A Brawl that also isn't going into tourney prep, no sir-ee. (Frosty and Avnomke 8v8)

TEAM FROSTY

Ferrothorn [Onox] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel

Abilities:
Iron Barbs/Anticipation (H) [UNLOCKED]


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (42/62):
Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Curse
Endeavor
Explosion
Flash Cannon
Giga Drain
Giga Impact
Gyro Ball
Gravity
Harden
Hone Claws
Ingrain
Iron Defense
Iron Head
Knock Off
Leech Seed
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Rock Climb
Rollout
Seed Bomb
Selfdestruct
Sleep Talk
Snore
Spikes
Stealth Rock
Substiute
Tackle
Thunder Wave
Toxic
Worry Seed

Ganon (M) Emboar

Type: Fire/Fighting
Nature:Quiet
(Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]

EC 9/9
MC 0
AC 5/5

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (82/82 - Movepool Maxed!):

Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Confide
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Power Up Punch
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn

Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Moonblast
Stored Power
Misty Terrain
Healing Wish
Egg
Skill Swap
Disable
Encore
Shadow Sneak
Will-o-Wisp

TM/HM
Psyshock
Toxic
Protect
Substitute
Dazzling Gleam
Taunt
Thunderbolt
Shadow Ball
Reflect
Grass Knot
Torment
Hyper Beam
Rest
Sleep Talk
Light Screen

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (58/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Double-Edge
Double Team
Dragon Claw
Earthquake
Endure
Fire Blast
Fire Fang
Fly
Giga Impact
Hidden Power Fire
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Mimic
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Whirlwind
Wide Guard
Wing Attack

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 3
AC:5/5

Moves (121/121 - Movepool Maxed!):
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Uproar
Water Gun
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Work Up
Yawn
Zap Cannon
Zen Headbutt

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC:Not Aplicable
MC: 0
AC:5/5

Attacks (58/105):
Astonish
Brick Break
Confuse ray
Counter
Dark Pulse
Detect
Dig
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Ice Punch
Icy Wind
Imprison
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Metronome
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Rain Dance
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

Shadow Mend

Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass

Abilities:
Chlorophyll/Leaf Guard/Regenerator (H) [UNLOCKED]


Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (92/92 - Movepool maxed!):
Absorb
Aerial Ace
Amnesia
Ancientpower
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Captivate
Confide
Confusion
Constrict
Covet
Curse
Cut
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power Fire
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [UNLOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day

Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Shadow Mend


VS

TEAM AVNOMKE
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 80/120
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 74(78)/617
Aerial Ace
Ancient Power
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Drain Punch
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Fissure
Focus Energy
Focus Punch
Forest's Curse
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Feint Attack
Foul Play
Ice Beam
Imprison
Light Screen
Lock-On
Low Kick
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Protect
Psybeam
Recover
Reflect
Reflect Type
Relic Song
Sheer Cold
Shock Wave
Sketch x5
Skill Swap
Skull Bash
Snatch
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Wide Guard
Will-O-Wisp
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 73/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20



Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

MC/EC/AC
1/NA/4

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch

Bide
Bind
Bug Bite
Calm Mind
Charm

Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit

Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration

Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off

Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin

Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb

Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave

Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock

Water Gun
Will-O-Wisp
Withdraw
Male
At a Glance:
100/2-/4/4+/3/105 2/4 20

Persistent/Vital Spirit/Prankster
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 2 (-)
Defense: 4
Special Attack: 4 (+)
Special Defense: 3
Speed: 105

Size Class: 2
Weight Class: 4

Base Rank Total: 20

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster:
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Fidgit_Front-1.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 2
[B]Defense:[/B] 4
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 105
[B]Stats:[/B] 2/4/4/3/105
[B]Other:[/B] None
EC/AC/MC
6/5/0

Attacks: 36/110
Air Slash
Clear Smog
Comet Punch
Copycat
Dig
Disable
Earth Power
Encore
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Magic Room
Me First
Protect
Rapid Spin
Razor Wind
Reflect
Rototiller
Shadow Ball
Sludge Bomb
Sludge Wave
Spikes
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
U-Turn
Whirlwind
Wide Guard
Wish
Wonder Room

Sableye F Mary
Stats: 90/4+/3/3/3/43- -10% evasion 3/3 16



Abilities:
Keen Eye:
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall:
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

