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Arbok doesn't know Bounce right? I thought it was Zoroark. Also, Idk if Intimidate would work when a mon is switched in after the intimidate mon enters the field.
Oh no, I was so worried about avoiding Pain Split that I forgot about the D/E Shadow Sneak sub~
At least ghost-type moves are normal this round
Shadow Ball + Shadow Ball ~ Cooldown (Extrasensory) ~ Shadow Ball
IF Dusknoir uses Shadow Sneak, THEN use Detect the first instance and Sucker Punch all other instances, pushing actions and substitutions back.
IF Dusknoir uses Sucker Punch, THEN use Taunt the first instance and Nasty Plot all other instances, pushing actions and substitutions back.
IF Dusknoir uses a P/E move a1, THEN use Nasty Plot, pushing actions and substitutions back.
If Trapping Moves are used, AND you are not behind a substitute that action, THEN use Teleport (Evasive) on the first instance, Substitute (15 HP) on the second instance.
IF Poison-Inflicting Moves are used, AND you are not behind a substitute that action, THEN use Substitute (15 HP) that action instead.
IF you are poisoned when you would act, THEN use Moonblast + Moonblast that action instead.
Ah man, it's the end of the line for me. Let's see if I can get one last hit in before my inevitable demise~ Sucker Punch ~ Sucker Punch ~ Sucker Punch
IF protective/evasive move THEN chill.
IF damaging priority move AND not in a combo, THEN Sucker Punch + Sucker Punch.
@ Charizardite X @ Rare Candy
Blaze / Solar Power / Super Luck / Adaptability
100 HP | 100 EN
4/2/5/3/100
STATUS: OK
--------------------VS.-------------------- Arena: Bug, Normal, Electric
@ Amulet Coin @ Rare Candy
Intimidate / Shed Skin / Unnerve / Super Luck / Adaptability
17 HP | 20 EN 5/4/3/3/69 (-10% Evasion)
STATUS: Natural Stage: -1 Attack
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
Charizard reacts to Gale's Mega Scrappy Collar! Charlie becomes Mega Charizard X!
(Since mega charizard X doesn't have a "signature item" to benefit from, I'm just going to assume it doesn't get that boost from the arena. Also, it doesn't really matter methinks)
A1
Charizard tucks its head down. +1 Defense
Arbok uses Sucker Punch! (No crit)
CRIT: NO (9306>1250)
8 + 3 - 4 = 7 DMG
-10 EN
Charizard uses Skull Bash! (No crit)
CRIT: NO (2260>1250)
13 + 2 + 2 + 3 = 20 DMG
-7 EN
Arbok is KO'ed!
Charizard: -7 HP, -7 EN
Arbok: -20 HP, -10 EN
Arbok puts up one last-ditch effort to do some damage in this match, swiftly striking the dragon with a Sucker Punch. However, Charizard remains undeterred, and rams its thick skull into the snake, knocking it out entirely.
And that's game! Gale Wing Srock is the winner!
@ Charizardite X
Blaze / Solar Power / Tough Claws / Super Luck / Adaptability
93 HP | 93 EN
6/3/5/3/100
STATUS: OK
--------------------VS.-------------------- Arena: Bug, Normal, Electric
As the match comes to a close, my head fills with questions -- questions like, "How in the world does Sucker Punch work for a snake with no arms?", "So Arbok can learn Sucker Punch but not Tail Slap?", and "Is it truly a sucker punch if I'm forced to publicly order it a day before my opponent chooses their actions?" Perhaps some day I'll understand, but today is not that day.