Isn't this eclectic?? akela vs. Matezoide (13v13 singles?!?)

13 vs 13 Singles
2 Day DQ (7 days for Ref)
5 Chills
2 Recoveries
2 Subs
Switch = KO
All Items
All Abilities
ASB Arena

Alright, looks like everyone has made it here in one piece. Both akela and Matezoide stand ready at their respective positions, as if they've been waiting for just a little bit. So, sorry for the delay guys!

The crowd is basically empty as of now. It seems like I'll be just rambling to myself then, though I have a feeling that some spectators will show up as the match goes on. And it probably will go on for a while....

That's neither here nor there though. Since we're all ready, let's get this show on the road! Here are the teams~

akela:
Aerodactyl [Kimberly] [F]

Jolly Nature (+15% Speed, +26% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying
Abilities: Rock Head, Pressure, Unnerve
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: (z/xy)
Level Up
Agility
AncientPower
Bite
Fire Fang
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Thunder Fang
Wing Attack
Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic
Lairon [Bulk] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Egg Group: Monster
Abilities: Sturdy, Rock Head, Heavy Metal (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 2/5

Attacks: (z/xy)
Level Up
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-Slap
Roar
Tackle
Take Down
Egg
Body Slam
Endeavor
Head Smash
Smelling Salts
Stomp
Superpower
Tutor
TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic
Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Egg Group: Water 1/Water 3
Abilities: Solid Rock, Sturdy, Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (67/67)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Guard Swap
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Confide
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power Fire
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall
Archeops [Mor] [F]

Jolly Nature (+15% Speed, +19% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (72/72)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Electric
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Tyrantrum [Susan] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head
Stats:
HP: 100
ATK: Rank 6 (+)
DEF: Rank 5
SPA: Rank 2 (-)
SPD: Rank 2
Speed: 71
Base Rank Total: 21
Size Class: 5
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks: [35/53]
Level Up [17/17]
Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash
Egg [5/6]
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Tutor [0/1]
TM/HM [13/34]
Aerial Ace
Brick Break
Bulldoze
Dig
Facade
Frustration
Protect
Return
Rock Slide
Rock Smash
Rock Tomb
Substitute
Toxic
Gigalith [Run] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Rock
Egg Group: Mineral
Abilities: Sturdy, Sand Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (49/x)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power Ice
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic
Crustle [Core] [F]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Egg Groups: Bug/Mineral
Abilities: Sturdy, Shell Armor, Weak Armor
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (57/x)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Hustle, Natural Cure, Regenerator
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
AC: 5/5

Attack:
Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle
Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard
Tutor
Magic Coat
TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic
Bolderdash [Rock Polish] [-]

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Egg Group: Undiscovered
Abilities: Levitate, Technician, Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 2/5

Attacks: (18/71)
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick
TM/HM
Aerial Ace
Energy Ball
Explosion
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch
Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Eelektross [Ma'ar Nasai] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Egg Group: Amorphous
Ability: Levitate
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (65/65)
Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon
Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch
TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch
Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug.
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie (Locked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug/Flying
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie (See AC Counter) Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25

MC: 0
AC: 1/5

Attacks:
Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
ViceGrip
Vital Throw
X-Scissor
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Toxic
Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Monster/Field
Abilities: Soundproof, Scrappy
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (42/95)
Level Up
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Tutor
Endeavor
Icy Wind
Zen Headbutt
TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic
Whirlpool

Matezoide:


<Furfrou> [Dante] (M)
Nature: Serious (No change)

Type:

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About:

Abilites:

Fur Coat (Passive):


This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by three (3).


