I'm somewhat new to competitive battling, and was hoping you could help me develop my team which has been a WIP for a long time. I like the team a lot, but I am not getting the win rates that I would like. Thank you in advance!
Mimikyu @ Fairium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Shadow Claw
- Swords Dance
- Shadow Sneak
I've become a very big fan of Mimikyu. Its ability is so powerful, just being able to switch into something to take a hit. Mimikyu is also fast, which means that if you know you can outspeed something, you can set up the swords dance basically for free and then attack on the next turn. Shadow sneak provides STAB priority which is very useful, and Fairium Z can take out a lot of strong dragon type threats or just be used to boost the accuracy of play rough if in a pinch.
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Rash Nature (I know not the best nature but could be worse; this is what I have in game and I don't have the ability to get another)
- Thunderbolt
- Incinerate
- Brick Break
- Nasty Plot
I must admit I mainly just like the design of Thunderous, but in testing I've found that it can be a threat to many pokemon. STAB life orb thunderbolt can be a big problem for flying and water types. Incinerate just adds the surprise factor, as most opponents do not expect it on Thunderous. One boost from nasty plot also makes Thunderous very deadly. I run brick break because of defiant, and again to catch my opponent off guard. This also explains the EV split. Thunderous can also be switched in for Toxapex if there's an incoming earthquake.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Toxapex serves, obviously, as a defensive wall. Toxic and recover can be used to stall, along with regenerator. I mainly use scald to try to get the burn, and haze is very important for stopping sweepers in their tracks. Toxapex's EVs and natural bulk prevent it from being OHKOd by nearly anything, including the threatening earthquake and thunderbolt.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature (Same as Thunderous)
- Leech Seed
- Bulk Up
- Horn Leech
- Brick Break
Bulu is the most recent addition to my team, and through testing I'm not exactly sure if it belongs. It can definitely stall with leftovers and leech seed amidst the presence of grassy terrain, and bulk up makes it a scary defensive and offensive threat. However, I think the main reason Bulu doesn't quite fit on the team is the fact that it is weak to ice, and I already have two other pokemon that are weak to ice.
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Dark Pulse
- Taunt
- Sludge Bomb
I really like Mega Houndoom, somewhat in the same aspect as Thunderous. I feel that it is underused, but brings a lot to the table with its incredible speed and Sp. Attack. It deals with strong grass and steel threats like Ferrothorn, Skarmory, Tangrowth, and many others. Sludge bomb counters Tapu Fini, a common switch in for Houndoom, and flash fire can be utilized for a switch into a predicted fire type attack.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Poison Jab
- Earthquake
- Dragon Claw
- Outrage
Obviously Garchomp is very popular in the meta, and for good reason. Earthquake deals with a lot of problems, but can at times hurt you if your opponent switches into a flying type because of the choice scarf. Dragon claw is big STAB damage, but I'll use outrage if I need even more damage, as I'll be locked into it anyway. Lastly, poison jab counters the fairy typing.
Any help is greatly appreciated!
Mimikyu @ Fairium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Shadow Claw
- Swords Dance
- Shadow Sneak
I've become a very big fan of Mimikyu. Its ability is so powerful, just being able to switch into something to take a hit. Mimikyu is also fast, which means that if you know you can outspeed something, you can set up the swords dance basically for free and then attack on the next turn. Shadow sneak provides STAB priority which is very useful, and Fairium Z can take out a lot of strong dragon type threats or just be used to boost the accuracy of play rough if in a pinch.
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Rash Nature (I know not the best nature but could be worse; this is what I have in game and I don't have the ability to get another)
- Thunderbolt
- Incinerate
- Brick Break
- Nasty Plot
I must admit I mainly just like the design of Thunderous, but in testing I've found that it can be a threat to many pokemon. STAB life orb thunderbolt can be a big problem for flying and water types. Incinerate just adds the surprise factor, as most opponents do not expect it on Thunderous. One boost from nasty plot also makes Thunderous very deadly. I run brick break because of defiant, and again to catch my opponent off guard. This also explains the EV split. Thunderous can also be switched in for Toxapex if there's an incoming earthquake.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Scald
- Recover
- Toxic
- Haze
Toxapex serves, obviously, as a defensive wall. Toxic and recover can be used to stall, along with regenerator. I mainly use scald to try to get the burn, and haze is very important for stopping sweepers in their tracks. Toxapex's EVs and natural bulk prevent it from being OHKOd by nearly anything, including the threatening earthquake and thunderbolt.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature (Same as Thunderous)
- Leech Seed
- Bulk Up
- Horn Leech
- Brick Break
Bulu is the most recent addition to my team, and through testing I'm not exactly sure if it belongs. It can definitely stall with leftovers and leech seed amidst the presence of grassy terrain, and bulk up makes it a scary defensive and offensive threat. However, I think the main reason Bulu doesn't quite fit on the team is the fact that it is weak to ice, and I already have two other pokemon that are weak to ice.
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Dark Pulse
- Taunt
- Sludge Bomb
I really like Mega Houndoom, somewhat in the same aspect as Thunderous. I feel that it is underused, but brings a lot to the table with its incredible speed and Sp. Attack. It deals with strong grass and steel threats like Ferrothorn, Skarmory, Tangrowth, and many others. Sludge bomb counters Tapu Fini, a common switch in for Houndoom, and flash fire can be utilized for a switch into a predicted fire type attack.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Poison Jab
- Earthquake
- Dragon Claw
- Outrage
Obviously Garchomp is very popular in the meta, and for good reason. Earthquake deals with a lot of problems, but can at times hurt you if your opponent switches into a flying type because of the choice scarf. Dragon claw is big STAB damage, but I'll use outrage if I need even more damage, as I'll be locked into it anyway. Lastly, poison jab counters the fairy typing.
Any help is greatly appreciated!