The Legend Run (Its_A_Random): Black Sulphur Caldera [Aaaaaand CAPASB has its first Heatran!]

Pokemon:


Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (68/133)
PHYSICAL
Aqua Tail
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash
Thunder Punch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Ice Beam
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Toxic Spikes

Mr. Mime [Genie the Wise] (F)
NATURE: Modest

TYPE: Psychic / Fairy
ABILITIES: Soundproof / Filter / Technician (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (55/123)
PHYSICAL
Bide
Counter
Double-Slap
Fake Out
Foul Play

SPECIAL
Confusion
Dazzling Gleam
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Icy Wind
Magical Leaf
Psychic
Psyshock
Psywave
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Thunder
Thunderbolt
Zap Cannon

OTHER
Barrier
Copycat
Encore
Endure
Guard Swap
Healing Wish
Hypnosis
Light Screen
Magic Coat
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Teeter Dance
Thunder Wave
Tickle
Torment
Toxic
Wide Guard


Backpack:
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
8× Cherish Ball
16× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive


Background:

Black Sulphur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.

Your options:

a) Enter Black Sulphur Caldera
b) Leave Black Sulphur Caldera
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"It has been a long time since we were list here... Time to see if we have the skills to make it through this time!"

a) Enter Black Sulphur Caldera
 
http://images.wikia.com/leagueoflegends/images/b/bb/Shaco.attack2.ogg

You enter the pit, entering a maze of boulders.
Random encounter roll:
1=Magby+Onix
2=Magby+Aron
3=Magby+Larvitar
4=Onix+Aron
5=Onix+Larvitar
6=Aron+Larvitar

Consulting random.org:
1

so Magby+Onix it is.

Lackey battle:

Magby (F)
Nature: Rash
+1 SpA, -1 SpD

Type: Fire

Abilities:Flame Body/Vital Spirit (H)

Stats:
HP: 90
Atk: 3
Def: 2
SpA+: 4
SpD-: 1
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks:
italics indicate non-base moves
Ember
Smog
Leer
Fire Punch
SmokeScreen
Feint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast

Flare Blitz
Mach Punch
Screech

Focus Punch
Protect
Brick Break
Flame Charge
Will-O-Wisp
Psychic
Toxic


Counter
Endure

Onix (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Ground

Abilities:Rock Head/Sturdy/Weak Armor (H)

Stats:
HP: 90
Atk+: 3
Def: 6
SpA-: 1
SpD: 2
Spe: 70
Size Class: 7
Weight Class: 6

EC: 0/6
MC: 0
AC: 0/5

Attacks:
italics indicate non-base moves
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Sand Tomb
DragonBreath
Double-Edge

Explosion
Rollout
Defense Curl
Flail

Toxic
Protect
Earthquake
Sandstorm
Bide
Rock Slide
Confide
Flash Cannon


Endure

My opinions on the formatting of the BSC data

Arena: Boulder Maze

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave
No water source present.
One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

---------------------------------------------
Team IAR:
|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
100 HP | 100 HP | 90 HP
100 EN | 100 EN | 100 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense​

Team Lackeys:
|

Magby | Onix
F | F
90 HP | 90 HP
100 EN | 100 EN
3/2/4/1/83 | 3/6/1/2/70
Size Class: 1 | Size Class: 7
Weight Class: 2 | Weight Class: 6
Flame Body | Rock Head/Sturdy
Fine | Fine
No item | No item

Magby: Will O' Wisp (Fidgit)-Flame Burst (Nidoking)
IF (Safeguard is ordered on turn 1) use Psychic (Fidgit) that turn instead.
IF (Nidoking uses Protect when you would use Flame Burst against it) Psychic (Fidgit) instead.​


Onix: Toxic (Mr. Mime)-Earthquake
IF (Safeguard is ordered on turn 1) use Earthquake-Iron Tail (Mr. Mime)
IF (Wide Guard is ordered on a turn you would Earthquake) Iron Tail (Mr. Mime) and push actions back.

