3v3 in the ASB Arena! P2X7 vs. Matezoide! (SS Refs)

Rules of Engagement said:
Open Challenge:
3v3 LC Singles
2 Day DQ
2 Substitutions
2 Recoveries/Chills
All Abilities
Training Items
ASB Arena
Have fun!

No really, we will be measuring how much fun you are having. If at any time we detect a distinct lack of fun, there will be... consequences.
Matezoide's Team!


<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
Also, his father was a Typhlosion.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)
Flamethrower
Head Smash
Flare Blitz

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)
Superpower

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)






<Chinchou> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (DW UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 5/6
MC: 0
DC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Ice Beam (*)
Scald (*)
Surf (*)
Thunderbolt (*)
Thunder-Wave
Volt Switch (*)

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)




<Bronzor> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5 with heavy metal)
Base Rank Total: 11

EC: 4/6
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block

Earthquake (*)
Endure
Gravity (*)
Grass Knot
Gyro Ball (*)
Light Screen
Psyshock (*)
Rest (*)
Rock-Slide (*)
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Toxic
Trick (*)
Trick-Room


P2X7's Team!
Scratchet [Saber] (Male)
Nature:
Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Scrappy: (Passive)
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 1
DC: 1/5

Level-up: Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg Moves: Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power

TM Moves:Return
Brick Break
Double Team
Substitute
Rock Slide


Ralts [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Imprison
Hypnosis

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave


Cupra [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump

TM Moves:
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb


P2X7 Releases, Equiping Items
Matezoide Releases, Equips Items, then Orders
P2X7 Orders
I Ref
 
In this case, i choose Paul, with an Exp.Share!



Flamethrower -> Superpower -> Flamethrower

If Double-Team AND you are not taunted, use Odor Sleuth that action and push-back, but only once.
If Roar AND Scratchet's next action is not Roar AND you are not Taunted, use Protect that action and push-back.
 


"It seems you have forgotten something."

Substitute (20 HP) - Stealth Rock - Rock Slide

(By the way, I would like confirmation on whether this battle is Switch=OK or not, because it may change my strategy quite a bit and as such I would appreciate being able to reorder if it is Switch=KO, and I'm sure Matezoide would like to change his actions in that case as well, given his second sub.)
 
Deciding Switch type is the acceptor's responsibility: Matezoide can specify as much, edit his orders if he chooses, and then P2X7 can respond to this new information.

((seriously ASB I get everyone trying to make the battles more streamline from Tower to thread, but Items, Abilities, and Switch are all meant to be decided by the guy saying "I'll take you bro". What hath been done to our ASB...?))
 
Pre-Round Information:

Scratchet (Saber) [M]
HP:
90
En: 100
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
100
En: 100
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: None

-------------------------------------------------------

Round 1 Starts!

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Flavour space. Yes, I will be doing flavour. As a sorry for taking so long. =3

-------------------------------------------------------

Round 1 Ends!

-------------------------------------------------------

Post-Round Information:

Scratchet (Saber) [M]
HP:
70
En: 65
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
86
En: 86
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: Stealth Rock

Action 1:
Scratchet:
Uses Substitute (20HP)! (18-1= 17 En) Scratchet conjured a small doll in it's own image!
Tepig: Uses Flamethrower! (7-1= 6 En) (Crit.< 625, rolled 9238) (10+3+(3-3)*1.5) = 13 Dmg!

Action 2:
Scratchet:
Uses Stealth Rock! (12 En) Floating rocks were scattered on Matezoide's side of the field!
Tepig: Uses Superpower! (8 En) (Crit. <625, rolled 693) (12+(3-3)*1.5)*1.5 = 18 Dmg! The Substitute broke! Tepig's Attack Fell! Tepig's Defence Fell!

Action 3:
Scratchet:
Uses Rock Slide! (6 En) (Crit. <625, rolled 3013) (8+(2-2)*1.5)*1.5+(2*1) = 14 Dmg! (Flinch. <3000, rolled 842)
Tepig: Flinched!

End of Round-ing:
Scratchet:
20 Dmg! -35 En!
Tepig: 14 Dmg! -14 En!


P2X7 Orders
Matezoide Orders
I Ref
 
Last edited:
(Thanks for reffing this.)

"Good job Scratchet, now let's see if we can keep it up."

Rock Slide - Yawn - Rock Slide
IF Tepig uses Protect AND it did not use Protect last action AND you are not under the effects of Focus Energy, use Focus Energy that action and push back.
IF Tepig uses Yawn AND you do not have a Substitute up, use Substitute (15 HP) that action and push back.
 
