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Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 5 HP
54 EN | 84 EN | 75 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
Field:
Stifling Heat
No water source
|
Gigalith | Camerupt
M | F
5 HP | 100 HP
74 EN | 74 EN
5/5/2/4/21(-10 evasion) | 4/3/5/3/34(-10 evasion)
Size Class: 4 | Size Class: 4
Weight Class: 6 | Weight Class: 6
Sturdy | Magma Armor/Solid Rock
Sluggish (1a) | Sluggish (1a)
Focus Band | Charcoal
Camerupt: Flame Charge Mr. Mime-Flame Burst Mr. Mime
IF (Mr. Mime is being Protected by when you act) THEN target Nidoking instead.
IF (Mr. Mime AND Nidoking are being Protected when you act) THEN target Fidgit instead.
IF Mr. Mime is KOed when you act, THEN target Fidgit instead.
Gigalith: Wide Guard-Iron Head Mr. Mime
IF on turn 2 Mr. Mime is KO'd when you act, THEN target Nidoking instead.
Utilitand: Heal Pulse (Genie the Wise) > Telekinesis (Camerupt)
King Odin: Ice Beam (Gigalith) > Chill
Genie the Wise: Barrier > Hypnosis (Camerupt)
Turn 1 action order: Gigalith-Fidgit-Mr. Mime-Nidoking-Camerupt
Turn 1 actions:
Wide Guard (-6 energy Gigalith)
Heal Pulse (-14 energy Fidgit, +20 HP Mr. Mime)
Barrier (-6 energy Mr. Mime, +2 defense Mr. Mime, physical immunity for rest of turn)
Ice Beam (-7 energy Nidoking, do I really have to post the calcs for this, RIP Gigalith)
Flame Charge (-3 energy Camerupt, +1 speed Camerupt, Barrier absorbed the damage)
Turn 2 action order: Fidgit, Mr. Mime, Nidoking, Camerupt
Turn 2 actions:
Telekinesis (-7 energy Fidgit)
Hypnosis (-6 energy Mr. Mime, Sleep duration check (1/3=2; 2 or 3=1): 3 (1 turn))
Chill (+12 energy Nidoking)
zzzzzzzzzzzzzzzzz
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|
Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 25 HP
33 EN | 89 EN | 63 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
Field:
Stifling Heat
No water source
|
Gigalith | Camerupt
M | F
0 HP | 100 HP
68 EN | 71 EN
5/5/2/4/21(-10 evasion) | 4/3/5/3/34(-10 evasion)
Size Class: 4 | Size Class: 4
Weight Class: 6 | Weight Class: 6
Sturdy | Magma Armor/Solid Rock
KOed | +1 speed (59.5), Sleep (0 turns remaining), Telekinesis (5 actions remaining)
Focus Band | Charcoal
IAR threw a Repeat Ball!
The Repeat Ball used IAR's Camerupt data to enhance the capture!
Capture damage: (40-10)*2=60
90 capture HP left!
Camerupt regained 12 energy! (83 EN)
IAR threw a Repeat Ball!
The Repeat Ball used IAR's Camerupt data to enhance the capture!
Capture damage: (40-10)*2=60
30 capture HP left!
Camerupt regained 12 energy! (95 EN)
IAR threw a Dusk Ball!
Capture damage: (36-10)*2=52
Camerupt was caught!
Would you like to nickname your caught Camerupt? and/or manage your team?
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Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 25 HP
33 EN | 89 EN | 63 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
|
Magby | Camerupt
F | F
2 HP | 100 HP
87 EN | 95 EN
3/2/4/1/83 | 4/3/5/3/34(-10 evasion)
Size Class: 1 | Size Class: 4
Weight Class: 2 | Weight Class: 6
Flame Body | Magma Armor/Solid Rock
Asleep (0) | Asleep (0)
No item | Schrodinger's Charcoal
Potion: 2/3 free slots
1× Potion Super Potion: 0/1 free slots
1× Super Potion Ether: 2/3 free slots
1× Ether Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
EDIT: If you're wondering why I edited all the posts Camerupt appeared in just now...accidentally listed its special attack as 4 instead of the nature-appropriate 5.
Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 85 HP
53 EN | 89 EN | 63 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
|
Magby | Camerupt
F | F
2 HP | 100 HP
87 EN | 95 EN
3/2/4/1/83 | 4/3/5/3/34(-10 evasion)
Size Class: 1 | Size Class: 4
Weight Class: 2 | Weight Class: 6
Flame Body | Magma Armor/Solid Rock
Asleep (0) | Asleep (0)
No item | Charcoal
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
Stone Guardians: 1
Hot Springs: 2
(there are seriously only two possible Fire Pit events and the only thing that matters is the order you reach them in?)