EDIT: Edited in items.​
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
RD never filled out the AC of those mons to unlock their abilities?! o_O

"Time to gain some bearings of what is going on I guess!"

Utilitand: Taunt (Magby) > Gravity

King Odin: [Toggle Sheer Force ON] Earth Power (Onix) > Focus Blast (Onix)

Genie the Wise: Magic Coat > Grass Knot (Onix)
 
RD never filled out the AC of those mons to unlock their abilities?! o_O
As stated previously...


Team IAR:
|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
100 HP | 100 HP | 90 HP
100 EN | 100 EN | 100 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Team Lackeys:
|

Magby | Onix
F | F
90 HP | 90 HP
255 CHP | 255 CHP
100 EN | 100 EN
3/2/4/1/83 | 3/6/1/2/70
Size Class: 1 | Size Class: 7
Weight Class: 2 | Weight Class: 6
Flame Body | Rock Head/Sturdy
Fine | Fine
No item | No item
Turn 1 action order: Mr. Mime, Fidgit, Nidoking, Magby, Onix
Turn 1 actions: Magic Coat (-9 energy), Taunt (-10 energy, Magby taunted for 6a), Earth Power (Crit Check (625): 7143 (NO), ((9+3+2-2-1)+(6-3)+3+0-0+0+0)*1.5+0-0=25.5 damage, -6 energy), Will O' Wisp (failed), Toxic (Accuracy Check (9000): 7675 (HIT), reflected back to Onix, -7 energy)

Onix was hurt by poison! (-1 hp)
Onix HP: 90-25.5-1=63.5

Turn 2 action order: Fidgit, Mr. Mime, Nidoking, Magby, Onix
Turn 2 actions: Gravity (-10 energy, all attacks have 67% more accuracy), Grass Knot (Crit Check (625): 9289 (NO), ((12-1)+(9-3)+0+0-0+0+0)*2.25+0-0=38.25 damage,-7 energy), Focus Blast (Crit Check (625): 1350 (NO),((12+3+2-2-1)+(6-3)+0+0-0+0+0)*1.5+0-0=25.5 damage,-8 energy, Onix faints [63.5-38.25-25.5= -0.25]), Flame Burst (Crit Check (625): 7204 (NO), ((7)+(6-4.5)+3+0-0+0+0)*1+0-0=11.5 damage, 6 fixed damage to Fidgit and Mr. Mime -5 energy)

Nidoking HP: 100-11.5=88.5~88


|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
94 HP | 88 HP | 84 HP
80 EN | 86 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (4 rounds remaining)

Team Lackeys:
|

Magby | Onix
F | F
90 HP | 0 HP
255 CHP | 255 CHP
95 EN | 93 EN
3/2/4/1/83 | 3/6/1/2/70
Size Class: 1 | Size Class: 7
Weight Class: 2 | Weight Class: 6
Flame Body | Rock Head/Sturdy
Taunted (4a) | Fainted
No item | No item

"OMGBSHAX!"
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Magby should not have used EN at all A1 since it could not use it in the first place. :(

"Here comes the fun part!"

Utilitand: Encore (Magby) > Sludge Bomb (Magby)

King Odin: Dig (Magby) > Earth Power (Magby)

Genie the Wise: Safeguard > Confusion (Magby)
 
I didn't know if Taunt prevented the EN usage. Thank you for clarifying.


