LC Totodile

taken over from firehusky

totodile.gif

Overview
########

Totodile is a powerful wallbreaker thanks to Sheer Force, which boosts the power of moves without secondary effects, such as Waterfall and Ice Punch, by 30%. Totodile has access to two excellent boosting moves, Swords Dance and Dragon Dance, allowing it to boost its wallbreaking capabilities even further or act as a late-game sweeper. However, it faces stiff competition from Corphish in these roles, as Corphish has a higher Attack stat and Adaptability, as well as access to the coveted Knock Off. Totodile has a few advantages over Corphish, however, most notably its access to Ice Punch, which allows it to break past bulky Grass-types such as Foongus after a boost. Totodile also has a bit more bulk than Corphish, allowing it to set up more easily.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Aqua Jet
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Dragon Dance raises Totodile's Attack and Speed, letting it outspeed the entire unboosted metagame after one use and attempt a sweep. Waterfall gets boosted by Sheer Force and STAB, making it a very strong attacking option. After a single Dragon Dance, foes lacking a resistance or an immunity to the move will be taking massive damage. Ice Punch provides important coverage against bulky Grass- and Flying-types such as Foongus and Vullaby. After a Dragon Dance boost, Totodile can OHKO them both after Stealth Rock damage if it holds Life Orb. Superpower provides coverage against bulky Pokemon such as Ferroseed, Lileep, and Porygon. However, Totodile will require Knock Off support or prior damage to secure OHKOs on these Pokemon, or it risks being KOed or crippled. Aqua Jet can be used to hit opposing priority users such as Fletchling, Pawniard, and Timburr for decent damage before they can strike back with their own priority moves. Aqua Jet particularly messes with Sucker Punch users such as Pawniard, as Sucker Punch will fail if it goes last.

Set Details
========

The EVs maximize Totodile's Attack and Speed. An Adamant nature is preferred so that Totodile hits as hard as possible. With maximum Speed investment, Totodile hits 21 Speed after a Dragon Dance boost, allowing it to outpace the entire unboosted metagame. A Jolly nature is an option to outspeed 14 Speed Choice Scarf users after a boost, such as Magnemite, Scraggy, and Snover. Sheer Force is a necessity, giving a nice power boost to Totodile's Waterfall and Ice Punch. Eviolite increases Totodile's bulk, which gives it more setup opportunities and makes it harder to revenge kill. Life Orb, on the other hand, gives Totodile a significant power boost and makes sweeping past bulky foes much easier. Thanks to Sheer Force, Life Orb recoil is negated for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Totodile functions as a late-game sweeper and should try to wait to set up until its checks and counters have been weakened or KOed. Totodile should attempt to set up a Dragon Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for opposing priority users, Choice Scarf users, and bulky foes to revenge kill or cripple Totodile. Totodile hates all status effects, as they hamper its sweeping ability, so it shouldn't try to set up on Pokemon that commonly carry status moves, such as Porygon. Also, beware of Pokemon that can set up alongside Totodile, such as Timburr, which can boost with Bulk Up and defeat Totodile in a one-on-one situation.

Team Options
========

A Memento user such as Cottonee or Diglett can provide Totodile with an easy setup opportunity; this is especially important if Totodile is running Life Orb. Cottonee can also provide additional setup opportunies for Totodile with Encore, while Diglett can trap and KO Pokemon such as Chinchou and Croagunk, which are troublesome foes for Totodile. Clerics such as Spritzee can heal Totodile of status and pass Wishes to it. Entry hazard setters such as Dwebble, Ferroseed, and Archen can pair well with Totodile, allowing Totodile to obtain crucial OHKOs on bulky Pokemon such as Vullaby, Ferroseed, and Foongus. A Pokemon that can switch into status moves, such as Timburr or Foongus, can make for a good teammate, as Totodile is a target for all sorts of status moves. Timburr can benefit from status thanks to Guts and can provide Knock Off support, while Foongus doesn't particularly mind being statused and can put a foe to sleep with Spore. Other offensive Water-types including Tirtouga, Carvanha, Corphish, and Omanyte can pair up nicely with Totodile, as they weaken each other's checks and counters, allowing one to eventually pull off a sweep late-game. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Aqua Jet / Superpower
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Swords Dance doubles Totodile's Attack, increasing its damage output even further and allowing Totodile to act as a powerful wallbreaker. Waterfall gets STAB and a Sheer Force boost, making it Totodile's strongest attacking option. Ice Punch hits Grass-types such as Foongus incredibly hard, easily KOing them at +2 with Life Orb, and KOing at +2 after Stealth Rock damage if Totodile opts for Eviolite. Aqua Jet allows Totodile to pick off faster weakened Pokemon and can be used in conjunction with Swords Dance late-game to clean up weakened teams. Superpower, on the other hand, provides important coverage against Ferroseed, Lileep, and Porygon; at +2, it OHKOes them all after Stealth Rock damage. Superpower also provides handy neutral coverage against Water-types, which otherwise resist Totodile's coverage.

