"Gah, where is this stupid gym? I've been riding through this forest for hours and have found no music!"
"Tauros!"
"Ah don't worry, I think we'll be fine...eh I think I hear something?"
"Hehehe, how you doing?"
O.O "Oh crap it's the Skull kid, he's going to send the moon crashing right on top of us! AAAAAAAAHHHHHHHHHH!"
At this point, I ran away screaming into the forest...hey how was I supposed to know this was the Majora's Mask Jungle, no way am I taking a trip to Clock Town.
"Huh, Skull Kid? Never heard of him."
Well, at any rate, I ran, until finally
WHAM!
"Ouch! That hurts! You should pay attention!"
"What the, you again!? You're that charlatan that kept spinning my wheels in my old gym!"
"Hey now, I'm no charlatan---wait what do you mean old gym?
"Eh, it's a long story. Right now though I need to find the fire gym."
"That'd be here actually! Elevator Music should be here any minute now."
Speak of the devil, before I could even respond who should ram into both of us but the challenger.
"Hey watch where you're going!"
And so the battle began, I decided I may as well tell the rest of my story of my old gym's demise here, since
"All right, we're all here now. Let's get this battle started!"
Welcome everybody for this battle between the Fire gym Leader Frosty and the Challenger Elevator Music. First off, let's read the rules of engagement!
All right, with that out of the way, let's get started. Although...this forest is giving me the creeps. Knew I should've just flown here.The Rules said:5 v 5 Gym Triples
3 Day DQ
Infinite Chill/Recovery
3 Mega Evolutions
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Arena: Lost Woods
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
"I knew I shouldn't have eaten those nachos..." - You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"Too many weird Fireflies here...well, at least it isn't dark" - you think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Erm...I am looking for the Fire Gym Leader." - You answer.
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Sorry! I was looking for the Fire Gym Leader. I was told by a very scary kid that he was here" - You say.
"Ah, then look no further, I am the guy you are looking for. I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"Awesome! Then let's head to your gym so I can defeat you!" - You say.
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Item/Ability/Weather Effects)*0.67 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
Over here in what would be the red corner, we have the Gym Leader Frosty, and ironic name at that. Still he is the owner of the only Triples gym around, which given his chosen typing I would normally say would be a nigh suicidal idea. However, he's managed two impressive wins against challengers, so I suppose he must be doing a lot of things right! Pay Special Attention to Impa the Houndoom. You might think I'm a bit crazy, but I think it's mega could be really powerful under the right circumstances. If the sun is up (and it will be I'm sure), then you've got a Pokemon with Flash Fire, Solar Power, and the Sun active for absurd Fire Attacks against Elevator music's two Fighting types, and can probably do some damage even to resists. Add in potential lava plume spam and you've got quite a nasty customer.
Team Frosty:
Ninetales [Keaton] (Female)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Abilities:
Flash Fire/Drought (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (54/79):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Spite
Substitute
Tail Whip
Toxic
Will-o-Wisp
Shadow Mend
Charizard [M] [Argorok]
Types: Fire/Flying
Abilities: Blaze/Solar Power (U)
Nature: Lonely (+1Atk, -1Def)
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type: Fire / Dragon
Abilities: Blaze / Solar Power (U) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24
Type: Fire / Flying
Abilities: Blaze / Solar Power (U) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Moves (54/??):
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Flame Burst
Slash
Inferno
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Egg:
Counter
Dragon Dance
Focus Punch
Beat Up
Outrage
Belly Drum
Dragon Pulse
Dragon Rush
TM:
Toxic
Protect
Substitute
Dig
Overheat
Rest
Endure
Fly
Hyper Beam
Earthquake
Fire Blast
Sleep Talk
Iron Tail
Roar
Aerial Ace
Solar Beam
Brick Break
Rock Tomb
Roost
Focus Blast
Will-o-Wisp
Rock Slide
Sky Drop
Dragon Tail
Hidden Power (Ice)
Bide
Fire Punch
Houndoom [F] [Impa]
Types: Fire/Dark
Abilities: Early Bird/Flash Fire/Unnerve (U)
Nature: Lonely (+1Atk, -1Def)
Stats:
Hp: 100
Atk: 4(+)
Def: 1(-)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Stat Total: 18
Houndoom [F] [Impa]
Types: Fire/Dark
Abilities: Early Bird/Flash Fire/Unnerve (H)/Solar Power (M)
Nature: Lonely (+1Atk, -1Def)