Roll:
1
Stone Guardians:
As you continue through the sweltering heat and magma-filled rooms, you come upon a room with a single platform surrounded on all sides by molten lava. On the platform there exist several statues of an ancient Pokemon that you can't quite place offhand. They appear to be dormant and just statues, but in a place like this you can never truly tell. What do you do?
A) Take the left side of the room across.
B) Take the center of the room across.
C) Take the right side of the room across.
D) Slowly swagger across the entirety of the room, Mr. Mime keeping a close eye on everything so that no pesky Darmanitan encounters wake up.
You take the left side of the room and make it across successfully. As you get to the other side of the room, you sigh in relief, knowing that maybe there is still a trap in that room that you somehow miraculously dodged. You nod to your Pokemon and move with them deeper into the pits underneath the caldera.
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|
Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 85 HP
53 EN | 89 EN | 63 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
|
Magby | Camerupt
F | F
2 HP | 100 HP
87 EN | 95 EN
3/2/4/1/83 | 4/3/5/3/34(-10 evasion)
Size Class: 1 | Size Class: 4
Weight Class: 2 | Weight Class: 6
Flame Body | Magma Armor/Solid Rock
Asleep (0) | Asleep (0)
No item | Charcoal
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
Hot Springs
You come across a room that, instead of having lava along the floor, has a legitimate pool of water in it. Your Pokemon gasp at the sight, clearly exhilarated. The water appears to be incredibly warm, but only painfully so if you stay in it for an extended period of time. Still, no matter how long you stay in, it appears to be incredibly refreshing, and surely your Pokemon could use the break. What do you do?
A) Rest in the spring for a little bit.
B) Rest in the spring for an extended period of time.
EDIT:
BSC data said:
Once you get past the second RP segment, you travel down some stairs into a lava-filled pit. As soon as you travel down, you will find yourself confronted by two guardians of the dungeon. However, just like the final battle with Heatran, the guardians spawn with either a Slugma or Magcargo at random in the same arena, which spawns more. This means that in order to defeat this battle, you must defeat all opposing Pokemon so that nothing stands before you at the end of a round.
As you defeat the lava guardians, you then must traverse through two RP segments on the lava level, which are brutally stacked against you. Once you survive these, you encounter the boss, Heatran. Heatran spawns with either a Slugma or Magcargo like the guardians, and like the guardian battle, every few rounds another Slugma or Magcargo spawns at random to aid. This means that if you don't defeat Heatran or capture it fast enough, you'll find it increasingly difficult to do as new Pokemon join the battle and wear you down further.
...While precedent implies that Slugma/Magcargo shouldn't spawn immediately, the data thread implies one should. I'm guessing this is an oversight that will be fixed should the spawn gimmick be maintained in the BSC revamp?
I would take the referee overview with a major grain of salt. The TLR was initially designed for Uber difficulty but was revised for Legendary difficulty with lots of things taken out but the referee overview unchanged (ergo outdated). Case in point, the referee overview initially mentioned fighting the lackeys two to three times before the Guardians. I attempted to ref a BSC run like it said there but it was Deck overruled (and subsequently edited out). The same thing would apply here. Case in point the aforementioned precedent.
The brief period of relaxation relaxes your party slightly, restoring twenty (20) energy to the whole team. You don't let your team stay in too long, however, and so get them out before they sustain damage from the immense heat. Thankful for the relaxing break, your revitalized Pokemon and you push deeper into the caldera.
"Brutally stacked against you" my hindquarters.
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|
Fidgit | Nidoking | Mr. Mime
M | M | F
92 HP | 84 HP | 85 HP
73 EN | 100 EN | 83 EN
3/4/3/3/105 | 4/2/4/3/85 | 1/3/5(+1)/5(+1)/90
Size Class: 2 | Size Class: 3 | Size Class: 3
Weight Class: 4 | Weight Class: 4 | Weight Class: 4
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force [ON] | Soundproof / Filter / Technician
Fine | Fine | Fine
Soft Sand | Life Orb | Odd Incense
|
Magby | Camerupt
F | F
2 HP | 100 HP
100 EN | 100 EN
3/2/4/1/83 | 4/3/5/3/34(-10 evasion)
Size Class: 1 | Size Class: 4
Weight Class: 2 | Weight Class: 6
Flame Body | Magma Armor/Solid Rock
Asleep (0) | Asleep (0)
No item | Charcoal
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
You continue, noticing char-like graffiti that resembles the front page of Firebot Development Lab...if it were run by Darmanitan noticing incredibly odd tracks in the ground--mysteriously symmetric, almost cross-shaped. Although there's no cell reception down here, you thankfully have an offline app for identifying tracks. You notice that these are Legendary footprints, and that they belong to none other than Heatran--presumably, the magma demon that you heard about earlier. Obviously this will present a large challenge to you and your party--you may wish to manage it before taking Heatran on.
