Battle Pike [Silver Rank] - ZhengTann

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"Welcome to the Battle Pike!"

"...was I supposed to say more?"

Lucario(*) Gray (M)
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Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Zen Headbutt
Gardevoir - Lucy (F)
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Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Future Sight
Growl
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Snatch
Stored Power
Teleport
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Camerupt - Elfman (M)
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"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.



Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Lava Plume
Magnitude
Mimic
Mud Bomb
Protect
Rock Slide
Sleep Talk
Stealth Rock
Substitute
Tackle
Take Down
Will-O-Wisp
Yawn

Without further ado, your first doors!

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RNG: 33/50 White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

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RNG: 9/50 Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)

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RNG: 5/50 Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)

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"Oh, those doors. Good luck!"


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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
Empty
 
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Hoping that I was right about the 50/50 chances at doors. Door 3, so let's go Elfman.
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"Hey mon, this is going to be new."
 
Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)
RNG: [<=7000 Boon] 6395/10000 (Boon)

ZhengTann received one Choice Scarf!
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"Oooh lucky you!"

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RNG: 42/50 Restore 50 HP to active mon / Active mon's En is halved.

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RNG: 49/50 Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

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RNG: 12/50 Quick Claw / Your active mon is Paralyzed.

"Choose Heatran! I dare you!"



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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf

Rewards:
Ref: 2+0.5*1=2.5 UC
 
Oh, so it's actually 70/30 in my favour. But even with those odds, Door 3 is still the best, since the others are practically zero reward scenarios.
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"Hey mon, this is going to be cliched if we rinse and repeat."
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"Easy for you to say. I'm just glad we're not facing anybody just for the kicks."
 
Quick Claw / Your active mon is Paralyzed.
RNG: [<=7000 Boon] 5565/10000 (Boon)

ZhengTann received one Quick Claw!

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"How fortunate."

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RNG: 28/50 Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

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RNG: 22/50 Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

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RNG: 25/50 Electric Gem / Your active mon is attacked with R3 Thunderbolt, which successfully rolls paralysis.

"Oh come on, this is no fun."



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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf

Rewards:
Ref: 2+0.5*2=3 UC
Player: 0.5*2=1 CC
 
Would the Thunderbolt even be effective when Elfman is part Ground-type? Guess there's only one way to find out. Door 3.
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"Yep, cliched, mon."
 
Electric Gem / Your active mon is attacked with R3 Thunderbolt, which successfully rolls paralysis.
RNG: [<=7000 Boon] 9916/10000 (Ill)

The Battle Pike used Thunderbolt!
It doesn't affect Camerupt!



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"We should make that Thunderbolt ignore the Ground-type immunity."

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RNG: 21/50 Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

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RNG: 12/50 Quick Claw / Your active mon is Paralyzed.

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RNG: 17/50 Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)

"Swoobat! I love Swoobat!"
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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf
1x Quick Claw

Rewards:
Ref: 2+0.5*3=3.5 UC
Player: 0.5*3=1.5 CC
 
Finally, Door 2 is picked instead. Now to facilitate conducive Door 1 conditions by random chances...
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"Hey mon, I'm finally going to take a break! Whoop!"
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"Me and my mouth... Fingers crossed, fingers crossed..."
 
Quick Claw / Your active mon is Paralyzed.
RNG: [<=7000 Boon] 2622/10000 (Boon)

ZhengTann received one Quick Claw!

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"How fortunate."

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RNG: 30/50 Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)

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RNG: 44/50 Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)

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RNG: 34/50 Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse

"Now if Camerupt could fight that Wailord..."




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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf
2x Quick Claw

Rewards:
Ref: 2+0.5*4=4 UC
Player: 0.5*4=2 CC
 
First real dilemma here... Right, Door 2 it is. Postscript: Seems Pike Wailord has Rest listed twice in its movepool.
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"Please just let it be nothing.."
 
Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
RNG: [<=7000 Boon] 5865/10000 (Boon)

Nothing happened!

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"These are your FINAL doors! Good luck!"

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RNG: 49/50 Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

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RNG: 37/50 Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

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RNG: 31/50 Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)

"Ooh! Heatran again!"



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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf
2x Quick Claw

Rewards:
Ref: 2+0.5*5=4.5 UC
Player: 0.5*5=2.5 CC
 
Well, all things thus far, I suppose I could do with another item. Door 3 to end all doors.
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"Hey, Elfman's the one with all the risks and battles. Hmph."
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"That's right mon, I've got all the fun."
 
Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)
RNG: [<=7000 Boon] 7035/10000 (Ill)

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"Um..."

