3v3 LC/NFE Triples
1 Day DQ (Not strict)
Training Items
Switch=KO
ASB Arena
2 Recoveries, 5 Chills
2 Substitutions
Positioning Off
ff7hero
Frogadier [Frogfucius] (M)
Types: Water
Abilities::
Torrent/Protean(HA)
Nature: Rash (+SpA, -SpD)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 97
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
Attacks (23):
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Round
Fling
Bounce
Hydro Pump
Substitute
Egg
Bestow
Camoflauge
Mind Reader
Mud Sport
Toxic Spikes
TM/HM
Protect
Double Team
Taunt
Blizzard
Rock Slide
U-Turn
Tutor
Other
Caterpie [Lump] (M)
Types: Bug
Abilities:
Shield Dust/Run Away
Nature: Bold (+Def, -Att)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:0/5
MC: 19
AC: 0/5
Attacks (5):
Level Up
Tackle
String Shot
Bug Bite
Egg
TM/HM
Tutor
Electroweb
Snore
Other
Ralts [Tiny Dancer] (F)
Types: Psychic/Fairy
Abilities:
Trace/Synchronize/Telepathy (HA)
Nature: Timid (+Speed, -Att, +7% Accuracy)
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks (17)
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Egg
Destiny Bond
Disable
Encore
Confuse Ray
Shadow Sneak
TM/HM
Psyshock
Thunder Bolt
Shadow Ball
Will-O-Wisp
Taunt
Tutor
Other
Avnomke
Lampent F Pauly
Stats: 90/1-/2/4+/2/55 1/2 13
Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
MC/EC/AC
1/7/5
Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Haze
Heat Wave
Hex
Hidden Power
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Future evolution moves:
Giga Impact
Hyper Beam
Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/4/3
Attacks:
Absorb
Acid Armor
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power
Ice Beam
Infestation
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder
Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/4/4
Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
ff7hero sends out and equips
avnomke sends out, equips, and orders
ff7hero orders
ref
1 Day DQ (Not strict)
Training Items
Switch=KO
ASB Arena
2 Recoveries, 5 Chills
2 Substitutions
Positioning Off
ff7hero
Frogadier [Frogfucius] (M)
Types: Water
Abilities::
Torrent/Protean(HA)
Nature: Rash (+SpA, -SpD)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 97
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 3/5
Attacks (23):
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smoke Screen
Round
Fling
Bounce
Hydro Pump
Substitute
Egg
Bestow
Camoflauge
Mind Reader
Mud Sport
Toxic Spikes
TM/HM
Protect
Double Team
Taunt
Blizzard
Rock Slide
U-Turn
Tutor
Other
Caterpie [Lump] (M)
Types: Bug
Abilities:
Shield Dust/Run Away
Nature: Bold (+Def, -Att)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:0/5
MC: 19
AC: 0/5
Attacks (5):
Level Up
Tackle
String Shot
Bug Bite
Egg
TM/HM
Tutor
Electroweb
Snore
Other
Ralts [Tiny Dancer] (F)
Types: Psychic/Fairy
Abilities:
Trace/Synchronize/Telepathy (HA)
Nature: Timid (+Speed, -Att, +7% Accuracy)
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks (17)
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Egg
Destiny Bond
Disable
Encore
Confuse Ray
Shadow Sneak
TM/HM
Psyshock
Thunder Bolt
Shadow Ball
Will-O-Wisp
Taunt
Tutor
Other
Avnomke
Lampent F Pauly
Stats: 90/1-/2/4+/2/55 1/2 13
Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
MC/EC/AC
1/7/5
Attacks:
Acid Armor
Astonish
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Double Team
Dream Eater
Endure
Energy Ball
Ember
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flash
Frustration
Haze
Heat Wave
Hex
Imprison
Incinerate
Inferno
Minimize
Night Shade
Overheat
Pain Split
Power Split
Protect
Psychic
Rest
Return
Round
Safeguard
Shadow Ball
Smog
Solarbeam
Substitute
Swagger
Taunt
Thief
Trick
Trick Room
Will-O-Wisp
Future evolution moves:
Giga Impact
Hyper Beam
Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/4/3
Attacks:
Absorb
Acid Armor
Bide
Body Slam
Bubble
Counter
Double Team
Dragon Breath
Dragon Pulse
Endure
Flail
Frustration
Hidden Power
Ice Beam
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Return
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder
Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/4/4
Attacks:
Acrobatics
Acupressure
AncientPower
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Earth Power
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
False Swipe
Fire Blast
Flash
Flash Cannon
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Rain Dance
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Tackle
Trick
Vacuum Wave
Volt Switch
ff7hero sends out and equips
avnomke sends out, equips, and orders
ff7hero orders
ref