passive, and the counter will not tick down until they are made active again.

3. Items cannot be knocked off, traded, destroyed, or otherwise incapacitated except by consumption by it's held Pokemon and the following exceptions:



    • Knock Off has its regular effect to knock off both held items, but each item is returned to its user at the end of 3 actions after the usage of Knock off, regardless of whether said Pokemon is in the "active" position or not. Additionally, Pokemon with the ability Pickup cannot pick up the opponent's items, but will instantly retrieve their own items.
    • Embargo has it's normal effect, but costs 8 Energy to use.
    • Magic Room works as normal.
    • Sticky items such as Ring Target and Sticky Barb stick to the target if their requirement is met and if one of the two item slots (berries or normal items) is open. If this conflicts with the first rule (i.e. the normal item is knocked off then Sticky Barb is given) then the sticky item is given to its previous owner.
4. Type Resistances/Weaknesses are slightly modified according to the following chart:

4x Weakness: 2.5x
2x Weakness: 1.75x
1x Weakness: 1x
2x Resistance: 0.6x
4x Resistance: 0.3x
Immunity: 0x

5. Any move from any Pokemon can be changed into a Normal type move, similar to the ability Normalize. However, unless the Pokemon in question has Normalize, the affected move and any normal move the Pokemon has does not gain a damage boost. If the user of the Normalized move is a Normal type, the move gains STAB.
Maxim's brought quite the normal team to this match. Engi should pay special attention to Aht the Cincinno, who's grown quite the reputation for being as much of a flinchy dicksack as any Togekiss.


Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity:
(Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (45):
Headbutt
Belly Drum
Body Slam
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Crunch
Sleep Talk
Rest
Heavy Slam
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt
Selfdestruct
Whirlwind

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Endure
Dynamicpunch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Thunder
Zap Cannon
Flamethrower
Fire Blast
Shadow Ball
Brick Break
Rock Slide
Retaliate
Surf



Porygon-Z (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (44):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Sleep Talk
Endure
Gravity
Icy Wind

Toxic
Bide
Teleport
Double Team
Swift
Protect
Psychic
Psych Up
Dark Pulse
Ice Beam
Blizzard
Shock Wave
Thunderbolt
Thunder
Psyshock
Shadow Ball
Thunder Wave
Solarbeam
Hidden Power Fighting 7
Substitute



Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (44):Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Baton Pass
After You
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute
Mirror Move
Foresight
Morning Sun

Body Slam
Counter
Heat Wave
Heal Bell
Endure
Tailwind
Tri Attack
Magic Coat

Roost
Psyshock
Protect
Reflect
Light Screen
Hyper Beam
Flamethrower
Fire Blast
Shadow Ball
Shock Wave
Thunder Wave
Grass Knot
Defog



Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks (32):Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash

Counter
Close Combat
Double-Edge
Night Slash
Yawn

Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure

Protect
Taunt
Torment
Earthquake
Rock Slide
Shadow Claw
Swords Dance
Double Team
Brick Break
Smack Down



Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 1
DC: 0/0

Abilities:
Forecast:
(Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Attacks (26):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure
Future Sight
Psych Up

Icy Wind
Tailwind

Protect
Flamethrower
Solarbeam
Thunder
Thunderbolt
Ice Beam
Shadow Ball
Thunder Wave
Double Team
Substitute

Special Moves:
Dispel



Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks (33):Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort

Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot

Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute


On the other side of the arena, Engineer appears quite aware that riding weaknesses won't get him to the finish in this gym. He's adopted the same strategy that he uses on the challengers to his own gym: stall like a (BAN ME PLEASE)


Cyclohm (Kumo) (F)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS: 108 / 60 / 118 / 112 / 70 / 80

HP: 110
Atk-: * (1)
Def: **** (4)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80

SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [62]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Dragon Dance
Gust
Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)

Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore

Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hail
Hidden Power [Grass 7]
Hone Claws (#)
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Sunny Day
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch

Endure

Gallade (Samurai) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

ABILITIES
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 3
WC: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [111]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Sing
Wish

Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dream Eater
Earthquake
Facade
False Swipe
Flash
Focus Blast
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor

Drain Punch
Endure
Focus Punch
Shock Wave
Skill Swap
Sleep Talk
Snatch

Shadow Mend [R]
Dispel [R]

Sableye (Tenma) (F)
NATR:
Brave (+1 Atk, -15% Speed, -10% Eva)

TYPE: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

STATS: 50 / 75 / 75 / 65 / 65 / 50

HP: 90
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe-: 43 (50 / 1.15)

SC: 1
WC: 2
BRT: 16

EC:
MC: 3
DC: 5 / 5

ATTACKS [72]:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint (#)
Mean Look
Metal Burst (#)
Moonlight
Recover
Sucker Punch (#)