MC/EC/AC
0/NA/1

Attacks:
Aerial Ace
Astonish
Attract
Body Slam

Brick Break
Calm Mind
Captivate
Confide

Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam

Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade

Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch

Foresight
Foul Play
Frustration
Fury Cutter

Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind

Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch

Metal Burst
Metronome
Mimic

Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split

Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Rain Dance

Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round

Scratch
Secret Power
Seismic Toss

Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse

Will-O-Wisp
Wonder Room
Zen Headbutt
Female
At a Glance:
100/6+/3/1-/3/48 4/5 18

Rough Skin/Sheer Force/Mold Breaker
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 48

Size Class: 4
Weight Class: 5

Base Rank Total: 18

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rough Skin:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/621.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 48
[B]Stats:[/B] 6/3/1/3/48
[B]Other:[/B] None
EC/AC/MC
NA/0/0

Attacks: 39/82
Aqua Tail
Bite
Chip Away
Crunch
Crush Claw
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Feint Attack
Fire Fang
Fire Punch
Glare
Gunk Shot
Heat Wave
Hone Claws
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Poison Tail
Protect
Pursuit
Revenge
Rock Climb
Rock Slide
Scary Face
Scratch
Slash
Snatch
Stealth Rock
Sucker Punch
Superpower
Taunt
Thunder Fang
Torment
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport


----------------------------

Very sorry this was so late :( I planned on putting it up last night, then fell asleep...

Anyways let's get started!!

Frosty and Avnomke please post your items in the thread and PM me your Round 1 orders!
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sableye and Gardevoir get Exp. Share, Tangrowth gets Amulet Coin. I stop being a cheap bastard and get more exp. shares.
 
ACTIONS:

Avnomke said:
Togekiss: Dazzling Gleam+Dazzling Gleam ~ Dazzling Gleam+Dazzling Gleam
Smeargle: Imprison (Earthquake, Rock Slide, Wide Guard) ~ Helping Hand (Lucario)
Lucario: Earthquake ~ Earthquake+Earthquake
Mollux: Sludge Wave+Sludge Wave ~ Sludge Wave+Sludge Wave
Fidgit: Quick Guard ~ Wide Guard
Sableye: Feint (Snorlax) ~ Knock Off (Gardevoir)
Druddigon: Earthquake+Earthquake ~ Earthquake+Earthquake
Greninja: Mat Block ~ Surf+Surf
Onox the Ferrothorn: Protect - Explosion + Explosion
Ganon the Emboar: Protect - Helping Hand (Ferrothorn)
Hilda the Gardevoir: Protect - Helping Hand (Snorlax)
Stallord the Aerodactyl: Protect - Wide Guard
King Bulblin the Snorlax: Protect - SelfDestruct+SelfDestruct
Zant the Sableye: Fake Out (Smeargle) - Feint (Mollux)
Majora's Wrath the Tangrowth: Protect - Rage Powder
Bongo Bongo the Dusknoir: Protect - Imprison (Imprison - Earthquake - Protect)
Round up in a bit Avnomke and Frosty
 

100 | 110 | 100 | 100 | 130 | 90 | 110 | 90
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100


VS


100 | 90 | 100 | 100 | 100 | 90 | 100 | 100
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100

Speed Order: Aerodactyl (150)-->Greninja (141)-->Fidgit (105)-->Lucario (104)-->Smeargle (87)-->Gardevoir (80)===Togekiss (80)-->Mollux (76)-->Emboar (56)--->Druddigon (48)-->SableyeF (43)===Tangrowth (43)===SableyeA (43)-->Dusknoir (39)-->Snorlax (26)-->Ferrothorn (17)

Action 1:

Aerodactyl used Protect!
Aerodactyl is protected!
7EN

Fidgit used Quick Guard!
Fidgit does not know Quick Guard!
Fidgit used Struggle!
Target: 1 (Ferrothorn)
DMG: (5-4.5) = 1 (Minimum DMG)
Recoil (Struggle) = 1 (Minimum DMG)
Recoil (Iron Barbs) = 1 (Minimum DMG)
5EN

Gardevoir used Protect!
Gardevoir is Protected!
7EN

Togekiss used Protect!
Togekiss is Protected!
7EN

Emboar used Protect!
Emboar is Protected!
7EN

Tangrowth used Protect!
Tangrowth is Protected!
7EN

Dusknoir used Protect!
Dusknoir is Protected!
7EN

Snorlax used Protect!
Snorlax is Protected!
6EN

Ferrothorn used Protect!
Ferrothorn is Protected!
7EN

SableyeF used Fake Out (Smeargle)!
Crit: 8372 (No)
DMG: (4+3) = 7
4EN

SableyeA used Feint (Snorlax)!
It broke Snorlax's Protect!
Crit: 4801 (No)
DMG: (4) = 4
4EN

