Welcome to the HMS Tesla. Today we will be witnessing a battle between Leader dogfish44 of the Electric Gym and his challenger, Birkal, leader of the fighting gym when he isn't off fighting other leaders. Myself? I am your humble host, referee, and provider of snark for the event. Now, let us go over the rules for the match.
Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF
And, of course, your arena:
And unlike the humor of the British, this ship is far from dry.
Now, let us introduce our competitors. Or, me introduce them. "Us" implies you have some involvement in this match beyond sitting there looking at the screen and maybe ordering. This is not the case.
dogfish44 is an extremely old user as well as one of the three original leaders still around. He has more wins than just about anyone, as well as five of them for every loss. Gen VI did not smile upon him, but it did not hurt him as much as some other leaders and he is still a force to be reckoned with. Pay special attention to his Emolga. It hits three of Birkal's Pokemon for super effective damage, is immune to Earthquake, and is greatly boosted by some of the arena's effects.
it is overpowered as f it's unique combination of abilities will likely give it the ability to gain ground stab, an electric resist, or whatever else is required.
Because logic.
Leader dogfish44 sends out his Pokemon with items, Birkal sends out his Pokemon and items and orders, Leader dogfish44 orders.
Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF
And, of course, your arena:
Arena: HMS Tesla
Field Type: Electric, Water
Complexity: Moderate
Format: Doubles
It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.
Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.
"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."
Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...
"Emolga, give us some light will ya!"
An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...
"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."
The leader clicks his fingers, and on cue a light rain smothers the arena.
"Finally, good luck, and make sure you provide a good show!"
Field Type: Electric, Water
Complexity: Moderate
Format: Doubles
It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.
Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.
"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."
Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...
"Emolga, give us some light will ya!"
An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...
"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."
The leader clicks his fingers, and on cue a light rain smothers the arena.
"Finally, good luck, and make sure you provide a good show!"
- All Pokémon who benefit from the item ThunderStone instantly gain the effect.
- No Pokémon is treated as encumbered.
- During "Clear" weather, a light rain falls, which acts as normal rain, except with only ±1 BAP on Water/Fire Moves
- There is no restriction on natural substances (Natural water, Grass, Rocks, etc.) to attack with.
And unlike the humor of the British, this ship is far from dry.
Now, let us introduce our competitors. Or, me introduce them. "Us" implies you have some involvement in this match beyond sitting there looking at the screen and maybe ordering. This is not the case.
dogfish44 is an extremely old user as well as one of the three original leaders still around. He has more wins than just about anyone, as well as five of them for every loss. Gen VI did not smile upon him, but it did not hurt him as much as some other leaders and he is still a force to be reckoned with. Pay special attention to his Emolga. It hits three of Birkal's Pokemon for super effective damage, is immune to Earthquake, and is greatly boosted by some of the arena's effects.
On the other side is Birkal. As a challenger, he has one badge--his own--putting him well beneath the curve of challengers who usually come from the Tesla victorious. However, his team is far from standard for this gym as it contains not a single ground type. It even only contains one electric resist. It appears as if he is banking on the arena's buffs being minor enough to make the fight one of pure skill and capitalize on the indirect weaknesses of electric types. Or something. More probably, he did not have a ground type. Pay special attention to his Keckleon because
Boltair (F)
Nature: Mild
+1 SpA, -1 Def
Type: Electric / Flying
Abilities: Static / Motor Drive [DW]
Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: N/A
MC: 0
DC: 5/5
Attacks [54]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power Grass
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Nuzzle
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge
Short Fuse (M)
Nature: Mild
+1 SpA, -1 Def
Type: Electric
Abilities: Motor Drive / Vital Spirit [DW]
Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks [100]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
Pulse (N/A)
Nature: Modest
+1 SpA, -1 Atk
Type: Ice / Electric
Abilities: Levitate
Stats:
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 4 (2.3 M)
Weight Class: 5 (100.03 KG)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks [53]:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Nimbus (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat [DW]
Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks [86]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Murena (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Attacks [66]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
Formula (M)
Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk
Type: Electric / Water
Abilities: Trace / Magic Guard / Shell Armour [DW]
Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks [54]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Fairy Wind
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon
Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool
Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power Grass
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Earth Power
Helping Hand
Icy Wind
Sleep Talk
Lumos Maxima (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Water / Electric
Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks [46]:
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Eerie Impulse
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun
Agility
Amnesia
Mist
Psybeam
Soak
Whirlpool
Blizzard
Brine
Dive
Double Team
Hidden Power Grass
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch
Bounce
Endure
Heal Bell
Icy Wind
Sucker Punch
Now imagine a coin sailing through the air. Imagine that dogfish44 was supposed to send out first on heads. Imagine watching it hit the ground, spin for some time, and then spin some more as dubstep music plays in the background for no discernible reason. Now imagine a phone booth randomly appearing in the arena as a Terminator fights with some dudes in black who can dodge bullets. Pretty awesome, right? In the fight, the coin is lost permanently in time. Which, as every gentleman knows, means it came up heads.Let's do this.
Crayons Kecleon (M)
[Nature]
Rash (+SpA | -SpD)[Type]
Normal[Abilities]
Color Change[Stats]
Protean (✓)
HP: 90[Tokens]
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
AC: 5 | 5[Learned Moves]
MC: 0
[80 | 111][Unknown Moves]
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Charge Beam
Counter
Dig
Disable
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Rest
Return
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
[Current Gen]
Attract
Confide
Cut
Flash
Fling
Frustration
Hone Claws
Retaliate
Rock Smash
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Headbutt
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Role Play
Rollout
Secret Power
Snore
Swift
Work Up
[Event]
Reflect Type
[80 MC]
Height | Venusaur (M)
[Nature]
Hardy[Type]
Grass | Poison[Abilities]
Overgrow[Stats]
Chlorophyll (✓)
Thick Fat [Mega]
HP: 100[Mega Stats]
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 80
S&W: 4 | 4
Total: 20
[Tokens]
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 80
S&W: 5 | 5
Total: 25
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[58 | 89][Unknown Moves]
Amnesia
Bide
Bind
Block
Bulldoze
Bullet Seed
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hidden Power [Fairy]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mud Slap
Petal Blizzard
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Reflect
Rest
Safeguard
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
[Level]
Petal Dance
[Gen 6]
Attract
Confide
Cut
Echoed Voice
Frustration
Grass Pledge
Nature Power
Return
Roar
Rock Smash
Round
Strength
Swagger
Swords Dance
[Previous Gen]
Body Slam
Captivate
Curse
Defense Curl
Fury Cutter
Headbutt
Mimic
Natural Gift
Outrage
Rage
Rock Climb
Secret Power
Snore
String Shot
[Egg]
Charm
Grass Whistle
[77 MC]
Gallade (M)
[Nature]
Naive (+15% Spe | +10% Accuracy | -1 SpD)[Type]
Psychic | Fighting[Abilities]
Steadfast[Stats]
Justified
HP: 100[Tokens]
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 1
[104 | 129][Unknown Moves]
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Doublt Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Current Gen]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Double-Edge
Headbutt
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up
[Event]
Sing
[64 MC]
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting[Abilities]
Guts[Stats]
Sheer Force
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[52 | 71][Unknown Moves]
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Return
Reversal
Rock Slide
Rock Throw
Rock Smash
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up
[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Rock Tomb
Round
Strength
Swagger
[Gen 5]
Snore
[Egg]
Smelling Salts
[32 MC]
Because logic.
Leader dogfish44 sends out his Pokemon with items, Birkal sends out his Pokemon and items and orders, Leader dogfish44 orders.