Set Details
========

Maximum Attack investment and an Adamant nature ensure that Totodile hits as hard as possible. A Jolly nature could be used to get the jump on Pokemon such as defensive Chinchou and defensive Archen, but Totodile usually prefers Adamant for the added damage output and ability to attain key guaranteed OHKOs at +2, such as Porygon and Foongus. Sheer Force is an amazing ability, giving a 1.3x power boost to Totodile's Waterfall and Ice Punch. Eviolite gives a nice boost to Totodile's bulk, making it easier for Totodile to set up and harder for it to be revenge killed, while still hitting very hard at +2 with Sheer Force. Life Orb can be used instead to hit harder right off the bat. Sheer Force also negates Life Orb recoil for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Bring Totodile in mid- or late-game to break through walls, paving the way for another teammate to sweep. Alternatively, Totodile can potentially clean up on its own late-game if faster foes have been weakened into KO range for Totodile's Aqua Jet. Totodile should attempt to set up a Swords Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for a foe to revenge kill Totodile. Totodile's offensive potential is seriously hampered by status effects, so try to avoid setting up on Pokemon that commonly carry status moves, such as Porygon. Note that Pokemon such as Timburr can boost alongside Totodile and defeat it one-on-one.

Team Options
========

Clerics such as Spritzee make for good teammates, as they can heal Totodile of status and pass Wishes to it. Grass-types such as Ferroseed and Foongus have good synergy with Totodile, as they can cover its weaknesses to Grass- and Electric-type moves. Ferroseed can also provide entry hazard support, allowing Totodile to secure OHKOs on bulky Pokemon such as Porygon, Koffing, and Vullaby. Foongus doesn't mind most types of status, so it can switch into status moves aimed at Totodile and put a foe to sleep with Spore. Timburr can benefit from status moves aimed at Totodile thanks to Guts and provides Totodile with useful Knock Off support. Other offensive Water-types can pair up nicely with Totodile, as they can wear down each other's checks and counters, allowing one to pull off a sweep late-game. These include Tirtouga, Carvanha, Corphish, and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Other Options
########

Crunch hits Slowpoke and Frillish super effectively, two Pokemon that could otherwise wall Totodile's entire set. Aerial Ace is a niche coverage option that hits Croagunk super effectively, but it's weak, doesn't receive a Sheer Force boost, and has little use outside of this. Rock Slide OHKOes Mantyke but provides rather redundant coverage in other situations. Iron Tail hits Snubbull and Spritzee hard and is able to OHKO both of them after a Swords Dance boost, but its accuracy is a bit of a letdown. Substitute can be used as a way to dodge status moves and Sucker Punch, potentially giving Totodile another turn to set up.

Checks & Counters
########

**Status Users**: Burn, paralysis, and sleep all heavily cripple Totodile, as they severely cut its offensive potential. Any status user capable of tanking a hit from Totodile can serve as a decent check.

**Fast Choice Scarf Users**: Fast Choice Scarf users such as Mienfoo, Chinchou, and Pawniard can serve as good checks to both the Swords Dance and Dragon Dance sets, as they can outspeed +1 Totodile and hit it hard with their STAB moves. Swords Dance sets are a bit harder to revenge kill, however, as a counter will need to be healthy enough to stomach a +2 Aqua Jet.

**Bulky Water-types**: Bulky Water-types such as Chinchou, Skrelp, and Slowpoke can switch in without too much trouble, sponge a hit, and retaliate back with their STAB moves or cripple Totodile with Thunder Wave.

**Croagunk**: Croagunk is immune to Waterfall and Aqua Jet thanks to Dry Skin, resists Superpower, and is only hit neutrally by Ice Punch. Croagunk can thus switch in on almost any move and retaliate with its STAB moves.
 
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Oh I talked to Hawkstar about Timburr in Checks&Counters and I think we agreed that it's not really the appropriate place for it because Timburr can't switch into Waterfall or a boosting move. Maybe mention in Usage Tips something about being wary of setting up on other sweepers because apparently people setting up on Timburr is really common on the ladder.
 
Oh I talked to Hawkstar about Timburr in Checks&Counters and I think we agreed that it's not really the appropriate place for it because Timburr can't switch into Waterfall or a boosting move. Maybe mention in Usage Tips something about being wary of setting up on other sweepers because apparently people setting up on Timburr is really common on the ladder.
Doesn't that make it a check? If I remember correctly, the official definition for a check (or at least the one CAP uses, which is pretty much the closest thing) is something that can beat a Pokemon given a free switchin.
 
Doesn't that make it a check? If I remember correctly, the official definition for a check (or at least the one CAP uses, which is pretty much the closest thing) is something that can beat a Pokemon given a free switchin.
There's just not anything notable about Timburr. If we were to include that why would we not include things like SD Pawniard, Gothita, Pancham, etc. Tons of things can beat Totodile 1v1 and typically only the ones that really stick out for a particular reason are included.
 
Removed Timburr from C&C, but made a special note to be wary of stuff that sets up alongside Totodile in Usage Tips, with Timburr as a notable example (makes sense to me)
 
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All the details I wanted to see here are already here, mainly the pros and cons of using this or Corphish. I only think that the Dragon Dance set should be listed first. Well written. :)

QC 3/4
 
Get chekt

read comments!!! i have a fuckton so please, do read them

something that's been ticking me off lately is usage of such as, specifically in two scenarios where

A: 'such as' even though there's really only one example, or maybe 2 / even 3 that could just be stated. To a lesser extent, if there's only one notable one, though 'notable' is more up to the discretion of the writer and QC of course

Edit: I forgot to explain why A: is a problem, simply put, it gives the impression that there's a large problem (say there's a lot of sweepers capable of setting up alongside you) than there really is, which is especially problematic for those who don't know differently. If you want to emphasize that the 1 or 2 examples mentioned are big deals, you could say 'the common' or 'the dangerous' or 'the top-tier threats' or whatevs.

