Final Judgement:
*These Items and Rulings are not applicable to ongoing tournaments, which are locked in with their original rules and item descriptions.
Rulings:
1. Signature Items will have the following precedence: Item-Based > Happiness > Level-Up / No Evolution
2. Item Based Evolutions consist of Pokemon Specific Items (Electirizer, Reaper Cloth, etc.), Battle Items, Evolutionary Stones, Fossils, and Incenses.
3. CAP Pokemon use Rare Candy or Everstone. Given the infinite number of possible ways CAPs might evolve in the future, these items work as useful standards.
4. Mega Stones are separate from these rulings, and exist independent of them.
5. Rare Candy ceases giving Rank boosts once the Pokemon reaches 24 Total Ranks. Necturna, being the only eligible Rare Candy Pokemon at 23 Ranks that have a tied highest True Base Stat, get a SpD boost. The Pokemon will still receive the STAB boost from Rare Candy.
6. Everstone ceases giving Rank boosts to Pokemon that naturally have 24 or greater Base Rank Total. Meloetta-A, Azelf, Registeel, and Genesect get a boost in both their relevant stats (SpA and SpD, Atk and SpA, Def and SpD, Atk and SpA).
This means that a Pokemon that has an Incense cannot use Soothe Bell, and a Pokemon eligible for Soothe Bell cannot use Rare Candy or Everstone. A Pokemon such as Roserade, which has both Rose Incense and Shiny Stone can utilize BOTH, as BOTH are item-based.
New Items being implemented as follows:
Fossils (Replace Rare Candy / Everstone for Fossil Mons)-
Helix Fossil - 8 CC - Swift Swim is activated, regardless of Weather. Weak Armor does not lower Defense when activated. Increases Attack by one (1) Rank.
Dome Fossil - 8 CC - Swift Swim is activated, regardless of Weather. Weak Armor does not lower Defense when activated. Increases Defense by one (1) Rank.
Old Amber - 8 CC - Raises the Energy Cost of all incoming attacks by two (2). Increases Attack by one (1) Rank.
Root Fossil - 8 CC - Enhances Storm Drain to increase Special Attack by two (2) stages when activated. Reduces the Energy Cost of HP Draining Attacks / Recovery Moves by one (1). Increases Attack by one (1) Rank.
Claw Fossil - 8 CC - Swift Swim is activated, regardless of Weather. Increases the Base Attack Power of Contact Attacks by one (1) BAP. Increases Special Defense by one (1) Rank.
Skull Fossil - 8 CC - Sheer Force becomes Passive, and no longer removes the secondary effects from attacks. Increases Defense by one (1) Rank.
Armor Fossil - 8 CC - Immune to damage from ball and bomb attacks. (Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon.) Increases Attack by one (1) Rank.
Cover Fossil - 8 CC - Swift Swim is activated, regardless of Weather. Increases Attack by one (1) Rank.
Plume Fossil - 8 CC - Defeatist Rank drops are ignored. Increases Defense by one (1) Rank.
Jaw Fossil - 8 CC - Increases the Base Attack Power of non-contact attacks by one (1) BAP. Increases Special Defense by one (1) Rank.
Sail Fossil - 8 CC - Makes Snow Warning and Hail last an unlimited amount of time, until the weather is changed. Increases Attack by one (1) Rank.
Other Items:
Charged Stone (Replaces Rare Candy for Magneton/Zone and Nosepass/Probopass) - 8 CC -The Pokemon is under a constant Magnet Rise effect. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
Solar Ray - 8 CC- (Replace Soothe Bell for Espeon) - The Pokemon's Magic Bounce makes the Pokemon immune to the negative effects (ex. loss of ability, evasion drop, perish counter) of all Status category moves not initiated by the user or an ally (ex. Skill Swap, Gravity, Perish Song). Morning Sun will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
Lunar Ray - 8 CC-(Replace Soothe Bell for Umbreon) - If Synchronize is activated by a non-damaging attack, the Pokemon is healed of that attack's inflicted status. Moonlight will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
Odd Keystone - 8 CC (Replaces Everstone for Spiritomb) - Raises the Energy Cost of all incoming attacks by two (2). Increases Defense and Special Defense by one (1) Rank.
Rebalanced Items:
Full Incense: Causes the Pokemon to always move last within its priority bracket, regardless of Speed. The Pokemon's attacks will never miss an opponent and opponents' attacks will never miss the Pokemon. OHKO moves have normal accuracy when used with or against a Pokemon with this item. When the Pokemon uses Rest they will gain 15 HP per action.
Lax Incense: Removes recoil on Struggle. Increases the return damage on Counter and Mirror Coat to 1.75x. Increases Defense and Special Defense Ranks by one (1) each.
Luck Incense: The Pokemon's owner gains one (1) additional Currency Counter for each battle the Pokemon participates in. Can be used in Training battles. Increases Special Attack by one (1) Rank.
Odd Incense: The Pokemon's team-wide barrier moves (Reflect/Light Screen/Quick Guard/Safeguard/Wide Guard) have an additional +1 priority from their usual level. Increases Special Attack and Special Defense Ranks by one (1) each.
Pure Incense: Halves the rate of damage increase on Toxic (e.g. it becomes 1, 1, 2, 2, 3, 3 over 6 rounds instead of 1,2,3,4,5,6) and increases the rate of decay on Freeze (always 1 action), Sleep (0,1,1 instead of 1,1,2) and paralysis (25,15,5,0 or 20,10,0 instead of 25,20,15,10,5,0). Reduces the damage of Poison and Burn to one (1) DPA. Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
Rock Incense: Alters Rattled to boost Special Defense when activated, and activates it automatically at the end of each round. Increases Attack and Defense by one (1) Rank each.
Rose Incense: Confers Leaf Guard if not present, Leaf Guard is always active, regardless of weather. Increases Special Attack and Special Defense by one (1) Rank Each.
Sea Incense: Enhances Sap Sipper to increase Attack by two (2) stages when activated. Increases Defense and Special Defense by one (1) Rank.
Wave Incense: Enters battle with Swift Swim activated, regardless of weather. Continuously activates Water Absorb, granting one (1) HP per action. Increases Special Attack and Special Defense by one (1) Rank each.
Soothe Bell: Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
Pokemon: Golbat, Crobat, Pichu, Cleffa, Igglybuff, Togepi, Buneary, Lopunny, Riolu, Lucario, Woobat, Swoobat, Swadloon, Leavanny
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ObjEDIT: Reworded Solar Ray to clarify that Magic Bounce makes Espeon ignore the effects rather than Magic Bounce itself ignoring the effects.