[Factory semifinals] Maxim vs Elevator Music

Geodude6

Look at my shiny CT!
Flavorless post is flavorless.

Rules:
3v3 singles
Switch = OK
2 day player DQ/3 day ref DQ
One ability
Unlimited chills/recoveries
2 subs
Arena: ASB arena

Maxim's team:

Donphan (M)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang

#Egg#
Counter
Focus Energy
Fissure
Head Smash
Ice Shard
Mud Slap
Water Gun

#TM/HM#
Protect
Substitute
Gyro Ball
Facade
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic

#Event/Tutor#
Bounce
Endeavor
Gunk Shot
Hyper Voice
Seed Bomb
Sleep Talk
Stone Edge
Poison Jab
Swagger
Snore
Stealth Rock
Superpower

Drapion [Gladiator] (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Venoshock
Crunch
Cross Poison
Toxic Spikes
Hone Claws
Night Slash
Knock Off

#Egg#
Agility
Twineedle
Faint Attack
Confuse Ray
Screechs
Whirlwind

#TM/HM#
Protect
Substitute
Earthquake
Dig
Brick Break
Aerial Ace
Swords Dance
Rest
Toxic
Rock Slide
Giga Impact
Snarl
X-Scissor
Taunt

#Event/Tutor#
Endure
Aqua Tail

Seaking (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Waterfall
Horn Drill
Agility
Soak
Megahorn

#Egg#
Haze
Mud Shot
Hydro Pump
Mud Slap
Psybeam

#TM/HM#
Protect
Substitute
Rain Dance
Surf
Ice Beam
Facade
Mimic
Giga Impact
Toxic
Bide
Dive
Blizzard
Double Team
Swagger
Hyper Beam
Rest
Scald

#Event/Tutor#
Bounce
Drill Run
Knock Off
Signal Beam
Sleep Talk
Endure
Icy Wind
Swift
Aqua Tail
Sticky Barb
Steel Gem
Tanga Berry
Oran Berry
Wise Glasses
Heat Rock
Mystic Water
Cornn Berry
Ghost Gem
Persim Berry


Elevator Music's team:

Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hail
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Substitute
Teleport
Thunder
Whirlpool
Zap Cannon

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Skill Swap
Trick

Tomohawk (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
#Level Up#
Aerial Ace
Air Slash
Aura Sphere
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Roar
Rock Smash
Scratch
Sky Drop
Sunny Day
Superpower
Whirlwind

#Egg#
Confuse Ray
Rapid Spin
Yawn

#TM/HM#
Brick Break
Bulldoze
Double Team
Fly
Focus Blast
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Protect
Reflect
Safeguard
Solarbeam
Substitute
Taunt
Thief
Toxic

#Event/Tutor#
Covet
Drain Punch
Roost
Snatch
Snore
Stealth Rock
Sleep Talk
Tailwind
Uproar

Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Close Combat
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch
Vacuum Wave
1x Mystic Water
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Damp Rock
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
1x Flame Orb



Coin flip: (Heads = Maxim orders first) 3750



Order of Operations
Elevator Music sends out a Pokemon, potentially with item.
Maxim sends out a Pokemon, potentially with item, and issues orders.
Elevator Music issues orders.
Geodude6 refs after being reminded about this for a month.

EDIT 3-15: Ref DQ is 3 days, not 5 days.
 
Last edited:
w/ Oran Berry

Let's go Chaos Wheel!

Thunder Fang~Head Smash~Thunder Fang
If Damaging Evasive move, then use Bounce that Action.
If successful Protective/Evasive move, then use Focus Energy on the first instance and Stealth Rock on the second.
 

Geodude6

Look at my shiny CT!
Maxim: (AOO)

Donphan
Type: Ground
Item: Oran Berry
HP: 100
EN: 100
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None
Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (3/3)
HP: 110
EN: 100
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​
A1
Tomohawk's Fly
-10 EN
Donphan's Bounce
-11 EN
dumb prioness
Tomohawk's Fly
Hit: (<9500) 7344
Crit: (<625) 8483
[9+3+1(1.5)-5(1.5)-1]=5

A2
Donphan's Head Smash
-11 EN
Hit: (<8000) 8581
Tomohawk's Roar
-7 EN
Switch to: (6336) Seaking

A3
Tomohawk's Stealth Rock
-12 EN
Donphan's Thunder Fang
-5 EN
Hit: (<9500) 9611


Maxim: (BOA)
Stealth Rock

Seaking
Type: Water
Item: ???
HP: 88
EN: 100
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Donphan
Type: Ground
Item: Oran Berry
HP: 95
EN: 73
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (3/3)
HP: 110
EN: 71
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​

Order of Operations
Maxim attaches an item to Seaking.
Elevator Music orders.
Maxim orders.
I ref.
 
Tomohawk: Aura Sphere ~ Air Slash ~ Aura Sphere
IF (a damaging evasive move is used) AND (Seaking is faster) THEN (use Reflect on the first instance, and Whirlwind on the second instance)
IF (Bide is used a1) THEN (use Substitute (15 HP) a1 and SolarBeam a2)​
 

Geodude6

Look at my shiny CT!
Maxim: (BOA)
Stealth Rock

Seaking
Type: Water
Item: Mystic Water
HP: 88
EN: 100
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Donphan
Type: Ground
Item: Oran Berry
HP: 95
EN: 73
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (3/3)
HP: 110
EN: 71
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​


Horn Drill hit :O
A1
Tomohawk's Aura Sphere
-6 EN
Crit: (<625) 7213
[9+3+5(1.5)-3(1.5)]=15
Seaking's Ice Beam
-7 EN
Crit: (<625) 9770
[10+4(1.5)-3(1.5)]=11.5
Effect: (<1000) 6858

