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I'm not going to do things all fancy like here is what happened:
Deino KO from En Loss
Team Wail
0AB
HP: 90 Energy: 87
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
Fine
IF a Protective/Evasive move is successfully used, replace that action with Dragon Dance and push back.
IF Counter is used when I am to use Rock Slide, replace with Dragon Pulse and push back.
HP: 90 Energy: 87
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine Revenge ~ Psybeam ~ Revenge
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 90 Energy: 100
2|1|3|2|65 Abilities: +2 BAP to all Fire Type moves below 33% HP
Fine Rock Slide ~ Dragon Pulse ~ Rock Slide
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Six Action One
Charmander summoned a large barrage of rocks from the sky to fall onto the Embirch, who stood there and took it in the mouth. As soon as the rocks finished falling, the Chesnaught slammed its body into the opposing Pokemon, fueled by the rage that was brought on by Charmander's insolence.
Action One Conclusion
Embirch | Charmander
-12 HP | -15 HP
-8 En | -6 En
Action Two
Charmander opened her mouth and squirted out a wave of primal energy, purple in colour, which floated across the field with growing momentum until it hit the Embirch. Embirch responded with violence, using her mind to bend the air in front of her, which extended to a beam of shifting energy into Charmander.
Action Two Conclusion
Embirch | Charmander
-10.5 HP | -8.5 HP
-5 En | -7 En
Action Three
Charmander summoned a large barrage of rocks from the sky to fall onto the Embirch, who stood there and took it in the mouth. Embirch flinched, trying to avoid another sudden barrage of rocks that never came and missed her chance to attack the Charmander.
Action One Conclusion
Embirch | Charmander
-12 HP | N/A
N/A | -6 En
Rock Slide
En Cost: 6
Hit Roll: 187 (yes)
Effect Roll: 7671
Crit Roll: 7375
[8+3-3]*1.5
=12
Revenge
En Cost: 8
Crit Roll: 2749
12+4.5-1.5
15
Dragon Pulse
En Cost: 7
Crit Roll: 9765
9+4.5-3
=10.5
Rock Slide
En Cost: 6
Hit Roll: 1882 (yes)
Effect Roll: 426 (yes)
Crit Roll: 8740
[8+3-3]*1.5
=12
Revenge
En Cost: 8
Crit Roll:
12+4.5-1.5
15
Post Round Status
Team Wail
0AB
HP: 55 Energy: 74
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 66 Energy: 81
2|1|3|2|65 Abilities: +2 BAP to all Fire Type moves below 33% HP
Fine
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
HP: 55 Energy: 74
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine Dragon Breath ~ Revenge ~ Dragon Breath
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 66 Energy: 81
2|1|3|2|65 Abilities: +2 BAP to all Fire Type moves below 33% HP
Fine Dragon Pulse ~ Protect ~ Dragon Pulse
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Seven Action One
Charmander moved first! She opened her mouth and released a deathly purple mist which rolled across the arena and damaged Embirch. Embirch responded in kind by shooting a blue flame out of her mouth (with the smell of rotting flesh) directly at Charmander
Action One Conclusion
Embirch | Charmander
-10.5 HP | -7.5 HP
-5 En | -7 En
Action Two
The flaming lizard erected a glossy sheen around herself to reduce any incoming damage this action to zero. Embirch didn't see this coming and still tried to charge at Charmander, but bounced off before any contact was made. The glossy sheen shattered under the impact.
Action Two Conclusion
Embirch | Charmander
N/A | N/A
-8 En | -10.6 En
Action Three
Charmander moved first! She opened her mouth and released a deathly purple mist which rolled across the arena and damaged Embirch. Embirch responded in kind by shooting a blue flame out of her mouth (with the smell of rotting flesh) directly at Charmander
Action Three Conclusion
Embirch | Charmander
-10.5 HP | -7.5 HP
-5 En | -7 En
Dragon Pulse
En Cost: 7
Crit Roll: 1691
9+4.5-3
=10.5
Protect
Para Roll: 9961 (no)
En Cost: 7+9/2.5
=7+3.6
=10.6
Revenge
En Cost: 8
Crit Roll: 3795
6+4.5-1.5
9
Dragon Pulse
Para Roll: 4676 (no)
En Cost: 7
Crit Roll: 3932
9+4.5-3
=10.5
Dragon Breath
En Cost: 5
Crit Roll: 6941
Effect Roll: Charmander is already paralyzed!
6+4.5-3
=7.5
Post Round Status
Team Wail
0AB
HP: 34 Energy: 56
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 51 Energy: 56
2|1|3|2|65 Abilities: +2 BAP to all Fire Type moves below 33% HP
15% Paralysis
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
IF Revenge is used, replace with Protect and push back, but not consecutively.
IF Counter is used when I am to use Rock Slide, replace with Dragon Pulse and push back.
HP: 34 Energy: 56
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine Psybeam ~ Revenge ~ Revenge
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 51 Energy: 56
2|1|3|2|65 Abilities: +2 BAP to all Fire Type moves below 33% HP
15% Paralysis Rock Slide ~ Dragon Pulse ~ Rock Slide
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Eight Action One
Charmander used an external source of rocks (those scattered around the field) to drop onto the Embirch's head. Embirch used a refracting beam of light to damage Charmander.
Action One Conclusion
Embirch | Charmander
N/A | -8.5 HP
-5 En | -6 En
Action Two
Charmander put up a shining sheen and protected herself from any incoming attacks. Embirch attacked the protective sheen!