V-Create+V-Create--Cooldown (V-Create+V-Create)
|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
94 HP | 88 HP | 84 HP
80 EN | 86 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (4 rounds remaining)

Team Lackeys:

Magby
F
90 HP
255 CHP
95 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Taunted (4a)
No item

Turn 1 action order: Fidgit, Mr. Mime, Nidoking, Magby
Turn 1 actions: Encore (-10 energy), Safeguard (-9 energy, immune to status effects), Dig (-9 energy), Flame Burst (miss, -5 energy), Dig (Crit Check (625): 5317 (NO), ((8+3-2)+(6-3)+3+0-0+0+0)*1.5+0-0=22.5 damage, -2 HP Nidoking)

Magby health: 90-22.5=67.5

Turn 2 action order: Fidgit, Mr. Mime, Nidoking, Magby
Turn 2 actions: Sludge Bomb(-6 energy, Poison Check (3000): 8455 (NO), Crit Check (625): 1174 (NO), ((9)+(4.5-1.5)+3+0-0+0+0)*1+0-0=15 damage), Confusion (-3 energy, Confusion Check (1000): 5843 (NO), Crit Check (625): 5197 (NO), ((5+2.5)+(9-1.5)+3+0-0+0+0)*1+0-0=18 damage), Earth Power (-6 energy, Crit Check (625): 3135 (NO), ((9+3+2-2)+(6-1.5)+3+0-0+0+0)*1.5+0-0=29.25 damage), Flame Burst (-5 energy, Crit Check (625): 8125 (NO), ((7)+(6-4.5)+3+0-0+0+0)*1+0-0=11.5 damage, 6 fixed damage to Fidgit and Mr. Mime, -5 energy))

Magby health: 67.5-15-18-29.25=5.25~5


|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
88 HP | 74 HP | 78 HP
64 EN | 71 EN | 72 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (3 rounds remaining)
Safeguard (3 rounds remaining)

Team Lackeys:

Magby
F
5 HP
255 CHP
85 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Taunted (2a)
No item​

Mach Punch+Fire Punch Nidoking. IF Nidoking uses Protect, switch targets to Fidgit.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Okay then..."

Utilitand: Chill > Telekinesis (Magby)

King Odin: Chill > Chill

Genie the Wise: Quick Guard > Chill
 
|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
88 HP | 74 HP | 78 HP
64 EN | 71 EN | 72 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (3 rounds remaining)
Safeguard (3 rounds remaining)

Team Lackeys:

Magby
F
5 HP
255 CHP
85 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Taunted (2a)
No item​

Turn 1 action order: Mr. Mime, Fidgit, Magby, Nidoking
Turn 1 actions: Quick Guard (-6 energy), Chill (+12 energy), Mach Punch+Fire Punch (-(4+6)*1.5+1=-14 energy, failed), Chill (+12 energy)

Turn 2 action order: Fidgit, Mr. Mime, Nidoking
Turn 2 actions: Telekinesis (-7 energy, Magby is a sitting duck), Chill (+12 energy), Chill (+12 energy)



|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
88 HP | 74 HP | 78 HP
69 EN | 95 EN | 78 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (2 rounds remaining)
Safeguard (2 rounds remaining)

Team Lackeys:

Magby
F
5 HP
255 CHP
71 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Sitting Duck (5 actions)
No item

"...fuck."​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Now comes the difficult part..."

Utilitand: Taunt (Magby) > Chill
IF
Magby uses Protect successfully, THEN use Earth Power (Magby) on the first instance, pushing actions back.
IF Magby uses Flare Blitz, THEN use Torment (Magby) on the first instance, pushing actions back.

King Odin: [Toggle Poison Point OFF] Chill > Chill
IF
Magby uses Flare Blitz (Utilitand), THEN use Protect (Utilitand) on the first instance.
IF Magby uses Flare Blitz (King Odin), THEN use Protect on the first instance.

Genie the Wise: Chill > Chill
IF
Magby uses Flare Blitz, THEN use Barrier on the first instance, AND use Encore (Magby) next action.
IF Magby uses Lava Plume, THEN use Wide Guard on the first instance.
 
There was something more devious I could have done, but I had already started rolling the dice by the time I realized it could be a thing.