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 0/0
MC: 0
AC: 0/0

Moves


Tackle (*)
Growl (*)
Sand-Attack (*)
Baby-Doll Eyes (*)
Headbutt (*)
Tail Whip (*)
Bite (*)

Grass Knot (*)
Dark Pulse (*)
Surf (*)
Retaliate (*)
Dig (*)


Mimic (*)
Role Play (*)
Work Up (*)
Captivate (*)
Refresh (*)


<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform


<Dunsparce> [Snake] (M)
Nature: Brave (+ Attack, - Speed, -10% Evasion)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: Will come later

Abilities:

Serene Grace (Passive):

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY LOCKED, Passive):

These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Size Class: 3
Weight Class: 2
Base Rank Total: 18



EC: -
MC: 0
AC: 0/5

Attacks:

Rage (*)
Defense Curl (*)
Rollout (*)
Spite (*)
Pursuit (*)
Screech (*)
Yawn (*)
Ancientpower (*)
Take Down (*)
Roost (*)
Glare (*)

Earthquake (*)
Thunder-Wave (*)
Rock-Slide (*)
Gyro Ball (*)
Retaliate (*)

Bide (*)
Agility (*)
Magic Coat (*)
Curse (*)
Hex (*)


<Stunfisk> [Maya] (F)

Nature: Quiet (+ Sp.Attack, -Speed, -10% Evasion)

Type: Ground/Electric

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.



About: Will come later


Abilities::


Static (Passive):

This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber (Passive):

This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (HIDDEN ABILITY LOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
AC: 0/5

Attacks:

Mud-Slap (*)
Mud Sport (*)
Bide (*)
Thundershock (*)
Mud-Shot (*)
Camouflage (*)
Mud Bomb (*)
Discharge (*)

Thunderbolt (*)
Scald (*)
Earthquake (*)
Thunder-Wave (*)
Sludge-Wave (*)

Pain Split (*)
Yawn (*)
Curse (*)
EarthPower (*)
Spark (*)

<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block

Double-Team
Earthquake (*)
Endure
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power Fire
Hyper Beam
Iron Head
Light Screen
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt


<Fraxure> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (HIDDEN ABILITY LOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin

Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
MC: 0
AC: 4/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Endeavor
Payback (*)
Protect
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)

<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)


<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat

<Heatmor> [Illyana] (F)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: An orphan Heatmor, Illyana was raised by Durants. Although she cared for her foster family (Basicaly the entire colony) and knew she was seen as an equal by the rest of them, it was impossible for Illyana to not feel different. One day, when she witnessed a gang of Heatmor attacking and eating Durants, she was shocked. Sure, she knew Heatmor eat Durants, but watching her friends getting melted and eaten deeply affected her.
Feeling an immesurable rage, Illyana attacked and drove away the Heatmor gang, however, knowing she , too, is a Heatmor, and believing her instincts for Durant meat would overwhelm her, Illyana decided to leave the colony, knowing they would be safer without her. She was caught by Matezoide soon after.


Abilities:
Gluttony (Passive):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

White Smoke (HIDDEN ABILITY UNLOCKED, Passive): Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
AC:2/5

Attacks:

Incinerate (*)
Lick (*)
Oder Sleuth (*)
Bind (*)
Fire Spin (*)
Fury Swipes (*)
Slash
Flamethrower
Inferno

Bug Bite
Solarbeam (*)
Dig (*)
Giga Drain
Fire Blast (*)
Focus Blast (*)
Taunt (*)

Sucker Punch (*)
Night Slash (*)
Heat Wave (*)
Body Slam (*)
Faint Attack (*)

<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 0
MC: 0
AC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise

Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Icy Wind
Signal Beam
Telekinesis
Hyper Beam

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)

<Sawk> [Bert] (M)
Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

Sturdy (Passive):

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (HIDDEN ABILITY UNLOCKED Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin

Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 1
AC: 5/5

Rock-Smash (*)
Leer (*)
Bide (*)
Focus Energy (*)
Double Kick (*)
Low Sweep (*)
Counter (*)
Karate Chop (*)
Brick Break
Endure
Retaliate
Close-Combat
Reversal


Bulldoze
Dig
Double-Team
Dual Chop
Earthquake (*)
Fire Punch
Helping Hand
Icepunch (*)
Knock Off
Low Kick
Pain Split (*)
Payback
Poison Jab (*)
Protect
Rain Dance
Rest
Rock-Slide
Rock-Tomb
Sleep-Talk
Stone Edge (*)
Substitute
Taunt
Thunderpunch (*)
Toxic


<Revenankh> [Nefertina] (Female)

Nature: Brave (+Attack, - Speed, -10% Evasion)

Type: Ghost/Fighting

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).