For example, when you did 'status users such as porygon' it's not a problem, because obviously there really are a fair amount of other status users and you're just naming the most notable and relevant one. However if LC has changed radically since the last time I played (admittedly i didn't play that much either) and Porygon's the only bulky status user in the tier, it'd also be a problem.

overall not an enormous deal but it gives a false impression, which is bad and yeah
/edit

B: 'such as porygon. Porygon'; this is wrong. Why? Well, Porygon wasn't actually the subject of the previous sentence; rather, 'Pokemon such as Porygon' was. So, when you continue talking about it like you'd normally do in these situations, it's just a non sequitur.

you werent a huge offender of either mind you but there were a few bits (i'll probably just c/p this into all checks I do for a while, so it's not personal)

GatoDelFuego hey
Overview
########

Totodile is a powerful wallbreaker thanks to Sheer Force, which boosts the power of moves such as Waterfall and Ice Punch by 30%. It has access to two excellent boosting moves, Swords Dance and Dragon Dance, allowing it to boost its wallbreaking capabilities even further or act as a late-game sweeper. However, it faces stiff competition from Corphish in these roles, as Corphish has a higher Attack stat and Adaptability, as well as access to the coveted Knock Off. Totodile has a few advantages over Corphish, however, most notably its access to Ice Punch, which allows it to break past bulky Grass-types such as Foongus after a boost. Totodile also has a bit more bulk than Corphish, allowing it to set up more easily.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Aqua Jet
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Dragon Dance raises Totodile's Attack and Speed, letting it outspeed the entire unboosted metagame after one use and attempt a sweep. Waterfall gets boosted by Sheer Force and STAB, making it a very strong attacking option. After that deals out massive damage after a single Dragon Dance,(rc) to foes neutral to Water lacking a resistance or an immunity to the move will be taking massive damage. Ice Punch provides important coverage against bulky Grass- and Flying-types such as Foongus and Vullaby. After a Dragon Dance boost,(rc) it can OHKO them ,(ac) OHKOing both after Stealth Rock damage if Totodile it holds Life Orb. Superpower provides coverage against bulky Pokemon such as Ferroseed, Lileep, and Porygon. However,(rc) Totodile will require
,(ac) though without Knock Off support or prior damage to secure OHKOs on these Pokemon,(rc) Totodile or it risks being KOed or crippled by them. Aqua Jet can be used to hit opposing priority users such as Fletchling, Pawniard, and Timburr for decent damage before they can strike back with their own priority moves. It particularly messes with Sucker Punch users such as Pawniard, as Sucker Punch will fail if it goes last.

Set Details
========

The EVs maximize Totodile's Attack and Speed.,(period to comma) An and an Adamant nature is preferred so that lets Totodile hits as hard as possible. With maximum Speed investment, Totodile hits 21 Speed after a Dragon Dance boost, allowing it to outpace the entire unboosted metagame. A Jolly nature is an option to outspeed 14 Speed Choice Scarf users after a boost, such as Magnemite, Scraggy, and Snover,(ac) after a boost. Sheer Force is a necessity, giving a nice power boost to Totodile's Waterfall and Ice Punch. Eviolite increases Totodile's bulk, which gives it more setup opportunities and makes it harder to revenge kill. Life Orb, on the other hand, gives Totodile a significant power boost, and makes sweeping past bulky foes much easier.;(period to semicolon) Thanks to Sheer Force, negates Life Orb recoil is negated for moves with secondary effects it boosts,(ac) such as Waterfall and Ice Punch.

Usage Tips
========

Totodile functions as a late-game sweeper, and should try to wait to set up until its checks and counters have been weakened or KOed to set up. Totodile should attempt to set up a Dragon Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for opposing priority users, Choice Scarf users, or bulky foes to revenge kill or cripple Totodile. Totodile hates all status effects as they hamper its sweeping ability, so it shouldn't try to set up on Pokemon that commonly carry status moves, such as Porygon. Also, beware of Pokemon that can set up alongside Totodile, such as Timburr, who can boost with Bulk Up and defeat Totodile in a one-on-one situation.

Team Options
========

A Memento user such as Cottonee or Diglett can provide Totodile with an easy setup opportunity; this is especially important if Totodile is running Life Orb. Cottonee can also provide additional setup opportunies for Totodile with Encore, while Diglett can trap and KO troublesome Pokemon such as Chinchou and Croagunk for Totodile. Clerics such as Spritzee can heal Totodile of status and pass Wishes to it. Entry hazard setters such as Dwebble, Ferroseed, and Archen can pair well with Totodile,(rc) allowing Totodile to obtain crucial OHKOs. A Pokemon that can switch into status moves,(rc) such as Timburr or Foongus,(rc) can make for a good teammates, as Totodile is a target for all sorts of status moves. Timburr can benefit from status thanks to Guts and can provide Knock Off support, while Foongus doesn't particularly mind being statused and can put a foe to sleep with Spore. Other offensive Water-types can pair up nicely with Totodile, as they weaken each other's checks and counters, allowing one to eventually pull off a sweep late-game. These Pokemon include Tirtouga, Carvanha, Corphish, and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Aqua Jet / Superpower
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Swords Dance doubles Totodile's Attack, increasing its damage output even further and allows allowing Totodile to act as a powerful wallbreaker. Waterfall gets STAB and a Sheer Force boost, making it Totodile's strongest attacking option. Ice Punch hits Grass-types such as Foongus incredibly hard;,(semicolon to comma) easily getting the KO KOing Foongus at +2 with Life Orb, and KOing at +2 after Stealth Rock damage if Totodile opts for Eviolite. Aqua Jet allows Totodile to pick off faster weakened Pokemon, and can be used in conjunction with Swords Dance late game to clean up weakened teams. Superpower, on the other hand, provides important coverage against Ferroseed, Lileep, and Porygon; at +2 it OHKOes,(ac) OHKOing them all at +2 after Stealth Rock damage. Also Superpower also provides handy neutral coverage against Water-types, which otherwise resist Totodile's coverage.