Do you want to manage your party a final time before the Boss?
Attacks:33+allocated moves Levelup
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm
Past-gen Tutors
Bug Bite
Iron Defense
TMs
Hidden Power [Ice]
Taunt
Protect
SolarBeam
Earthquake
Dig
Flamethrower
Fire Blast
Torment
Flame Charge
Overheat
Incinerate
Dragon Pulse
Will-O-Wisp
Bulldoze
Dark Pulse
Rock Slide
Substitute MC Allocation: 12
Attacks: 35+allocated moves Levelup
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Helping Hand
Flame Wheel
Take Down
Reversal
Flame Burst
Flamethrower
Agility
Extremespeed
Crunch
Retaliate
Heat Wave
Flare Blitz
Egg
Body Slam
Close Combat
Fire Spin
Howl
Morning Sun
Past-gen Tutors
Double-Edge
DragonBreath
Mimic
TMs
Hidden Power [Psychic]
Hyper Beam
Protect
Safeguard
Solarbeam
Fire Blast
Dig
Snarl MC Allocation: 12
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Fidgit | Nidoking | Camerupt
M | M | F
92 HP | 84 HP | 100 HP
73 EN | 100 EN | 100 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | Charcoal
|
Magby | Mr. Mime
F | F
2 HP | 85 HP
100 EN | 83 EN
3/2/4/1/83 | 1/3/5(+1)/5(+1)/90
Size Class: 1 | Size Class: 3
Weight Class: 2 | Weight Class: 4
Flame Body | Soundproof / Filter / Technician
Asleep (0) | Fine
No item | Odd Incense
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
Party adjusted, you travel further. The heat becomes excruciating; whatever magical forces are making convection not function properly must be weakening here. Luckily you were smart enough to pack a very cold canteen of fresh water; trainers can't talk (or for that matter, command their Pokemon) if they've died of dehydration or heat stroke. Your Pokemon also have some water (partially refilled at the spring), although the lukewarm refreshment is limited to helping your Pokemon not take damage before encountering Heatran. Taking a final swig, you all enter a large volcanic chamber--where surprise, surprise, Heatran awaits, submerged in the magma like a hippopotamus in water.
The heat here is painfully hot. You feel like you're roasting alive--and you probably are; luckily you have just enough cool water to survive long enough to either see Heatran captured or scram if you fail. Your Pokemon are less lucky--only Camerupt seems unaffected by the heat, and you can tell that too much of this will leave them fainted.
Heatran emerges, the magma viscously flowing around it and over it as it rises. It seems curious to meet one so much better prepared than most of those it has seen.
Attacks:38 Levelup
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm
Past-gen Tutors
Bug Bite
Iron Defense Stealth Rock
Uproar
TMs
Hidden Power [Ice]
Taunt
Protect
SolarBeam
Earthquake
Dig
Flamethrower
Fire Blast
Torment
Flame Charge
Overheat
Incinerate
Dragon Pulse
Will-O-Wisp
Bulldoze
Dark Pulse
Rock Slide
Substitute Rock Tomb
Sleep Talk
Roar
Italics indicate MC-allocated moves
Heatran roars, and a staircase of obsidian hisses upward. An Arcanine climbs down, leaping nimbly to the shores of the Lake of Fire--it seems that a local Growlithe-Arcanine pack has been drawn to Heatran's presence, and Heatran likely loves the extra help against trainers. You don't know, but it seems proud to serve such a powerful Pokemon.
Attacks: 40 Levelup
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Helping Hand
Flame Wheel
Take Down
Reversal
Flame Burst
Flamethrower
Agility
Extremespeed
Crunch
Retaliate
Heat Wave
Flare Blitz Outrage
Egg
Body Slam
Close Combat
Fire Spin
Howl
Morning Sun
Past-gen Tutors
Double-Edge
DragonBreath
Mimic Iron Head
Endure
TMs
Hidden Power [Psychic]
Hyper Beam
Protect
Safeguard
Solarbeam
Fire Blast
Dig
Snarl Bulldoze
Bide
Italics indicate MC-allocated moves
The magma in some areas looks brighter, and you vaguely make out eyes. The Slugma seem to be feeding on latent energy within the magma with no interest in the fight, but Heatran might get their attention to assist him should the battle go on long enough.
Credit to the user Nucleotides/DeerNA on DeviantArt for the Heatran. Credit to Bulbapedia and Ken Sugimori for the Arcanine. Credit to Google Images for helping me find them. Heatran | Arcanine F | M
HP: 100 | HP 100 EN: 100 | EN: 100 3/4/5/3/89(+9% Accuracy) | 4/2/4/3/110(+14% accuracy) Size Class: 4 | Size Class: 4 Weight Class: 8 | Weight Class: 5
Flash Fire/Flame Body | Intimidate/Flash Fire/Justified Fine | Fine Binding Band | Expert Belt
Arena: Lake of Fire
Arena Type: Cave
No water source present.