Abilities:

Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW UNLOCKED, Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.


Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Nothing
MC: 0
AC: 5/5

Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge


Brick Break (*)
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Endure
Helping Hand
Ice Punch
Pain Split
Protect
Psychic (*)
Rock-Slide
Shadow Ball
Substitute
Superpower
Taunt
Torment

Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex
Counter
Destiny Bond

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable

What an odd lineup from both sides. Maybe that's just me, because apparently I don't consider a Pokemon to be valid if it has under 50 moves. Anyhow, now that we've seen both teams, a scoreboard designed by Birkal that's been specially modified for this match will light up!

akela: (1290/1290)​

100 | +90 | 100 | 100 | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | 100 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100
Matezoide: (1320/1320)​
How pretty~

OK then! akela will be the first to send out a Pokemon, and will give his Pokemon an item. Then, Matezoide will send out. Good luck to both battlers, and may the best win! Let's have a great show~
 
Last edited:
So tempted to use Bronzong, but....wheres the fun in that?

Granbull (Rare Candy) will lead the way!


Activate Intimidate too!
Ice Punch -> Play Rough -> Ice Punch


If Archeops is under the effects of a damaging/evasive move, use Reflect that action, Substitute (15) the next and Bulk Up the third, pushing back every single time.
If Archeops is under the effect of Double-Team, use Rock-Slide that action, but not consecutively and push back.
 
ROUND 1
akela: (1290/1290)​

100 | +90 | 100 | 100 | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | 100 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100
Matezoide: (1320/1320)​
---

akela: (OOOAOOOOOOOOO)

Archeops (F)
HP: 100
En: 100
Ranks: 5/3/3/3
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Amulet Coin
Stats: +19% Acc
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)

Granbull (F)
HP: 100
En: 100
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: N/A​

Matezoide sends out Granbull, while akela goes with his trusty Archeops. Archeops has a complete movepool, and ordering second it'll be tough to deal with. However, Granbull is no slouch either. It has a ton of offensive moves, and also an utterly surprising number of supporting moves. Granbull lets out a cry, and due to Intimidate it manages strikes a bit of fear into Archeops.

Before Granbull can actually attack however, Archeops dashes around the arena with Agility. With impressive speed, Archeops easily evades an Ice Punch from Granbull, saving itself from quite a bit of damage. Of course, Archeops actually ends up expending more energy, but that's neither here nor there.

Archeops then summons some rocks to the edge of the arena using Stealth Rock. In a match this big 13v13, entry hazards are incredibly important. Stealth Rock deals the equivalent 111 damage to the rest of Matezoide's team, so unless he manages to remove them early it'll be quite the burden. Granbull takes a direct approach, and smacks Archeops with Play Rough. It doesn't deal 138 damage, but it looked like it hurt.

Continuing this odd supporting tactic, Archeops uses Torment on Granbull. Granbull isn't having any of it though. It throws another Ice Punch at Archeops, and this time connects for a good amount of damage. Archeops will need to be careful, as it's about to give in to Defeatist. Still, it did a decent job at setting up this round for a Pokemon that isn't really a supporting Pokemon. It'll be interesting to see how the next round goes.

Pre-round:
Stat Change: -1 Atk (Archeops)

Action 1:
Archeops used Agility [Evasive]!
-7 energy
Granbull used Ice Punch!
Missed
-6 energy

Action 2:
Archeops used Stealth Rock!
Other Change: Stealth Rock (Matezoide)
-11 energy
Granbull used Play Rough!
RNG Roll (Hit) [<=9000 Hit]: 8562/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8014/10000 (No)
(9+3+2+(10-4.5)) = 19.5 damage
RNG Roll (Effect) [<=1000 Effect]: 1845/10000 (No)
-6 energy

Action 3:
Archeops used Torment!
Other Change: Torment (Granbull)
-10 energy
Granbull used Ice Punch!
RNG Roll (Crit) [<=625 Crit]: 2229/10000 (No)
(8+(10-4.5))*1.5 = 20.25 damage
RNG Roll (Effect) [<=1000 Effect]: 4174/10000 (No)
-6 energy


akela: (OOOAOOOOOOOOO)