Set Details
========

Maximum Attack investment and an Adamant nature ensures that Totodile hits as hard as possible. A Jolly nature could be used to get the jump on Pokemon such as defensive Chinchou and defensive Archen, but Totodile usually prefers Adamant for the added damage output and attaining key guaranteed OHKOes at +2, such as Porygon and Foongus. Sheer Force is an amazing ability, giving a 1.3x power boost to Totodile's Waterfall and Ice Punch. Eviolite gives a nice boost to Totodile's bulk, making it easier for Totodile to set up and harder for it to be revenge killed,;(comma to semicolon) while still hitting Totodile still hits very hard at +2 with Sheer Force. Life Orb can be used instead to hit harder right off the bat, and lets Totodile hit incredibly hard at +2.; Sheer Force also negates Life Orb recoil for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Bring Totodile in mid- to late-game to break through walls, paving the way for another teammate to sweep. Alternatively, Totodile can potentially clean up on its own late-game if faster foes have been weakened into KO range for Totodile's Aqua Jet's KO range. Totodile should attempt to set up a Swords Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for a foe to revenge kill Totodile. Totodile's offensive potential is seriously hampered by status effects, so try to avoid setting up on Pokemon that commonly carry status moves, such as Porygon. Note that Pokemon such as Timburr can boost alongside Totodile and defeat it one-on-one.

Team Options
========

Clerics such as Spritzee make for good teammates, as they can heal Totodile of status and pass Wishes to it. Grass-types such as Ferroseed and Foongus have good synergy with Totodile, as they can cover its weaknesses to Grass- and Electric-type moves. Ferroseed in particular can also provide entry hazard support, allowing Totodile to obtain crucial OHKOs. Foongus doesn't mind most status, so it can switch into status moves aimed at Totodile, and put a foe to sleep with Spore. Timburr can benefit from status moves aimed at Totodile thanks to Guts and provides Totodile with useful Knock Off support. Other offensive Water-types including Tirtouga,(ac) Carvanha,(ac) Corphish,(ac) and Omanyte can pair up nicely with Totodile, as they can wear down each other's checks and counters, allowing one to pull off a sweep late-game. These include Tirtouga,(rc) Carvanha,(rc) Corphish,(rc) and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Other Options
########

Crunch hits Slowpoke and Frillish super-effectively, two Pokemon that could otherwise wall Totodile's entire set Totodile,(ac) super effectively. Aerial Ace is a niche coverage option that hits Croagunk super-effectively, but it's weak, doesn't receive a Sheer Force boost, and has little use outside of this. Rock Slide OHKOes Mantyke, but provides rather redundant coverage in other situations. Iron Tail hits Snubbull and Spritzee hard and is able to OHKO both of them after a boost, but the accuracy is a bit of a letdown. Substitute can be used a way to dodge status moves and Sucker Punch, potentially giving Totodile another turn to set up.

Checks & Counters
########

**Status users**: Burn, paralysis, and sleep all heavily cripple Totodile,(rc) as they severely cut its Totodile's offensive potential. Any status user capable of tanking a hit from Totodile can serve as a decent check.

**Fast Choice Scarf users**: Fast Choice Scarf users such as Mienfoo, Chinchou, and Pawniard can serve as good checks to both the Swords Dance and Dragon Dance sets, as they can outspeed +1 Totodile and hit it hard with their STAB moves. Swords Dance sets are a bit harder to revenge kill, however, as they revenge killers will need to be healthy enough to stomach a +2 Aqua Jet.

**Bulky Water-types**: Bulky Water-types such as Chinchou, Skrelp, and Slowpoke can switch in without too much trouble, sponge a hit, and retaliate back with their STAB moves, or cripple Totodile with Thunder Wave.

**Croagunk**: Croagunk is immune to Waterfall and Aqua Jet thanks to Dry Skin
and,(ac) resists Superpower, and is only hit neutrally by Ice Punch.,(period to comma) while being capable of retaliating Croagunk can then retaliate with its STAB moves.

Comments:

so real quick, this is something I don't like; what's the point of saying "moves such as Waterfall and Ice Punch"? I guess this depends on how highly you value Crunch, Rock Slide, and Iron Tail; sure, they're in the analysis, but they're also in OO, so i'd consider dropping the moves such as and just say it boosts Waterfall and Ice Punch? though i guess the OO stuff does have some mentionability or w/e, depends how you feel

I don't really know LC spreads, but it seems like LO totodile muscles past the walls mentioned in Superpower after a DD, so uh...whatchu gonna do about that?

Superpower's description is annoying ; if it doesn't have support it risks not KOing them? seems like an open-or-shut deal outside of rolls. This way just mildly leaves it to the imagination that you risk that by not KOing them, but come on, it's super obvious, so I hope you don't mind.

a bit of excessive slashing at the end of set details; i really wanted those two sentences to be one, so i wanted to cut down on the length. it's pretty unnecessary otherwise, though.

are Chinchou and Croagunk just 'troublesome pokemon'? or troublesome for totodile? if the first it's fine, if the second...you have some wiggle room to keep it that way but it should probably be changed to reflect that they're specifically troublesome for totodile.