Weather: Excruciating Heat (Unchangeable)
Possesses all normal features of Sunny Day. All non Fire-type Pokemon take damage per action based on their resistance or weakness to Fire-type attacks. (1 DPA = 4x resistance, 2 DPA = 2x resistance, 3 DPA = neutrality, 4 DPA = 2x weakness, 5 DPA = 4x weakness)
Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join Heatran in battle.
----------------------------------------------------------------------------
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Fidgit | Nidoking | Camerupt
M | M | F
92 HP | 84 HP | 100 HP
73 EN | 100 EN | 100 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | Charcoal
Field: Excruciating Heat, Add Warning (5 rounds)
|
Heatran | Arcanine
F | M
HP: 100 | HP 100
EN: 100 | EN: 100
3/4/5/3/89(+9% Accuracy) | 4/2/4/3/110(+14% accuracy)
Size Class: 4 | Size Class: 4
Weight Class: 8 | Weight Class: 5
Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Fine | Fine
Binding Band | Expert Belt
"Well here comes the hard part! Probably. We might also not have thought this through fully."
Utilitand: Taunt (Heatran) > Wide Guard
IF Heatran uses (Protective/Evasive Move) successfully without transfer, THEN use Wide Guard on the first instance, pushing actions back.
King Odin: [Toggle Sheer Force ON] Earth Power (Arcanine) > Earth Power (Arcanine)
IF Arcanine uses (Protective/Evasive Move) successfully without transfer, THEN use Earth Power (Heatran) on the first instance, pushing actions back.
Camerupt: Earth Power (Arcanine) > Earth Power (Arcanine)
IF Arcanine uses (Protective/Evasive Move) successfully without transfer, THEN use Earth Power (Heatran) on the first instance, pushing actions back.
Heatran seems to move to the shore of the lake, clearly noticing Fidgit's Taunt but sinking into the ground and lava. Arcanine fires a bolt of light from its mouth, striking Heatran as it seems to charge...
A wave of magma and fractured ground radiates from Heatran. Ash and volcanic matter explodes into the air, battering your Pokemon before settling into rings that occasionally strike your Pokemon. Scorched though your clothes, backpack, and hair are, you miraculously survive with minimal burning.
Heatran seems to be resting now, but Arcanine is glowing radiantly. It tackles Fidgit, radiating flame and fury as it strikes in the blink of an eye.
Fidgit | Nidoking | Camerupt
M | M | F
92 HP | 84 HP | 100 HP
73 EN | 100 EN | 100 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
Fine | Fine | Asleep (0)
Soft Sand | Life Orb | Charcoal
Field: Excruciating Heat, Add Warning (5 rounds)
|
Heatran | Arcanine
F | M
HP: 100 | HP: 100
EN: 100 | EN: 95
3/4/5/3/89(+9% Accuracy) | 4/2/4/3/110(+14% accuracy)
Size Class: 4 | Size Class: 4
Weight Class: 8 | Weight Class: 5
Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Fine | Fine
Binding Band | Expert Belt
Utilitand: Taunt (Heatran) > Wide Guard
IF Heatran uses (Protective/Evasive Move) successfully without transfer, THEN use Wide Guard on the first instance, pushing actions back.
King Odin: [Toggle Sheer Force ON] Earth Power (Arcanine) > Earth Power (Arcanine)
IF Arcanine uses (Protective/Evasive Move) successfully without transfer, THEN use Earth Power (Heatran) on the first instance, pushing actions back.
Camerupt: Earth Power (Arcanine) > Earth Power (Arcanine)
IF Arcanine uses (Protective/Evasive Move) successfully without transfer, THEN use Earth Power (Heatran) on the first instance, pushing actions back.
Helping Hand (-(4+10)=-14 energy Arcanine, Magma Storm's base power doubled!)
Taunt (-10 energy Fidgit, Heatran was Taunted)
Earth Power (-6 energy Nidoking, Crit Roll (625) 5857 no crit, ((9)+(6-4.5)+3+0-0+(2+2)+0+3)*1.5+0-0=30.75 damage Arcanine)
Earth Power (-6 energy Camerupt, Crit Roll (625) 9302 no crit, Special Defense Drop Roll (1000) 2452 no drop, ((9)+(7.5-4.5)+3+0-0+0+0)*1.5+0-0=22.5 damage Arcanine)
Lava Plume+Magma Storm (-(6+10)*1.5+1=-23 energy Heatran
Accuracy: (100+75)/2+9=87.5+9=96.5
Hit Roll (Fidgit) (9650) 96 hit, Burn Roll (3000) 7445 no burn, Crit Roll (625) 9209 no crit, (8+10*2)*0.75+(7.5-4.5)+3+0-0+0+3)*1+0-0=30 damage Fidgit
Hit Roll (Nidoking) (9650) 1668 hit, Burn Roll (3000) 5737 no burn, Crit Roll (625) 7613 no crit, (8+10*2)*0.75+(7.5-4.5)+3+0-0+0+3)*1+0-0=30 damage Nidoking
Hit Roll (Arcanine) (9650) 296 hit, Arcanine's Flash Fire activated!