Counter
Dark Pulse
Endure
Fire Punch
Foul Play
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Spite
ThunderPunch
Wonder Room

Aerial Ace
Attract
Brick Break
Dig
Double Team
Dream Eater
Embargo
Flash
Frustration
Hone Claws
Incinerate
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Rock Tomb
Snarl
Substitute
Sunny Day
Taunt (#)
Telekinesis
Thief
Torment (#)
Toxic (#)
Will-O-Wisp

Focus Punch
Sleep Talk
Snatch
Water Pulse

We're all looking forward to a close match! Keep it clean, and...

rng = 1452

MAXIM SENDS OUT FIRST!
 
"Engineer...it has been a while since we've fought. I bet you're expecting an easy victory, given our previous battles, but I assure you, you will not have the Strategy Badge that easily! Kimli, Matrix, Aht, let's show this fellow leader who's king around here!"

Gym Music

@ Leftovers and Chople Berry
Kimli (Active)

@ Silk Scarf and Chople Berry
Matrix

@ Kings Rock and Chople Berry
Aht
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"This... promises to be an interesting experiment, at the very least."

[
3]
Kumo (F) @ Magnet + Yache Berry
[
3]
[Active] Samurai (M) @ Expert Belt + Kasib Berry
[
3]
Tenma (F) @ Everstone + Chople Berry


"At any rate, our procedure should be pretty obvious..."

Magic Room – Low Kick – Low Kick
IF (Reflect is up when you act) THEN (Use Brick Break instead)
IF (Counter is used on A2 or A3) THEN (Use Focus Blast instead)
[ONCE] IF (Zap Cannon is used in a combination) THEN (Use Protect instead)

If multiple substitutions would activate, the lowest one will override all others.
 
"Hmm, round one and you've already got me in a pinch. This isn't a good sign. I didn't want to do this round one, but I guess I will have to! Snorlax, Bide."

Heavy Slam~Bide~Bide
 

Stratos

Banned deucer.
Round 1 Start!
[
3]
HP: 125
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: None​
Snorlax used Heavy Slam!
crit = 997 = n
dmgG = [14+1.5] = 15.5
-11 EN

Gallade used Magic Room!
-9 EN

Snorlax used Bide!
-5 EN

Gallade used Low Kick!
crit = 5082 = n
dmgS = [15+3+1.5]*1.75 = 34.125
-7.5 EN

Snorlax is biding!

Gallade used Low Kick!
crit = 7816 = n
dmgS = 34.125
-11.5 EN


Round 1 End!
[
3]
HP: 57
EN: 84
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 84
EN: 72
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (3r)​
 
Last edited:
Unleash Bide~Reflect~Heavy Slam
All Substitutions apply on Actions 2 and 3 only:
If Brick Break is used, then use Counter
If Encore on an action where it would Encore the move Reflect, then use Double Edge A2.
If you are Taunted A2, then use Giga Impact A2 and Yawn A3
 

Stratos

Banned deucer.
Round 2 Start!
[
3]
HP: 66
EN: 84
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 84
EN: 72
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (3r)
As the round closes, Engineer recalls Gallade and sends in Sableye! Maxim chooses not to switch, but Snorlax looks mighty exhausted... maybe he should have saved him for Cyclohm.

Gallade Protected itself!
-7 EN

Snorlax unleashed its bide!
dmgG = [59*1.75] = 103.25
-41.3 EN G
-57.6 EN S

Gallade Snatched!
-16 EN

Snorlax used Reflect!
-10 EN

Gallade used Chill!
+12 EN

Snorlax used Heavy Slam!
crit = 6775 = n
dmgG = [7+1.5] = 8.5
-11 EN


Round 2 End!
[
3]
HP: 66
EN: 5
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 90
EN: 100
OTHER: none
[
3]
HP: 84
EN: 20
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none​
Arena Notes: Magic room (2r)​
 

Stratos

Banned deucer.
I've edited the first round reffing; i presume you both want reoders. Apologies for screwing that up :x
 
Changing my second round actions to:

Unleash Bide~Chill~Yawn
If Taunt A2 or A3, then Protect and push actions back, but only do so once.
If Offensive Fighting type move AND the resultant Counter would not energy KO Snorlax, then use Counter
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
(I'm still something different for Low Kick again: (15 BP + 3 STAB + 3 Stat Dif) * 1.75 = 36.75 DMG?)

"I guess we can still work around that."