You should really say "Porygon and Foongus after Stealth Rock damage" when talking about the benefits of Adamant vs. Jolly, unless I misunderstood something? you could also do something interesting and mention 1 'mon OHKOed by Eviolite and 1 by Life Orb; that introduces a bit of ambiguity, but it does explain why you'd use Adamant with both items. (if you do this, you don't have to explain it, just do it).

Can Swords Dance totodile sweep late-game with Superpower? If not, in Usage Tips, it should say 'Alternatively, Aqua Jet Totodile can sweep late-game"

Are there any Pokemon that can boost alongside Totodile and beat it 1v1 besides Timburr? How many? Are there few enough to just mention them? I bet Bulk Up Chespin's one. Also,

+2 236+ Atk Sheer Force Totodile Waterfall vs. 76 HP / 76+ Def Eviolite Timburr: 18-22 (72 - 88%)

So that doesn't apply to Swords Dance, as far as I can see. Unless you're talking about a 1 versus 1 situation; however, usually when i read that i think that Timburr is switching in, as otherwise Timburr is just another Pokemon you cannot set up on. If it is just a Pokemon you can't set up on, then that can easily be clarified, and thus you should do that.

your second team options sentence about water-types is super similar to you first one, partially copy-pasted certainly, so I edited it a bit. Feel free to do whatever you want in regards to that, but do something.

Iron Tail: after a dragon dance boost, or a swords dance boost? my calc seems to think it's the latter, so you could say 'after a Dragon Dance boost with a Life Orb' or 'after a Swords Dance boost', but it's clearly not just one boost full-stop, as that won't OHKO eviolite Snubbull.

Maybe you could list a few revenge killers that only revenge kill Swords Dance totodile? Just tossing that out there as an option, i suppose it depends if there are any relevant ones.

On that note, when talking about revenge killers, i'd give a special mention to Scarf Chinchou (i know you did mention it, but i'd give a stronger, more specific mention) as it's the only scarfer capable of OHKOing Eviolite Totodile (guaranteed after rocks, 75% without, Thunderbolt). If there are any other Choice Scarf users that can do that, they might be worth mentioning, though that depends on how well they can tank an Aqua Jet I suppose.

if you read to the end, insert 'macle sux' somewhere in your reply just so I know, thx
 
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sparktrain

REMOVE CHANGE COMMENTS

Overview
########

Totodile is a powerful wallbreaker thanks to Sheer Force, which boosts the power of moves without secondary effects such as Waterfall and Ice Punch by 30%. It Totodile has access to two excellent boosting moves, Swords Dance and Dragon Dance, allowing it to boost its wallbreaking capabilities even further or act as a late-game sweeper. However, it faces stiff competition from Corphish in these roles, as Corphish has a higher Attack stat and Adaptability, as well as access to the coveted Knock Off. Totodile has a few advantages over Corphish, however, most notably its access to Ice Punch, which allows it to break past bulky Grass-types such as Foongus after a boost. Totodile also has a bit more bulk than Corphish, allowing it to set up more easily.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Aqua Jet
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Dragon Dance raises Totodile's Attack and Speed, letting it outspeed the entire unboosted metagame after one use and attempt a sweep. Waterfall gets boosted by Sheer Force and STAB, making it a very strong attacking option. After a single Dragon Dance, foes lacking a resistance or an immunity to the move will be taking massive damage. Ice Punch provides important coverage against bulky Grass- and Flying-types such as Foongus and Vullaby. After a Dragon Dance boost, it Totodile can OHKO them both after Stealth Rock damage if it holds Life Orb. Superpower provides coverage against bulky Pokemon such as Ferroseed, Lileep, and Porygon. However, Totodile will require Knock Off support or prior damage to secure OHKOs on these Pokemon, or it risks being KOed or crippled. Aqua Jet can be used to hit opposing priority users such as Fletchling, Pawniard, and Timburr for decent damage before they can strike back with their own priority moves. It Aqua Jet particularly messes with Sucker Punch users such as Pawniard, as Sucker Punch will fail if it goes last.

Set Details
========

The EVs maximize Totodile's Attack and Speed. An Adamant nature is preferred so that Totodile hits as hard as possible. With maximum Speed investment, Totodile hits 21 Speed after a Dragon Dance boost, allowing it to outpace the entire unboosted metagame. A Jolly nature is an option to outspeed 14 Speed Choice Scarf users after a boost, such as Magnemite, Scraggy, and Snover. Sheer Force is a necessity, giving a nice power boost to Totodile's Waterfall and Ice Punch. Eviolite increases Totodile's bulk which gives it more setup opportunities and makes it harder to revenge kill. Life Orb, on the other hand, gives Totodile a significant power boost, and makes sweeping past bulky foes much easier. Thanks to Sheer Force, Life Orb recoil is negated for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Totodile functions as a late-game sweeper, and should try to wait to set up until its checks and counters have been weakened or KOed. Totodile should attempt to set up a Dragon Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for opposing priority users, Choice Scarf users, or bulky foes to revenge kill or cripple Totodile. Totodile hates all status effects as they hamper its sweeping ability, so it shouldn't try to set up on Pokemon that commonly carry status moves, such as Porygon. Also, beware of Pokemon that can set up alongside Totodile, such as Timburr, who which can boost with Bulk Up and defeat Totodile in a one-on-one situation.

