Team DRAGONITE (FINALLY!)
Dragonite the original Garchomp, the original Salamence, and now finally it is back on top as the supreme dragon Pokemon for OU. I have waited since the Latias ban for Salamence to finally be out of the picture. No more “you can use Dragonite if you want but it is “outclassed” by Salamence.” Now I can finally no longer be ridiculed for a team based on my favorite Pokemon! With that I present team DRAGONITE! (Standard 2v2 battle)
Changes are BOLDED
TEAM BUILDING PROCESS
Of Course my team has to include Dragonite that is the whole point :D.
Next is the need for a wall, I’m not much for Blissey so I chose Snorlax.
A bulky water is essential to just about any team, Suicune anyone?
Next I need my two leads; something that combined has excellent coverage. Gengar and Mamoswine.
Finally I need something to pull my team together basically a Wall Breaker Infernape
Party:
Gengar @Expert Belt
Ability: Levitate
EV's: 252 Spe/ 252 SpA/ 4 HP
Nature: Timid
- Substitute
- Shadowball
- Thunderbolt
- Pain Split
Standard concept for a Gengar with a little move pool twist. Life Orb is essential to a good offensive Gengar. Hypnosis just for the sheer annoyance of it, but I am wondering if another attack might serve better in this spot. Shadowball to deal with the common Azelf lead is a nice STAB move that deals a fair amount of damage to most types. Thunderbolt is great to take care of Gyrados and at least dent a Vaporeon. I hope that Gengar is able to take out most Starmies before it has a chance to sweep but I haven’t run into that many of them as of yet. Giga is used when it can be to restore, if only a little, the damage done by life orb. I have found that it works wonders if anyone is using a Rhyperior because they don’t normally see a Gengar with Giga Drain. Speed and Special Attack EV’s for maximum sweeping ability.
Changed my creative move set to old reliable. Substitute Pain Split makes Gengar a vicous sweeper. Thanks to ginganinja, Shizzle, and scarloc. Gengar is one of my two leads for Double Battle.
Mamoswine @Focus Shash
Ability: Snow Cloak
EV's: 252 Att/ 252 Spe/ 4 Def
Nature: Adamant
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavour
Mamoswine is one of my two leads in this team. Protect gives me a free turn to stop a lead Infernape from using any fire move. Ice Shard is probably the greatest asset of Mamoswine, its priority allows it take a chunk out of any dragon or flying type. Earthquake is a perfect move to use in conjunction with Gengars Levitate ability. Stone Edge is a great move and is on nearly every team, but I do not find myself using it all that much so I’m looking for other options. The Muscle Band adds as a perfect complement to the 252 Attack EV’s and maxing out speed on Jolly is essentially a given. If the off chance I run into a Hail Team Snow Cloak is useful and I’ll take that over the Oblivious ability. This Mamoswine is able to take on the half Steels in Jirachi and Heatran well with timed protects and an Earthquake than Ice Shard if need be. I really think Mamoswine deserves more credit as a lead because while its typing isn’t superb its stats and move pool more than makes up for it.
With this move set and EV spread Mamoswine looks more like a lead, thanks to Shizzle. Mamoswine is the other lead on my team for double battle.
Dagonite @Lum Berry
Ability: Inner Focus
EV: 252 HP/ 52 Att/ 204 Spe
Nature: Adamant
- Dragon Dance
- Outrage
- Earthquake
- Roost
Dragonite is the center point of this team. Dragon dance once or twice if possible. Between Outrage and Earthquake every Pokemon should be at least faint with two hits. I actually prefer the strength of Aqua Tail over the accuracy of Waterfall. This guy has been my trusty side kick since the days of Pokemon Blue. Lum Berry to cure the confusion from Outrage. The EV Spread is fairly simple. Dragonite lacks some initial speed. I’m wondering if Roost would be better in place of Aqua Tail because it does not get used anywhere near as often as Outrage or Earthquake. With Dragonite I am able to counter Flygon, Jarachi, Hetran, and many other late game sweepers.
Replaced Aqua Tail with Roost to be able to recover instead of having a filler move that did not really get used much. Thanks to Shizzle for the EV distribution and Nature fixes.
Snorlax @Chesto Berry
Ability: Thick Fat
EV's: 252HP/ 252 Att/ 4 Def
Nature: Adamant
- Rest
- Body Slam
- Curse
- Fire Punch
Snorlax can be and possibly is the most annoying Pokemon to deal with. The potential as a wall is only amplified by the Curse factor. The goal is to use Curse until HP gets low use Rest and have the Chesto Berry wake him up. Curse again until HP is low or until maxed and then use Crunch or Rest/Sleep Talk. I have found that Snorlax can have a problem with Machamp using Dynamic Punch or even Cross Chop. I hope that by the time Snorlax is out the Machamp leads have already been taken care of. MixApe has also done some damage with Close Combat, but Infernape is countered by almost every member of my team. The EV spread is fairly common for a Snorlax. Max out the Special Defense and be generous with the HP.
EV change to allow it to more offensive and suit my team. Fire Punch is for the steel types and Body Slam for STAB and paralysis factor. Thanks to Scimjara.
Suicune @Leftovers
Ability: Pressure
EV's: 252 HP/ 252Def/ 4 Spe
Nature: Bold
- Calm Mind
- Surf
- Toxic
- HP Electric
Suicune is most effective when you look at all the bulky waters. I was tired of the basic and predictable Swampert set. Substitute and Lefovers is nothing new and I think Suicune is underrated. Calm Mind to raise stats and then sweep with Ice Beam and Surf. With just these two moves I am able to take out Infernape, Zapdos, Dragonite, and Togekiss to name a few. The EV spread adds bulk to Suicunes outstanding defenses and 200 Special Attack for added sweeping potential. Not to mention doesn't Suicune just look cool?
DD Gyrados was a big threat on this team so the HP Electric is a nice change and can also deal with the Starmie problem as well. Toxic is a great annoyer, thanks to Shizzle ginganinja and to Scimjara.
Infernape @Life Orb
Ability: Blaze
EVs: 252 Spe/ 252 SpA/ 4 HP
Nature: Niave
- Grass Knot
- Close Combat
- Fire Blast
- U-Turn
For Infernape I wanted it to be able counter and revenge kill a lot of different threats. Grass Knot works wonders on Swamperts. Close Combat breaks Blissey and Snorlax and also easily takes care of Porygon Z as a bonus, not to mention the fact that Infernapes duel typing makes this a STAB move. Fire Blast for the STAB base power AND burn factor that is just too many pluses to resist over the more accurate Flamethrower. I like having the U-Turn “just in case factor” because Infernape is taken out with ease by a Vaporeon who can last a Grass Knot. I’m not sure if Infernape is the best revenge killer for this team, but it always seems to come in handy. (Hates stealth rock though >:( )
So Gengar and Infernape switched items to give it the ever important Life Orb. Nature change so I don't take away any power from Close Combat. Thanks to EVERYONE for Infernape help.
Overall:
I like this team because of its power and its creative use of defense. The Gengar and Mamoswine leads work well together and is able to deal with most leads. I like Dragonite as focal point and this team has had relatively good success. I would say the main threats are Trick Room tends to be a problem as well as well timed uses of either Gyrados or Heatran.
Thanks too everyone for their comments and ideas!! It was much appreciated!!!
Dragonite the original Garchomp, the original Salamence, and now finally it is back on top as the supreme dragon Pokemon for OU. I have waited since the Latias ban for Salamence to finally be out of the picture. No more “you can use Dragonite if you want but it is “outclassed” by Salamence.” Now I can finally no longer be ridiculed for a team based on my favorite Pokemon! With that I present team DRAGONITE! (Standard 2v2 battle)
Changes are BOLDED
TEAM BUILDING PROCESS

