A couple of fellows go at it - AWailOfATail vs epicdrill

3v3 Beginners Battle
Singles
DQ 48 hours
2 Substitutions
2 Recovers / 5 Chills
ASB Arena

No items, no abilities, and Switch=OK.

This should be an interesting matchup:

Team Wail
32.png

Nidoran-M [Male] [Prince]
Types: Poison

Abilities::
Poison Point / Rivalry / Hustle (H)

Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Egg
Endure
Disable
Counter
Confusion
Sucker Punch

TM/HM
Rest
Sleep Talk
Substitute
Dig
Protect
embirch2.png

Embirch [Female] [Torch]
Types: Fire/Grass

Abilities::
Leaf Guard / Reckless / Chlorophyll (H)

Nature: Brave Nature (+Atk, -Spd) (-10% Evasion)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Sweet Scent
Bullet Seed
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg
Counter
Aromatherapy
Psybeam
Revenge
Dragonbreath

TM/HM
Substitute
Rest
Sleep Talk
Toxic
Protect
e5037507.png

Monohm [Female] [Flow]
Types: Electric/Dragon

Abilities::
Shield Dust / Static / Overcoat (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Twister

Egg
Heal Bell
Magnet Rise
Hydro Pump
Mud Slap
Power Gem

TM/HM
Light Screen
Substitute
Protect
Double Team
Flamethrower
Team drill
679.png

Honedge [Female] [Shielscabbard]
Types: Steel/Ghost
Abilities: No Guard
Nature: Brave (+Atk -Spe) (-10% evasion)
Stats: HP: 90 Atk: 4 (+) Def: 4 SpA: 2 SpD: 2 Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:

Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Egg
Destiny Bond
Wide Guard

TM/HM
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Protect
Toxic
Hidden Power (Ice)

633.png

Deino [Male] [Hydra]
Types: Dark/Dragon
Abilities: Hustle
Nature: Hasty (+Spe, -Def) (+7% accuracy)
Stats: HP: 90 Atk: 3 Def: 1 (-) SpA: 2 SpD: 2 Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch

Egg
Earth Power
Dark Pulse
Fire Fang
Ice Fang
Thunder Fang

TM/HM
Taunt
Return
Double Team
Dragon Tail
Rest

4.png

Charmander [Female] [Flaminglizard]
Types: Fire
Abilities: Blaze / Solar Power (H)
Nature: Lonely (+SpA, -Def)
Stats: HP: 90 Atk: 2 Def: 1 (-) SpA: 3 (+) SpD: 2 Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Rage
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Egg
Dragon Pulse
Flare Blitz
Outrage
Dragon Dance
Crunch

TM/HM
Dragon Claw
Rock Slide
Shadow Claw
Will-o-Wisp
Protect
Plan of action:
AWailOfATail sends out a pokemon
epicdrill sends out a pokemon and issues orders
AWailOfATail issues orders
I ref.​
 
This will be interesting indeed.

32.png

"I wanna go!"


embirch2.png


"No, I'm going first!"

32.png

"No, I am!"

Stop bickering! Flow, you're up first.

Sending in Flow the Monohm @ Nothing

And if the pictures don't work, I'm on my phone so yeah
 
Hydra

Dragon rage, earth power, dragon rage

If successful protect, use Double Team and push back
If double team used, replace previous action with Taunt and push back
 
Pre Round Status

Team Wail
00A

e5037507.png

HP: 90
Energy: 100
1|3|4|2|60
Fine
Substitute (15) ~ Twister ~ Dragon Rage

Team drill
0A0
633.png

HP:
90
Energy: 100
3|1|2|2|44
Fine
Dragon Rage ~ Earth Power ~ Dragon Rage
Round One
Action One
Flow built a small mound of dirt in front of herself. She imbued it with her own vitality to hold it together. The substitute sat ready to take damage.
Hydra shot a burst of blue flames at the opposing Pokemon. The flames hit with all the anger pent up inside him.