Team Options
========

A Memento user such as Cottonee or Diglett can provide Totodile with an easy setup opportunity; this is especially important if Totodile is running Life Orb. Cottonee can also provide additional setup opportunies for Totodile with Encore, while Diglett can trap and KO troublesome Pokemon such as Chinchou and Croagunk for Totodile. Clerics such as Spritzee can heal Totodile of status and pass Wishes to it. Entry hazard setters such as Dwebble, Ferroseed, and Archen can pair well with Totodile, allowing Totodile to obtain crucial OHKOs, such as X or Y. A Pokemon that can switch into status moves, such as Timburr or Foongus, can make for good teammates, as Totodile is a target for all sorts of status moves. Timburr can benefit from status thanks to Guts and can provide Knock Off support, while Foongus doesn't particularly mind being statused and can put a foe to sleep with Spore. Other offensive Water-types can pair up nicely with Totodile, as they weaken each other's checks and counters, allowing one to eventually pull off a sweep late-game. These Pokemon include Tirtouga, Carvanha, Corphish, and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Aqua Jet / Superpower
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Swords Dance doubles Totodile's Attack, increasing its damage output even further and allows Totodile to act as a powerful wallbreaker. Waterfall gets STAB and a Sheer Force boost, making it Totodile's strongest attacking option. Ice Punch hits Grass-types such as Foongus incredibly hard, (comma) easily getting the KO KOing them at +2 with Life Orb, and KOing at +2 after Stealth Rock damage I assume this is what you meant if Totodile opts for Eviolite. Aqua Jet allows Totodile to pick off faster weakened Pokemon, and can be used in conjunction with Swords Dance late-game to clean up weakened teams. Superpower on the other hand provides important coverage against Ferroseed, Lileep, and Porygon; at +2 it OHKOes them all after Stealth Rock damage. Superpower also provides handy neutral coverage against Water-types, which otherwise resist Totodile's coverage.

Set Details
========

Maximum Attack investment and an Adamant nature ensures that Totodile hits as hard as possible. A Jolly nature could be used to get the jump on Pokemon such as defensive Chinchou and defensive Archen, but Totodile usually prefers Adamant for the added damage output and attaining key guaranteed OHKOes at +2 such as Porygon and Foongus. Sheer Force is an amazing ability, giving a 1.3x power boost to Totodile's Waterfall and Ice Punch. Eviolite gives a nice boost to Totodile's bulk, making it easier for Totodile to set up and harder for it to be revenge killed, while still hitting very hard at +2 with Sheer Force. Life Orb can be used instead to hit harder right off the bat, and lets Totodile hit incredibly hard at +2. Either take this out or mention specific KOs enabled by Life Orb Sheer Force also negates Life Orb recoil for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Bring Totodile in mid- to or late-game to break through walls, paving the way for another teammate to sweep. Alternatively, Totodile can potentially clean up on its own late-game if faster foes have been weakened into KO range for Totodile's Aqua Jet. Totodile should attempt to set up a Swords Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for a foe to revenge kill Totodile. Totodile's offensive potential is seriously hampered by status effects, so try to avoid setting up on Pokemon that commonly carry status moves, such as Porygon. Note that Pokemon such as Timburr can boost alongside Totodile and defeat it one-on-one.

Team Options
========

Clerics such as Spritzee make for good teammates, as they can heal Totodile of status and pass Wishes to it. Grass-types such as Ferroseed and Foongus have good synergy with Totodile, as they can cover its weaknesses to Grass- and Electric-type moves. Ferroseed can also provide entry hazard support, allowing Totodile to obtain crucial OHKOs, such as X. Foongus doesn't mind most types of status, so it can switch into status moves aimed at Totodile, and put a foe to sleep with Spore. Timburr can benefit from status moves aimed at Totodile thanks to Guts and provides Totodile with useful Knock Off support. Other offensive Water-types can pair up nicely with Totodile, as they can wear down each other's checks and counters, allowing one to pull off a sweep late-game. These include Tirtouga, Carvanha, Corphish, and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Other Options
########

Crunch hits Slowpoke and Frillish super effectively, two Pokemon that could otherwise wall Totodile's entire set. Aerial Ace is a niche coverage option that hits Croagunk super effectively, but it's weak, doesn't receive a Sheer Force boost, and has little use outside of this. Rock Slide OHKOes Mantyke, but provides rather redundant coverage in other situations. Iron Tail hits Snubbull and Spritzee hard and is able to OHKO both of them after a boost, but the its accuracy is a bit of a letdown. Substitute can be used as a way to dodge status moves and Sucker Punch, potentially giving Totodile another turn to set up.

Checks & Counters
########

**Status Users**: Burn, paralysis, and sleep all heavily cripple Totodile, as they severely cut its offensive potential. Any status user capable of tanking a hit from Totodile can serve as a decent check.

**Fast Choice Scarf Users**: Fast Choice Scarf users such as Mienfoo, Chinchou, and Pawniard can serve as good checks to both the Swords Dance and Dragon Dance sets, as they can outspeed +1 Totodile and hit it hard with their STAB moves. Swords Dance sets are a bit harder to revenge kill, however, as they a counter will need to be healthy enough to stomach a +2 Aqua Jet.

**Bulky Water-types**: Bulky Water-types such as Chinchou, Skrelp, and Slowpoke can switch in without too much trouble, sponge a hit, and retaliate back with their STAB moves, (RC) or cripple Totodile with Thunder Wave.

