3v3 Singles; Bec v Issac

3v3 LC Singles
1 day DQ (2 Day for Ref)
2 subs/5 Chills
ASB arena
Switch = KO
All Abilities


Bec said:
Pokemon Team:


Houndour [Ardora] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Fang
Thunder Fang
Fire Spin
Nasty Plot
Feint

Flamethrower
Substitute
Rest
Shadow Ball
Sludge Bomb



Bagon [Janet] (F)
Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50x1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Dragon Rush
Hydro Pump
Thrash

Rock Slide
Brick Break
Attract
Protect
Double Team



Necturine [Neptune] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Gravity
Leaf Blade
Sketch
Future Sight

Shadow Ball
Energy Ball
Torment
Sunny Day
Solar Beam

IssacCross said:

Torchic[Blaze Knight] Male
Nature: Rash( +1SpA, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*
Slash
Flamethrower

Agility*
Counter*
Crush Claw*
Night Slash*
Rock Slide*

Protect*
Dig*
Fire Blast*
Incinerate
Aerial Ace*
OverHeat*
Sword Dance


Deino[Katherral] Male
Nature: Rash(+SpA, -SpD)
Types: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
DragonBreath*
Roar*
Crunch*
Dragon Pulse
Work Up
Outrage

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Aqua Tail

Taunt*
Protect*
Torment*
Thunder Wave*
Substitute*


Buizel[Otter](Male)
Nature: Adamant(+Atk, -SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Water Veil (DW):
Type: Innate
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Moves
Sonic Boom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Headbutt
Me-First
Mud Slap
Odor Sleuth

Protect
Rain Dance
Dig
Brick Break
Waterfall
Orders:
Bec sends out and equips
Issac sends out, equips, and orders
Bec orders
I ref
 
I didn't realize this thread existed
I've been looking for it and thought something had gone wrong
D: I'm so sorry
 
Deino, lets show him what a real dragon can do!

Taunt - Dragon Breath - Ice Fang

If Protect is used on turn 1, use Work Up and push actions back
 
Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
90
100


Deino
90
100

Action 1
Bagon's Focus Energy
EN Check: 12

Deino's Taunt
EN Check: 10 - 1 = 9

Action 2
Bagon's Dragon Pulse
Damage: (9 + 3 + 3 + 3 - 1.5) * 1.5 = 24.75
EN Check: 7 - 1 = 6

Deino's DragonBreath
Crit Check (625): 6416 (NO)
Effect Chance (3000): 6346 (NO)
Damage: (6 + 3 + 4.5 - 3) * 1.5 = 15.75
EN Check: 5 - 1 = 4

Action 3
Bagon's Dragon Rage
Accuracy Check (8700): 9233 (MISS)
EN Check: 7 - 1 = 6

Deino's Ice Fang
Accuracy Check (9500): 3608 (HIT)
Crit Check (625): 8034 (NO)
Effect Chance (1000): 8247 (NO)
Damage: (7 + 4.5 - 1.5) * 1.5 = 15
EN Check: 5


Houndour
90
100

Necturine
90
100

Bagon
90 - (15.75 + 15) = 59.25
100 - (12 + 6 + 6) = 76

Torchic
90
100

Buizel
90
100

Deino
90 - (24.75) = 65.25
100 - (9 + 4 + 5) = 82


Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
59
76
Status: Focus Energy for 4 actions
Taunted for 4 actions


Deino
65
82

Orders:
Bec orders
Issac orders
I ref
 
Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
59
78
Status: Focus Energy for 4 actions
Taunted for 4 actions


Deino
55
82

Action 1
Bagon's Dragon Pulse
Damage: (9 + 3 + 3 + 3 - 1.5) * 1.5 = 24.75
EN Check: 7 - 1 = 6

Deino's Torment
EN Check: 10 - 1 = 9

Action 2
Bagon idles

Deino's Focus Energy
EN Check: 12

Action 3
Bagon's Struggle
Damage: (5 + 3 + 4.5 - 3) = 9.5
Recoil: 9.5 * 0.4 = 3.8
EN Check: 5