Flame Charge (Nidoking)-Flare Blitz+Mach Punch (Fidgit)


And thanks to Telekinesis, I can even do it in midair!
|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
88 HP | 74 HP | 78 HP
69 EN | 95 EN | 78 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (2 rounds remaining)
Safeguard (2 rounds remaining)

Team Lackeys:

Magby
F
5 HP
255 CHP
71 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Sitting Duck (5 actions)
No item​

Turn 1 action order: Fidgit, Mr. Mime, Nidoking, Magby
Turn 1 actions:
Taunt (-10 energy, Magby Taunted for 6 actions), Chill (+12 energy), Chill (+12 energy, hit cap), Flame Charge (Crit Check (625): 3748 (NO), ((5)+(4.5-3)+3+0-0+0+0)*1+0-0=9.5 damage, -3 energy, +1 speed Magby)

Turn 2 action order: Magby, Fidgit, Mr. Mime, Nidoking
Turn 2 actions: Flare Blitz+Mach Punch

Crit Check (625): 5926 (NO), ((12+2)+(4.5-6)+3+0-0+0+0)*1+0-0=15.5 damage, (1/3+0)/2=1/6 damage dealt as recoil=2+7/12 recoil damage, -17 energy

Torment (-10 energy, Magby Tormented for 6 actions)
Barrier (-6 energy, Physical damage immunity for this turn, +2 defense)
Protect Fidgit (-7 energy)

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
72 HP | 64 HP | 78 HP
49 EN | 93 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | +2 Defense
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (1 rounds remaining)
Safeguard (1 rounds remaining)

Team Lackeys:

Magby
F
2 HP
255 CHP
51 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Sitting Duck (3 actions), Taunted (4 actions), Tormented (6 actions), +1 speed (current speed: 145 or 146)
No item

...

Cooldown--Struggle (Nidoking)
IF Nidoking uses a P/E move switch targets to Mr. Mime.
IF Fidgit uses Protect (Nidoking) switch targets to Mr. Mime.

I think IAR could start a capture phase here instead, but eh.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Perfect."

Utilitand: Heal Pulse (King Odin) > Chill

King Odin: Chill > Chill

Genie the Wise: Hypnosis (Magby) > Chill
 
Note to self: Had I known that this round would be this infuriating, I would have just used Struggle-Struggle and let Magby KO itself.

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
72 HP | 64 HP | 78 HP
49 EN | 93 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | +2 Defense
Soft Sand | Life Orb | Odd Incense

Field:
Gravity (1 rounds remaining)
Safeguard (1 rounds remaining)

Team Lackeys:

Magby
F
2 HP
255 CHP
51 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Sitting Duck (3 actions), Taunted (4 actions), Tormented (6 actions), +1 speed (current speed: 145 or 146)
No item
Turn 1 action order: Fidgit, Magby, Mr. Mime, Nidoking
Heal Pulse (Nidoking +20 HP, -14 energy), Cooldown, Hypnosis (Sleep Duration Check (3333): 4360 (1), -6 energy), Chill (+12 energy Nidoking, maxed out energy)

Turn 2 action order: Fidgit, Magby, Mr. Mime, Nidoking
Chill-sleep counter reduces to 0-chill-chill

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
72 HP | 84 HP | 78 HP
47 EN | 100 EN | 90 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | +1 Defense
Soft Sand | Life Orb | Odd Incense

Field:

Team Lackeys:

Magby
F
2 HP
255 CHP
51 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Sitting Duck (1 actions), Taunted (2 actions), Tormented (4 actions), Asleep (0)
No item​
 
Capture Damage (per attempt) = (36 - FLOOR(2 / 10 + 0)) * 2 = 72

Ball one: 255-72=183; Magby energy=63
Ball two: 183-72=111; Magby energy=75
Ball three: 111-72=39; Magby energy=87
Ball four: 39-72=walk Magby is caught!

Would you like to nickname your caught Magby/manage your team before the next RP?


Party

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
72 HP | 84 HP | 78 HP
47 EN | 100 EN | 90 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force (ON) | Soundproof / Filter / Technician
Fine | Fine | +1 Defense
Soft Sand | Life Orb | Odd Incense​


Magby
F
2 HP
87 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Asleep (0)
No item

Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 1/3 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
8× Cherish Ball
12× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Well it could have been worse... Onwards!"