Action One Conclusion
Flow | Hydra | Substitute
-15 HP | N/A | +5 HP
-12 En | -5 En | N/A
Action Two
Flow created a Twister and sent it flying towards Hydra to deal fairly big damage for an unused pokemon!
Hydra compressed the ground with such force that it popped like a pimple and a large ray of light slammed into Flow's Substitute from below, blowing it apart.

Action Two Conclusion
Flow | Hydra | Substitute
N/A | -15 HP | -13.5 HP
-2 En | -7 En | N/A​
Action Three
Flow shot a burst of blue flames at the opposing Pokemon. The flames hit with all the anger pent up inside her.
Hydra shot a burst of blue flames at the opposing Pokemon. The flames hit with all the anger pent up inside him.

Action Three Conclusion
Flow | Hydra
-10 HP | -10 HP
-4 En | -4 En​
Substitute
En Cost: 12

Dragon Rage:
En Cost: 4
10 Damage

Twister
En Cost: 2
Crit Roll: 9377
Effect Roll: 7331
[4+3+6-3]*1.5
=10*1.5
=15

Earth Power
En Cost: 7
Crit Roll: 7454
Effect Roll: 3196
[9+3-3]*1.5
=9*1.5
=13.5


Dragon Rage
En Cost: 4
10 Damage

Dragon Rage
En Cost: 4
10 Damage

Post Round Status
Team Wail
00A

e5037507.png

HP: 65
Energy: 82
1|3|4|2|60
Fine

Team drill
0A0
633.png

HP:
65
Energy: 84
3|1|2|2|44
Fine

To proceed from here:
AWailOfATail will issue orders first
epicdrill will issue orders second
I will ref.​
 
I hope these are legal...

Double Team (4 Clones) ~ Twister ~ Dragon Rage

IF Earth Power AND you are not Taunted AND you don't have a Substitute THEN replace that action with Substitute (15) and push back
IF Taunt AND you are not Taunted THEN replace that action with Protect and push back but not successively
 
Pre Round Status
Team Wail
00A

e5037507.png

HP: 65
Energy: 82
1|3|4|2|60
Fine
Protect ~ Double Team (4) ~ Twister

Team drill
0A0
633.png

HP:
65
Energy: 84
3|1|2|2|44
Fine
Taunt ~ Earth Power ~ Earth Power
Round Two
Action One

A glittery sheen covered Flow's body, solidifying in a protective layer of air. Hydra, meanwhile tried to taunt the opposing pokemon. The taunt failed!

Action One Conclusion
Flow | Hydra
-7 En | -10 En​
Action Two
Flow started circling Hydra, slowly at first, but rapidly gaining speed until Hydra's eyes could see four separate pokemon. When Flow stopped moving, however, the illusion was not lost.
Hydra compressed the ground with such force that it popped like a pimple and a large ray of light slammed into Flow. When Flow burst apart, it tool Hydra a moment to realise it was not the real Flow, but a clone.

Action Two Conclusion
Flow | Hydra
-16 En | -7 En
3 Clones | N/A​
Action Three
Flow created a Twister and sent it flying towards Hydra to deal fairly big damage for an unused pokemon!
Hydra compressed the ground with such force that it popped like a pimple and a large ray of light slammed into Flow. When Flow burst apart, it tool Hydra a moment to realize it was not the real Flow, but a clone.

Action Three Conclusion
Flow | Hydra
N/A | -15 HP
-2 En | -11 En
2 Clones Remain​
Protect
En Cost: 7

Taunt
En Cost: 10

Double Team
En Cost: 16

Earth Power
En Cost: 7
Hit Roll: 3219 (no)

Twister
En Cost: 2
Crit Roll: 1289
Effect Roll: 3147
[4+3+6-3]*1.5
=10*1.5
=15

Earth Power
En Cost: 11
Hit Roll: 9661 (no)

Team Wail
00A

e5037507.png

HP: 50
Energy: 47
1|3|4|2|60
Fine
3 Clones

Team drill
0A0
633.png

HP:
65
Energy: 56
3|1|2|2|44
Fine

epicdrill orders first
AWailOfATail orders second​
 
Last edited:
What about my opponent's first sub? My opponent's action 2 and 3 moves should both have been substitute, unless the sub is illegal. However, the second one was almost the same format, just slightly less specific, and it was allowed, so...

