Completed A Cubic Canis!

#1
Canis Majoris said:
Thanks :3

Metang [Deep Blue] (Genderless)
"I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
Desperation Theme: Crowzfest - Phoenix Sword
Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.

Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-10% Evasion)
Size Class: 4
Weight Class: 9 [7 Light Metal]


EC: 9/9
MC: 1
DC: 2/5



Attacks:


Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Bullet Punch
Hammer Arm



Egg:



Tutor:
Iron Head
Iron Defense
Zen Headbutt
ThunderPunch
Ice Punch


TM:



Flarelm [Charles] (Male)
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
Evolution has brought no change to Charles' manners, but he acquired a nice white bark as armor. His attacks hit just as hard, but his defenses were raised.
Nature: Sassy (+SpD, -Spe, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 34 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16



EC: 8/9
MC: 0
DC: 3/5



Attacks:



Level Up:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance

Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power


Tutor:



TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball



Growlithe [Claire] (Female)

Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
The seas of Unova can do wondorous things. For one, they give some of the best waves, as Marlon can tell you. However, what is truly magnific is that it gives birth to majestic creatures like Claire.

Nature: Mild (+Special Attack, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW) (Locked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 3
DC: 1/5

Attacks:
Level Up:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail

Tutor:

TM:
Hidden Power (Ice 7)
Wild Charge
Protect
Substitute
Dig



<Nohface> [Emily] (Female)

Desperation Theme: Persona 4 Arena - Kuma Kuma Circus
Emily tries to be serious in battle - but all attempts are in vain, as she ends up making a horrible pun that gets a collective groan as a response. However, this can also work for her benefit, as the enemies will be busy groaning at the puns while she destroys them with status.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate: (DW) (Passive) (Locked) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+5% Acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift

Tutor:
Pain Split

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater

Cube said:
Thanks for reffing Mate. <3


Revenankh [Wevvy] (M)
Nature: Lonely (+1 Atk, -Def)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Shed Skin, Air Lock, Infiltrator (DW)
Shed Skin: (Innate) - This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) - This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator - Locked: (Innate) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Mach Punch
Shadow Sneak
Force Palm
Destiny Bond

Taunt
Earthquake
Torment
Brick Break
Substitute



Nohface [Kitty] (F)
Nature: Adamant (+Atk, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Levitate, Levitate (DW)
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate - Locked: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Odor Sleuth
Scratch
Iron Defense
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Meteor Mash
Yawn
Foul Play
Psycho Shift
Hex

Torment
Substitute
Will-O-Wisp
Dig
Taunt



Skitty [Purry] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm, Normalize, Wonder Skin (DW)
Cute Charm: (Innate) - This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Toggle) - This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
Wonder Skin - Locked: (Innate) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks [21/77]
Assist
Attract
Baton Pass
Blizzard
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Covet
Defense Curl
Dig
Double Team
Double-Edge
DoubleSlap
Dream Eater
Echoed Voice
Endure
Façade
Faint Attack
Fake Out
Fake Tears
Flash
Foresight
Frustration
Grass Knot
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Payback
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Simple Beam
Sing
Sleep Talk
Snore
SolarBeam
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tackle
Tail Whip
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wild Charge
Wish
Work Up
Zen Headbutt



Gastly [Scaawy] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 3

Attacks [20/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Dropping my battle that never came to be with Geodude to create a new challenge.

4v4 Babysitter Singles. 1 weak FE, 3NFE.
2 Subs
1 Recover/5 Chill
3 Day DQ
Training Items
All abilities.
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

Cube sends out and equips
Canis sends out and orders
Cube orders
 
#3
"Man, this is such a catfight!"

Emily the Nohface @Lucky Egg + Ominous Hood

Faint Attack > Will-O-Wisp > Faint Attack
IF Skitty has Double Team Clones when you would act, Odor Sleuth ONCE and push back.
IF Skitty is under the effects of Safeguard when you would use Will-O-Wisp, replace it with Meteor Mash
 
#4
This will be fun...