Crit Roll (Camerupt) (625) 9799 no crit, (8+10*2)*0.75+(7.5-4.5)+3+0-0-1+3)*2/3+0-0=19+1/3 damage Camerupt)
Fidgit was hurt by the excruciating heat! (-3 HP)
Nidoking was hurt by the excruciating heat! (-3 HP)
Fidgit was hurt by the molten debris! (-4 HP)
Nidoking was hurt by the molten debris! (-4 HP)
Camerupt was hurt by the molten debris! (-4 HP)
Totals:
Fidgit:
92-30-3-4=55 HP; 73-10=63 EN; Trapped for 3 more actions
Nidoking:
84-30-3-4=47 HP; 100-6=94 EN; Trapped for 3 more actions
Camerupt:
100-(19+1/3)-4=76+2/3 HP; 100-6=94 EN; Trapped for 3 more actions
Heatran:
100-23=77 EN; Taunted for 5 more actions
Arcanine:
100-30.75-22.5=100-53.25=46.75 HP; 95-14=81 EN
ExtremeSpeed+Flare Blitz (-(6+10)*1.5+1=-23 energy Arcanine, Crit Roll (625) 2358 no crit, Burn Roll (1000) 6734 no burn, ((13+8*0.5)+(6-6)+3+0-0+2+3)*1+0-0=25 damage Fidgit, 4+1/6 recoil damage Arcanine)
Earth Power (-10 energy Nidoking, Crit Roll (625) 6169, ((9)+(6-4.5)+3+0-0+(2+2)+0+3)*1.5+0-0=30.75 damage Arcanine)
Camerupt woke up!
Earth Power (-10 energy Camerupt, Crit Roll (625) 4209 no crit, Special Defense Drop Roll (1000) 5034 no drop, (9)+(7.5-4.5)+3+0-0+0+0)*1.5+0-0=22.5 damage Arcanine; Arcanine KO'd)
Fidgit was hurt by the excruciating heat! (-3 HP)
Nidoking was hurt by the excruciating heat! (-3 HP)
Fidgit was hurt by the molten debris! (-4 HP)
Nidoking was hurt by the molten debris! (-4 HP)
Camerupt was hurt by the molten debris! (-4 HP)
Fidgit:
55-25-3-4=23 HP; 63-7=56 EN; Trapped for 2 more actions
Nidoking:
47-3-4=40 HP; 94-10=84 EN; Trapped for 2 more actions
Camerupt:
76+2/3-4=72+2/3 HP; 94-10=84 EN; Trapped for 2 more actions
Heatran:
Taunted for 4 more actions
Arcanine:
46.75-4.1666...-30.75-22.5=-10+2/3 HP; 81-23=58 EN
|
|
Fidgit | Nidoking | Camerupt
M | M | F
23 HP | 40 HP | 73 HP
56 EN | 84 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
-1 Attack (default), Magma Storm trapping (2a) | -1 Attack (default), Magma Storm trapping (2a) | -1 Attack (default), Magma Storm trapping (2a)
Soft Sand | Life Orb | Charcoal
Field: Excruciating Heat, Add Warning (4 rounds)
|
Heatran | Arcanine
F | M
HP: 100 | HP: -10.666... (KOed)
EN: 77 | EN: 58
3/4/5/3/89(+9% Accuracy) | 4/2/4/3/110(+14% accuracy)
Size Class: 4 | Size Class: 4
Weight Class: 8 | Weight Class: 5
Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Taunted (4a) | Cooling Down, Flash Fire activated
Binding Band | Expert Belt
Arcanine retreats back up the obsidian stairs, tired as it is from the combo it used. It leaves its Expert Belt on the ground in its haste.
Heatran
F
HP: 100
EN: 77
3/4/5/3/89(+9% Accuracy)
Size Class: 4
Weight Class: 8
Flash Fire/Flame Body
Taunted (4a)
Binding Band
King Odin: Earth Power (Heatran) > Rock Slide
IF (Damaging Fire Move) (King Odin) is issued, THEN use Protect on the second instance, pushing actions back. IF (Damaging Fire Combo) (King Odin) is issued, THEN use Protect on the first instance, pushing actions back.
Camerupt: Earth Power (Heatran) > Chill
IF (Damaging Ground Combo) (King Odin) is issued, THEN use Protect (King Odin) on the first instance, pushing actions back. IF (Damaging Ground Combo) (Utilitand) is issued, THEN use Protect (Utilitand) on the first instance, pushing actions back.