Stats:
Hp: 100
Atk: 4(+)
Def: 2(-)
SpA: 5
SpD: 3
Spe: 115
Size Class: 4
Weight Class: 4
Base Stat Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves (47/??):
Beat Up
Bite
Counter
Crunch
Dark Pulse
Destiny Bond
Double Team
Embargo
Ember
Endure
Feint
Feint Attack
Fire Blast
Fire Fang
Flame Charge
Flamethrower
Foul Play
Heat Wave
Hidden Power Ice
Howl
Hyper Beam
Incinerate
Inferno
Leer
Nasty Plot
Odor Sleuth
Overheat
Payback
Protect
Rest
Reversal
Roar
Rock Smash
Shadow Ball
Sleep Talk
Sludge Bomb
Smog
Snarl
Solar Beam
Substitute
Sucker Punch
Sunny Day
Taunt
Thunder Fang
Torment
Toxic
Will-o-Wisp
Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (64/77):
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Mollux [M] [Dera Zol]
Types: Fire/Poison
Abilities: Dry Skin/Illuminate(U)
Nature: Bold (-1Atk, +1Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: ---
MC: 0
AC: 5/5
Moves (57/??):
Acid
Acid Armor
Acid Spray
Aqua Ring
Belch
Bide
Clear Smog
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Solarbeam
Stealth Rock
Substitute
Sunny Day
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Rotom-H [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 16
MC: 0
Abilities: Levitate
Attacks (53/53+X):
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (75/??):
Acrobatics
Aerial Ace
Assist
Blaze Kick
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Unfortunately for Frosty, his challenger this time happens to be none other than the prestigious Elevator Music. Renowned for being one of the best, if not the best, player in all of ASB, Elevator has scored and impressive number of badges, six in total! As if that wasn't enough, he's currently battling it out with It's a Random in the finals of the Factory Tournament, and challenging the Gold Pike. Frosty had better watch out for Putera the Aerodactyl. Between being Elevator Music's fastest Pokemon, having access to Taunt, and having a great Mega Evolution for this gym, I believe it'll be a force to be reckoned with!
Team Elevator Music:
Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Abilities: Shed Skin / Air Lock / Infiltrator (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 5/5
Moves: (94/94)
Ancient Power
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out
Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves: (80/80)
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Ice)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Conkeldurr [Roobushin] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (71/71)
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +26% Acc, -1 SpA)
Type: Rock/Flying
Abilities: Rock Head / Pressure / Unnerve (Unlocked) / Tough Claws (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
MC: 0
AC: 5/5
Moves: (86/90)
Agility
Ancient Power
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Assurance
Curse
Foresight
Pursuit
Steel Wing
Whirlwind
Wide Guard
Aerial Ace
Attract
Bide
Bulldoze
Captivate
Confide
Defog
Detect
Double Team
Dragon Claw
Dragon Rage
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fly
Frustration
Hidden Power (Grass)
Hone Claws
Incinerate
Mimic
Natural Gift
Payback
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Secret Power
Smack Down
Snore
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Air Cutter
Aqua Tail
Double-Edge
Dragon Pulse
Earth Power
Headbutt
Heat Wave
Iron Tail
Ominous Wind
Rock Throw
Roost
Sky Attack
Sleep Talk
Stealth Rock
Swift
Tailwind
Twister
Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Moves: (89/98)
Aqua Ring
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport
Amnesia
Aqua Jet
Belly Drum
Body Slam
Camouflage
Copycat
Encore
Fake Tears
Foresight
Future Sight
Muddy Water
Perish Song
Present
Refresh
Sing
Soak
Tickle
Attract
Blizzard
Brick Break
Bulldoze
Confide
Curse
Dig
Dive
Double Team
Facade
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hail
Headbutt
Hidden Power (Electric)
Hyper Beam
Ice Beam
Iron Tail
Light Screen
Natural Gift
Power-Up Punch
Protect
Rest
Rock Smash
Scald
Secret Power
Sleep Talk
Substitute
Surf
Swagger
Toxic
Water Pulse
Waterfall
Whirlpool
Work Up
Covet
Dynamic Punch
Endure
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Mimic
Mud-Slap
Scary Face
Seismic Toss
Snore
Swift
Uproar
Either way, I think this will be quite an epic fight! But first, we need to decide who's ordering second via Coin Toss!
*Searches Pockets* "Uhm...ah geez did I really forget the coin? Ah well, I can always use the RNG device of my Porygon-Z reffing device!"
Coin Toss: [1=Frosty orders second, 2=Elevator Music orders second]
Result: 1=Frosty orders second
Let the battle begin!
Turn order:
Frosty sends out Pokemon and equips
Elevator Music sends out Pokemon, equips, and orders
Frosty orders
I ref
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