Normalize is OFF!
Substitute (15) | Foresight | Assist [Revenakh] (Brick Break, Mach Punch, Force Palm)
 
#5
The items changed the pokemon!




I....feel....good......






I WILL KILL YOU!




Canis




Emily

100 HP l 100 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy


Cube





Purry


90 HP l 100 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion


Action 1

Purry used Substitute (15) - 12 energy

Emily used Faint Attack - 3 energy
To crit (1011) - No
(6 + 3)*1,5 = 13,5 damage...well played, Cube[

Action 2

Purry used Foresight - 5 energy

Emily used Will-O-Wisp - 7 energy
But it failled!

Action 3

Purry used Assist

RNG: 6069 - Mach Punch
- 7 energy

To crit (9225) - No
(4)*2,25 = 9 damage

Emily used Faint Attack - 3 energy
The substitute faded!


Canis




Emily

91 HP l 87 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. Foresighted (5 Actions)


Cube





Purry


75 HP l 76 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion
 
#7
"Death and horrible puns to all who face me!"

Faint Attack > Metal Burst > Meteor Mash
IF Skitty's Assist chooses Earthquake, change A3 to Demon Attack (Faint Attack + Faint Attack).


(Silly Cube, Earthquake doesn't even hit Emily! She's a levitator!)
 
#8
Canis




Emily

91 HP l 87 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. Foresighted (5 Actions)


Cube





Purry


75 HP l 76 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion



Cube, Emily has Levitate....and is the same gender as Purry. Although i do think Cute Charm should ignore genders on this situation, i am not allowed to do that :C

Action 1

Purry does not have Taunt!

Purry used Struggle ;-; - 4 energy
To crit (91) - Yes
(5 + 3) = 8 damage
3,6 recoil!

Emily used Faint Attack - 3 energy
To crit (3569) - No
(6 + 3)*1,5 = 13,5 damage

Action 2

Purry used Assist
RNG: 7049 - Force Palm
-7 energy

Purry used Force Palm!
To crit (1880) - No
To para (9741) - No
(6)*2,25 = 13,5 damage

Emily used Metal Burst - 9,5 energy
16,875 damage

Action 3

Purry used Attract - 5 energy

LESBIANS TIMEBut it failled!


Emily used Faint Attack - 3 energy
To crit (3734) - No
(6 + 3)*1,5 = 13,5 damage


Canis




Emily

77 HP l 71 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. Foresighted (2 Actions)


Cube





Purry


31 HP l 60 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion
 
#12
Canis




Emily

77 HP l 71 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. Foresighted (2 Actions)


Cube





Purry


31 HP l 60 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion


Action 1

Purry used Assist!

RNG: 3/3
Arm Thrust!
-7 energy
Number of hits (6390) - 3
To crit (2432, 849, 1827) - No
(6)*2,25 = 13,5 damage

Emily used Meteor Mash - 6 energy
To hit (7412) - Yes
To raise (6566) - No
(10 + 3) = 13 damage

Action 3

Purry used Substitute (15) - 12 enery

Emily used Faint Attack - 3 energy
To crit (8053) - No
(6 + 3)*1,5 = 13,5 damage

Action 3

Purry used Assist
RNG: 1/3

Force Palm!
-6 energy
To crit (3294) - No
To para (9582) - No
(6)*2,25 = 13,5 damage

Emily used Meteor Mash - 6 energy
To hit (4918) - Yes
To raise (8070) - No
The substitute faded!




Canis




Emily

50 HP l 56 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy.

Cube





Purry


3 HP l 35 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion


Cube?
 
#15
Canis




Emily

50 HP l 56 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy.

Cube





Purry


3 HP l 35 EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion



Sing!

To hit (9482) - No

-3 energy for Emily



Canis




Emily

50 HP l 53 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC

Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion



Cube sends out his next pokemon and equips items.
Canis orders.
 
#17
"GRRRRRRRR.....nya!"