Action Two Conclusion
Embirch | Charmander
-9 En | -10.6 En
Action Three
Charmander did a Dragon pulse. Embirch attacked Charmander!
Action Three Conclusion
Embirch | Charmander
-10.5 HP | -9 HP
-12 En | -7 En
Rock Slide
Para Roll: 9040 (no)
En Cost: 6
Hit Roll: 9385 (no)
Protect
Para Roll: 9748 (no)
En Cost: 7+9/2.5
=7+3.6
=10.6
Revenge
En Cost: 8
Crit Roll: 9852
6+4.5-1.5
9
Dragon Pulse
Para Roll: 9126 (no)
En Cost: 7
Crit Roll: 4028
9+4.5-3
=10.5
Revenge
En Cost: 12
Crit Roll: 4056
6+4.5-1.5
9
Post Round Status
Team Wail
0AB
HP: 23 Energy: 30
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 33 Energy: 32
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
10% Paralysis
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Wail is correct, Charmander's health has been adjusted accordingly
Pre Round Status
Team Wail
0AB
HP: 23 Energy: 30
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine Chill ~ Flame Wheel ~ Chill
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 27 Energy: 32
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
10% Paralysis Protect ~ Dragon Pulse ~ Protect
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Nine Action One
Charmander erected a glossy sheen around herself to ward off any possible incoming attacks. Embirch didn't attack! In fact, Embirch didn't do anything at all!
Action One Conclusion
Embirch | Charmander
+12 En | -7 En
Action Two
Charmander send a pulse of dragon type energy at Embirch. Embirch responded by sending in a wheel of flames
Action Two Conclusion
Embirch | Charmander
-10.5 HP | -7.035 HP
-3 En | -7 En
Action Three
Charmander erected a glossy sheen around herself to ward off any possible incoming attacks. Embirch didn't attack! In fact, Embirch didn't do anything at all!
Action Three Conclusion
Embirch | Charmander
+12 En | -7 En
Protect
Para Roll: 1297 (no)
En Cost: 7
Chill
En gain: 12
Dragon Pulse
Para Roll: 3409 (no)
En cost: 7
Crit Roll: 3777
9+4.5-3
=10.5
HP: 12 Energy: 51
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 20 Energy: 11
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
5% Paralysis
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
IF Rock Slide misses, replace the next action with Rock Slide and push back
IF Protect is used when I am to use Rock Slide, use Chill and push back, but not consecutively.
HP: 12 Energy: 51
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine Dragon Breath ~ Psybeam ~ Dragon Breath
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 20 Energy: 11
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
5% Paralysis Rock Slide ~ Chill ~ Winter is Coming
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Ten Action One
Rock Slide
Para Roll: 2068 (no)
En Cost: 6
Hit Roll: 8753 (yes)
Crit Roll: 6741 (no)
[8+4.5-3]*1.5
=9.5*1.5
=14ish
Post Round Status
Team Wail
0AB
HP: KO Energy: KO
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
Must Recharge
Team drill
0A0
HP: 20 Energy: 5
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
Fine
1 KOC
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Handbook says, "If the Pokemon uses a combo on the last action of a round, it is forced to cool down on the first action of the next round and cannot be switched out to prevent this unless the opponent uses a move like Roar on them".
The way I read that is that if something got Roared out, then it prevents the cooldown.
Either way, let me know and I'll post my orders.
(And epicdrill, I have my orders for if it does prevent it. If you want me to, I'll think of orders for if it doesn't prevent the cooldown. Then I could post both at the same time and you could post your orders for both circumstances and then have Cheese figure it out.)
Epic drill is correct, Charmander should be at 5En
A round in a singles battle ends when one Pokemon or the other is KOd, and all consequent actions are ignored, there your Charmander did not in fact Chill.
AWailOfATail, you are correct, I didn't change the status of your Monohm after it was roared out, so it does indeed not need to cooldown. I assume you are using Flow?
Mud-Slap ~ Twister ~ Dragon Rage
IF Charmander uses a successful P/E move, THEN Chill and push back BUT only once
IF Charmander uses Smokescreen A2 or A3, THEN Protect and push back BUT only once
HP: 27 Energy: 23
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe Mud Slap ~ Twister ~ Dragon Rage
HP: KO Energy: KO
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
Team drill
0AX
HP: 20 Energy: 5
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
Fine
1 KOC Chill ~ Dragon Pulse ~ Dragon Pulse
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
Round Eleven Action One
Charmander sat around and did nothing!
Flow slapped a fish! Or a lizard with mud. Anything works, really.
HP: 14 Energy: 16
1|3|4|2|60 Abilities:
Effect change of ALL incoming moves reduced to 0 | 30% Chance of paralysis on all contact moves used by foe
1KOC
HP: KO Energy: KO
3|2|3|2|52 Abilities: Protected from all status conditions in bright sunlight | Recoil moves have +2 BAP
1 KOC
Fine
Team drill
XAX
HP: 90 Energy: 100
4|4|2|2|24 Ability:
100% Accuracy in all moves, will never dodge
-10% EvA
HP: KO Energy: KO
2|1|3|2|65 Abilities:
+2 BAP to all Fire Type moves below 33% HP
Fine
1 KOC
HP: KO Energy: KO
3|1|2|2|44 Abilities: +3 BAP on all moves, Accuracy on all moves drops by 80%
KO
epicdrill has sent out the sword, he will now issue orders AWailOfATail you are second
I am third