A2
Tomohawk's Air Slash
-5 EN
Crit: (<625) 617
[8+3+3+5(1.5)-3(1.5)]=17
Effect: (<3000) 4016
Seaking's Horn Drill
-16 EN
Hit: (<3000) 1205
Crit: (<625) 6178
[25+3(1.5)-3(1.5)]=25

A3
Tomohawk's Aura Sphere
-6 EN
Crit: (<625) 3217
[9+3+5(1.5)-3(1.5)]=15
Seaking's Ice Beam
-7 EN
Crit: (<625) 7252
[10+4(1.5)-3(1.5)]=11.5
Effect: (<1000) 3334
Maxim: (BOA)
Stealth Rock

Seaking
Type: Water
Item: Mystic Water
HP: 41
EN: 70
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Donphan
Type: Ground
Item: Oran Berry
HP: 95
EN: 73
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (1/3)
HP: 62
EN: 54
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​
 
EDIT: Nevermind, stupid Yache Berry

Hydro Pump x3
If Damaging Evasive move, then use Dive
 
Last edited:

Geodude6

Look at my shiny CT!
Maxim: (BOA)
Stealth Rock

Seaking
Type: Water
Item: Mystic Water
HP: 41
EN: 70
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Donphan
Type: Ground
Item: Oran Berry
HP: 95
EN: 73
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (1/3)
HP: 62
EN: 54
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​
A1
Seaking's Hydro Pump
-7 EN
Hit: (<8000) 8698
Tomohawk's Solarbeam
-8 EN
Crit: (<625) 2824
[12+5(1.5)-3(1.5)]*1.5=22.5

A2
Tomohawk's Hyper Beam
-10 EN
Crit: (<625) 1772
[15+5(1.5)-3(1.5)]=18
0.5 HP KOes
Maxim: (BOX)
Stealth Rock

Seaking
Type: Water
Item: Mystic Water
HP: KO
EN: KO
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Donphan
Type: Ground
Item: Oran Berry
HP: 95
EN: 73
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Item: Yache Berry (1/3)
HP: 62
EN: 36
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: Sluggish (1a)​
 
RNG, can we PLEASE stop missing!? Thank you...

Gladiator (Drapion) out.

EDIT: Equipping him with a Sticky Barb, because what's the worst that could possibly happen with that?
 
Last edited:

Geodude6

Look at my shiny CT!
Maxim: (BAX)
Stealth Rock

Drapion
Type: Poison/Dark
Status: Healthy
HP: 88
EN: 100
Item: Sticky Barb
Stats: 4/4/1/3/95
Ability: Battle Armor
SC: 3
WC: 4
Other: None

Donphan
Type: Ground
HP: 95
EN: 73
Item: Oran Berry (1/1)
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None


Seaking
Type: Water
Status: Fainted
HP: KO
EN: KO
Item: Mystic Water
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 62
EN: 36
Item: Yache Berry (1/3)
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: Sluggish (1a)​
Maxim note that "Electric Fang" isn't a move. I'll ref it as Thunder Fang as that's clearly your intent, but please take note as I may not be so nice next time this happens.

A1
Tomohawk's Harden
-5 EN
Drapion's Taunt
-9 EN
-2 HP Drap (Barb)

A2
Drapion's Confuse Ray
-5 EN
CFU stage: 3
Tomohawk's Earth Power
Hit self: (<5000) 2700
-3 EN
[4+1(1.5)-3(1.5)]=1
-2 HP Drap (Barb)

A3
Drapion's Thunder Fang
-5 EN
Hit: (<9500) 9369
Crit: (<625) 5927
[7+4(1.5)-3(1.5)]*1.5+2-2=12.75
Tomohawk's Earth Power
Hit self: (<5000) 9702
-7 EN
[9+5(1.5)-3(1.5)]*1.5=18
Effect: (<1000) 6202
Maxim: (BAX)
Stealth Rock

Drapion
Type: Poison/Dark
Status: Healthy
HP: 66
EN: 81
Item: Sticky Barb
Stats: 4/4/1/3/95
Ability: Battle Armor
SC: 3
WC: 4
Other: None

Donphan
Type: Ground
HP: 95
EN: 73
Item: Oran Berry (1/1)
Stats: 5/5/1/3/50
Ability: Sturdy
SC: 3
WC: 5
Other: None


Seaking
Type: Water
Status: Fainted
HP: KO
EN: KO
Item: Mystic Water
Stats: 3/3/4/3/59
Ability: Lightningrod
SC: 3
WC: 3
Other: -10% Eva

Emma: (OAO)

Tomohawk
Type: Fighting/Flying
Status: Taunt (3a)
HP: 48
EN: 21
Item: Yache Berry (1/3)
Stats: 1/3/5/3/85
Ability: Prankster
SC: 2
WC: 3
Other: None​

Maxim is up.
 
Last edited:
Oh, the Harden should actually have gone off due to Prankster. Also, I think Drapion shouldn't have taken damage from Sticky Barb a3 since it used an attack.

Dunno if that will change your orders Maxim, so I'll wait to order.
 
All right, I think I'm gonna forefit this one...frankly I don't want to hold up this tourney any longer than it already has, and Tomohawk has swept my entire team by this point pretty much. I will win third place to get that Seaking though!
 

Geodude6

Look at my shiny CT!
...and when I saw this I had just finished the reffing lol. For anyone interested, this didn't get reffed due to various irl events that have been eating up my attention.

Rewards:
Maxim: Nothing since he forfeit.

Elevator Music: 2 CC, any one of Maxim's Pokémon
- All mons: 6 MC

Geodude6: 6 UC I think??
 

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