Greninja used Mat Block!
Greninja flipped up a mat to block incoming attacks!
7EN

Lucario used Earthquake!
It doesn't affect Togekiss...
It doesn't affect Aerodactyl...
Ferrothorn protected itself!
Emboar protected itself!
Gardevoir protected itself!
Tangrowth protected itself!
Dusknoir protected itself!
Smeargle was protected by the flipped up Mat!
Mollux was protected by the flipped up Mat!
Fidgit was protected by the flipped up Mat!
SableyeA was protected by the flipped up Mat!
Druddigon was protected by the flipped up Mat!
Greninja was protected by the flipped up Mat!
Crits: 4820, 7211 (None)
DMG (Snorlax): (7.5+1.5) = 9
DMG (SableyeF): (7.5+1.5) = 9
EN (Ferrothorn): (7.5-1.5)/2.5 = 2.4
EN (Emboar): (7.5+1.5)*1.5/2.5 = 5.4
EN (Gardevoir): (7.5)/2.5 = 3
EN (Tangrowth): (7.5-1.5)/1.5/2.5 = 1.6
EN (Dusknoir): (7.5-1.5)/2.5 = 2.4
11EN

Smeargle flinched!
Note: This action would've failed anyways because Smeargle doesn't know Rock Slide...

Togekiss used Dazzling Gleam+Dazzling Gleam!
Ferrothorn protected itself!
Emboar protected itself!
Gardevoir protected itself!
Aerodactyl protected itself!
Tangrowth protected itself!
Dusknoir protected itself!
Crits: 3849, 9104 (None)
DMG (Snorlax): (13.5+3+3) = 19.5
DMG (SableyeF): (13.5+3+6)*1.5 = 33.75
EN (Ferrothorn): (13.5+1.5)/1.5/2.5 = 4
EN (Emboar): (13.5+4.5)/2.5 = 7.2
EN (Gardevoir): (13.5+3)/2.5 = 6.6
EN (Aerodactyl): (13.5+4.5)/2.5 = 7.2
EN (Tangrowth): (13.5+4.5)/2.5 = 7.2
EN (Dusknoir): (13.5+1.5)/2.5 = 6
31EN

Mollux used Sludge Wave+Sludge Wave!
It doesn't affect Ferrothorn...
It doesn't affect Lucario...
Emboar protected itself!
Gardevoir protected itself!
Aerodactyl protected itself!
Tangrowth protected itself!
Dusknoir protected itself!
Smeargle was protected by the flipped up Mat!
Fidgit was protected by the flipped up Mat!
SableyeA was protected by the flipped up Mat!
Druddigon was protected by the flipped up Mat!
Greninja was protected by the flipped up Mat!
Crits: 6511, 2725 (None)
Poison: 2412, 1627 (None)
DMG (Snorlax): (16.875+3+3) = 22.875
DMG (SableyeF): (16.875+3+6)/1.5 = 17.25
EN (Emboar): (16.875+3+4.5)/2.5 = 9.75
EN (Gardevoir): (16.875+3+3)*1.5/2.5 = 13.725
EN (Aerodactyl): (16.875+3+4.5)/2.5 = 9.75
EN (Tangrowth): (16.875+3+4.5)*1.5/2.5= 14.625
EN (Dusknoir): (16.875+3+1.5)/1.5/2.5 = 5.7
34.5EN

Druddigon used Earthquake+Earthquake!
It doesn't affect Togekiss...
It doesn't affect Aerodactyl...
Ferrothorn protected itself!
Emboar protected itself!
Gardevoir protected itself!
Tangrowth protected itself!
Dusknoir protected itself!
Smeargle was protected by the flipped up Mat!
Lucario was protected by the flipped up Mat!
Mollux was protected by the flipped up Mat!
Fidgit was protected by the flipped up Mat!
SableyeA was protected by the flipped up Mat!
Greninja was protected by the flipped up Mat!
Crits: 7241, 7200 (None)
DMG (Snorlax): (16.875+4.5) = 21.375
DMG (SableyeF): (16.875+4.5) = 21.375
EN (Ferrothorn): (16.875+1.5)/2.5
EN (Emboar): (16.875+4.5)*1.5/2.5 = 12.875
EN (Gardevoir): (16.875+3)/2.5 = 7.95
EN (Tangrowth): (16.875+1.5)/1.5/2.5= 4.9
EN (Dusknoir): (16.875+1.5)/2.5 = 7.35
35.5EN