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Escavalier ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Bug / Steel
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item: Link Cable

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Peck
Leer
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Bug Buzz
Slash
Iron Head
Iron Defense
X-Scissor
Reversal
Swords Dance
Giga Impact
Endure
Fury Cutter
Take Down
Scary Face
Flail
Double-Edge

Bug Bite
Counter
Faint Attack
Knock Off
Megahorn
Pursuit

Toxic
Protect
Double Team
Facade
Rest
Aerial Ace
Poison Jab
Swagger
Substitute

Escavalier: Toxic --- Knock Off --- Double-Edge
IF successful Protective/Evasive move, THEN use Double Team the first time, and Chill all subsequent times, pushing actions back.
IF Elfman is underground, THEN use Double Team the first time, and Chill all subsequent times, pushing actions back.


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Gray | Lucy | Elfman
HP: 100 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf
2x Quick Claw

Rewards:
Ref: 2+0.5*5=4.5 UC
Player: 0.5*5=2.5 CC
 
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HP: 100
EN: 100
Other: none
Item: Link Cable

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HP: 100
EN: 100
Other: none
Item: none

Action 1:
Elfman used Substitute (15)!
-12 Energy

Escavalier used Toxic!
fail
-7 Energy

Action 2:
Elfman used Lava Plume!
Crit: [<=625] 4015/10000 (No)
Burn: [<=3000] 3199/10000 (No)
Calculation: (8+3+4*1.5-5*1.5)*2.25=21.375
-5 Energy

Escavalier used Knock Off!
Crit: [<=625] 4463/10000 (No)
Calculation: 7+6*1.5+1*1-3*1.5=12.5
-7 Energy

Action 3:
Elfman used Eruption!
Crit: [<=625] 8510/10000 (No)
Calculation: (12.75+3+4*1.5-5*1.5)*2.25=32.0625
-7 Energy

Escavalier used Double-Edge!
Crit: [<=625] 9031/10000 (No)
Calculation: 12+6*1.5+1*1-3*1.5=17.5
-7 Energy
Substitute faded
5.8333333 recoil

END OF ROUND


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HP: 41
EN: 79
Other: none
Item: Link Cable

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HP: 85
EN: 76
Other: none
Item: none

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"Why does this always happen to me?"
 
Not that it matters last round, but Elfman's Magma Armour ability reduces incoming attacks by 1 BAP.
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"Hey mon, I just gotta plod through, right?"

Flamethower > Lave Plume > Lava Plume

IF Escavalier uses Toxic, THEN replace that action with Substitute (15HP) ONCE, pushing remaining queue back.
IF Escavalier uses Endure, THEN replace that action with Will-o-Wisp and push remaining queue back.
 
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"Kamikaze!"

Double-Edge+Double Edge*3
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HP: 41
EN: 79
Other: none
Item: Link Cable

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HP: 85
EN: 76
Other: none
Item: none

Action 1:
Elfman used Flamethrower!
Crit: [<=625] 8194/10000 (No)
Burn: [<=1000] 8551/10000 (No)
Calculation: (9+3+4*1.5-5*1.5)*2.25=23.625
-6 Energy

Escavalier used SMASH!
Crit: [<=625] 2121/10000 (No)
Calculation: 27-1+6*1.5+1*1-3*1.5=31.5
-45.5 Energy
10.5 recoil

Action 2:
Elfman used Lava Plume!
Crit: [<=625] 8935/10000 (No)
Calculation: (8+3+4*1.5-5*1.5)*2.25=21.375
-5 Energy
Escavalier fainted!

END OF ROUND

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HP: -15
EN: 33
Other: none
Item: Link Cable

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HP: 53
EN: 65
Other: none
Item: none

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"Hey we did damage! Now you should go prepare for Lucy."

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Gray | Lucy | Elfman
HP: 100 | 100 | 53
EN: 100 | 100 | 65
Other: none | none | none
Item: none | none | none
Ability: Inner Focus | Trace | Magma Armor
Stats: 4/2/5/3/90 | 3/4/5/4/69 (-10% Eva) | 4/3/4/4/34 (-10% Eva)

"Bag":
1x Choice Scarf
2x Quick Claw

Rewards:
Ref: 2+0.5*5+3*1=7.5 UC
Player: 0.5*5+1*1=3.5 CC
Elfman the Camerupt: 3 KOC
 
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"Elfman! Are you alright?"
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"Ugg... Yeah mon, I'm still standing."
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"Now for the last challenge..."
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"No problems mon, we can do this. Let's show 'em!"