Of Course my team has to include Dragonite that is the whole point :D.


Next is the need for a wall, I’m not much for Blissey so I chose Snorlax.



A bulky water is essential to just about any team, Suicune anyone?





Next I need my two leads; something that combined has excellent coverage. Gengar and Mamoswine.






Finally I need something to pull my team together basically a Wall Breaker Infernape
Party:

Gengar @Expert Belt
Ability: Levitate
EV's: 252 Spe/ 252 SpA/ 4 HP
Nature: Timid
- Substitute
- Shadowball
- Thunderbolt
- Pain Split
Standard concept for a Gengar with a little move pool twist. Life Orb is essential to a good offensive Gengar. Hypnosis just for the sheer annoyance of it, but I am wondering if another attack might serve better in this spot. Shadowball to deal with the common Azelf lead is a nice STAB move that deals a fair amount of damage to most types. Thunderbolt is great to take care of Gyrados and at least dent a Vaporeon. I hope that Gengar is able to take out most Starmies before it has a chance to sweep but I haven’t run into that many of them as of yet. Giga is used when it can be to restore, if only a little, the damage done by life orb. I have found that it works wonders if anyone is using a Rhyperior because they don’t normally see a Gengar with Giga Drain. Speed and Special Attack EV’s for maximum sweeping ability.
Changed my creative move set to old reliable. Substitute Pain Split makes Gengar a vicous sweeper. Thanks to ginganinja, Shizzle, and scarloc. Gengar is one of my two leads for Double Battle.