Archeops (F)
HP: 60
En: 72
Ranks: 5/3/3/3
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Amulet Coin
Stats: +19% Acc, -1 Atk
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 100
En: 82
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: Torment (5a)​
---
akela: (1250/1290)​

100 | +90 | 100 | +63 | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | +72 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | 100 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +82 | 100 | 100 | 100 | 100 | 100
Matezoide: (1320/1320)​
 
Last edited:
Iron Tail > Steel Wing > Iron Tail

[ONCE] IF Counter, THEN change remaining actions to Rest > Sleep Talk (Iron Tail, Ancient Power, Head Smash, Sand Storm) > Sleep Talk (Steel Wing, Toxic, Earthquake, Rock Slide)
 
Granbull's BRT is actually 17, so the attack is rank 7.




Theres no point in stalling, Stella. Keep the offensive!




Alright!



Thunderpunch -> Rock-Slide -> Thunderpunch
 
ROUND 2
akela: (1250/1290)​

100 | +90 | 100 | 63 | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | 72 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | 100 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | 82 | 100 | 100 | 100 | 100 | 100
Matezoide: (1320/1320)​
---
akela: (OOOAOOOOOOOOO)

Archeops (F)
HP: 60
En: 72
Ranks: 5/3/3/3
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Amulet Coin
Stats: +19% Acc, -1 Atk
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 100
En: 82
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: Torment (5a)​

It looks as though Archeops is done being a supporter, as it charges at Granbull and slams an Iron Tail into it. Granbull lets out a yell, but then retaliates with a more powerful Thunder Punch. Now it's Archeops that cries out! I think Archeops is below half its health, and its Defeatist spirit has kicked in. It looks much less imposing...

That said, Archeops appears to be going in for another attack! Using another Steel-type move, Archeops hardens its wings to smack Granbull with Steel Wing. Between the halfheartedness of the attack and the attack drop from Granbull's Intimidate, the attack looked like it barely did any damage! Granbull isn't about to slow down though. It takes some boulders and rains them down on Archeops
with Rock Slide. I don't think Archeops can take another powerful attack from Granbull.

Archeops goes in for a second Iron Tail, but it does much less damage than the first time. Granbull shrugs off the weakened blow and again retaliates with Thunder Punch, causing Archeops to crumple to the ground. Archeops is knocked out! With Granbull's massive power and good coverage, Matezoide has drawn the first blood in the match. What will akela do next?

Action 1:
Archeops used Iron Tail!
RNG Roll (Hit) [<=9400 Hit]: 4950/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9193/10000 (No)
(10+(7.5-4.5))*1.5-2 = 17.5 damage
RNG Roll (Effect) [<=3000 Effect]: 9546/10000 (No)
-7 energy
Granbull used Thunder Punch!
RNG Roll (Crit) [<=625 Crit]: 681/10000 (No)
(8+(10-4.5))*1.5 = 20.25 damage
RNG Roll (Effect) [<=1000 Effect]: 5036/10000 (No)
-6 energy

Action 2:
Archeops used Steel Wing!
RNG Roll (Crit) [<=625 Crit]: 1068/10000 (No)
(7+(4.5-4.5))*1.5-2 = 8.5 damage
RNG Roll (Effect) [<=1000 Effect]: 9268/10000 (No)
-3 energy
Granbull used Rock Slide!
RNG Roll (Hit) [<=9000 Hit]: 2598/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4104/10000 (No)
(8+(10-4.5))*1.5 = 20.25 damage
-6 energy

Action 3:
Archeops used Iron Tail!
RNG Roll (Hit) [<=9400 Hit]: 2005/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9750/10000 (No)
(10+(4.5-4.5))*1.5-2 = 13 damage
RNG Roll (Effect) [<=1000 Effect]: 7817/10000 (No)
-7 energy
Granbull used Thunder Punch!
RNG Roll (Crit) [<=625 Crit]: 1983/10000 (No)
(8+(10-4.5))*1.5 = 20.25 damage
Archeops fainted!
-6 energy


akela: (OOOXOOOOOOOOO)