I really hope that it was a legal sub, because I formatted my entire turn around triggering those two subs.
 
Last edited:
What about my opponent's first sub? My opponent's action 2 and 3 moves should both have been substitute, unless the sub is illegal. However, the second one was almost the same format, just slightly less specific, and it was allowed, so...

I really hope that it was a legal sub, because I formatted my entire turn around triggering those two subs.

I am not entirely sure but I have seen other refs call subs like that one illegal, I'll get a second opinion and get back to you
 
Here are le fixes:

Flow took 15 Damage
Hydra took 0 damage
Flow used 10 more Energy
Flow's Sub was destroyed instantly
Only one clone was destroyed rather than two

These have all been edited into the post round status
 
Still confused at how Flow managed to get down to 15 HP, shouldn't it be 50?

And how exactly was the Substitute destroyed instantly? I guess it was just a crit...
 
Apologies, That was a dumb on my part

Also, it was a crit, I again apologise for not including the roll in my post
Would the sub have triggered again for action 3 in that case, given that there was no provision against multiple triggers?

If yes, this is my order:
Dragon Breath, Earth Power, Dragon Breath

IF successful Protective/Evasive move is used, replace that action with and push back
IF Double Team is used by my opponent, replace that action with Roar

If no, this is:
Roar, Earth Power, Dragon Breath

IF successful Protective/Evasive move used a1, change actions to Focus Energy, Roar, Dragon Breath
 
Would the sub have triggered again for action 3 in that case, given that there was no provision against multiple triggers?

If yes, this is my order:
Dragon Breath, Earth Power, Dragon Breath

IF successful Protective/Evasive move is used, replace that action with and push back
IF Double Team is used by my opponent, replace that action with Roar

If no, this is:
Roar, Earth Power, Dragon Breath

IF successful Protective/Evasive move used a1, change actions to Focus Energy, Roar, Dragon Breath

No, the sub didn't trigger a3, as the ref is merciful. Actually it's because substitute was already used and that is how I interpreted the sub
 
Pre Round Status
Team Wail
00A

e5037507.png

HP: 50
Energy: 47
1|3|4|2|60
Fine
3 Clones
Twister ~ Mud Slap ~ Twister + Twister

Team drill
0A0
633.png

HP:
65
Energy: 56
3|1|2|2|44
Fine
Roar ~ Earth Power ~ Dragonbreath
Round Three
Action One
Flow created a Twister and sent it flying towards Hydra to deal fairly big damage for an unused pokemon!
Hydra roared menacingly which will have no effect for two more actions.

Action One Conclusion
Flow | Hydra
N/A | -15 HP
-2 En | -9 En​
Action Two
Flow slapped her foe with a lump of mud.
Hydra did some tricky Earth Power

Action Two Conclusion
Flow | Hydra
-13.5 HP | -7 HP
-4 En | -7 En
N/A | -1 Acc
Action Three
Hydra moved first this action and breathed smelly dragon breath of fire onto Flow.
Flow doubled up her Twisters and slapped Hydra in the face with an extra powerful move.

Action Three Conclusion
Flow | Hydra
-9 HP | -22.5 HP
-17.5 En | -5 En
Must Recharge | -1 Acc​

Twister
En Cost: 6
Crit Roll: 7507
Effect Roll: 6517
[4+3+6-3]*1.5
=10*1.5
=15

Roar
En Cost: 7
Hit Roll: 707 (yes)

Mud Slap
En Cost: 4
Effect: -1 Accuracy
4+6-3
=7

Earth Power
En Cost: 7
Crit Roll: 2168
Effect Roll: 9367
[9+3-3]*1.5
=9*1.5
=13.5

Dragonbreath
En Cost: 5
Hit Roll: 6336
Crit Roll: 3610
Effect Roll: 4039
[6+3-3]*1.5
=9