Deino's DragonBreath
Effect Chance (3000): 4875 (NO)
Damage: (6 + 3 + 3 + 4.5 - 3) * 1.5 = 22.5
EN Check: 5 - 1 = 4


Houndour
90
100

Necturine
90
100

Bagon
59 - (3.8 + 22.5) = 32.7
78 - (6 + 5) = 67

Torchic
90
100

Buizel
90
100

Deino
55 - (24.75 + 9.5) = 20.75
82 - (9 + 12 + 4) = 57


Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
33
67
Status: Focus Energy for 1 action
Taunted for 1 action
Tormented for 4 actions


Deino
21
57
Status: Focus Energy for 5 actions

Issac orders
Bec orders
I ref
 
Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
33
67
Status: Focus Energy for 1 action
Taunted for 1 action
Tormented for 4 actions


Deino
21
57
Status: Focus Energy for 5 actions

Action 1
Bagon's Brick Break
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6

Deino's Dragonbreath
Effect Chance (3000): 6387 (NO)
Damage: (6 + 3 + 3 + 4.5 - 3) * 1.5 = 22.5
EN Check: 5 + 4 - 1 = 8

Action 2
Bagon kills Deino with Dragon Rush
EN Check: 7 - 1 = 6


Houndour
90
100

Necturine
90
100

Bagon
33 - (22.5) = 10.5
67 - (6 + 6) = 55

Torchic
90
100

Buizel
90
100

Deino
Dead
57 - (8) = 49


Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Buizel
90
100

Active:

Bagon
10
55
Status: 1 KOC
Tormented for 2 actions


Deino
Dead
37
Status: KO

Issac sends out, equips, and orders
Bec orders
I fuck something up and spend 20 hours trying to get clarification on IRC to no evail.
I ref
 
Buziel i select you with a lucky egg

Aqua Jet - Rain Dance - Aqua Jet
If Protect is used on Turn 1, use Rain Dance and move Aqua Jet to turn 2
 
Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Deino
Dead
37
Status: KO​

Active:

Bagon
10
55
Status: 1 KOC
Tormented for 2 actions



Buizel
90
100​

Action 1
Buizel's Aqua Jet
Crit Check (625): 8003 (NO)
Damage: (4 + 3 + 6 - 1.5) * 0.67 = 7.705
EN Check: 4 - 1 = 3

Bagon's Rage
Crit Check (625): 7373 (NO)
Damage: (4 + 4.5 - 3) + 2 = 7.5
EN Check: 3 + 2 = 5

Action 2
Buizel's Rain Dance
EN Check: 10 - 1 = 9

Bagon's Thrash
Crit Check (625): 4257 (NO)
Damage: (12 + 4.5 - 3) + 2 = 15.5
EN Check: 8

Action 3
Buizel's Aqua Jet
Crit Check (625): 9551 (NO)
Damage: (4 + 3 + 3 + 6 - 1.5) * 0.67 = 9.715
EN Check: 4 - 1 = 3


Houndour
90
100

Necturine
90
100

Bagon
10 - (7.705 + 9.715) = -7.42
55 - (5 + 8) = 42
Status: 1 KOC
KO

Torchic
90
100

Buizel
90 - (7.5 + 15.5) = 67
100 - (3 + 9 + 3) = 85
Status: 1 KOC

Deino
Dead
57 - (8) = 49


Benched:

Houndour
90
100


Necturine
90
100



Torchic
90
100


Deino
Dead
37
Status: KO

Active:

Bagon
-7
42
Status: 1 KOC
KO


Buizel
67
85
Status: 1 KOC

Raining for 4 rounds

Bec sends out, equips, and orders
Issac orders
I fuck something up and spend 20 hours trying to get clarification on IRC to no evail.
I ref
 
Let's go, Neptune!

