Another one of these off the record flashmatches? Ah well, here are the rules:
Team Gem
Kirlia (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fairy
Abilities:
Synchronize: (Passive)
Trace (trigger)
Telepathy (DW locked)(passive)
Stats
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 5/9
MC: 0
AC/DC: 3/5
moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
taunt
Team Elevator Music
Mime Jr. [Manene] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Locked)
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Moves: (37/83)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Light Screen
Meditate
Mimic
Psybeam
Psychic
Recycle
Reflect
Role Play
Substitute
Tickle
Trick
Fake Out
Future Sight
Hypnosis
Icy Wind
Teeter Dance
Brick Break
Hidden Power (Fire)
Infestation
Protect
Psyshock
Shadow Ball
Solar Beam
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Helping Hand
Magic Coat
Skill Swap
Hmm, I hope EM has an idea on how to minimize the form difference here, although the Ralts line is known for being quite weak until it's final stages. I guess we'll see
Turn order:
Gem equips item and orders
Elevator Music equips item and orders
I ref
And now the teams.The Rules said:1v1 Singles NFE
1 Day DQ
All Abilities
Switch=lol
Training Items
ASB Arena
Team Gem
Kirlia (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fairy
Abilities:
Synchronize: (Passive)
Trace (trigger)
Telepathy (DW locked)(passive)
Stats
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 5/9
MC: 0
AC/DC: 3/5
moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
taunt
Team Elevator Music
Mime Jr. [Manene] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Locked)
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Moves: (37/83)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Light Screen
Meditate
Mimic
Psybeam
Psychic
Recycle
Reflect
Role Play
Substitute
Tickle
Trick
Fake Out
Future Sight
Hypnosis
Icy Wind
Teeter Dance
Brick Break
Hidden Power (Fire)
Infestation
Protect
Psyshock
Shadow Ball
Solar Beam
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Helping Hand
Magic Coat
Skill Swap
Hmm, I hope EM has an idea on how to minimize the form difference here, although the Ralts line is known for being quite weak until it's final stages. I guess we'll see
Turn order:
Gem equips item and orders
Elevator Music equips item and orders
I ref