Use 1× Ether on Fidgit
Use 1× Potion on Fidgit
Put Magby on the main party and put Mr. Mime on the bench
 
Party

|
|

Fidgit | Nidoking | Magby
M | M | F
92 HP | 84 HP | 2 HP
67 EN | 100 EN | 87 EN
3/4/3/3/105 | 4/2/4/3/85 | 3/2/4/1/83
Size Class: 2 | Size Class: 3 | Size Class: 1
Weight Class: 4 | Weight Class: 4 | Weight Class: 2
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Flame Body
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | None


Mr. Mime
F
78 HP
90 EN
1/3/5(+1)/5(+1)/90
Size Class: 3
Weight Class: 4
Soundproof / Filter / Technician
Fine
Odd Incense


Potion: 2/3 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
8× Cherish Ball
12× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive

1=Smoke Geysers
2=Sand Pit
3=Hidden Cave System

1 Smoke Geysers (dammit, was really hoping for Hippowdon. Dat hook. ;_;)

Smoke Geysers

As you continue in the rocky maze, you come upon an area more open than the others with numerous holes poking out of the ground. You approach them cautiously, and suddenly find that they erupt at random and let out intensely overheated smoke that prevents you from seeing effectively. You need to get by, and you can either creep around carefully or dive through them. What do you do?

A) Creep around and avoid the geysers.
B) Charge through the geysers.
 
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24 -- Repeat Ball

Your Pokemon charge through the mist and smoke and, navigated by your Fidgit and Nidoking, you get through without any consequence at all. You turn around to survey the area you've passed through and find that your Fidgit and Nidoking are carrying two items that they have found in the trek through the geysers, apparently from past trainers that have failed in their mission before you. You collect two Repeat Balls and carry on, pleased with what has transpired.

Party

|
|

Fidgit | Nidoking | Magby
M | M | F
92 HP | 84 HP | 2 HP
67 EN | 100 EN | 87 EN
3/4/3/3/105 | 4/2/4/3/85 | 3/2/4/1/83
Size Class: 2 | Size Class: 3 | Size Class: 1
Weight Class: 4 | Weight Class: 4 | Weight Class: 2
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Flame Body
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | None


Mr. Mime
F
78 HP
90 EN
1/3/5(+1)/5(+1)/90
Size Class: 3
Weight Class: 4
Soundproof / Filter / Technician
Fine
Odd Incense


Potion: 2/3 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
2x Repeat Ball
8× Cherish Ball
12× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive


1=Sand Pit
2=Hidden Cave System

1

Sand Pit

You come upon a wide, circular room, and find that the texture of the very floor seems to have changed as you walk onto it. The floor is covered in slightly grainy sand, and looks eerily ominous. You can tell that something bad is going to happen here, though you honestly don't know what. There are few options available to you. You can either walk over the sand to the other side, or you can attempt to navigate the boulders on the westward side of the room where the sand doesn't appear to be. What do you do?

A) Walk across the sand.
B) Navigate the boulders.
 
Safe Travel chance: 1/3 (roll a 1 to get across safely)
RNG: 1 (booooooooooo)

You find that the sand is soft to the touch and can't seem to find anything wrong with the room. As you make it across the pit to the other side, you wonder why you were so worried about the room at all. It must be just a natural phenomenon or something.

As you reach the central part of the sand, a slight breeze begins to blow in an oddly circular fashion around you. Only then do you realize the error of your decision to charge headlong into the middle of this arena. A gigantic whirlwind of sand erupts from the base of the room and latches onto the air, sending it tumbling inside the cyclones toward the other side of the arena where it seems Pudge Blitzcrank the trap Hippowdon missed its hook. You decide to let it Curse at Deck Knight and its teammates in peace and continue on your path.