Lonely Nature

Leaf Blade -> Torment -> Leaf Blade

IF protect and rain is still in effect, Sunny Day
IF dig, Toxic Spikes
 
Benched:

Houndour
90
100


Bagon
-7
42
Status: 1 KOC
KO



Torchic
90
100


Deino
Dead
37
Status: KO

Active:

Necturine
90
100


Buizel
67
85
Status: 1 KOC

Raining for 4 rounds

Action 1
Buizel's Me First
Crit Check (1250): 30 (CRIT)
Damage: (9 * 1.5 + 3 + 6 - 1.5) * 0.67 = 14.07
EN Check: 7 * 1.25 = 8.75

Necturine's Leaf Blade
Crit Check (1250): 2761 (NO)
Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25
EN Check: 7 - 1 = 6

Action 2
Buizel's Protect
EN Check: 7

Necturine's Sunny Day
EN Check: 10

Action 3
Buizel's Mud-Slap
Crit Check (625): 2821 (NO)
Damage: (4 + 6 - 1.5) * 0.67 = 5.695
EN Check: 3

Necturine's Leaf Blade
Accuracy Check (7500): 1282 (HIT)
Crit Check (1250): 11 (CRIT)
Damage: (9 + 3 + 3 + 4.5 - 3) * 1.5 = 24.75
EN Check: 7 - 1 = 6


Houndour
90
100

Necturine
90 - (14.07 + 5.695) = 70.235
100 - (6 + 10 + 6) = 78

Bagon
-7
42
Status: 1 KOC
KO

Torchic
90
100

Buizel
67 - (20.25 + 24.75) = 22
85 - (8.75 + 7 + 3) = 66.25
Status: 1 KOC

Deino
Dead
57 - (8) = 49


Benched:

Houndour
90
100


Bagon
-7
42
Status: 1 KOC
KO



Torchic
90
100


Deino
Dead
37
Status: KO

Active:

Necturine
70
78


Buizel
22
66
Status: 1 KOC

Sunny for 4 rounds

Issac orders
Bec orders
I fuck something up and spend 20 hours trying to get clarification on IRC to no evail.
I ref
 
Benched:

Houndour
90
100


Bagon
-7
42
Status: 1 KOC
KO



Torchic
90
100


Deino
Dead
37
Status: KO

Active:

Necturine
70
78
Status: -1 ACC for 1 round


Buizel
22
66
Status: 1 KOC

Sunny for 4 rounds

Action 1
Buizel dug into the ground
EN Check: 10

Necturine's Leaf Blade
EN Check: 7 + 4 - 1 = 6

Buizel's Dig
Crit Check (625): 7498 (NO)
Damage: (8 + 6 - 1.5) * 0.67 = 8.375

Action 2
Necturine's Shadow Sneak
Accuracy Check (7500): 9203 (MISS)
EN Check: 4 - 1 = 3

Buizel's Mud-Slap
Crit Check (625): 3372 (NO)
Damage: (4 + 6 - 1.5) * 0.67 = 5.695
EN Check: 3 + 2 = 5

Action 3
Buizel dug into the ground
EN Check: 10

Necturine's Leaf Blade
EN Check: 7 - 1 = 6

Buizel's Dig
Crit Check (625): 1981 (NO)
Damage: (8 + 6 - 1.5) * 0.67 = 8.375


Houndour
90
100

Necturine
70 - (8.375 + 5.695 + 8.375) = 47.555
78 - (10 + 3 + 6) = 59
Status: -1 ACC for 1 round

Bagon
-7
42
Status: 1 KOC
KO

Torchic
90
100

Buizel
22
66 - (10 + 5 + 10) = 41
Status: 1 KOC

Deino
Dead
57 - (8) = 49


Benched:

Houndour
90
100


Bagon
-7
42
Status: 1 KOC
KO



Torchic
90
100


Deino
Dead
37
Status: KO

Active:

Necturine
48
59
Status: -1 ACC for 1 round


Buizel
22
41
Status: 1 KOC

Sunny for 3 rounds

Bec orders
Issac orders
I fuck something up and spend 20 hours trying to get clarification on IRC to no evail.
I ref
 
Woops, kinda derped on that

Giga Drain -> Solar Beam -> Giga Drain

IF protect/evasive action, Chill
IF dig, toxic spikes
 

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