Pre-Round Information:

Scratchet (Saber) [M]
HP:
70
En: 65
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
86
En: 86
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: Stealth Rock

-------------------------------------------------------

Round 2 Starts!

-------------------------------------------------------

Flavour space. Yes, I will be doing flavour. As a sorry for taking so long. =3

Eventually. I'll let you know when it does.

-------------------------------------------------------

Round 2 Ends!

-------------------------------------------------------

Post-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 43
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
56
En: 72
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva., -2 Atk (1 R.
Abilities: Blaze
Other: Drowsy (1a)
Team: Stealth Rock

Action 1:
Scratchet:
Uses Rock Slide! (6+4= 10 En) (Crit. <625, rolled 7223) (8+(2-2)*1.5)*1.5+(2*1) = 14 Dmg! (Flinch. <3000, rolled 2379)
Tepig: Flinched!

Action 2:
Scratchet:
Uses Yawn! (7-1= 6 En) Tepig became Drowsy!
Tepig: Uses Superpower! (8 En) (Crit. <625, rolled 3521) (12+(3-3)*1.5)*1.5+(-1*2) = 16 Dmg! Tepig's Attack Fell! Tepig's Defence Fell!

Action 3:
Scratchet:
Uses Rock Slide! (6 En) (Crit. <625, rolled 6609) (8+(2-2)*1.5)*1.5+(2*2) = 16 Dmg! (Flinch. <3000, rolled 3598)
Tepig: Uses Flamethrower! (7-1= 6 En) (Crit.< 625, rolled 9238) (10+3+(3-3)*1.5) = 13 Dmg! (Burn. <1000, rolled 4674)

End of Round:
Tepig:
Attack Decays (now -1)! Defence Decays (Now -1)!

End of Round-ing:
Scratchet:
29 Dmg! -22 En!
Tepig: 30 Dmg! -14 En![/SIZE]


Matezoide Orders
P2X7 Orders
I Ref
 
Last edited:
Wuv u Simon :3



....On second thought, maybe rocks are the only thing you really need to take me down....

Fire Blast -> Flamethrower -> Fire Blast
 
Naw, you guys~ ily2 Mate, you're welcome P2X7. =33

Pre-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 43
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
56
En: 72
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva., -1 Atk (1 R.), -1 Def. (1 R.)
Abilities: Blaze
Other: Drowsy (1a)
Team: Stealth Rock

-------------------------------------------------------

Round 3 Starts!

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All calcs and no flavour makes Jack a dull boy all calcs and no flavour makes Jack a dull boy all calcs and no flavour makes Jack a dull boy all calcs and no flavour makes Jack a dull boy all calcs and no flavour makes Jack a dull boy all calcs and no flavour makes Jack a dull boy

-------------------------------------------------------

Round 3 Ends!

-------------------------------------------------------

Post-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 20
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: Double Team (2 Clones)
Team: None


Tepig (Paul) [M]
HP:
27
En: 58
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: Stealth Rock

Action 1:
Scratchet:
Uses Double Team! (12-1= 11 En) Scratchet spawns 3 shadow-doubles!
Tepig: Uses Fire Blast! (8-1= 7 En) (Target 1-4, rolled 4: Clone) (Miss. <1500, rolled 2591) A clone Disippated!

Between Actions:
Tepig:[/b] Passes out... (1|1|2, rolled 1: Deep Sleep)

Action 2:
Scratchet:
Uses Rock Slide! (6 En) (Crit. <625, rolled 9651) (8+(2-2)*1.5)*1.5+(1*2) = 14 Dmg! (Flinch. <3000, rolled 5531)
Tepig: Contently asleep.

Action 3:
Scratchet:
Uses Return! (7-1= 6 En) (Crit. <625, rolled 2345) (10+3+(2-2)*1.5)+(1*2) = 15 Dmg!
Tepig: Woke up! Uses Fire Blast! (8-1= 7 En) (Target 1-3, rolled 2: Clone) (Miss. <1500, rolled 49) Missed!

Between Rounds:
Tepig:
Stat changes faded (Now 0)!

End of Round-ing:
Scratchet:
-23 En!
Tepig: 29 Dmg! -14 En!


P2X7 Orders
Matezoide Orders
I Ref
 


"Wow. Considering it blew up in my face every other time I've used Double Team, I'd say that definitely exceeded my expectations.