While it's rather questionable to be increasing gravity in a cave that if structurally compromised would likely force you to dive in the lava or be crushed, the roof doesn't collapse when Fidgit uses Gravity.
Heatran sends a stream of flame at Fidgit, (who then faints from the combination of heat and Magma Storm), then (though notably hurt by the attacks) tunnels as to evade the Rock Slide as Camerupt rests. Heatran: Flamethrower (Fidgit)-Dig (Nidoking)
|
|
Fidgit | Nidoking | Camerupt
M | M | F
23 HP | 40 HP | 73 HP
56 EN | 84 EN | 84 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
-1 Attack (default), Magma Storm trapping (2a) | -1 Attack (default), Magma Storm trapping (2a) | -1 Attack (default), Magma Storm trapping (2a)
Soft Sand | Life Orb | Charcoal
Field: Excruciating Heat, Add Warning (4 rounds)
Heatran
F
HP: 100
EN: 77
3/4/5/3/89(+9% Accuracy)
Size Class: 4
Weight Class: 8
Flash Fire/Flame Body
Taunted (4a)
Binding Band
Utilitand: Gravity > Light Screen
King Odin: Earth Power (Heatran) > Rock Slide
IF (Damaging Fire Move) (King Odin) is issued, THEN use Protect on the second instance, pushing actions back. IF (Damaging Fire Combo) (King Odin) is issued, THEN use Protect on the first instance, pushing actions back.
Camerupt: Earth Power (Heatran) > Chill
IF (Damaging Ground Combo) (King Odin) is issued, THEN use Protect (King Odin) on the first instance, pushing actions back. IF (Damaging Ground Combo) (Utilitand) is issued, THEN use Protect (Utilitand) on the first instance, pushing actions back.
Heatran: Flamethrower (Fidgit)-Dig (Nidoking)
Turn order: Fidgit, Heatran, Nidoking, Camerupt
Gravity (-10 energy Fidgit, gravity intensified)
Flamethrower (-6 energy Heatran, Crit Roll (625) 1940 no crit, Burn Roll (1000) 9710 no burn, ((9)+(7.5-4.5)+3+0-0+0+3)*1+0-0=18 damage Fidgit)
Earth Power (-14 energy Nidoking, Crit Roll (625) 4789 no crit, ((9)+(6-4.5)+3+0-0+(2-2)+0+3)*2.25+0-0=37.125 damage Heatran)
Earth Power (-14 energy Camerupt, Crit Roll (625) 7230 no crit, ((9)+(7.5-4.5)+3+0-0+0+0)*2.25+0-0=33.75 damage Heatran)
Fidgit was hurt by the excruciating heat! (-3 HP)
Nidoking was hurt by the excruciating heat! (-3 HP)
Fidgit was hurt by the molten debris! (-4 HP, KO)
Nidoking was hurt by the molten debris! (-4 HP)
Camerupt was hurt by the molten debris! (-4 HP)
Fidgit:
23-18-3-4=-2 HP (KOed); 56-10=46 EN
Nidoking:
40-3-4=33 HP; 84-14=70 EN; Trapped for 1 more actions
Camerupt:
73-4=69 HP; 84-14=70 EN; Trapped for 1 more actions
Heatran:
100-37.125-33.75=100-70.875=29.125 HP; 77-6=71 EN; Taunted for 3 more actions
Turn order: Heatran, Nidoking, Camerupt, Heatran
Dig (-10 energy Heatran)
Heatran dug a hole!
Rock Slide (-6 energy Nidoking, miss)
Chill (+12 energy Camerupt)
Dig (Crit Roll (625) 5707 no crit, ((8)+(4.5-3)+0+0-0+0+0)*1.5+0-0=14.25 damage Nidoking)
Nidoking was hurt by the excruciating heat! (-3 HP)
Nidoking was hurt by the molten debris! (-4 HP)
Nidoking was freed from the molten debris!
Camerupt was hurt by the molten debris! (-4 HP)
Camerupt was freed from the molten debris!