Action 2:

Gardevoir used Helping Hand (Snorlax)!
Gardevoir does not know Helping Hand!
Gardevoir used Struggle!
Target: 6 (Sableye)
Crit: 8329 (No)
DMG: (5-1.5) = 3.5
Recoil = 1.4
5EN

Smeargle used Helping Hand (Lucario)!
Smeargle is ready to help Lucario!
3EN

Emboar used Helping Hand (Ferrothorn)!
Emboar is ready to help Ferrothorn!
4EN

Fidgit used Wide Guard!
Fidgit is ready to block spread attacks!
7EN

Aerodactyl used Wide Guard!
Aerodactyl is ready to block spread attacks!
6EN

Tangrowth used Rage Powder!
Tangrowth is redirecting attacks!
9EN

SableyeF used Feint (Mollux)!
The wide guard was broken!
Crit: 2180 (No)
DMG: (4+1.5) = 5.5
4EN

Togekiss is cooling down!

Mollux is cooling down!

Druddigon is cooling down!

SableyeA used Knock Off (Tangrowth)!
Crit: 4351 (No)
DMG: (10+3-1.5) = 11.5
Tangrowth's Amulet Coin was Knocked Off!
6EN

Dusknoir used Imprison (Imprison, Earthquake, Protect)!
Dusknoir sealed the opponents' moves!
8EN

Greninja used Surf+Surf!
Ferrothorn is protected by Wide Guard!
Emboar is protected by Wide Guard!
Gardevoir is protected by Wide Guard!
Aerodactyl is protected by Wide Guard!
Snorlax is protected by Wide Guard!
SableyeF is protected by Wide Guard!
Tangrowth is protected by Wide Guard!
Dusknoir is protected by Wide Guard!
Mollux's Dry Skin healed itself!
Crits: 1739, 4421, 8922, 5877, 7650, 5264 (None)
DMG (Togekiss): (15.1875+3) = 18.1875
DMG (Smeargle): (15.1875+3+3) = 21.1875
DMG (Lucario): (15.1875+3+1.5) = 19.6875
DMG (Fidgit): (15.1875+3+1.5)*1.5 = 29.53125
DMG (SableyeA): (15.1875+3+3) = 21.1875
DMG (Druddigon): (15.1875+3+1.5)/1.5 = 13.125
HEAL (Mollux): (15.1875+3)*1.5/4 = 6.8203125 (3.5 Actual, Back to full)
34.5EN

Lucario used Earthquake+Earthquake!
That move is sealed!

Snorlax used Self Destruct+Self Destruct!
It doesn't affect SableyeF...
It doesn't affect Dusknoir...
It doesn't affect SableyeA
Ferrothorn is protected by Wide Guard!
Emboar is protected by Wide Guard!
Gardevoir is protected by Wide Guard!
Aerodactyl is protected by Wide Guard!
Tangrowth is protected by Wide Guard!
Crits: 4663, 3742, 2579, 9356, 9877, 2717, 7071 (None)
DMG (Togekiss): (33.75+3+1.5) = 38.25
DMG (Smeargle): (33.75+3+3) = 39.75
DMG (Lucario): (33.75+3+3)/1.5 = 26.5
DMG (Mollux): (33.75+3+1.5) = 38.25
DMG (Fidgit): (33.75+3) = 36.75
DMG (Druddigon): (33.75+3+1.5) = 38.25
DMG (Greninja): (33.75+3+3) = 39.75
Snorlax fainted!
59.5EN

Snorlax fainted!
1KOC Druddigon

Ferrothorn used Explosion+Explosion!
It doesn't affect SableyeF...
It doesn't affect Dusknoir...
It doesn't affect SableyeA
Ferrothorn is protected by Wide Guard!
Emboar is protected by Wide Guard!
Gardevoir is protected by Wide Guard!
Aerodactyl is protected by Wide Guard!
Tangrowth is protected by Wide Gu(ard!
Emboar Helped Ferrothorn!: 52.1875EN
Crits: 5649, 4396, 1711, 2337, 411, 7251, 7138 (Yes Fidgit)
DMG (Togekiss): (63.28125+1.5) = 64.78125
DMG (Smeargle): (63.28125+3) = 66.28125
DMG (Lucario): (63.28125+3)/1.5 = 44.1875
DMG (Mollux): (63.28125+1.5) = 64.78125
DMG (Fidgit): (63.28125+3) = 66.28125
DMG (Druddigon): (63.28125+1.5) = 64.78125
DMG (Greninja): (63.28125+3) = 66.28125
Ferrothorn fainted!
77EN

