4v4 LC Singles.
Training Battle (does not count towards W/L/T)
Switch = OK
2 Day DQ
4 Day DQ for ref
2 Substitutions
5 chills / 3 recoveries
All Abilities
Training Items
Arena: The Ref's Mind
Training Battle (does not count towards W/L/T)
Switch = OK
2 Day DQ
4 Day DQ for ref
2 Substitutions
5 chills / 3 recoveries
All Abilities
Training Items
Arena: The Ref's Mind
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!
Tavok

Hex (Gastly (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+) (Accuraccy boost: 29%)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 0
AC: 0/0
KOC: 0
Moves:
Level Up
- Hypnosis
- Lick
- Spite
- Mean Look
- Curse
- Confuse Ray
- Nightshade
- Sucker Punch
Egg Moves
- Disable
- Will-o-Wisp
- Perish Song
- Reflect Type
- Smog
TMs/HMs: (5/)
- Taunt
- Protect
- Thunderbolt
- Torment
- Sludge Bomb
Move Tutor: (0/)
Pail Split
None

Hyrule (Dratini (F))
Nature:Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Marvel Scale (Passive) (LOCKED): This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves:
Level Up
- Wrap
- Leer
- Thunder Wave
- Twister
- Dragon Rage
- Slam
- Agility
Egg Moves:
- Extreme Speed
- Light Screen
- Iron Tail
- Dragon Rush
- Dragon Pulse
TMs/HMs:
- Toxic
- Protect
- Fire Blast
- Thunderbolt
- Double Team
- Waterfall
Move Tutor: (0/)
None

Lira (Sprizee (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (LOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
Egg Moves:
- Captivate
- Disable
- Reflect
- Wish
TMs/HMs:
- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
Move Tutor: (0/)
None

Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (LOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level Up
- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
- Earthquake
Egg Moves:
- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang
TMs/HMs:
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide
Move Tutor:
- Stealth Rock
Matezoide

<Binacle> [Diego] (M)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: Later
Abilities:
Tough Claws (Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Pickpocket (Passive):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Sniper (HIDDEN ABILITY LOCKED, Passive):
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Spa: Rank 1 (-)
Sped: Rank 2
Speed: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 3
EC: 0/6
MC: 0
AC: 0/5
Moves:
Shell Smash (*)
Scratch (*)
Sand-Attack (*)
Water Gun (*)
Withdraw (*)
Fury Swipes (*)
Slash (*)
Mud-Slap (*)
Clamp (*)
Rock Polish (*)
Poison Jab (*)
X-Scissor (*)
Brick-Break (*)
Earthquake (*)
Rock-Slide (*)
Payback (*)
Helping Hand (*)
Water Sport (*)
Tickle (*)
Switcheroo (*)

<Pumpkaboo> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insomnia (HIDDEN ABILITY LOCKED, Passive):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves
Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Rock-Slide (*)
Flamethrower (*)
Trick Room (*)
Dark Pulse (*)
Psychic (*)
Hidden-Power (Fairy) (*)
Will-O-Wisp (*)
Destiny Bond (*)
Disable (*)
Bestow (*)

<Goomy> [Mushy] (F)
Nature: Naive (+15% Speed, -1 Sp.Def, +7% Accuracy)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Gooey (Hidden Ability LOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle (*)
Bubble (*)
Absorb (*)
Protect (*)
Bide (*)
Dragon Breath (*)
Rain Dance (*)
Rock-Slide (*)
Thunderbolt (*)
Infestation (*)
Sludge Wave (*)
Rest (*)
Counter (*)
Iron Tail (*)
Endure (*)
Acid Armor (*)
Poison Tail (*)

<Froakie> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic.
Abilites:
Torrent (Passive):
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability LOCKED, Toggle):
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 4/5
Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
U-turn (*)
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
You poor sonsabitches for getting me as a ref. Do you really want to enter my mind? This is your one and only chance to turn back.
Tavok sends out and equips
Matezoide sends out, equips, and orders
Tavok orders
They both set foot in this crazy fucker's mind