Protect – chill – Focus Blast
 

Stratos

Banned deucer.
engi's right, fsr i had snorlax at 4 defense in my head


Round 2 Start!
[
3]
HP: 51
EN: 84
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 84
EN: 72
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (3r)
Gallade used Protect!
-7 EN

Snorlax released its Bide!
dmgG = [74]*1.75 = 129.5
-70.75 EN
-51.8 EN G

Gallade used Chill!
+12 EN

Snorlax used Chill!
+12 EN

Gallade used Focus Blast!
hit = 8378 = no
-7 EN

Snorlax used Counter!
-6 EN


Round 2 End!
[
3]
HP: 51
EN: 19
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 84
EN: 18
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (3r)
im not really sure how to work rotations btw should i wait 24 h before reffing
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"I guess I'll just go? I'm so very eager to see how I fare without that Focus Blast..."

Low Kick – Close Combat – chill
IF (Protective / Evasive Action) THEN (chill and push actions back)
IF (Counter) THEN (chill and push actions back)
IF (Endure is ordered at all) THEN (Use chill – chill – Taunt)
 

"Hmm...not exactly the way I wanted to start this battle off, but as I always say, if you have to go out, go out with a bang!"

Selfdestruct
 

Stratos

Banned deucer.
aight rotation time is up

Round 3 Start!
[
3]
HP: 51
EN: 19
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 84
EN: 18
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (2r)
Gallade did things
-7.5 en

snorlax used SelfDestruct!
crit = 2212 = n
dmgG = [20+3+1.5] = 24.5
-1 Snorlax


Round 3 End!
[
3]
HP: 0
EN: 0
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 59
EN: 10
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (1r)​
 
All right, head on out Aht!

Encore~Dig~Tail Slap
If Protective/Evasive move, then use Swift and push actions back.
If Magic Coat is issued when Encore is to be used, then use Substitute (15 HP) on the first instance, Safeguard on the second, and Chill on the Third, pushing actions back each time.
 

Stratos

Banned deucer.
i kept waiting because i thought for sure engi meant to switch, apparently not?

Round 4 Start!
[
3]
HP: 100
EN: 100
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 59
EN: 10
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: Magic room (1r)​

itr engi chokes

Gallade used dodge!
-5 en

chink i know used encore
-9 en

chink i know digs
-10 en

gallade used chill
+12 en

chink i know used dig
crit = 8147 = n
dmgg = [8+1.5] = 9.5

chink i know used tail slap
hit = 8490 = y
crits = none [pls dont make me write out the rolls ;_;]
flinches = 9203, 9120, 776 = y
dmgG = [20+3+1.5] = 24.5
-11 en


Round 4 End!

[
3]
HP: 100
EN: 70
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 25
EN: 17
OTHER: +1 Spe
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: none​
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
oh i thought we were supposed to rotate afterwards x_x at least i get steadfast

"oops"

Drain Punch – Close Combat – Drain Punch
IF (Protective / Evasive Action) THEN (chill and push actions back)
[ONCE] IF (Aht has Double Team clones when you act) THEN (Icy Wind and push actions)
IF (Aht is underground when you act) THEN (Earthquake and push actions)
 
Hmm, not the most ideal case, but at least he'll drop to EN KO this round, all I've gotta do is try to minimize the damage before that happens.

Mud Slap x3
 

Stratos

Banned deucer.
w8

ugh, i'm so sorry, but i forgot magic room last round. Gallade can't flinch a3, so here's the new round:

crit = 3579 = n
dmgC = [8+3+4.5]*1.75 = 27.125
-11 EN
+13.5625 HP


Round 4 End!

[
3]
HP: 77
EN: 70
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 39
EN: 6
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: none​
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
(not that it really matters but remember the x1.75!)

"oops part two"

Bulldoze – Close Combat – Close Combat
IF (Non-consecutive Protective / Evasive Action) THEN (chill the first time, Drain Punch the second, push actions back)
IF (Substitute) THEN (Focus Punch)
IF (Encore on Bulldoze) THEN (Vacuum Wave)
 

Stratos

Banned deucer.
Round 4 End!

[
3]
HP: 77
EN: 70
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 39
EN: 6
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: none
in the future, if you dont plan on rotating please pm me saying that, otherwise this battle is rly awk to ref

vacuum wave
crit = 8038 = n
dmgC = [4+3+3]*1.75 = 17.5
-3 EN

Cinccino used Encore!
-9 EN

protect
-13 en

vacuum wave
crit = 3884 = n
dmgC = 17.5
-3 EN
ded


Round 5 End!

[
3]
HP: 59
EN: 48
OTHER: none
[
3]
HP: 100
EN: 100
OTHER: none
VS
[
3]
HP: 0
EN: 0
OTHER: none
[
3]
HP: 110
EN: 100
OTHER: none
[
3]
HP: 90
EN: 100
OTHER: none​
Arena Notes: none​
 

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