Twister + Twister
En Cost: 5*3.5
=17.5
BAP: 4*2.25
=9
Crit Roll: 2694
Effect Roll: 9293
[9+3+6-3]*1.5
=15-1.5
=22.5
Team Wail
00A

e5037507.png

HP: 27
Energy: 23
1|3|4|2|60
Must Recharge

Team drill
0A0
633.png

HP:
20
Energy: 35
3|1|2|2|44
-1 Accuracy

AWailOfATail must replace Flow and provide orders
epicdrill orders second​
 
NDA says: "In Switch=OK, the target is sent back to its trainer's Poke Ball at the end of the round. The opponent's Pokemon is switched out at random from their remaining Pokemon. The trainer that orders a phazing move yields second order to their opponent in the following round."
So shouldn't an RNG be done for my new Poke and I order second? Unless I'm misinterpreting the "second order" part...
 
Double Team (4), Rest, be asleep

IF my opponent uses Substitute a2, replace a1 with Taunt and push back
IF my opponent uses Substitute a3, replace a2 with Taunt and push back
 
Not much I can do but pray for hax/hitting the right clone...

Dragonbreath ~ Ember ~ Bullet Seed
IF Deino has no clones when you would use Bullet Seed, replace that action with Revenge+Revenge
If Deino has no clones when you would use Ember, replace that action with Revenge
 
Pre Round Status
Team Wail
0AB

embirch2.png

HP: 90
Energy: 100
3|2|3|2|52
Abilities:
Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
Fine
DragonBreath ~ Ember ~ Bullet Seed
e5037507.png

HP: 27
Energy: 23
1|3|4|2|60
Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge

Team drill
0A0
633.png

HP:
20
Energy: 35
3|1|2|2|44
Abilities:
+3 BAP on all moves, Accuracy on all moves drops by 80%
-1 Accuracy
Double Team (4) ~ Rest ~ Sleep

Round Four
Action One

Torch spewed volatile blue flames directly at the opposing Dieno, moving before her trainer expected. Hydra took it in the mouth before he had a chance to start moving.
Hydra spun so rapidly around the Embirch that she began to see double, no, triple, no quadruple. There were 5 Dienos on the field! How on Earth was she supposed to hit him now?

Action One Conclusion
Torch | Hydra
N/A | -11.25 HP
-5 En | -16 En
N/A | 4 Clones
Action Two
Torch released orange embers into the air, before blowing them towards a Dieno. The embers floated painfully slowly until they made contact. Hydra exploded into a white cloud! Wait... That was just a clone. Never mind.
The real Hydra, as well as all others curled up on the ground and began to sleep!

Action Two Conclusion
Torch | Hydra
N/A | +12 HP
-2 En | -15 En
N/A | 3 Clones, Asleep
Action Three
Torch spat out five groups of four seeds in quick succession at the nearest sleeping Dieno. This Dieno didn't explode, but the three others did. Dieno woke up, the damage too much to sleep through

Action Three Conclusion
Torch | Hydra
N/A | -30 HP
-6 En | N/A​
DragonBreath
En Cost: 5
Crit Roll: 5497
Effect Roll: 638 (20% Paralysis)
[6+4.5-3]*1.5
=7.5*1.5
=11.25

Double Team
En Cost: 4*4
=16
4 Clones

Ember
En Cost: 2
Hit Roll: 3785 (no)

Rest
En Cost: 15
HP Regained: 12
Sleep Counters: 3

Bullet Seed
En Cost: 6
Hit Roll: 2214 (yes)
Hit Count Roll: 5
Crit Rolls: 4464 6265 8519 2609 9874
Damage= 5*[3+4.5-1.5]
=5*6
=30

Post Round Status
Team Wail
0AB

embirch2.png

HP: 90
Energy: 87
3|2|3|2|52
Abilities:
Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine

e5037507.png

HP: 27
Energy: 23
1|3|4|2|60
Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge

Team drill
0A0
633.png

HP:
1
Energy: 4
3|1|2|2|44
Abilities:
+3 BAP on all moves, Accuracy on all moves drops by 80%
Fine​

AWailOfATail orders first
epicdrill orders second​
 
Last edited:
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