Ferrothorn fainted!
2KOC Druddigon

Togekiss fainted!
1KOC Ferrothorn

Smeargle fainted!
2KOC Ferrothorn

Mollux fainted!
3KOC Ferrothorn

Fidgit fainted!
4KOC Ferrothorn

Druddigon fainted!
5KOC Ferrothorn

Greninja fainted!
6KOC Ferrothorn



KO | 110 | 100 | 100 | KO | 9 | 98 | 90
KO | 2 | 57 | 70 | KO | 92 | 56 | 71


VS


KO | KO | 10 | KO | KO | 69 | KO | KO
KO | KO | 89 | KO | KO | 90 | KO | KO

----------------------------------------

NOTES:
Team Avnomke has Imprison, Earthquake and Protect sealed for the next 5A

Frosty and Avnomke please send in actions for the next round (using moves that your pokemon know :P)
 
ACTIONS:

Frosty said:
Sableye: COMBO (Fake Out + Fake Out) at Lucario - cooldown (repeat A1)
Ganon the Emboar: Chill - Flare Blitz (Sableye)
Hilda the Gardevoir: Toxic (Sableye) - Moonblast (Sableye)
Stallord the Aerodactyl: Taunt (Sableye) - Stone Edge (Sableye)
Majora's Wrath the Tangrowth: Power Whip (Sableye) - Leaf Storm (Sableye)
Bongo Bongo the Dusknoir: Shadow Punch (Sableye) - Shadow Sneak (Sableye)
Avnomke said:
Lucario: Endure ~ Reversal (Aerodactyl)
Sableye: Shadow Sneak (Sableye) ~ Knock Off (Aerodactyl)
 

110 | 100 | 100 | 9 | 98 | 90
2 | 57 | 70 | 92 | 56 | 71


VS


10 | 69
89 | 90

Speed Order: Aerodactyl (150)-->Lucario (104)-->Gardevoir (80)-->Emboar (56)--->SableyeF (43)===Tangrowth (43)===SableyeA (43)-->Dusknoir (39)

Action 1:

SableyeF used Fake Out+Fake Out!
Crit: 327 (YES PRAISE JESUS)
DMG: (10+3+3)/1.5 = 10.66
21EN

Lucario fainted!
1KOC Sableye

SableyeA used Shadow Sneak (SableyeF)
Crit: 12 (YES what is going on there was like 0 hax last round)
DMG: (4+3+1.5+3) = 11.5
3EN

SableyeF fainted!
1KOC SableyeA

Aerodactyl used Taunt (SableyeA)
SableyeA was taunted!
10EN

Gardevoir used Toxic (SableyeA)
SableyeA was badly poisoned!
7EN

Emboar chilled!
+12EN

Tangrowth used Power Whip (SableyeA)!
Hit: 3481 (Yes)
Crit: 2902 (No)
DMG: (12+3+3) = 18
7EN

Dusknoir used Shadow Punch (SableyeA)!
Crit: 3775 (No)
DMG: (6+3+3) = 12
3EN

SableyeA was hurt by its poison!
1DMG

Action 2:

Aerodactyl used Stone Edge (SableyeA)!
Crit: 5800 (No)
DMG: (10+3+1.5) = 14.5
6EN

Gardevoir used Moonblast (SableyeA)!
Crit: 5714 (No)
SpA Drop: 4248 (No)
DMG: (10+3+3)*1.5 = 24
6EN

SableyeA was KOed!
1KOC Gardevoir



110 | 100 | 100 | KO | 98 | 90
14 | 44 | 54 | KO | 49 | 68


VS


KO | KO
KO | KO

------------------------------------------------

~~~~~Fin~~~~~

Avnomke gets 3CC (9 Total after additions)
Togekiss gets 4MC
Smeargle gets 4MC
Lucario gets 4MC
Mollux gets 2MC, 1AC
Fidgit gets 3MC
Sableye gets 2MC, 1AC, 1KOC, 1CC
Druddigon gets 3MC, 1AC, 2KOC
Greninja gets 5CC

Frosty gets 3CC (29 Total after additions)
Ferrothorn gets 3MC, 6KOC
Emboar gets 5CC
Gardevoir gets 4MC, 1KOC
Aerodactyl gets 3MC
Snorlax gets 8CC
Sableye gets 4MC, 1KOC
Tangrowth gets 7CC
Dusknoir gets 6CC

SubwayJ gets 45UC

Woo~
 

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