Archeops (F)
HP: KO
En: KO
Ranks: 5/3/3/3
Speed: 127
SC/WC: 3/3
Abilities: Defeatist
Item: Amulet Coin
Stats: +19% Acc, -1 Atk
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 59
En: 64
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: Torment (2a)​
---
akela: (1190/1290)​

100 | +90 | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +59 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +64 | 100 | 100 | 100 | 100 | 100
Matezoide: (1279/1320)​
 
Last edited:

Full Power!

Earthquake -> Close Combat -> Earthquake


If Metal Burst is ordered AND Lairon hasnt been ordered to use Rock-Polish, use Bulk Up that action the first time, Focus Punch the second and Focus Punch the third, pushing back every single time.
If Metal Burst in a combo, use Reflect that action the first time and Chill the second, pushing back both times. This sub takes priority.
 
Last edited:
ROUND 3
akela: (1190/1290)​

100 | +90 | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | 100 | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +59 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +64 | 100 | 100 | 100 | 100 | 100
Matezoide: (1279/1320)​
---
akela: (OAOXOOOOOOOOO)

Lairon (M)
HP: 90
En: 100
Ranks: 4/5/2/2
Speed: 34
SC/WC: 2/5
Abilities: Sturdy / Rock Head
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 59
En: 64
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: Torment (2a)​

Recalling the fainted Archeops, akela sends out a second Rock-type, Lairon! Lairon's Steel-typing should be a double-edged sword against Granbull, as it's weak to some of Granbull's coverage moves but it can hit it super effectively with its Steel attacks.

Ah, as I was saying, Granbull strikes Lairon where it hurts with a powerful Earthquake. Lairon has tough defenses, especially with Sturdy, but that still definitely left a mark! Lairon responds with Iron Head to push Granbull back. If this was a matchup where both Pokemon started at full health, I think Granbull would win easily. However, that's not the case, so it's hard to tell how it'll end.

Granbull jumps back towards Lairon and strikes repeatedly with Close Combat. That does even more damage than the first attack, and Lairon looks battered. It doesn't look like it's given up though, as it boosts itself up with Rock Polish.

Much faster now, Lairon easily outspeeds Granbull and lands a second Iron Head. Granbull's guard was lowered from its last attack, and the attack did extra damage because of it. Still, Granbull isn't down and retaliates with another Earthquake. Both Pokemon look worn out. I don't think either of them can take another hit. With akela up first, how will this next round end up?

Action 1:
Granbull used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7288/10000 (No)
(10-1+(10-7.5))*2.25 = 25.875 damage
-7 energy
Lairon used Iron Head!
RNG Roll (Crit) [<=625 Crit]: 3931/10000 (No)
(8+3+(6-4.5))*1.5 = 18.75 damage
-5 energy

Action 2:
Granbull used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 7964/10000 (No)
(12-1+(10-7.5))*2.25 = 30.375
Stat Change: -1 Def/SpD (Granbull)
-8 energy
Lairon used Rock Polish!
Stat Change: +2 Spe (Lairon)
-6 energy

Action 3:
Lairon used Iron Head!
RNG Roll (Crit) [<=625 Crit]: 4229/10000 (No)
(8+3+(6-4.5))*1.5+2 = 20.75 damage
RNG Roll (Effect) [<=3000 Effect]: 8910/10000 (No)
-5 energy
Granbull used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 1403/10000 (No)
(10-1+(10-7.5))*2.25 = 25.875 damage
-7 energy


akela: (OAOXOOOOOOOOO)

Lairon (M)
HP: 8
En: 84
Ranks: 4/5/2/2
Speed: 34 (59)
SC/WC: 2/5
Abilities: Sturdy / Rock Head
Item: Exp. Share
Stats: -10% Eva, +1 Spe
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 19
En: 42
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: -1 Def, -1 SpD
Status: N/A
Other: N/A​
---
akela: (1108/1290)​

100 | +08 | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | +84 | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +19 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +42 | 100 | 100 | 100 | 100 | 100
Matezoide: (1239/1320)​
 
Last edited:
Iron Head > Chill > Chill
IF by some miracle Granbull uses a Protective/Evasive Maneuver while not having access to one, THEN Chill and push actions back.
 