Nidoking:
33-14.25-3-4=11.75 HP; 70-6=64 EN; Freed
Camerupt:
69-4=65 HP; 70+12=82 EN; Freed
Heatran:
71-10=61 EN; Taunted for 2 more actions
|
|
Fidgit | Nidoking | Camerupt
M | M | F
KOed | 12 HP | 65 HP
46 EN | 64 EN | 82 EN
3/4/3/3/105 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 2 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Persistent / Vital Spirit / Prankster | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
-1 Attack (default) | -1 Attack (default) | -1 Attack (default)
Soft Sand | Life Orb | Charcoal
Mr. Mime | Nidoking | Camerupt
M | M | F
85 HP | 12 HP | 65 HP
83 EN | 64 EN | 82 EN
1/3/5(+1)/5(+1)/90 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 3 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Soundproof / Filter / Technician | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
Fine | -1 Attack (default) | -1 Attack (default)
Odd Incense | Life Orb | Charcoal
Field: Excruciating Heat, Add Warning (3 rounds), Gravity (4 rounds)
Heatran
F
HP: 29
EN: 61
3/4/5/3/89(+9% Accuracy)
Size Class: 4
Weight Class: 8
Flash Fire/Flame Body
Taunted (2a)
Binding Band
|
Magby | Fidgit
F | F
2 HP | 0 HP
100 EN | 46 EN
3/2/4/1/83 | 3/4/3/3/105
Size Class: 1 | Size Class: 2
Weight Class: 2 | Weight Class: 4
Flame Body | Persistent / Vital Spirit / Prankster
Asleep (0) | KOed
No item | Soft Sand
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
8× Cherish Ball
11× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
King Odin: Protect > Rock Slide
Genie the Wise: Encore (Heatran) > Hypnosis (Heatran)
Camerupt: Chill > Rock Slide
not particularly relevant
Turn 1 action order: Nidoking, Mr. Mime, Heatran, Camerupt, Heatran
Protect (-7 energy Nidoking)
Encore (-10 energy Mr. Mime, Heatran received an Encore!)
Dig (-10 energy Heatran)
Heatran dug a hole!
Chill (+12 energy Camerupt)
Dig (Crit Roll (625): 8927 no crit, -(((8)+(4.5-3)+0+0-0+0+0)*1.5+0-0)/2.5=14.25/2.5=-5.7 energy Nidoking)
Nidoking was hurt by the excruciating heat! (-3 HP)
Mr. Mime was hurt by the excruciating heat! (-3 HP)
Mr. Mime
85-3=82 HP; 83-10=73 EN
Nidoking:
12-3=9 HP; 64-7-5.7=51.3 EN
Camerupt:
82+12=94 EN
Heatran:
61-10=51 EN; Taunted for 1 more action; Encored for 1 more action
Turn 1 action order: Mr. Mime, Heatran, Nidoking, Camerupt
Hypnosis (-6 energy Mr. Mime, Heatran fell asleep! (Duration roll (1=2 turns, 2 or 3=1 turn): 1--2 turns)
Heatran is fast asleep. (-1 sleep counter)
Nidoking used Rock Slide! (Crit roll (625): 9520 no crit, ((8)+(6-6)+0+0-0+(2-2)+0+3)*1+0-0=11 damage
Camerupt used Rock Slide! (Crit roll (625): 1600 no crit, ((8)+(6-6)+0+0-0+0+0)*1+0-0=8 damage
Mr. Mime
82-3=79 HP; 73-6=67 EN
Nidoking:
9-3=6 HP; 51.3-6=45.3 EN
Camerupt:
94-6=88 EN
Heatran:
29-11-8=10 HP, Asleep for 1 more action, Taunt/Encore ended
|
|
Mr. Mime | Nidoking | Camerupt
M | M | F
79 HP | 6 HP | 65 HP
67 EN | 45 EN | 88 EN
1/3/5(+1)/5(+1)/90 | 4/2/4/3/85 | 4/3/5/3/34(-10 evasion)
Size Class: 3 | Size Class: 3 | Size Class: 4
Weight Class: 4 | Weight Class: 4 | Weight Class: 6
Soundproof / Filter / Technician | Poison Point / Rivalry / Sheer Force | Magma Armor/Solid Rock
Fine | -1 Attack (default) | -1 Attack (default)
Odd Incense | Life Orb | Charcoal
Capture Damage (per attempt) = (Ball Strength - FLOOR(Target Current HP / 10 + Max EN Modifier)) * Major Status Modifier - Outside Capture Resistance
Heatran
F
HP: 10
EN: 51
CHP: 297
IAR threw a Dusk Ball!
Capture damage: (36-1)*2=70
CHP: 227
Heatran's energy: 63
IAR threw a Cherish Ball!
Capture damage: (36-1)*2=70
CHP: 157
Heatran's energy: 75
IAR threw a Dusk Ball!
Capture damage: (36-1)*2=70
CHP: 87
Heatran's energy: 87
IAR threw a Cherish Ball!
Capture damage: (36-1)*2=70
CHP: 17
Heatran's energy: 99
IAR threw a Dusk Ball!
Capture damage: (36-1)*2=70
CHP: -53 Heatran was caught!
Would you like to nickname your caught Heatran?
