[Ice] Leader waterwarrior vs tavok

3v3 Singles (Challenger brings 3, Leader brings 6)
3 day DQ
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Toss
Arena: Northbrook Island Harbour
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.

Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.

The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"

After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"

Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
  • Natural weather is Hail with permanent duration. When Hail is active, it deals 4 DPA to all non-Ice types or without some sort of immunity. It also heals 4 HP per action to all Pokémon with the ability Ice Body. If Rain is summoned, the weather becomes Sleet for the duration of Rain. Sleet has both the combined effects of Hail and Rain. If Sun or Sandstorm is summoned without the respective weather stone, the weather becomes clear for 2 rounds before reverting back to Hail. Sun and Sandstorm overwrite Hail and lasts 3 rounds if summoned with the respective weather stone before reverting back to Hail.
  • Leader and Challenger may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri) One berry may be chosen per Pokemon. No Pokemon can be holding two berries in this way. Knock Off removes both the normal held item and the berry from the target. If Trick is used, the user can choose to swap both items, just the normal held item, or just the berries (i.e. If a Trick user is holding an Expert Belt/Cheri Berry and the target is holding a Life Orb/Occa Berry, the trick user may exhange both items for both items, the Expert Belt for the Life Orb, or the Cheri Berry for the Occa Berry, but NOT the Expert Belt for the Occa Berry or the Cheri Berry for the Life Orb)
  • There is no external grass, but there is a small pool of water and a pile of rocks in the arena, so moves requiring external water/rocks can be used.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Team waterwarrior:

Weavile (Dovahkiin) Male
Type: Dark/Ice
Nature: Adamant (+1 Atk, -1 SpA)

Abilities: Pressure/Pickpocket (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: Maxed- 7 CC
AC: 5/5

Attacks: (105/ 105 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Cut
Dig
Double Hit
Double-Edge
DynamicPunch
Facade
False Swipe
Feint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Ice Punch
Ice Shard
Icicle Crash
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Natural Gift
Night Slash
Payback
Poison Jab
Power-Up Punch
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Rock Smash
Scratch
Secret Power
Shadow Claw
Slash
Strength
Thief
X-Scissor

Special:
Blizzard
Dark Pulse
Dream Eater
Focus Blast
Hidden Power Rock
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Round
Shadow Ball
Snarl
Snore
Surf
Swift
Whirlpool

Status:
Agility
Assist
Attract
Calm Mind
Captivate
Confide
Curse
Defense Curl
Detect
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Mimic
Moonlight
Nasty Plot
Nightmare
Protect
Psych Up
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic

Froslass (Wispmother) Female
Type: Ice/Ghost
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: Maxed- 5 CC
AC: 5/5

Attacks: (80/ 80 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Body Slam
Crunch
Double-Edge
Facade
Fling
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Ice Shard
Natural Gift
Payback
Return
Rollout
Secret Power
Slash
Sucker Punch
Wake-up Slap

Special:
Blizzard
Dream Eater
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Ominous Wind
Powder Snow
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Water Pulse
Weather Ball

Status:
Attract
Block
Captivate
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Fake Tears
Flash
Hail
Leer
Light Screen
Mimic
Pain Split
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Snatch
Spikes
Spite
Substitute
Swagger
Switcheroo
Taunt
Telekinesis
Thunder Wave
Torment
Toxic
Trick
/

Rotom (Gorbachev) -
Type: Electric/Ghost/ Ice (in Fridge)
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Levitate

Stats: (Normal/Fridge)
HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC: N/A
MC: Maxed
AC: N/A

Attacks: (54/ 54 total moves)
Physical:
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

Special:
Blizzard (with Fridge only)
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power Ground
Mud-slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
ThunderShock
Uproar
Volt Switch

Status:
Charge
Confide
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-o-Wisp

Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks: (38/ 55 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Earthquake
Facade
Frustration
Gyro Ball
Ice Fang
Rapid Spin
Return
Rock Slide
Skull Bash
Stone Edge
Tackle
Take Down