Would you like to manage your team?
Party

|
|

Fidgit | Nidoking | Magby
M | M | F
92 HP | 84 HP | 2 HP
67 EN | 100 EN | 87 EN
3/4/3/3/105 | 4/2/4/3/85 | 3/2/4/1/83
Size Class: 2 | Size Class: 3 | Size Class: 1
Weight Class: 4 | Weight Class: 4 | Weight Class: 2
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Flame Body
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | None


Mr. Mime
F
78 HP
90 EN
1/3/5(+1)/5(+1)/90
Size Class: 3
Weight Class: 4
Soundproof / Filter / Technician
Fine
Odd Incense


Potion: 2/3 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
2x Repeat Ball
8× Cherish Ball
12× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
 
Party

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 78 HP
67 EN | 100 EN | 90 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense


Magby
F
2 HP
87 EN
3/2/4/1/83
Size Class: 1
Weight Class: 2
Flame Body
Asleep (0)
No item


Potion: 2/3 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Other Items: -- free slots
2x Repeat Ball
8× Cherish Ball
12× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive


You head down some natural stairs to a lava-filled pit.​


Magma Pool

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Summary:

Arena Type: Cave
No water source present.
Weather: Stifling Heat
Unchangeable
Possesses all normal features of Sunny Day
Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.

Roll:
1 Magmortar, Gigalith
2 Gigalith, Camerupt
3 Camerupt, Magmortar

2 --you'll be fighting Gigalith+Camerupt.

Add:
1 Slugma
2 Slugma
3 Magcargo

3 --and a Magcargo.


Gigalith [M]
Type: Rock
Abilities:
Sturdy/Sand Force (H)

Item:
Focus Band

Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD+: 4
Spe-: 21
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 0/5

Attacks:
Italicized moves=MC allocation moves
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Sandstorm
Stone Edge
Explosion

Autotomize
Gravity
Lock-On
Wide Guard

Iron Head

Protect
Earthquake
Facade
Giga Impact
Rock Polish
Bulldoze
Swagger
Substitute

Rock Tomb
Double Team


Camerupt [F]Type: Fire / Ground
Abilities:Magma Armor/Solid Rock/Anger Point (H)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Item:
Charcoal
Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 34
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 0/5

Attacks:
Italicized moves=MC allocation moves
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Rock Slide
Earth Power
Earthquake
Double-Edge
Eruption
Fissure
Flamethrower

Heat Wave
Endure
Howl
Iron Head

Mimic


Hidden Power Ice
Sunny Day
Protect
SolarBeam
Dig
Fire Blast
Flame Charge
Overheat
Incinerate
Will-O-Wisp
Explosion
Substitute
Double Team
Giga Impact
Flash Cannon


|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 78 HP
67 EN | 100 EN | 90 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Stifling Heat
No water source

|

Gigalith | Camerupt
M | F
100 HP | 100 HP
100 EN | 100 EN
5/5/2/4/21(-10 evasion) | 4/3/5/3/34(-10 evasion)
Size Class: 4 | Size Class: 4
Weight Class: 6 | Weight Class: 6
Sturdy | Magma Armor/Solid Rock
Fine | Fine
Focus Band | Charcoal

 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Actually the Magcargo/Slugma do not spawn right away; See past BSC runs for reference (It is never implied that they spawn at the start). I am not saying it because it favours me but that is how it is.

"Well it could be worse... right?"

Utilitand: Wide Guard > Earth Power (Gigalith)
IF
Gigalith uses Double Team A1, THEN use Aerial Ace (Gigalith) A2.
IF Gigalith faints, THEN replace all remaining actions with Chill.

King Odin: [Toggle Sheer Force ON] Earth Power (Gigalith) > Earth Power (Gigalith)
IF
Gigalith uses Protect successfully without transfer, THEN use Earth Power (Camerupt) that action.
IF (Damaging Ground Combo) (King Odin) is issued, THEN use Protect on the first instance.
IF Gigalith faints, THEN replace all remaining actions with Chill.