Potion: 3/3 free slots Super Potion: 1/1 free slots Ether: 3/3 free slots Revive: 0/1 free slots
1× Revive Elixir: 1/1 free slots Other Items: -- free slots
6× Cherish Ball
8× Dusk Ball
1× Life Orb (Nidoking)
1× Odd Incense (Mr. Mime)
1× Soft Sand (Fidgit)
1 x Charcoal (Camerupt)
1 x Focus Band (unequipped)
1x Expert Belt (unequipped)
1x Binding Band (Heatran) Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive
Reward calculations:
IAR:
1 x Charcoal
1 x Focus Band
1x Expert Belt
1x Binding Band
1x Heatran
1x Camerupt
1x Magby
1 CC for fighting Lackeys
1 CC for fighting Guardians
1 CC for fighting Boss+Guardian
-8 Dusk Balls
-2 Cherish Balls
-2 Potions
-1 Super Potion
-2 Ethers Fidgit
Maxed out CC bonus for fighting Guardians: FLOOR(110/15)=7 CC
Maxed out CC bonus for fighting Boss+Guardian: 7 CC Nidoking
Rewards for fighting Lackeys: 3 MC, 1 KOC
Rewards for fighting Guardians: 3 MC, 1 KOC
Rewards for fighting Boss+Guardian: 3 MC Mr. Mime
Rewards for fighting Lackeys: 3 MC
Rewards for fighting Guardians: 3 MC
Rewards for fighting Boss+Guardian: 3 MC Magby
Nothing. ^_^ Consider getting someone to sprite a Captain Falcon helmet onto it though. Camerupt
Rewards for fighting Boss+Guardian: 2 MC, 1 AC, 1 KOC Heatran
Nothing. ^_^
Totals:
9 non-combat updates*0.5 UC per non-combat update=4.5 UC from non-combat updates
4 multi-combat updates*1.5 UC per multi-combat update=6 UC from multi-combat updates
6 single combat updates*1 UC per single combat update=6 UC form single combat updates
4+3+5=12 Poké Balls thrown*0.5 UC per Poké Ball thrown=6 UC from Poké Balls
Total: 2+4.5+6+6+6=24.5 UC
Rewards: IAR:
1 x Charcoal
1 x Focus Band
1x Expert Belt
1x Binding Band
1x Magby
Magby [F] Type: Fire Abilities:Flame Body/Vital Spirit (H)
Attacks: 25+2 egg moves of your choice
Ember
Smog
Leer
Fire Punch
SmokeScreen
Feint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Attacks: 36+1 egg move of your choice
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Rock Slide
Earth Power
Earthquake
Double-Edge
Eruption
Fissure
Flamethrower
Heat Wave
Endure
Howl
Iron Head
Mimic
Hidden Power Ice
Sunny Day
Protect
SolarBeam
Dig
Fire Blast
Flame Charge
Overheat
Incinerate
Will-O-Wisp
Explosion
Substitute
Double Team
Giga Impact
Flash Cannon
Attacks:38+1 past-gen tutor of your choice Levelup
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm
Past-gen Tutors
Bug Bite
Iron Defense
Stealth Rock
Uproar
TMs
Hidden Power [Ice]
Taunt
Protect
SolarBeam
Earthquake
Dig
Flamethrower
Fire Blast
Torment
Flame Charge
Overheat
Incinerate
Dragon Pulse
Will-O-Wisp
Bulldoze
Dark Pulse
Rock Slide
Substitute
Rock Tomb
Sleep Talk
Roar
-8 Dusk Balls
-2 Cherish Balls
-2 Potions
-1 Super Potion
-2 Ethers
17 CC Nidoking
9 MC, 2 KOC Mr. Mime
9 MC Camerupt
2 MC, 1 AC, 1 KOC
Tortferngatr:
24.5 UC
The obsidian staircase remains. Recalling the extremely battle-weary Nidoking before he faints from the heat, your only issue remaining (unofficial and not worth counters, ofc) is to RP a way to reach the staircase from the shore.
After having Heatran carry you out to the obsidian platform, your other Pokemon recalled, you climb up the obsidian stairs. Heatran, in a final display of power, simply flies up on a column of molten granite, before slowly melding the earth back together.
...Of course, it seems that out of the corner of your eye that one of the "eyes" seems most unlike a Slugma or Magcargo. In fact, it seems that as you leave, and Heatran molds the earth back into place...that you seem to notice another Heatran, rising to take the place of its comrade. In fact, it seems that as you leave that MORE Heatran eyes appear----like dozens of Feraligatr lurking in a river, just visible enough to intimidate you into getting the hell out of there.
Of course, with your party and water supplies generally exhausted, it's unlikely that you'd be able to pursue or explore further...and it was only a glimpse. Perhaps it was a trick of the hot air?
A pack of Arcanine (and a few eager Growlithe) seem to guard their wounded champion as you look around--you're at the base of a narrow gulch, and it seems you can follow it out (well, at least with Heatran in tow to make climbing easier.) Needless to say, you do so.
Unofficial reffing: This grants no counters and exists solely for the purposes of flavor.