Special:
Blizzard
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Surf

Status:
Barrier
Curse
Double Team
Harden
Iron Defense
Mist
Protect
Recover
Rest
Roar
Rock Polish
Sharpen
Sleep Talk
Substitute
Swagger
Toxic

Mamoswine (Mr. Freeze) Male
Type: Ice/Ground
Nature: Jolly (+15% Spe, -1 SpA, +10% Acc)

Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: Maxed- 5 CC
AC: 5/5

Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round

Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind

Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Abilities: Clear Body/ Ice Body (Unlocked)

Stats:
HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

Attacks: (45/ 75 moves total)
Physical:
Avalanche
Brick Break
Bulldoze
Counter
Earthquake
Explosion
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Rock Slide
Stomp
Superpower

Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Shock Wave
Signal Beam
Thunder
Thunderbolt
Zap Cannon

Status:
Amnesia
Curse
Double Team
Endure
Gravity
Hail
Lock-On
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

WW brings some odd pokemon for a Ice gym, with very few anti-ice-counters. Mostly because there aren't many good Ice-types for that. (Seriously though, where'd Jynx and Walrein go?) Pay attention to Weavile, for having SE STAB against Bronzong and being able to Low Kick Snorlax.

Team tavok:

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (74/??)

- Agility
- Aura Sphere
- Blaze Kick
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Reversal
- Roar
- Rock Slide
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (53/??)

- Block
- Bulldoze
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Light Screen
- Payback
- Protect
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Tackle
- Telekinesis
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (79/118)

- Amnesia
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Chip Away
- Counter
- Covet
- Crunch
- Defense Curl
- Double-Edge
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Giga Impact
- Gunk Shot
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Metronome
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Pursuit
- Rain Dance
- Recicle
- Reflect
- Rest
- Rock Slide
- Rollout
- Sandstorm
- Screech
- Seed Bomb
- Self-Destruct
- Shadow Ball
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Stockpile
- Subsitute
- Sunny Day
- Surf
- Tackle
- Thunder
- Thunderbolt
- Toxic
- Water Gun
- Whirlpool
- Whirlwind
- Wild Charge
- Yawn
- Zap Cannon
- Zen Headbutt

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.

tavok brings the expected Lucario and Bronzong, in addition to Snorlax. All of these pokemon are very good against most ice-types, although Bronzong will have to watch out for Froslass and Weavile.

ASBot says that tavok send out first.
 
Almost forgot this existed :<

Mr. Freeze @ Rare Candy/ Chople Berry, go!

Earthquake -> Bulldoze -> Earthquake
If Counter, change that action to Earth Power
If Magnet Rise, change remaining actions to Dig -> Superpower -> Dig
 
OMGF that hail is OP.

Role Play - Circle Throw - Protect
- IF Circle Throw misses THEN shoot Avnomke.
- IF One of Mamos' attacks misses, THEN dance.
- IF all of mamo's attacks miss, THEN give everything you have to charity.
 
Last edited:
Round 1
WW vs tavok
vs

100|HP|50
100|EN|71

Fine|Status|Mamoswine's abilities 3a, -1 Spe
5/8/2/3|Stats|5/3/5/2
Team WW:

96
85
Fine

tavok decides to lead with Lucario, perhaps thinking that he would have the best chance against WW's ice-types? Unfortunately, he forgot about Mamoswine and when WW counters with Mamoswine, tavok decides that he doesn't like that matchup and decides to change it up.
Lucario used Role Play!
-7 en

Mamoswine used Earthquake!
Hit? (<961) 507 yes
Crit? (<76) 259 no
-6 en
-(10+3+1+4.5)*1.5=27.75 hp Lucario

----------

Mamoswine used Bulldoze!
Hit? (<961) 765 yes
Crit? (<76) 490 no
-3 en
-(6+3+1+4.5)*1.5=21.75 hp Lucario
-1 Spe Lucario

Lucario used Circle Throw!
Hit? (<985) 220 no
Crit? (<76) 250 no
Sendout? 772 Avalugg
-4 en
-(7.5+3+3)=13.5 hp Mamoswine

----------

Lucario used Protect!
-7 en

Mamoswine used Earthquake!
Crit? (<76) 942 no
-6 en
-(10+3+1+4.5)*1.5/2.5=11.1 en Lucario
 
Last edited:
Uuuuhh... Enigma Berry is not in the Berries provided by the Gym list. If you could equip any berry, I would have gone Enigma or Ground-Resist for Lucario...