ROUND 4
akela: (1108/1290)​

100 | +08 | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | +84 | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +19 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +42 | 100 | 100 | 100 | 100 | 100
Matezoide: (1239/1320)​
---
akela: (OAOXOOOOOOOOO)

Lairon (M)
HP: 8
En: 84
Ranks: 4/5/2/2
Speed: 34 (59)
SC/WC: 2/5
Abilities: Sturdy / Rock Head
Item: Exp. Share
Stats: -10% Eva, +1 Spe
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Stealth Rock

Granbull (F)
HP: 19
En: 42
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: -1 Def, -1 SpD
Status: N/A
Other: N/A​

Lairon looks ready to strike, but before it can Granbull summons all its might to Endure the blow. It looks like it worked, as Lairon's Iron Head slams into Granbull but doesn't manage to knock it out. This looks like it could majorly set back Lairon and akela!

Lairon, expecting Granbull to be out cold, proceeds to Chill. Granbull, instead of going for the KO, throws up a barrier using Reflect. How ballsy of Matezoide, and it's a good idea.

Lairon continues to Chill, but Granbull uses another Earthquake to batter Lairon. Lairon tries to take the blow, however after a moment it falls over in exhaustion. Lairon is knocked out! That's two Pokemon down for akela! Granbull looks to be on the verge of fainting as well, but essentially one Pokemon down, what will akela do next?

Action 1:
Granbull used Endure!
-15 energy
Lairon used Iron Head!
RNG Roll (Crit) [<=625 Crit]: 5052/10000 (No)
(8+3+(6-4.5))*1.5+2 = 20.75 ~ 18 damage
-9 energy

Action 2:
Lairon chilled!
+12 energy
Granbull used Reflect!
Other Change: Reflect (akela)
-10 energy

Action 3:
Lairon chilled!
+12 energy
Granbull used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 712/10000 (No)
(10-1+(10-7.5))*2.25 = 25.875 damage
Lairon fainted!
-7 energy


akela: (OXOXOOOOOOOOO)

Lairon (M)
HP: KO
En: KO
Ranks: 4/5/2/2
Speed: 34
SC/WC: 2/5
Abilities: Sturdy / Rock Head
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Reflect (4a)
- Stealth Rock


Granbull (F)
HP: 1
En: 10
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: N/A​
---
akela: (1100/1290)​

100 | --- | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | --- | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +01 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +10 | 100 | 100 | 100 | 100 | 100
Matezoide: (1221/1320)​
 

I....did it!...Steve will notice me now for sure! ^o^

At a gala, two pokemon dance together, in the center of a beautiful room with several couples around them.


Oh, Stella....how could i take so long to realise how beautiful and powerful you are?




It is ok, Steve. We are together now....thats all that matters.



Let us dance through the night, my dear!


As the pokemon come closer for a kiss.....


*CRASH!*


RRROOOOOARRRRRR!!!!!

The massive creature grabs Steve and swallows him whole!



Stellllaaaaaaaaaaaa!!!!!!


BWAHAHAHAHHA!

With a demented laugh, the monster suddenly shoots beams from his eyes and incinerates everyone!





HAAAAAAAAAAAAAA......what happened?




I dunno, you were drooling like crazy, then you suddenly woke up screaming.


God damn it, i did it again....


Did what again?



NEVERMIND!




Rock-Slide -> Play Rough -> Rock Slide
If Double-Team clones are up when you would move, use Rock-Slide that action
If sucesful Protective/Evasive action, chill and push-back



Too tired to make the Primeape sprite look good. This is just for an awful flavor anyway.


Why did i waste my time on that, anyway?
 