**Croagunk**: Croagunk is immune to Waterfall and Aqua Jet thanks to Dry Skin, (AC) and resists Superpower, and is only hit neutrally by Ice Punch. Croagunk can thus switch in on almost any move and then retaliate with its STAB moves. This entire sentence sounds very odd. I'd just remove the last one entirely, because if you say it can 'then' retaliate you have to say what it can do beforehand, which requires recapping the previous statement you said about Croagunk taking little damage from Totodile's moves
gato

1/2

Amazing work here sparktrain! tehy we talked about the reasons why I don't like this check, but also check the additional things you didn't catch in this. If some QC member in LC wants to go over tehy's comments, feel free, cause idk a thing about the metagame
 
Last edited:
Updated with your check Gato, thank you. tehy, I read through your check and comments as well, and made a few edits and clarifications to address them. If you have any other comments on this, feel free to bring them up with me or another QC team member, I'll be on irc.

Ready for a second check.
 
GP 2/2
add remove
comment

my first Pokemon ever <3 <3 <3
Overview
########

Totodile is a powerful wallbreaker thanks to Sheer Force, which boosts the power of moves without secondary effects(comma) such as Waterfall and Ice Punch(comma) by 30%. Totodile has access to two excellent boosting moves, Swords Dance and Dragon Dance, allowing it to boost its wallbreaking capabilities even further or act as a late-game sweeper. However, it faces stiff competition from Corphish in these roles, as Corphish has a higher Attack stat and Adaptability, as well as access to the coveted Knock Off. Totodile has a few advantages over Corphish, however, most notably its access to Ice Punch, which allows it to break past bulky Grass-types such as Foongus after a boost. Totodile also has a bit more bulk than Corphish, allowing it to set up more easily.

Dragon Dance
########
name: Dragon Dance
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Superpower / Aqua Jet
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Dragon Dance raises Totodile's Attack and Speed, letting it outspeed the entire unboosted metagame after one use and attempt a sweep. Waterfall gets boosted by Sheer Force and STAB, making it a very strong attacking option. After a single Dragon Dance, foes lacking a resistance or an immunity to the move will be taking massive damage. Ice Punch provides important coverage against bulky Grass- and Flying-types such as Foongus and Vullaby. After a Dragon Dance boost, Totodile can OHKO them both after Stealth Rock damage if it holds Life Orb. Superpower provides coverage against bulky Pokemon such as Ferroseed, Lileep, and Porygon. However, Totodile will require Knock Off support or prior damage to secure OHKOs on these Pokemon, or it risks being KOed or crippled. Aqua Jet can be used to hit opposing priority users such as Fletchling, Pawniard, and Timburr for decent damage before they can strike back with their own priority moves. Aqua Jet particularly messes with Sucker Punch users such as Pawniard, as Sucker Punch will fail if it goes last.

Set Details
========

The EVs maximize Totodile's Attack and Speed. An Adamant nature is preferred so that Totodile hits as hard as possible. With maximum Speed investment, Totodile hits 21 Speed after a Dragon Dance boost, allowing it to outpace the entire unboosted metagame. A Jolly nature is an option to outspeed 14 Speed Choice Scarf users after a boost, such as Magnemite, Scraggy, and Snover. Sheer Force is a necessity, giving a nice power boost to Totodile's Waterfall and Ice Punch. Eviolite increases Totodile's bulk(comma) which gives it more setup opportunities and makes it harder to revenge kill. Life Orb, on the other hand, gives Totodile a significant power boost, (remove comma) and makes sweeping past bulky foes much easier. Thanks to Sheer Force, Life Orb recoil is negated for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Totodile functions as a late-game sweeper, (remove comma) and should try to wait to set up until its checks and counters have been weakened or KOed. Totodile should attempt to set up a Dragon Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for opposing priority users, Choice Scarf users, or and bulky foes to revenge kill or cripple Totodile. Totodile hates all status effects(comma) as they hamper its sweeping ability, so it shouldn't try to set up on Pokemon that commonly carry status moves, such as Porygon. Also, beware of Pokemon that can set up alongside Totodile, such as Timburr, which can boost with Bulk Up and defeat Totodile in a one-on-one situation.

Team Options
========

A Memento user such as Cottonee or Diglett can provide Totodile with an easy setup opportunity; this is especially important if Totodile is running Life Orb. Cottonee can also provide additional setup opportunies for Totodile with Encore, while Diglett can trap and KO Pokemon such as Chinchou and Croagunk, which are troublesome foes for Totodile. Clerics such as Spritzee can heal Totodile of status and pass Wishes to it. Entry hazard setters such as Dwebble, Ferroseed, and Archen can pair well with Totodile, allowing Totodile to obtain crucial OHKOs on bulky Pokemon such as Vullaby, Ferroseed, and Foongus. A Pokemon that can switch into status moves, such as Timburr or Foongus, can make for a good teammates (these two changes because you started with "A Pokemon", which is singular), as Totodile is a target for all sorts of status moves. Timburr can benefit from status thanks to Guts and can provide Knock Off support, while Foongus doesn't particularly mind being statused and can put a foe to sleep with Spore. Other offensive Water-types including Tirtouga, Carvanha, Corphish, and Omanyte can pair up nicely with Totodile, as they weaken each other's checks and counters, allowing one to eventually pull off a sweep late-game. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Ice Punch
move 4: Aqua Jet / Superpower
ability: Sheer Force
item: Eviolite / Life Orb
evs: 236 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Swords Dance doubles Totodile's Attack, increasing its damage output even further and allows allowing Totodile to act as a powerful wallbreaker. Waterfall gets STAB and a Sheer Force boost, making it Totodile's strongest attacking option. Ice Punch hits Grass-types such as Foongus incredibly hard, easily KOing them at +2 with Life Orb, and KOing at +2 after Stealth Rock damage if Totodile opts for Eviolite. Aqua Jet allows Totodile to pick off faster weakened Pokemon, (remove comma) and can be used in conjunction with Swords Dance late-game to clean up weakened teams. Superpower(comma) on the other hand(comma) provides important coverage against Ferroseed, Lileep, and Porygon; at +2(comma) it OHKOes them all after Stealth Rock damage. Superpower also provides handy neutral coverage against Water-types, which otherwise resist Totodile's coverage.