Genie the Wise: Solar Beam (Gigalith) > Wide Guard
IF
Camerupt uses Will-O-Wisp, THEN use Safeguard A1.
IF Camerupt uses Earth Power A2, THEN use Solar Beam (Gigalith) A2.
 
ack. Technically this was only 167 hours, but I understand if things need to happen. Next update will be much faster.

Camerupt: Giga Impact+Iron Head Mr. Mime
Gigalith: Giga Impact+Iron Head Mr. Mime

|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 78 HP
67 EN | 100 EN | 90 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Stifling Heat
No water source


|

Gigalith | Camerupt
M | F
100 HP | 100 HP
100 EN | 100 EN
5/5/2/4/21(-10 evasion) | 4/3/5/3/34(-10 evasion)
Size Class: 4 | Size Class: 4
Weight Class: 6 | Weight Class: 6
Sturdy | Magma Armor/Solid Rock
Fine | Fine
Focus Band | Charcoal

Turn 1 action order: Fidgit, Mr. Mime, Nidoking, Camerupt, Gigalith
Turn 1 actions:
Wide Guard (-7 energy Fidgit)
Solar Beam (-8 energy Mr. Mime, Crit Check (625): 5107 (NO), ((12)+(9-6)+0+0-0-1+0)*1.5+0-0=21 damage)
Earth Power (-6 energy Nidoking, Crit Check (625): 5238 (NO), ((9)+(6-6)+3+0-0+(2+2-1)+0+3)*1.5+0-0=27 damage
Iron Head+Giga Impact (-(6+11.4)*1.5=-26.1 energy Gigalith, Accuracy Check (9500): 3510 (HIT), Crit Check (625): 3154 (NO), Poison Check (3000): 8224 (NO), ((24)+(7.5-4.5)+0+0-0-2+0)*1.5+0-0=37.5 damage)
Iron Head+Giga Impact (-26.1 energy Camerupt, Accuracy Check (9500): 6681 (HIT), Crit Check (625): 9542 (NO), Poison Check (3000): 7512 (NO), ((24)+(6-4.5)+0+0-0-2+0)*1.5+0-0=35.25 damage)

Mr. Mime HP: 78-37.5-35.25=5.25 health. Filter OP.
Gigalith HP: 100-21-27=52 health.

Turn 2 action order: Mr. Mime, Fidgit, Nidoking
Turn 2 actions:
Wide Guard (-7 energy Mr. Mime)
Earth Power (-6 energy Fidgit, Crit Check (625): 3607 (NO), Sp. Def. Drop Check (1000): 9041 (NO), ((9)+(4.5-6)+3+0-0-1+0)*1.5+0-0+4=18.25 damage) (Gigalith health: 33.75)
Earth Power (-10 energy Nidoking, Crit Check (625): 145 (CRIT), ((9)+(6-6)+3+3-0+(2+2-1)+0+(3-2))*1.5+0-0=28.5 damage (Gigalith health: 5.25. Sturdy and Focus Band OP.)


|
|

Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 5 HP
54 EN | 84 EN | 75 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense

Field:
Stifling Heat
No water source

|

Gigalith | Camerupt
M | F
5 HP | 100 HP
74 EN | 74 EN
5/5/2/4/21(-10 evasion) | 4/3/5/3/34(-10 evasion)
Size Class: 4 | Size Class: 4
Weight Class: 6 | Weight Class: 6
Sturdy | Magma Armor/Solid Rock
Sluggish (1a) | Sluggish (1a)
Focus Band | Charcoal


"And I see fiiiiiire inside the mountain..."

"We're inside a volcanic caldera, dumbass."

Camerupt: Flame Charge Mr. Mime-Flame Burst Mr. Mime
IF (Mr. Mime is being Protected by when you act) THEN target Nidoking instead.
IF (Mr. Mime AND Nidoking are being Protected when you act) THEN target Fidgit instead.
IF Mr. Mime is KOed when you act, THEN target Fidgit instead.

Gigalith: Wide Guard-Iron Head Mr. Mime
IF on turn 2 Mr. Mime is KO'd when you act, THEN target Nidoking instead.​
 
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