Mamoswine @Focus Shash
Ability: Snow Cloak
EV's: 252 Att/ 252 Spe/ 4 Def
Nature: Adamant
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavour
Mamoswine is one of my two leads in this team. Protect gives me a free turn to stop a lead Infernape from using any fire move. Ice Shard is probably the greatest asset of Mamoswine, its priority allows it take a chunk out of any dragon or flying type. Earthquake is a perfect move to use in conjunction with Gengars Levitate ability. Stone Edge is a great move and is on nearly every team, but I do not find myself using it all that much so I’m looking for other options. The Muscle Band adds as a perfect complement to the 252 Attack EV’s and maxing out speed on Jolly is essentially a given. If the off chance I run into a Hail Team Snow Cloak is useful and I’ll take that over the Oblivious ability. This Mamoswine is able to take on the half Steels in Jirachi and Heatran well with timed protects and an Earthquake than Ice Shard if need be. I really think Mamoswine deserves more credit as a lead because while its typing isn’t superb its stats and move pool more than makes up for it.
With this move set and EV spread Mamoswine looks more like a lead, thanks to Shizzle. Mamoswine is the other lead on my team for double battle.

Dagonite @Lum Berry
Ability: Inner Focus
EV: 252 HP/ 52 Att/ 204 Spe
Nature: Adamant
- Dragon Dance
- Outrage
- Earthquake
- Roost
Dragonite is the center point of this team. Dragon dance once or twice if possible. Between Outrage and Earthquake every Pokemon should be at least faint with two hits. I actually prefer the strength of Aqua Tail over the accuracy of Waterfall. This guy has been my trusty side kick since the days of Pokemon Blue. Lum Berry to cure the confusion from Outrage. The EV Spread is fairly simple. Dragonite lacks some initial speed. I’m wondering if Roost would be better in place of Aqua Tail because it does not get used anywhere near as often as Outrage or Earthquake. With Dragonite I am able to counter Flygon, Jarachi, Hetran, and many other late game sweepers.
Replaced Aqua Tail with Roost to be able to recover instead of having a filler move that did not really get used much. Thanks to Shizzle for the EV distribution and Nature fixes.

Snorlax @Chesto Berry
Ability: Thick Fat
EV's: 252HP/ 252 Att/ 4 Def
Nature: Adamant
- Rest
- Body Slam
- Curse
- Fire Punch
Snorlax can be and possibly is the most annoying Pokemon to deal with. The potential as a wall is only amplified by the Curse factor. The goal is to use Curse until HP gets low use Rest and have the Chesto Berry wake him up. Curse again until HP is low or until maxed and then use Crunch or Rest/Sleep Talk. I have found that Snorlax can have a problem with Machamp using Dynamic Punch or even Cross Chop. I hope that by the time Snorlax is out the Machamp leads have already been taken care of. MixApe has also done some damage with Close Combat, but Infernape is countered by almost every member of my team. The EV spread is fairly common for a Snorlax. Max out the Special Defense and be generous with the HP.
EV change to allow it to more offensive and suit my team. Fire Punch is for the steel types and Body Slam for STAB and paralysis factor. Thanks to Scimjara.

Suicune @Leftovers
Ability: Pressure
EV's: 252 HP/ 252Def/ 4 Spe
Nature: Bold
- Calm Mind
- Surf
- Toxic
- HP Electric
Suicune is most effective when you look at all the bulky waters. I was tired of the basic and predictable Swampert set. Substitute and Lefovers is nothing new and I think Suicune is underrated. Calm Mind to raise stats and then sweep with Ice Beam and Surf. With just these two moves I am able to take out Infernape, Zapdos, Dragonite, and Togekiss to name a few. The EV spread adds bulk to Suicunes outstanding defenses and 200 Special Attack for added sweeping potential. Not to mention doesn't Suicune just look cool?
DD Gyrados was a big threat on this team so the HP Electric is a nice change and can also deal with the Starmie problem as well. Toxic is a great annoyer, thanks to Shizzle ginganinja and to Scimjara.

Infernape @Life Orb
Ability: Blaze
EVs: 252 Spe/ 252 SpA/ 4 HP
Nature: Niave
- Grass Knot
- Close Combat
- Fire Blast
- U-Turn
For Infernape I wanted it to be able counter and revenge kill a lot of different threats. Grass Knot works wonders on Swamperts. Close Combat breaks Blissey and Snorlax and also easily takes care of Porygon Z as a bonus, not to mention the fact that Infernapes duel typing makes this a STAB move. Fire Blast for the STAB base power AND burn factor that is just too many pluses to resist over the more accurate Flamethrower. I like having the U-Turn “just in case factor” because Infernape is taken out with ease by a Vaporeon who can last a Grass Knot. I’m not sure if Infernape is the best revenge killer for this team, but it always seems to come in handy. (Hates stealth rock though >:( )
So Gengar and Infernape switched items to give it the ever important Life Orb. Nature change so I don't take away any power from Close Combat. Thanks to EVERYONE for Infernape help.
Overall:
I like this team because of its power and its creative use of defense. The Gengar and Mamoswine leads work well together and is able to deal with most leads. I like Dragonite as focal point and this team has had relatively good success. I would say the main threats are Trick Room tends to be a problem as well as well timed uses of either Gyrados or Heatran.
Thanks too everyone for their comments and ideas!! It was much appreciated!!!