Rock Slide - Return - Scratch
IF Tepig uses Protect AND it did not use Protect the last action, Chill that action and push back.
 
I just realised i could have used Odor Sleuth and completely stop the Double-Team shenanigans....


I really should have double-checked my movepool....

Odor Sleuth -> Hyperpower (Superpower Combo) -> Cooldown


Double-Team is so epic when it doesnt fails miserably lol
 
Post-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 20
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: Double Team (2 Clones)
Team: None


Tepig (Paul) [M]
HP:
27
En: 58
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: Stealth Rock

-------------------------------------------------------

Round 4 Starts!

-------------------------------------------------------

I'm going in for the kill, I'm doing it for a thrill....

But not how you think!

-------------------------------------------------------

Round 4 Ends!

-------------------------------------------------------

Post-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 8
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Tepig (Paul) [M]
HP:
-1 (KO'd)
En: 52
Base Stats: 3/2/3/2/39/1/1
Stat Changes: -10 Eva.
Abilities: Blaze
Other: None
Team: Stealth Rock

Action 1:
Scratchet:
Uses Rock Slide! (6 En) (Crit. <625, rolled 535) A Critical Hit! (8+3+(2-2)*1.5)*1.5) = 16.5 Dmg! (Flinch. <3000, rolled 7765)
Tepig: Uses Odour Sleuth! (6 En) Tepig identified Scratchet!

Action 2:
Scratchet:
Uses Return! (7-1= 6 En) (Crit. <625, rolled 8296) (8+3+(2-2)*1.5) = 11 Dmg! Tepig fainted!

End of Round-ing:
Scratchet:
-12 En!
Tepig: 27.5 ~ 28 Dmg! -6 En!


Matezoide Send Out, Specifies Items, then Orders
P2X7 Orders
I Ref
 


.....Crap.....Zero, you are up!


@ Exp.Share

Earthquake -> Stealth Rock -> Heavy Slam



If Double-Team clones are up A2 or A3, use Earthquake that action
 


"You really have gone above and beyond the standard of everything I asked, Saber. Lets see if we can pull through this."

Chill - Taunt - Roar
 
Pre-Round Information:

Scratchet (Saber) [M]
HP:
41
En: 8
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Bronzor (Zero) [G]
HP:
90
En: 100
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Abilities: Levitate/Heatproof
Other: None
Team: Stealth Rock

-------------------------------------------------------

Round 5 Starts!

-------------------------------------------------------

I have a dream that one day our flavour spaces will be filled with flavour, not with these dorky little lines...

-------------------------------------------------------

Round 5 Ends!

-------------------------------------------------------

Post-Round Information:

Scratchet (Saber) [M]
HP:
23
En: 4
Base Stats: 2/3/2/3/40/1/2
Stat Changes: None
Abilities: Scrappy/Prankster
Other: None
Team: None


Chinchou (Solomon) [M]
HP:
100
En: 100
Base Stats: 1/2/3/2/67/1/2
Stat Changes: None
Abilities: Volt Absorb/Illuminate
Other: None
Team: Stealth Rock


Bronzor (Zero) [G]
HP:
81
En: 86
Base Stats: 2/3/1/3/20/1/4
Stat Changes: -10 Eva.
Abilities: Levitate/Heatproof
Other: None


Before Round:
Bronzor:
Pointed stones dug into it! (9 Dmg)

Action 1:
Scratchet:
Chills! (+12 En)
Bronzor: Uses Earthquake! (7 En) (Crit. <625, rolled 6272) (10+(2-3)*1.5) = 8.5 Dmg! The clones dissipated!

Action 2:
Scratchet:
Uses Taunt! (10 En) Bronzor fell for the Taunt!
Bronzor: Can't use Stealth Rock due to Taunt!

Action 3:
Bronzor:
Uses Heavy Slam! (7.67-1 = 6.67 En) (Crit. <625, rolled 7510) (8+3+(2-3)*1.5) = 9.5 Dmg!
Scratchet: Uses Roar! (7-1= 6 En) Chinchou was dragged out!

End of Round-ing:
Scratchet:[/b] 18 Dmg! -4 En!
Bronzor: -13.67 ~ -14 En!


Matezoide Specifies Items
P2X7 Orders
Matezoide Orders
I Ref
 
(Shouldn't Chinchou also have Water Absorb?)


"Good job, Saber, good job."

Chill - Yawn - Brick Break
 

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