Will-O-Wisp > Hex > Shadow Sneak
IF Revenankh uses Substitute when you would use Will-O-Wisp, Shadow Sneak that action instead.
IF you are Taunted when you would use Will-O-Wisp, Meteor Mash that action instead.
 
#19


All hail the HIVE!


Canis




Emily

50 HP l 53 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg

Cube






Wevvy

100 HP l 100 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin




Action 1

Rev used Taunt - 10 energy

Emily used Meteor Mash - 6 energy
To hit (3091) - Yes
To raise (857) - No
(10 + 3) = 13 damage

Action 2

Rev used Substitute (15) - 12 energy

Emily used Hex - 6 energy
To crit (9418) - No
(5 + 3 - 6)*1,5 = 3 damage

Action 3

Rev used Shadow Punch - 4 energy
To crit (9481) - No
(6 + 3 + 3)*0,67 = 8,04 damage

Emily used Shadow Sneak - 3 energy
To crit (9518) - No
(4 + 3)*1,5 = 10,5 damage


Canis




Emily

42 HP l 38 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg. Taunt (3 Actions)

Cube






Wevvy

72 HP l 74 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share. 1 HP Substitute.



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin




Cube's turn.
 
#22
Canis




Emily

42 HP l 38 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg. Taunt (3 Actions)

Cube






Wevvy

72 HP l 74 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share. 1 HP Substitute.



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin




Emily just wont go down!

Action 1

Rev used Shadow Punch - 4 energy
To crit (2874) - No
(6 + 3 + 3)*0,67 = 8,04 damage

Emily used Faint Attack - 3 energy

Action 2

Rev used Shadow Sneak - 3 energy
To crit (2499) - No
(4 + 3 + 3)*0,67 = 6,7 damage

Emily used Shadow Sneak - 3 energy
To crit (5617) - No
(4 + 3)*1,5 = 10,5 damage


Action 3


Rev used Shadow Punch - 4 energy
To crit (6628) - No
(6 + 3 + 3)*0,67 = 8,04 damage


Emily used Faint Attack - 3 energy
To crit (7651) - No
(6 + 3) = 9 damage


Canis




Emily

19 HP l 29 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg.
Cube






Wevvy

52 HP l 60 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share.



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin



Canis?
 
#23
Emily isn't Taunted anymore.

"Rawr!"

Shadow Sneak > Faint Attack > Shadow Sneak
IF Revenankh is NOT behind a Substitute when you would attack AND Revenankh is not Burnt AND you are not Taunted, Will-O-Wisp and push back.
 
#25
Canis




Emily

19 HP l 29 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg.
Cube






Wevvy

52 HP l 60 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share.



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin




The ref dislikes this.



Action 1

Rev used Taunt - 10 energy


Emily used Shadow Sneak - 3 energy
To crit (5284)- No
(4 + 3)*1,5 = 10,5 damage


Action 2



Rev used Shadow Punch - 4 energy
To crit (9842) - No
(6 + 3 + 3)*0,67 = 8,04 damage


Emily used Faint Attack - 3 energy
To crit (2824) - No
(6 + 3) = 9 damage


Action 3


Rev used Shadow Sneak - 3 energy
To crit (9582) - No
(4 + 3 + 3)*0,67 = 6,7 damage

Emily used Shadow Sneak - 3 energy
To crit (7778) - No
(4 + 3)*1,5 = 10,5 damage



Canis




Emily


4 HP l 20 EN
Size: 1 l Weight: 3
2/3/0/3/12
Abilites: Levitate
Other: Evil. +5% Accuracy. 1 KOC. Lucky Egg.
Cube






Wevvy

22 HP l 50 EN
Size: 3 l Weight: 3
5/2/3/4/65
Abilites: Shed Skin, Air Lock
Other: Part Bug. Exp.Share.



Cube





Purry


KO HP l KO EN
Size: 1 l Weight: 2
3/2/2/2/43
Abilites: Normalize, Cute Charm
Other: Possessed. -10% Evasion. Amulet Coin




Cube?