Also, my inmunity to hail thanks to Role Played Snow Cloak please.

waterwarrior Avnomke
 
Now now now, what to do...

Flash Cannon - Flash Cannon - Flash Cannon
- IF damaging ground type move AND you are not under the effects of Magnet Rise THEN Magnet Rise and push actions back.
- IF Mirror Coat THEN Low Kick the first instance and third instance and Iron Tail the second one.
 
Last edited:
Ummm yeah shit I forgot this was a thing

And ugh of course it had to be Avalugg... not much we can do really.

Protect -> Roar -> Bulldoze
 
Round 2
WW vs tavok
vs

91|HP|130
75|EN|100

Fine|Status|Fine
5/8/2/3|Stats|4/3/4/4
Team WW:

96
85
Fine

Team tavok:

50
52
Fine

More phazing happens, this time from the leader's side in an attempt to gain a more favorable matchup. WW successfully stalls the round, taking barely any damage. Unfortunately, tavok took none.
Avalugg used Protect!
-7 en

Lucario used Flash Cannon!
Crit? (<76) 770 no
-5 en
-(8+3-1-2+3)*1.5/2.5=6.6 en Avalugg

----------

Lucario used Flash Cannon!
-SpD? (<241) 343 no
Crit? (<76) 487 no
-9 en
-(8+3-1-2+3)*1.5=16.5 hp Avalugg

Avalugg used Roar!
Sendout? 728 Snorlax
-7 en

+4 hp Avalugg

----------

Lucario used Magnet Rise!
-5 en

Avalugg used Bulldoze!
-4 en
miss

+4 hp Avalugg
 
Let's take this monster out slow and steady!

Skull Bash -> Frustration -> Skull Bash
If Bide, change remaining actions to Substitute (15) -> Chill -> Skull Bash
If Counter, change that action to Surf
 
Ugh, I forgot the berry thing from the arena -.- if possible, I would like to equip a Chople Berry. If not... well, darn it -.-

Sunny Day - Whirlwind - Protect
 
Avnomke ref plz :<

Also, just confirming that you can't retroactively equip the Chople Berry. I'm not just being a jerk either, if you see my match vs dogfish you'll see the same ruling applied to me
 
Round 3
WW vs tavok
vs

100|HP|101
100|EN|69

Fine|Status|Fine
2/5/4/9|Stats|4/3/4/4
Clear 1r
Team WW:

96
85
Fine


91
52
Fine

Team tavok:

50
52
Fine

Yeah, I sent you a pm on irc asking whether or not tavok got a Chople Berry, but evidently you didn't get it :<
Avalugg used Skull Bash!
-8 en
+1 Def

Snorlax used Sunny Day!
-10 en

Avalugg used Skull Bash!
Crit? (<76) 901 no
-(13+3)=16 hp Snorlax

----------

Avalugg used Frustration!
Crit? (<76) 480 no
-7 en
-(10+3)=13 hp Snorlax

Snorlax used Whirlwind!
Sendout? 1079 Regice
-6 en

----------

Snorlax used Protect!
-7 en

Avalugg used Skull Bash!
Crit? (<76) 39 yes
-8 en
+1 Def
-(13+3+3)/2.5=7.6 en Snorlax
 
Oh God, how the HELL am I this late?

And this is where not equipping that chople berry kills me. I should have paid attention...

Heavy Slam - Skull Bash - Heavy Slam
- IF Counter THEN Focus Blast the first instance and third instances and Fire Blast the second, restarting the queue each time.
- IF Hail is up when you would move THEN Sunny Day the first and third instances and Sandstorm the second, restarting the queue each time.
 
Welp, guess it's a damage race until next round (when we start to gain a much clearer advantage in said damage race)

Focus Blast -> Focus Blast -> Focus Blast

I'm feeling kinda ballsy
 

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