ROUND 5
akela: (1100/1290)​

100 | --- | 100 | --- | 100 | 100 | 100 | +90 | +90 | 110 | 100 | 100 | 110
100 | --- | 100 | --- | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | +01 | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | +10 | 100 | 100 | 100 | 100 | 100
Matezoide: (1221/1320)​
---
akela: (OXOXOOAOOOOOO)

Crustle (F)
HP: 100
En: 100
Ranks: 4/5/3/3
Speed: 39
SC/WC: 3/5
Abilities: Sturdy / Shell Armor / Weak Armor (Off)
Item: Amulet Coin
Stats: -10% Eva
Status: N/A
Other: N/A
Matezoide: (OOOOOOOAOOOOO)
- Reflect (4a)
- Stealth Rock


Granbull (F)
HP: 1
En: 10
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: N/A​

akela sends out a third Rock-type, Crustle! This is to be expected of akela, and to be honest I'm a little surprised he brought Pokemon that weren't Rock-types to this match. Anyways, with Granbull on its last breath, I'm sure Crustle will be the one to take it down. Granbull is faster than Crustle though, and it wants to go down swinging. It creates a Rock Slide to batter Crustle, and causes Crustle to flinch! Just how much damage will Granbull do before going down?

Seeing Crustle flinch, Granbull goes in for a second attack. It looks like this time it's Play Rough, and the roughhousing lowers Crustle's Attack. These last two attacks sure were unfortunate for akela! Granbull is entirely exhausted from that last attack, and collapses. Granbull has been knocked out! Crustle can't stop its attack though, and hits the poor Granbull with Poison Jab. Oops...

Granbull sure did a lot of damage, but this match is only starting. Let's see what all the rest of the Pokemon each trainer brought can do in the upcoming rounds~

Action 1:
Granbull used Rock Slide!
(8-1+(10-7.5))*1.5 = 14.25 damage
RNG Roll (Effect) [<=3000 Effect]: 134/10000 (Effect)
-5 energy
Crustle flinched!

Action 2:
Granbull used Play Rough!
(9+3-1+2+(10-7.5)) = 15.5 damage
RNG Roll (Effect) [<=1000 Effect]: 249/10000 (Effect)
Stat Change: -1 Atk (Crustle)
-6 energy
Granbull fainted!
Crustle used Poison Jab!
But there was no target...
-6 energy


akela: (OXOXOOAOOOOOO)

Crustle (F)
HP: 70
En: 94
Ranks: 4/5/3/3
Speed: 39
SC/WC: 3/5
Abilities: Sturdy / Shell Armor / Weak Armor (Off)
Item: Amulet Coin
Stats: -10% Eva, -1 Atk
Status: N/A
Other: N/A
Matezoide: (OOOOOOOXOOOOO)
- Reflect (2a)
- Stealth Rock


Granbull (F)
HP: KO
En: KO
Ranks: 5(7)/3/1/3
Speed: 45
SC/WC: 3/3
Abilities: Intimidate / Run Away / Rattled
Item: Rare Candy
Stats: N/A
Status: N/A
Other: N/A​
---
akela: (1070/1290)​

100 | --- | 100 | --- | 100 | 100 | +70 | +90 | +90 | 110 | 100 | 100 | 110
100 | --- | 100 | --- | 100 | 100 | +94 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | --- | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | --- | 100 | 100 | 100 | 100 | 100
Matezoide: (1220/1320)​
 
Last edited:
ROUND 6
akela: (1070/1290)​

100 | --- | 100 | --- | 100 | 100 | +70 | +90 | +90 | 110 | 100 | 100 | 110
100 | --- | 100 | --- | 100 | 100 | +94 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | --- | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | 100 | 100 | 100 | 100 | --- | 100 | 100 | 100 | 100 | 100
Matezoide: (1220/1320)​
---
akela: (OXOXOOAOOOOOO)

Crustle (F)
HP: 70
En: 94
Ranks: 4/5/3/3
Speed: 39
SC/WC: 3/5
Abilities: Sturdy / Shell Armor / Weak Armor (Off)
Item: Amulet Coin
Stats: -10% Eva, -1 Atk
Status: N/A
Other: N/A
Matezoide: (OOOAOOOXOOOOO)
- Reflect (2a)
- Stealth Rock


Stunfisk (F)
HP: 110
En: 100
Ranks: 3/3/4/4
Speed: 27
SC/WC: 1/2
Abilities: Static / Limber
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A​

Alright, it looks like the next Pokemon Matezoide is bringing in is Stunfisk! That's an interesting choice. At least it takes resisted damage from the Stealth Rock that nails it as soon as it comes out.