Set Details
========

Maximum Attack investment and an Adamant nature ensures ensure that Totodile hits as hard as possible. A Jolly nature could be used to get the jump on Pokemon such as defensive Chinchou and defensive Archen, but Totodile usually prefers Adamant for the added damage output and ability to attaining (idk I have a headache so this looks kind of weird to me but my reasoning is that "added damage output" is a noun, so the other thing in the list should also be a noun rather than a verb) key guaranteed OHKOes OHKOs at +2(comma) such as Porygon and Foongus. Sheer Force is an amazing ability, giving a 1.3x power boost to Totodile's Waterfall and Ice Punch. Eviolite gives a nice boost to Totodile's bulk, making it easier for Totodile to set up and harder for it to be revenge killed, while still hitting very hard at +2 with Sheer Force. Life Orb can be used instead to hit harder right off the bat. Sheer Force also negates Life Orb recoil for moves with secondary effects such as Waterfall and Ice Punch.

Usage Tips
========

Bring Totodile in mid- or late-game to break through walls, paving the way for another teammate to sweep. Alternatively, Totodile can potentially clean up on its own late-game if faster foes have been weakened into KO range for Totodile's Aqua Jet. Totodile should attempt to set up a Swords Dance on Pokemon it forces out, such as Archen, Drilbur, or Diglett. Keep in mind that Superpower lowers Totodile's Attack and Defense, making it easier for a foe to revenge kill Totodile. Totodile's offensive potential is seriously hampered by status effects, so try to avoid setting up on Pokemon that commonly carry status moves, such as Porygon. Note that Pokemon such as Timburr can boost alongside Totodile and defeat it one-on-one.

Team Options
========

Clerics such as Spritzee make for good teammates, as they can heal Totodile of status and pass Wishes to it. Grass-types such as Ferroseed and Foongus have good synergy with Totodile, as they can cover its weaknesses to Grass- and Electric-type moves. Ferroseed can also provide entry hazard support, allowing Totodile to secure OHKOs on bulky Pokemon such as Porygon, Koffing, and Vullaby. Foongus doesn't mind most types of status, so it can switch into status moves aimed at Totodile, (remove comma) and put a foe to sleep with Spore. Timburr can benefit from status moves aimed at Totodile thanks to Guts and provides Totodile with useful Knock Off support. Other offensive Water-types can pair up nicely with Totodile, as they can wear down each other's checks and counters, allowing one to pull off a sweep late-game. These include Tirtouga, Carvanha, Corphish, and Omanyte. Drilbur can serve as an offensive check to Chinchou and Croagunk, two Pokemon that Totodile doesn't enjoy dealing with, and can also provide the team with Stealth Rock and Rapid Spin support. Gothita or Magnet Pull Magnemite can trap Ferroseed for Totodile, allowing it to safely run Aqua Jet over Superpower.

Other Options
########

Crunch hits Slowpoke and Frillish super effectively, two Pokemon that could otherwise wall Totodile's entire set. Aerial Ace is a niche coverage option that hits Croagunk super effectively, but it's weak, doesn't receive a Sheer Force boost, and has little use outside of this. Rock Slide OHKOes Mantyke, (remove comma) but provides rather redundant coverage in other situations. Iron Tail hits Snubbull and Spritzee hard and is able to OHKO both of them after a Swords Dance boost, but its accuracy is a bit of a letdown. Substitute can be used as a way to dodge status moves and Sucker Punch, potentially giving Totodile another turn to set up.

Checks & Counters
########

**Status Users**: Burn, paralysis, and sleep all heavily cripple Totodile, as they severely cut its offensive potential. Any status user capable of tanking a hit from Totodile can serve as a decent check.

**Fast Choice Scarf Users**: Fast Choice Scarf users such as Mienfoo, Chinchou, and Pawniard can serve as good checks to both the Swords Dance and Dragon Dance sets, as they can outspeed +1 Totodile and hit it hard with their STAB moves. Swords Dance sets are a bit harder to revenge kill, however, as a counter will need to be healthy enough to stomach a +2 Aqua Jet.

**Bulky Water-types**: Bulky Water-types such as Chinchou, Skrelp, and Slowpoke can switch in without too much trouble, sponge a hit, and retaliate back with their STAB moves or cripple Totodile with Thunder Wave.

**Croagunk**: Croagunk is immune to Waterfall and Aqua Jet thanks to Dry Skin, resists Superpower, and is only hit neutrally by Ice Punch. Croagunk can thus switch in on almost any move and retaliate with its STAB moves.
 
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