Gray (Lucario)
Lucy (Gardevoir @ Quick Claw)
Elfman (Camerupt @ Quick Claw)
 
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"Why hello there. I can see the Pike Pokemon were not that much of a challenge. However, you shall not pass here!"

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Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
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Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
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Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

"How about some more Pain?"
 
323.png

"Heh, you don't know me if you're asking about pain, mon."

Rock Slide + Stealth Rock {Beast Soul: Canyon Slam!!} > combo cooldown (Rock Slide + Stealth Rock) > Rock Slide + Stealth Rock
IF Pain-Seviper uses Damaging Evasive moves A1, THEN replace that action with Stealth Rock.
IF Pain-Seviper is under the effects of Protective/Evasive actions A1, THEN replace that action with Stealth Rock.

IF Stealth Rock is already up on Pike Queen Lucy's side of the field, THEN replace that action with Earthquake.
 
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Spr_E_Lucy.png

"Oh, Taunt is not what you should be afraid of."

Aqua Tail --- Earthquake --- Aqua Tail

336.gif

HP: 100
EN: 100
Other: none
Item: Smoke Ball

323.png

HP: 53
EN: 65
Other: none
Item: Quick Claw

Action 1:
Quick Claw: [<=2000] 269/10000 (Yes)

Elfman used Stealthy Rock Slide!
Crit: [<=625] 8024/10000 (No)
Flinch: [<=3000] 8527/10000 (No)
Calculation: 8+4*1.5-2*1.5=11
-27 Energy

Pain used Aqua Tail!
Crit: [<=625] 6085/10000 (No)
Calculation: (9-1+4*1.5-3*1.5)*2.25=21.375
-7 Energy

Action 2:
Pain used Earthquake!
Crit: [<=625] 5169/10000 (No)
Calculation: (10-1+4*1.5-3*1.5)*1.5=15.75
-7 Energy

Elfman must recharge!

Action 3:
Quick Claw: [<=2000] 4891/10000 (No)

Pain used Aqua Tail!
Crit: [<=625] 1853/10000 (No)
Calculation: (9-1+4*1.5-3*1.5)*2.25=21.375
-7 Energy
Elfman fainted!

END OF ROUND

336.gif

HP: 89
EN: 79
Other: Stealth Rock
Item: Smoke Ball

323.png

HP: -6
EN: 38
Other: none
Item: Quick Claw

Spr_E_Lucy.png

"Case and point. Next victim please."
 
323.png

"Hey, mon, I'm okay... I can still.. unghh... breath, I think..."
282.png

"Shh... Easy there, Elfman. Take a rest, let us handle this okay?"
Spr_5b_448.png

"...... Did you just... called Elfman a 'victim' ?"

Gray the Lucario in.
 
Spr_E_Lucy.png

"This one is a tough nut to crack, but no matter."

Earthquake --- Flamethrower --- Earthquake
IF successful Protective/Evasive move, THEN Chill and push actions back.
IF Counter is ordered, THEN use Flamethrower and push actions back.
 
336.gif

HP: 89
EN: 79
Other: Stealth Rock
Item: Smoke Ball

Spr_5b_448.png

HP: 100
EN: 100
Other: none
Item: none
323.png

HP: -6
EN: 38
Other: none
Item: Quick Claw

Action 1:
Gray used Magnet Rise!
-6 Energy

Pain used Earthquake!
immune
-7 Energy

Action 2:
Gray used Psychic!
Crit: [<=625] 7151/10000 (No)
-SpD: [<=1000] 9234/10000 (No)
Calculation: (10+5*1.5-2*1.5)*1.5=21.75
-7 Energy

Pain used Flamethrower!
Crit: [<=625] 8781/10000 (No)
Burn: [<=1000] 8665/10000 (No)
Calculation: (9+5*1.5-3*1.5)*1.5=18
-7 Energy

Action 3:
Gray used Circle Throw!
Crit: [<=625] 4958/10000 (No)
Calculation: (6+3+4*1.5-2*1.5)*2/3=8
-4 Energy

Pain used Earthquake!
immune
-7 Energy

Mon dragged out [<=5000 Rage] 9400/10000 (Fun)

END OF ROUND

336.gif

HP: 59
EN: 58
Other: Stealth Rock, Fun switching in
Item: Smoke Ball

Spr_5b_448.png

HP: 82
EN: 83
Other: Magnet Rise (3a)
Item: none
323.png

HP: -6
EN: 38
Other: none
Item: Quick Claw

Fun switching in now, order accordingly.
 
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