Crustle is faster than the Stunfisk, and starts off by whipping up a massive Sandstorm. Stunfisk is a Ground-type so the sand won't hurt it, but the sand will help protect Crustle from Stunfisk's attacks. Stunfisk doesn't immediately attack however. It shoots out a Thunder Wave to paralyze Crustle. That will not only make Stunfisk faster than Crustle, it can also help stop Crustle from attacking at key moments.

With the advantage in Speed, Stunfisk fires off a Scald at Crustle. Crustle cries out in pain from the boiling water, but manages to avoid a burn. Instead of retaliating, Crustle turns and starts scattering small Spikes across the arena. Combined with the Stealth Rock from earlier, that could make things difficult for Matezoide if he doesn't remove them! I suppose akela told Crustle not to attack until the Reflect set up by Granbull disappeared. As the barrier starts to fade, Crustle does get a more aggressive expression on its face.

Stunkfisk blasts a second Scald at Crustle, who winces back. It doesn't look like it got burned this time either, but as it tries to move its body contracts. Crustle is fully paralyzed! The paralysis is decaying, but it's still probably going to be a nuisance for Crustle.

Pre-round:
-9 HP due to Stealth Rock (Stunfisk)

Action 1:
Crustle used Sandstorm!
Arena Change: Sandstorm (4r)
-9 energy
Stunfisk used Thunder Wave!
Status Change: 25% PAR (Crustle)
-6 energy

Action 2:
Stunfisk used Scald!
(8-1+(6-4.5)-2)*1.5 = 9.75 damage
RNG Roll (Effect) [<=3000 Effect]: 3485/10000 (No)
-6 energy
Crustle used Spikes!
RNG Roll (PAR) [<=2500 PAR]: 8786/10000 (No)
Other Change: Spikes (Matezoide)
-8 energy

Action 3:
Stunfisk used Scald!
(8-1+(6-4.5)-2)*1.5 = 9.75 damage
RNG Roll (Effect) [<=3000 Effect]: 6406/10000 (No)
-10 energy
Crustle used Earthquake!
RNG Roll (PAR) [<=2500 PAR]: 1217/10000 (PAR)
Crustle was fully paralyzed! [-5% PAR]


akela: (OXOXOOAOOOOOO)

Crustle (F)
HP: 50
En: 77
Ranks: 4/5/3/3
Speed: 39 (9)
SC/WC: 3/5
Abilities: Sturdy / Shell Armor / Weak Armor (Off)
Item: Amulet Coin
Stats: -10% Eva
Status: PAR (15%)
Other: N/A
Matezoide: (OOOAOOOXOOOOO)
- Stealth Rock
- Spikes (1 layer)


Stunfisk (F)
HP: 110
En: 78
Ranks: 3/3/4/4
Speed: 27
SC/WC: 1/2
Abilities: Static / Limber
Item: Exp. Share
Stats: -10% Eva
Status: N/A
Other: N/A​
Arena: Sand (3r)​
---
akela: (1050/1290)​

100 | --- | 100 | --- | 100 | 100 | +50 | +90 | +90 | 110 | 100 | 100 | 110
100 | --- | 100 | --- | 100 | 100 | +77 | 100 | 100 | 100 | 100 | 100 | 100


VS.


100 | +90 | 110 | 110 | 100 | 100 | 120 | --- | 100 | 100 | 100 | 100 | +90
100 | 100 | 100 | +78 | 100 | 100 | 100 | --- | 100 | 100 | 100 | 100 | 100
Matezoide: (1220/1320)​
 
Last edited:
I suspect there was a mistake in calculating the damage Crustle took. (8 + 6 - (1 + 2 + 4.5)) * 1.5 = 9.75

Counter > Spikes > Protect
 

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